Expert Opinions On Linux Gaming's Future 411
jg21 writes "Following
on from yesterday's Slashdot coverage of the idea to launch a games-based Linux
distro, LinuxWorld Magazine has held a Gaming Round Table involving Chris DiBona, Ryan
Gordon, Timothee Besset, Gavriel
State, and Joe Valenzuela about where Linux
currently stands and how it will one day become a premier gaming platform. 'It
became perfectly clear to me that most of the technological issues are already
solved, and that the others won't take too long to fix once the game publishers
really get into the mix,' reports Dee-Ann LeBlanc, Gaming Industry Editor for
LinuxWorld, who coordinated the round table. Well worth reading."
Yay! (Score:2, Redundant)
Re:Yay! (Score:2, Funny)
Re:Yay! (Score:2)
Re:Yay! (Score:3, Interesting)
You wouldn't need to install it. That's the whole point. Game developers could create a bootable liveCD distribution specifically tailored to their game, which you'd stick in your CD drive, reboot, and it would load the kernel, drivers for your sound and video cards, the components of X that your game needs, and then launch the game.
Effectively, your PC would act just as a game console. Stick in t
Where's the games at? (Score:5, Insightful)
Sokoban and Mahjongg only get you so far..
OpenGL exists on Linux, what else are game developers missing?
Re:Where's the games at? (Score:3, Funny)
You and your newfangled first person whatchamacallits...
Re:Where's the games at? (Score:4, Interesting)
Stable nvidia drivers to take advantage of it? My machine at work has a lovely graphics card in it - but once I load the nvidia driver, it will crash/hang at some point in the future. And that sucks.
Re:Where's the games at? (Score:5, Insightful)
Also, ati and Nvidia haven't released open source drivers. It would be so much easier for the average person if the kernel could come with those video drivers already loaded in.
Re:Where's the games at? (Score:3, Informative)
Re:Where's the games at? (Score:3, Interesting)
I think it's obvious that downloading and running a program to install a driver is not beyond the computing abilities of your average gamer.
Re:Where's the games at? (Score:3, Insightful)
While it's true that the drivers need to be installed for windows as well, keep in mind that most windows users are usually an admin user. Also, it's done through the command line in Linux, whereas in windows it's all done through the GUI.
Also, you entirely forget that the Linux kernel is free and updates more frequently. With Windows, you really have to buy a new version.
I've installed the NVidia drivers multiple times, and I've gotten errors that the co
Re:Where's the games at? (Score:5, Insightful)
You're right. There is not an autoexec file. However there is a file called
Change this line:
id:5:initdefault:
To This
id:3:initdefault:
If that seems cryptic, read the comments in the file that tells you exactly what that means (has to do with run levels).
Now I'm not asking for help right now because I don't need it right now. However these things aren't where I'd look for them, so as far as I'm concerned they aren't where they should be.
Riiiiggght. If its not on the C:\ drive it must be wrong.
I'm not saying this couldn't be a little easier. Not sure why X has to come down in the first place. (Restarting X is ok, but bringing it down to install the driver?) But it doesn't have to be the same as what you're used to in order to be the right way of doing things.
Re:Where's the games at? (Score:3, Interesting)
actually nvidia has this feature already worked out for Linux. Called 'nvidia-settings' it was in their Beta driver set 1-0.4260. What you saw was a fully fledged gui for controlling card options very reminiscent of the control panel on Windows, if not identical.
Why they don't include it in their official releases is a mystery. When I was using the beta drivers, it seemed to work perfectly.
Re:Where's the games at? (Score:2, Interesting)
FSAA, anisotropic filtering...runs nice and fast.
Also, I haven't rebooted since I upgraded my kernel to 2.6.3...which was 3 weeks ago.
I've yet to have this thing lock up on me. And I run Steam/Counterstrike, Warcraft III, UT2003 and UT2004-demo, Red Orchestra...all run great.
Don't know what you're doing wrong...
Re:Where's the games at? (Score:2)
Did I say he was a moron, I was mearly pointing out that if I had it working nice, it's not impossible to get it running. The original poster was implying that nvidia's drivers were all buggy. That's not the case, at least on my end.
Als
Re:Where's the games at? (Score:2)
It also said that ATI's were lacking horribly.
Hardware manufacturers are often in bed with MS to put out binary drivers, and the knee-jerk OSS devs that try to pry source out of them doesn't help garner much support for GNU/Linux.
Re:Where's the games at? (Score:2)
Re:Where's the games at? (Score:3, Funny)
Re:Where's the games at? (Score:2)
So you want to make the Linux game market just like the Windows game market? "NVidia users only, otherwise you're a putz so go away!"
Re:Where's the games at? (Score:2)
I just wish they'd open them up- I used to buy ATI cards then they stopped sharing the card specs with the DRI developers. I'm sure I'm not the only one whose business ATI lost this way. I hate not running a free software-only OS, but the latest card with free drivers is about two generations behind the times. Not good enough for games w
Re:Where's the games at? (Score:3, Funny)
Re:Where's the games at? (Score:2, Insightful)
Spread the word.
Re:Where's the games at? (Score:5, Interesting)
It's beginning to look like the adoption of Linux on the desktop is going to take a massive scandal on Microsoft's part. Something like Bill Gates is stealing your credit card number or something. I know I'm going to be modded down for this but I challenge anyone who's going to throw away a mod point on me to reply and refute what I've written.
Re:Where's the games at? (Score:5, Insightful)
I think you're missing something - to the majority of computer users, setting up a dual-boot system or doing pretty much anything along those lines is scary, complicated, and unless they have a geek friend or extremely precise help, dangerous to their system(s). Hell, i'm willing to bet that most people don't even understand how data is stored on their drives, let alone the concept of partitions.
And even if you do somehow get a casual gamer to install Linux, what is there to play? Sure, there's Quake, the UT series, NWN, and a relative handful of other games, but that won't keep forever. And that's IF the person even likes any of the games available in the first place.
And the free games included with many distros are in the same boat - as someone said in the previous thread, it creates excitement when you see the huge list available, then it slowly dawns on you that it's (almost) all board/card games and mediocre clones.
Conversely, get more games included like Frozen Bubble and a few others, and there might begin to be a chance of holding someone's interest.
Re:Where's the games at? (Score:5, Insightful)
Indeed, Linux has a problem there. Consider a common Windows gamer. Why would he be interested in even installing linux to give it a try? It's not like Linux is going to improve his gaming experience. Installing an OS that sometimes even geeks have problems with is not exactly what a gamer wants to spend his day doing either. It doesn't matter if linux is free... they want something they can install and use with two or three mouse clicks... they don't even dream about using the keyboard to tell the PC to do something (other than move the player around the screen).
As good as Linux is for some kinds of works, it is still ages behind when it comes to desktop computing. But a great effort is being made to improve on this side too.
My suggestion is for linux developers to work on making easier installers, less complicated interfaces and sometimes more self-configuring applications. Having default configurations that make the linux experience more user friendly and such, without having to go through the hassle of setting up things an "ignorant" user wouldn't care about.
But that's just my opinion,
Diego Rey
Re:Where's the games at? (Score:3, Insightful)
1. Never Quest (Ever Crack, Ever Quest). It doesnt work right out of the box. You ever see a common user hop into a command prompt to get things done??? try to explain compiling a program to run a program half as well as it did before he left windows.
2. Geek appeal. I actually know a person that will not try linux because he doesnt want to be labeled a geek.
3. Hardware support. I still have hardware that I cant use...
Re:Where's the games at? (Score:5, Interesting)
This means linux (as a whole) must play to their strengths and minimize their weaknesses.
1. ATI and nvidia must have drivers released that will work properly.
2. A DirectX port or OpenGL2 would also accelerate development.
3. Since Linux can be updated and supports more advancements more quickly than windows, push that to developers. If Athlon's 64-bit processing power can be utilized, ship a knoppix-like distro that takes advantage of it. Nothing like making the claim that their game performs X% better by using linux and amd 64bit mode than by using XP. Getting the NTFS partition loader automagically to install would be a boon to write/cache saves and game updates.
4. Brain dead consumer land installs. Knoppix is even easier to install than windows
I'm probably missing alot here, but I think them's the basics as I see it.
Re:Where's the games at? (Score:5, Insightful)
There might be some truth to "If you build it, they will come" but in reality, unless there are an awful lot of people clamoring for the ballpark, it's not gonna happen.
Re:Where's the games at? (Score:5, Insightful)
falvious
Editor
Linuxgaming.net [linuxgaming.net]
Re:Where's the games at? (Score:5, Interesting)
It DID happen. Loki heard the clamor, released a bunch of games, then went belly up because all the people who had insisted for years that they'd buy linux games if they came out turned out to be lying.
This was "interesting"? Not really. (Score:4, Insightful)
Loki took on the porting or support of 21 different titles at a tune of at least $20-50k per title and royalties proportionate to if someone was selling an actual Windows game.
Loki went about the process of doing the actual publishing of the games in a manner that one would expect of a Windows publisher- thereby making the break-even levels nigh impossible to achieve.
Loki went about doing incredible, amazingly stupid things like ordering 50k units of CD's and those little metal tins for Q3:A, causing a delay in the ship date, creating impossible margins on the product when they should have ordered about 5k of the CD's and used DVD boxes to cut costs and get the official Linux version in people's hands in about the same timeframe as the official release (So that people wouldn't have went and bought the Windows version and "patched" it with the binaries set from Id...).
Questionable numbers: ignores dual boot/emulation (Score:3, Interesting)
How many of the 18 million are end user desktops?
How many of the end users are also gamers?
How many of those Linux gamers ONLY run native Linux games and NEVER dual boot or emulate?
I argue that most Linux gamers are already customers who run the Win32 versio
Re:Where's the games at? (Score:4, Interesting)
I mean (aside from DirectInput which is pretty cool), the whole development cycle is DX-centered: Microsoft asks Nvidia/ATi what they need, then they put it on DX nad then the cards take advantage of it... it's cyclic.
Carmack is the only reason for OpenGL's survival...
--krahd
Re:Where's the games at? (Score:4, Insightful)
What we'd end up with would be about ten diferent projects, each of which does about one tenth what DirectX does. Then the project members would fight over which of the ten is the best and which one the other nine should be rolled into.
Re:Where's the games at? (Score:5, Informative)
That may be true for games but as for professional 3d apps, OpenGL is king. Likely because of crossplatformability. Since those professional OpenGL cards cost so much (they make the money) and they can just apply the same technology to the game cards is another reason OpenGL is still strong for games.
A 7-syllable word that makes sense! A new personal record!
Re:Where's the games at? (Score:2)
Re:Where's the games at? (Score:5, Insightful)
OpenGL is perfectly fine, not to mention the fact that the existance of OpenGL apps on Windoze makes it easier to port apps and games...but to be honest, the existance of OpenGL on Linux has nothing to do with games and everything to do with 3D Modeling. OpenGL is just how it's done and the fact that there is legacy hardware support for OpenGL means that it will probably remain the low-level standard for 3D Linux apps.
SDL (Score:3, Informative)
SDL [libsdl.org]
It's always growing, it's open source (sort of), and it already supports many of the things in DirectX.
Re:Where's the games at? (Score:5, Insightful)
Riiight. Because Lightwave, Maya, Softimage, and all the other top of the line 3d rendering packages use directx.. oh wait, no they don't. they all use OpenGL because directx doesn't support half the things they need to do highend modeling.
Re:Where's the games at? (Score:2)
Additionally, developers are missing a *well* standardized graphics API. Unfortunately, Open/GL is not it.
Missing: Linux Gamers. No real market exists. (Score:4, Insightful)
What is missing? The Linux gamers are missing. Now calm down everyone, this is a serious point. The Linux game market is not the number of Linux users who would buy a Linux based game. That is too simplistic. The real Linux game market is the number of Linux users who would buy a Linux based game and would never buy the Windows version, would never dual boot or emulate.
The fact is that Linux users who dual boot or emulate are already customers. The developer has no financial incentive to do a Linux version, it would not generate any new money with these users. It would merely replace a Windows sale with a Linux sale. This does not rule out developers doing Linux games for non-financial reasons, like id.
When so called "experts" discuss the future of Linux gaming, speak only of the number of Linux desktops and ignore the dual boot/emulation issue, they have lost some credibility IMHO.
Re:Where's the games at? (Score:3, Informative)
I know, not even close to what's available on windows, but still way more than I'll ever get a chance to play.
John Carmak (Score:3, Insightful)
Re:John Carmak (Score:3, Informative)
Re:John Carmak (Score:2)
Also, there are much older "3D" games that predated that - anybody else recall Eidolon on the C64?
Re:John Carmak (Score:2)
For me... (Score:3, Insightful)
Re:For me... (Score:2)
I have found the nVidia drivers to be fast, although a little quirky at times. I've never had them crash or anything. Sure, if it was OSS then someone *could* fix them, but there's a whole lot of other quirky OSS on most linux boxes that it somet
Isn't it a market issue...? (Score:4, Insightful)
A big problem I see with Linux as a mainstream gaming platform is that there is no significant market to tempt those developers with no extra money to burn...
I speak myself as a former game developer (now on the academic side of the world)... how would you convince me to develop for linux if I have no extra money??
--krahd
Re:Isn't it a market issue...? (Score:2)
Re:Isn't it a market issue...? (Score:3, Insightful)
It's not going to be a one-step process either, we're really going to have to work at it.
One way is resources. Suppose the major distros could have a "mode" dedicated to fullscreen OpenGL games. With generally more effecient use of resources in Gnu/Linux as opposed to windows the guys that just have to h
Getting the gamers (Score:5, Insightful)
Who am I? A fairly typical or above average Gamer/Windows power user, i'd say. Probably above average, considering I built my computer from scratch (yay!), and recognize a handful of Linux buzzwords. Anyways, there are generally four things I use my computer for:
-Games
-Teh intarnet
-Art (PS/PSP, Maya/Max)
-Music (omgomgomg, MP3s!)
I run my quiet little Windows XP(home) box. It has plenty of the usual bandaid programs on it (Kerio/AVG/AdAware), and I try to stay away from M$ programs as much as possible (IE is only for emergencies, and I buried OE somewhere so deep and dark i'm not sure I could find it again.
So I guess that pretty much puts me dead center in the "games 4 linux" crosshairs. In theory, I should be a pretty simple convert, right? Err, actually... actually, I'm actually very resistant to Linux (please don't stone me untill after my speech, kthnx). Why? Well, lets take a trip through stupid gamer land:
Starting off with Linux in general...
-Linux? Thats that confusing OS, right? Sorry, don't have time to hunt for packages/screw with command lines/read a million help files/troll forums for answers to stupid questions. Especially not asking for help. I just know i'll get told 'RTFM' when i'm having a problem... *sigh*. If only Linux was more user friendly! Whats a rm -fr / anyways?
-Distro? Oh, gee... I don't know. There are so many! Knoppix is just for peeking. RedHat and Mandrake... aren't those "newbie" distros? I don't want to be called a newbie, so no thanks. Gentoo? Thats like, REALLY hard, right? Debian sounds fun, but I don't think i'm that smart. SuSE? Isn't that for businesses and stuff? Oh, and that Slackwhatever sounds like, impossible. Lycorsis and Lindows... pfft, I want to get AWAY from Windows, thanks. Xandros? Whats that?
Wow.. there are so many choices! None of them seem like they're targeted at ME though. And anyways... why so many? I don't want to have to choose... what if I miss out on something! Some feature that distro X has that my distro Y doesn't but I really really want? Man, i'm really frustrated and confused right now. At least with Windows its all the same...
-My hardware... um, will it all work? Drivers for my Radeon 9700 Pro? Its a GREAT gaming card... I spent a lot of money on it too. No drivers, no deal. Oh, and are there audio drivers for my sound (nForce Soundstorm) too? Ah yes, and the last thing... my entire harddrive (almost full) is NTFS. I don't want to loose 70gb of information just to use Linux! Oh, and whats all this stuff about USB and plug and play? Shouldn't that just, like, work?
-My software. Ack! I have so much of this! Lets see... I need web utilities. Already got Firefox and Thunderbird, so thats good. I'll need an FTP proggy too (I use smartFTP right now), oh, and of course, Kazaa. Some benchmarking and utility programs would be nice too (I AM a gamer after all). Soo, like Sandra, Prime, cpuz, FRAPS, etc. Oh, and I need all my pretty desktop customization programs (or equivalent) to make things look like I want... ObjectBar, Sysmetrix, Rainlendar, and LogonStudio is what I run ATM. Then i'll need media stuff... I like Sonique, and i'm trying to get more skill with Photoshop (big one), Paint Shop Pro, Maya, and Max. Oh oh, and i'll need Nero or something to burn CDs with. Ok, now onto games... yes, lots of games. I have a *ton* of classics. Everything from System Shock to Scorched Earth. They barely run under Windows though... I doubt they have Linux equivalents, though maybe WineX can figure them out? Old games can
Comment removed (Score:5, Interesting)
Re:Clustered Gaming monster (Score:2)
Re:Clustered Gaming monster (Score:2)
Apple has a clustering program demo on their website currently. Food for thought since OS X is receiving more gaming ports than Linux currently...
Re:Clustered Gaming monster (Score:2)
Apple always has had more ports.
Of course. (Score:5, Interesting)
Even the US gov't is jumping aboard with America's Army (as well as support for Mac).
Linux is growing, and needs to grow more and more in regards to users, so we can get better game AND hardware support. I know some people think this Linux vs. Windows war is kind of silly, but until Linux grows to the point where it's recognizable by the average user we'll still be left out in the cold in many regards (such as, of course, games and hardware).
I admit, I myself still have Windows installed. How else can I play many games? Wine doesn't want to work on my computer, and it's not perfect anyway.
Ths single most important requirement (Score:4, Interesting)
About the only thing Linux can hope for in the short term is the occasional port but even that may not be financially viable for quite some time judging by the smouldering crater that was once Loki.
Re:Ths single most important requirement (Score:3, Insightful)
Re:Ths single most important requirement (Score:2)
A: Create a self-booting CD/DVD like Knoppix and you've got almost every PC users out there.
Re:Ths single most important requirement (Score:2)
It would also be hard to have add-ons and mods and such.
It would be even harder to get all the drivers for all the hardware on the CD.
It would be great for a demo though.. which is about all its worth
Hmmm... (Score:3, Interesting)
Re:Hmmm... (Score:3, Funny)
Careful. That sounded like an SCO penned legal brief.
Re:Hmmm... (Score:2, Funny)
Two Words: Market share. (Score:5, Interesting)
The games will come if/when a larger proportion of their target market runs Linux.
Right now, very few games are developed for Linux, because relatively few game buyers run Linux. Most game developers don't have the time or resources to port their products, because the margins are razor thin and time is critically important. Windows development toolkits like DirectX are widespread and proven effective.
Until linux is percieved as a major market and has the level of (hardware) vendor support that Windows-based stuff does, it will continue to be an afterthought in game development.
Re:Two Words: Market share. (Score:2)
X-Plane is coming too... (Score:3, Informative)
http://www.linuxsimulations.org
As in console or PC? (Score:5, Interesting)
stuck (Score:5, Insightful)
engines for linux (Score:4, Informative)
I believe the major problem at the moment is definitely the difference in availability/quality of hardware accelerated graphics drivers. One ATI get their shit together, the story might be different...
Apple gamers.... (Score:3, Funny)
http://webdev.o1.com/rvb/movies/switch/RvB_switch
Vote with your wallet. (Score:4, Insightful)
I totally agree. The single biggest hinderance to seeing more games running natively on linux is the perception (and likely fact) that there's no money in it. It's for this reason that I subscribe to Transgaming, Bought Neverwinter Nights (and sent them a letter explaining why I picked their game and thanking them), and have copies of games from (some defunct) companies that I dont even play, but whose development I thought it was important to support.
Just keep supporting the folks doing a good job.
---
Jedimom.com [jedimom.com], picking out a thermos for you.
A Linux Game fund? (Score:5, Interesting)
What about setting up a fund for developing a linux game? It should have a concept, only rough, like the genre, set.
Then set up a website with a nice progress bar, and a target sum needed for the developement, like what? 5 Million Dollars? 10 Million Dollars?
Ok, that won't get us a completely new Half - Life - 2 developed, but maybe a nice RPG / Adventure built on an existing engine.
Maybe different Funds for different uses, like
- Make a cool RPG a 'la Deus Ex / System Shock
(Wizardry would be even better, but i don't know about the mass - marketing appeal...)
- "Make a good game developing environment based on Crystal Space"
Make an agreement with some game studio to get a cool engine for a guaranteed price for a free - as - in beer - game production use, let it be the UT or Doom 3 Engine. Or not, depends on the game's genre, i guess.
Let somebody develop a cool game from this money for the community.
If the community wants a new cool game developed, everybody transfers a few bucks to a new proposed game fund of his choice. I think there are enough gnu / linux / bsd / mac etc. fans out there to invest a few dollars each to get a big enough budget, it's mostly a marketing question, i guess.
Kind of like the effort for opening the Blender source?
The fund should be handled by a trusted entity, of course.
Supporting Direct3D & OpenGL (Score:2, Insightful)
Re:Supporting Direct3D & OpenGL (Score:2)
It's all about the money (mostly) (Score:5, Informative)
Most are under the impression that they shouldn't bother with anything other than Windows because there's no money in it. "95% of the market is Windows, so why bother with a poultry 5%" type attitude.
Also, added to the cost is desktop support. If you write a game for just Windows you only have to worry about Windows problems. If you write a game for Linux and Mac OS X, you have to hire, train, and then troubleshoot Linux and Mac problems.
The other problem is to convince developers to NOT design their game around proprietary technologies such as DirectX.
By the way, this information comes from the developers themselves. Personally, I think it's a bunch of crap excuses for lazyass companies trying to squeeze out every profit they can by minimizing responsibility. I'm an avid Mac user but I just recently had to buy a PC just to play games. Counter-Strike, Infantry, and Subspace are Windows only and impossible to play under emulation. However, I'd LOVE to see all my favorite games running under Linux and Mac OS X so I can chuck Windows.
If game developers can't be convinced to even write games for the Macintosh using the above excuses (especially the marketshare one), why would they be at all interested in a desktop that has an even smaller marketshare than the Macintosh?
Re:It's all about the money (mostly) (Score:4, Funny)
Er... Cockadoodledoo?
Isn't there a cultural disconnect as well? (Score:3, Interesting)
It seems to me that the people who pride themselves on having open and free software are probably those least likely to actually buy games. I think the best bet in the short to medium-term is for companies that are already doing porting like Aspyr to pick up the ball once they see that a market exists. The success of shareware companies like Freeverse and Ambrosia are what has kept big-name titles on the Mac and as far as I know there aren't a lot of examples of super-successful for-pay games on Linux.
Microsoft also has a serious advantage as far as DirectX goes and its integration with Visual Studio. The development environment is a very big deal, especially as games get more and more complex.
Sound drivers... (Score:3, Interesting)
Linux game (Score:2)
will they make a profit? (Score:2, Insightful)
So the question is can the games be sold on a *nix platform.
Binary Incompatibility (Score:5, Insightful)
While we tend to blame the problem on Linux's small marketshare, I think Ryan is right here in that binary compatibility has as much, if not more to do with it. Compared to Windows, it would seem that things get broken more often in Linux, both application and driver wise, and that no one from the glibc guys to Linus himself want to really support this kind of compatibility in fear that it will undermine the OSS movement. How is an industry that needs binary compatibility for games and drivers alike supposed to survive without it?
Re:Binary Incompatibility (Score:3, Informative)
Ever tried running an older directX game like "Dungeon Keeper II"? There may be 100% compatibility between point releases, or maybe even full versions - but there are certainly examples of programs that break with different version of DirectX. A lot of the games and 3D programs that you can buy new now in discount boxes just will not work on XP with a current directX - for many you
As a developer... (Score:5, Insightful)
Further, Linux editions of games lose money. Quake3 for Linux sold dismally, while people were buying the Windows version enough to be dunking the CDs in their coffee. And the Linux client was released first: if ever there was an opportunity for a killer-app game to help boost Linux, that was a great time.
Loki went out of business by doing the smart thing: bootstrapping itself with porting Triple-A titles from Windows, to earn some cash and develop a library to live on. Who's going to look at the Linux market and see it as viable when id and Loki can't make a good go of it?
And Linux users are habituated to not paying for Linux software, as a rule. Not that they don't, and not that there aren't vertical markets where people are paying good money for Linux apps, but the OSS community is, well, a hard community to pry money out of.
I say this as a developer of Windows games, who runs Macs at home and who has compiled a few Linux kernels in the past. Developers have enough to do to create a modern game while taking advantage of the assistance of things like DirectX: taking on the burden of developing the same thing without that help, for a community that likes their software free (both kinds of free),... that's a lot to expect.
The bootable Distro... (Score:5, Insightful)
Honestly, if I were a games developer looking at the Linux market seriously, there is one feature which would really draw me in: the ability to provide a bootable distribution on the game CD.
One of the biggest headaches of game developers is trying to test their game on a sufficiently large subset of available hardware and software configurations to insure it will work properly. This isn't an issue on Consoles, which is one (not the only, but a big one) of the issues they are so popular to develop for. Having a bootable distro on the game CD gives the developer many of the advantages of both Console and PC:
Given the size of modern games, DVD distros are more likely than CD distros, but the concept is identical.
The bootable game CD/DVD has the potential to drastically reduce developer costs associated with modern games, and merge the best features of PC and Console gaming, with few drawbacks. I expect to see game makers venture into Linux in this area first.
-Erik
Re: (Score:2)
Re:The bootable Distro... (Score:2)
Re:The bootable Distro... (Score:3, Insightful)
The basic problem is that the publisher of a bootable game has to support not just a single binary, but a whole operating system, bootloader, etc. Not going to happen. Such support could possibly be outsourced, but it still costs money.
People will expect tech support if the publisher is shipping an OS - after all, any software problem is their fault. At the moment, Linux users neither expect nor receive any sup
A specialized distro requires its own focus (Score:5, Insightful)
Being a developer myself, having used UNIX clones for more than one decade, and worked in the videogames industry, I know it's tempting to see the whole Free/Open Source software available as reusable code for just about any kind of project and think about software as some sort of Swiss Army knife.
But, the truth of the matter is, the usage patterns of a gamer are completely different from any other type of user, either from a technological and/or psychological perspective. We even tend to think of games as content in the same way as audio or video, when in fact, games are very demanding applications. That's not necessarily a bad thing, but the usability of games, their GUIs, the APIs and hardware support are not a priority and you'll see just about any of the so-called "games distro" using mostly the same software as a regular one, complete with KDE, GNOME and whatnot.
There should be only a handful of games-oriented distros, made with forks of every relevant component, but tailored exclusively for the needs of games and include no non-games related software inside. X, OpenGL, SDL and other libraries and APIs, Hardware Detection & Driver Support may seem obvious to have, but why do we need whole collections of shells, fonts, window managers or even locales? Why even the same init and authentication processes as desktop-oriented distros? Most games need to have their own, custom support for these things anyway, so the unnecessary, duplicate stuff should be removed.
Small, specialized software is better in many ways, so that the focus can be on the hardware support and the robustness of needed engines, APIs and libraries. Only then a games developer can maximize resources and focus on solving games' bugs during beta testing, and spend less time on issues with other unrelated, bloated components.
A tiny, modular LiveCD distribution is ideal for games because software diversity and versioning is better controlled, but should not be mandatory, and because the OS components can be under a free license, software houses can launch their products with the same codebase without any problem and make them either bootable or installable. Hell, some can even make professional SDKs out of it and license it to other developers.
Simply put, making a desktop-oriented distro, then just adding some drivers and some games and claiming it's a "games distro", doesn't take advantage of the technical superiority the free software community and, as a gamer, doesn't make it attractive to me, as in every distro there's some learning curve and fine tuning involved. "Damn! I just want to play a friggin' game!"
<RANT>It's a shame we're not showing of any real world usability advantages over videogame consoles or Windows-based games.</RANT>
Direct X (Score:4, Insightful)
Sony and API's (Score:3, Insightful)
Perhaps this applies equally well to Nintendo
I think.. (Score:4, Insightful)
Ofcourse, Linux can be worked on to make it a a stable gaming platform - but the way its being portrayed.. its like they want it to be THE gaming platform.. a replacement.... which means the enterprise software will run on one OS and the games on another
GCC vs. Visual Studio (Score:4, Interesting)
Re:GCC vs. Visual Studio (Score:3, Interesting)
Re:GCC vs. Visual Studio (Score:3, Informative)
When I was compiling Gimp 2, it took 2 minutes to link the binary, and it was 40+ MB! I turned off debugging and it took 5 seconds or so.
Re:GCC vs. Visual Studio (Score:3, Interesting)
The GCC compiler is probably better in many way such as compliance to standards, but there is no way it can compete with the chipmaker's proprietary knowledge.
Drivers, drivers, drivers (Score:4, Informative)
And I don't give a rat's arse if they're open source. I want them fast, I want them prominently available from hardware vendors and/or distributors, and most of all, I don't want to have to play a Towers of Hannoi with dependencies and command lines to get them to install and work on a stock Red Hat or SuSE system.
Oh, I know it should be simple enough, but it isn't. Google for problems with (e.g.) NVidia drivers with SuSE distros and that should give you a sample of the fun that awaits. For every twitchy zealot who'll chime in saying "Well, it just worked on my system!" (even though Linux cognitive dissonance means it probably didn't "just work") there will be someone who eventually got it to work after hours of hacking and begging for help in forums, someone who gave up on it, and someone who thinks it worked but who is still using old drivers without knowing it because they missed the "Wrong version of fleem" error in the forty screens of script output that ended with an "Install complete."
Re:How can I play a game when I'm blind? (Score:4, Informative)
YOU INSENSITIVE CLOD!
Nethack [nethack.org] has pretty good support for such technologies as screen readers and braille pads.
Re:step 1. get ATI and Nvidia to offer proper driv (Score:2)
Linux and Mac not comparable, dual boot/emulation (Score:4, Insightful)