I've also heard people suggest "just unplug everything," but on Friday the Wall Street Journal's Christopher Mim suggested another point of leverage, tweeting "We need laws that allow civil and/or criminal penalties for companies that sell systems this insecure." Is the best solution technical or legislative -- and does it involve hardware or software? Leave your best thoughts in the comments. How can we prevent packet-flooding DDOS attacks?
"The punchline is that Amazon's twice as big as people give them credit for, because there's this iceberg under the surface, but you only see the tip," said Scot Wingo, executive chairman of Channel Advisor, an e-commerce software company that works with thousands of online sellers. When third-party sales are taken into account, Amazon's share of what U.S. shoppers spend online could be as high as $125 billion yearly...
Amazon's share will grow even larger when they can offer two-hour deliveries, warns one analyst, while another puts it more succinctly. "Amazon's just going to slowly grab more and more of your wallet."
Anyone want to share their experiences with VeraCrypt? Two Quarkslab engineers spent more than a month on the audit, which was funded (and requested) by the non-profit Open Source Technology Improvement Fund "to evaluate the security of the features brought by VeraCrypt since the publication of the audit results on TrueCrypt 7.1a conducted by the Open Crypto Audit Project." Their report concludes that VeraCrypt's security "is improving which is a good thing for people who want to use a disk encryption software," adding that its main developer "was very positive along the audit, answering all questions, raising issues, discussing findings constructively..."
"As we come to the end of the alphabet, I want to thank everyone who makes this fun. Your passion and focus and intellect, and occasionally your sharp differences, all make it a privilege to be part of this body incorporate. Right now, Ubuntu is moving even faster to the centre of the cloud and edge operations. From AWS to the zaniest new devices, Ubuntu helps people get things done faster, cleaner, and more efficiently, thanks to you...", says Mark Shuttleworth, CEO, Canonical... "we are a tiny band in a market of giants, but our focus on delivering free software freely together with enterprise support, services and solutions appears to be opening doors, and minds, everywhere. So, in honour of the valiantly tiny leaping long-tailed over the obstacles of life, our next release which will be Ubuntu 17.04, is hereby code named the Zesty Zapus".
My favorite was Xenial Xerus.
Online broadcasts form a kind of peer-review system, with an ever-expanding canon of tricks -- for example, intentionally bumping into objects for a slight increase in speed. But the success rate for the maneuver is estimated at 3%, meaning speed runners spend most of their time stating over. "On average, about 1 out of 1,000 times does a record-setting campaign continue beyond its halfway point..."
It's another sign of Rust's effort to be an A-list language across the board -- not only by providing better solutions to common programming problems, but also cultivating first-class, cutting-edge tooling support from beyond its ecosystem...
The Rust Language Service is "pre-alpha", and the whole Language Service Protocol is only currently supported by two IDEs -- Eclipse and Microsoft's Visual Studio Code. Earlier InfoWorld described it as "a JSON-based data exchange protocol for providing language services consistently across different code editors and IDEs," and one of the Rust developers has already developed a sample RLS client for Visual Studio Code.
Instead of using an entirely new GPU, Cerny said the PS4 Pro is using a "double-sauced one." In effect, the new console has a second, identical GPU configured next to the original, more than doubling the processing power of the Pro. While the standard PS4 produces 1.8 teraflops, the PS4 Pro achieves 4.2 teraflops. This is how the device can achieve native 4K and, in some cases, what Cerny said are results "extremely close to 4K." For select software, including games like adventure title Horizon Zero Dawn and Call of Duty: Infinite Warfare, the PS4 Pro will use a crafty technique called checkerboard rendering to achieve 2160p resolution. Checkboard rendering changes the formation of pixels to achieve higher-fidelity graphics.
Standard PS4 games will play just the same unless devs patch them
For the more than 700 or so existing PS4 games, Cerny said the goal was to ensure those titles played smoothly no matter what. That's why the Pro incorporates an identical GPU. Because the new console has "the old GPU next to a mirror version of itself," Sony can support existing games with a simple trick: "We just turn off the second GPU," he said. Developers can patch these titles to boost graphics and performance in very subtle ways. But unless you have a 4K television, the difference will not be substantial.
Sony says it doesn't want games released solely for the PS4 Pro
When asked whether Sony would ever let a game run exclusively on the PS4 Pro, Cerny was blunt. "We're putting a very high premium on not splitting the user base in that fashion," he said. That doesn't rule out the possibility that, two or even three years down the line, a game comes out that relies so heavily on the hardware improvements of the Pro that it becomes unplayable on the standard PS4. Cerny wouldn't really speak much to that scenario, saying that Sony is asking developers to take advantage of the new console without leaving older hardware behind. You can also watch Mark Cerny chat with PlayStation Blog's Sid Shuman about the creation of the PS4 Pro here on YouTube.