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Android

Verizon Says It Will Not Push Samsung's Update That Disables Galaxy Note7 Because Of User Inconvenience (verizon.com) 58

Samsung confirmed on Friday that it will indeed release an update to Galaxy Note7 smartphones in the United States to "prevent US Galaxy Note7 devices from charging and will eliminate their ability to work as mobile devices." In a new wrinkle to this whole situation, Verizon said today it will not be releasing Samsung's software update to Galaxy Note7 users on Verizon network. In a blog post, Verizon said: "Verizon will not be taking part in this update because of the added risk this could pose to Galaxy Note 7 users that do not have another device to switch to. We will not push a software upgrade that will eliminate the ability for the Note 7 to work as a mobile device in the heart of the holiday travel season. We do not want to make it impossible to contact family, first responders or medical professionals in an emergency situation." To recall, the Galaxy Note7 remains banned on airlines by the FAA and has also been prohibited from being used on many other public transit services in the United States. Elsewhere in the world, similar bans have been imposed on the phone.
Cellphones

Samsung May Permanently Disable Galaxy Note 7 Phones In The US As Soon As Next Week (theverge.com) 165

Those who are still clinging on to their Galaxy Note 7, even after Samsung recalled the devices due to faulty batteries in mid-September, may want to seriously reconsider returning them to the Korean company. The Verge has obtained an image of an alert that went out to at least one Note 7 owner on U.S. Cellular today stating that, "As of December 15th, Samsung will modify the software to prevent the Galaxy Note 7 from charging. The phone will no longer work." The Verge reports: It's not clear whether Note 7s will be disabled across the major U.S. carriers as well, but it seems likely that'll be the case. In the past, updates disabling Note 7 features have rolled out across Verizon, ATT, and other carriers within a matter of days. That's probably what'll happen here, as well. By preventing the phone from charging, Samsung takes the final step to making the phone entirely unusable. It's still offering Note 7 owners the ability to fully return the phone or exchange it for another Samsung device. As of November 4th, when Samsung last provided an update, 85 percent of Note 7s sold in the U.S. had been recovered. That still left around 285,000 phones unaccounted for. Completely disabling the phone seems to be Samsung's last-ditch effort to either recover the remaining devices or remove what risk they still pose to consumers.
Communications

Google Now Lets Developers Write Apps For the Assistant On Google Home (techcrunch.com) 31

Google today announced it will open up Home to third-party developers, allowing all developers to start bringing their applications and services to the Google Assistant. Developers can start building "conversation actions" for the Google Assistant, which "allows developers to create back-and-forth conversations with users through the Assistant," writes Frederic Lardinois via TechCrunch. "Users can simply start these conversations by using a phrase like 'OK Google, talk to Eliza.'" TechCrunch reports: While the Assistant also runs on the Pixel phones and inside the Allo chat app, Google says it plans to bring actions to these other "Assistant surfaces" in the future, but it's unclear when exactly this will happen. To help developers who want to build these new Conversation Actions get started, Google has teamed up with a number of partners, including API.AI, GupShup, DashBot and VoiceLabs, Assist, Notify.IO, Witlingo and Spoken Layer. Google has also allowed a small number of partners to enable their apps on Google Home already. These integrations will roll out as early as next week. Given that users will be able to invoke these new actions with a simple command (and without having to first enable a skill, like on Alexa), Google's platform looks to be a rather accessible and low-friction way for developers to get their voice-enabled services to users. Google will have the final say over which actions will be enabled on Google Home.
Businesses

Yik Yak Lays Off 60 Percent of Employees As Growth Collapses (theverge.com) 68

An anonymous reader quotes a report from The Verge: Yik Yak has laid off 60 percent of employees amid a downturn in the app's growth prospects, The Verge has learned. The three-year-old anonymous social network has raised $73.5 million from top-tier investors on the promise that its young, college-age network of users could one day build a company to rival Facebook. But the challenge of growing its community while moving gradually away from anonymity has so far proven to be more than the company could muster. Employees who were affected were informed of the layoffs Thursday morning, sources told The Verge. Yik Yak employed about 50 people, and now only about 20 remain, the company said. The community, marketing, design, and product teams were all deeply affected, one source said. Atlanta-based Yik Yak was founded in 2014 by Furman University students Tyler Droll and Brooks Buffington. The app updated the concept of dorm newsletters for the mobile era, letting anyone post comments about school, their campus, or life in general. The fact that comments were anonymous initially helped the app grow, as it encouraged more candid forms of sharing than students might otherwise post on Facebook or Instagram.
Government

Congress Passes BOTS Act To Ban Ticket-Buying Software (arstechnica.com) 207

Congress passed a bill yesterday that will make it illegal for people to use software bots to buy concert tickets. Ars Technica reports: The Better Online Ticket Sales (BOTS) Act makes it illegal to bypass any computer security system designed to limit ticket sales to concerts, Broadway musicals, and other public events with a capacity of more than 200 persons. Violations will be treated as "unfair or deceptive acts" and can be prosecuted by the Federal Trade Commission or the states. The bill passed the Senate by unanimous consent last week, and the House of Representatives voted yesterday to pass it as well. It now proceeds to President Barack Obama for his signature. Computer programs that automatically buy tickets have been a frustration for the concert industry and fans for a few years now. The issue had wide exposure after a 2013 New York Times story on the issue. Earlier this year, the office of New York Attorney General Eric Schneiderman completed an investigation into bots. The New York AG's ticket sales report (PDF) found that the tens of thousands of tickets snatched up by bots were marked up by an average of 49 percent.
AMD

AMD's Major Radeon Software Graphics Driver Update Goes Live With Gameplay Capture, More (venturebeat.com) 94

Advanced Micro Devices, or AMD is launching an update for its Radeon graphics drivers that will help PC gamers enjoy more power-efficient gameplay during the holiday season. Radeon Software Crimson ReLive Edition offers high-performance gaming and better stability for consumers, professionals, and developers. From a report on VentureBeat: The new edition enables power-efficient gameplay with Radeon Chill and seamless in-game screen capture and streaming with Radeon ReLive. For designers, content creators, and game developers, Radeon Pro Software Crimson ReLive Edition delivers productivity and stability with up to 30 percent performance improvements in key applications. With Radeon ReLive, gamers can "relive" their gameplay by capturing, streaming, and sharing recorded gaming sessions. Highly efficient with minimal impact to gameplay, Radeon ReLive enables seamless playback of ReLive recordings via an easily accessible in-game toolbar, and offers quick and convenient customizable settings, custom scene layouts, and more, AMD said. With Radeon ReLive, gamers now have a way to capture gaming highlights, and share their gaming exploits and conquests with online friends and competitors -- all integrated within Radeon Software.
Emulation (Games)

Microsoft and Qualcomm Collaborate To Bring Windows 10, x86 Emulation To Snapdragon Processors (anandtech.com) 84

An anonymous reader quotes a report from AnandTech: Today at Microsoft's WinHEC event in Shenzhen, China, the company announced that it's working with Qualcomm to bring the full Windows 10 experience to future devices powered by Snapdragon processors. These new Snapdragon-powered devices should support all things Microsoft, including Microsoft Office, Windows Hello, Windows Pen, and the Edge browser, alongside third-party Universal Windows Platform (UWP) apps and, most interestingly, x86 (32-bit) Win32 apps. They should even be able to play Crysis 2. This announcement fits nicely with Microsoft's "Windows Everywhere" doctrine and should come as no surprise. It's not even the first time we've seen Windows running on ARM processors. Microsoft's failed Windows RT operating system was a modified version of Windows 8 that targeted the ARMv7-A 32-bit architecture. It grew from Microsoft's MinWin effort to make Windows more modular by reorganizing the operating system and cleaning up API dependencies. The major change with today's announcement over Windows RT and UWP is that x86 apps will be able to run on Qualcomm's ARM-based SoCs, along with support for all of the peripherals that are already supported with Windows 10. This alone is a huge change from Windows RT, which would only work with a small subset of peripherals. Microsoft is also focusing on having these devices always connected through cellular, which is something that is not available for many PCs at the moment. Support will be available for eSIM to avoid having to find room in a cramped design to accommodate a physical SIM, and Microsoft is going so far as to call these "cellular PCs" meaning they are expecting broad support for this class of computer, rather than the handful available now with cellular connectivity. The ability to run x86 Win32 apps on ARM will come through emulation, and to demonstrate the performance Microsoft has released a video of an ARM PC running Photoshop.
Bug

Adobe Flash Responsible For Six of the Top 10 Bugs Used By Exploit Kits In 2016 (onthewire.io) 72

Trailrunner7 quotes a report from On the Wire: Vulnerabilities in Flash and Internet Explorer dominated the exploit kit landscape in the last year, with a high-profile bug in Flash being found in seven separate kits, new research shows. Exploit kits have long been a key tool in the arsenal of many attackers, from low-level gangs to highly organized cybercrime crews. Their attraction stems from their ease of use and the ability for attackers to add exploits for new vulnerabilities as needed. While there are dozens of exploit kits available, a handful of them attract the most use and attention, including Angler, Neutrino, Nuclear, and Rig. Researchers at Recorded Future looked at more than 140 exploit kits and analyzed which exploits appeared in the most kits in the last year, and it's no surprise that Flash and IE exploits dominated the landscape. Six of the top 10 most-refquently targeted vulnerabilities in the last year were in Flash, while the other four were in Microsoft products, including IE, Windows, and Silverlight. Flash has been a favorite target for attackers for a long time, for two main reasons: it's deployed on hundreds of millions of machines, and it has plenty of vulnerabilities. Recorded Future's analysis shows that trend is continuing, and one Flash bug disclosed October 2015 was incorporated into seven individual exploit kits. The flaw was used by a number of high-level attackers, including some APT groups. "Adobe Flash Player's CVE-2015-7645, number 10 in terms of references to exploit kits, stands out as the vulnerability with the most adoption by exploit kits. Exploit kits adopting the Adobe bug in the past year include Neutrino, Angler, Magnitude, RIG, Nuclear Pack, Spartan, and Hunter," the analysis by Recorded Future says.
Bug

Nintendo Offers Up To $20,000 To Hack the 3DS (silicon.co.uk) 44

Mickeycaskill writes: Nintendo will pay up to $20,000 for system and software vulnerabilities in the Nintendo 3DS family of handheld gaming consoles. The company is looking to prevent activities such as piracy, cheating and the circulation of inappropriate content to children. The stated goal is to "provide a secure environment for our customers so that they can enjoy our games and services. In order to achieve this goal, Nintendo is interested in receiving vulnerability information that researchers may discover regarding Nintendo's platforms." Silicon.co.uk reports: "Rewards will range from $100 to $20,000, with one given per 'qualifying piece of vulnerability information.' Hackers looking to claim a reward will have to provide Nintendo with either a proof-of-concept or a piece of functional exploit code in order to qualify."
Intel

Qualcomm Debuts 10nm Server Chip To Attack Intel Server Stronghold (tomshardware.com) 104

An anonymous reader quotes a report from Tom's Hardware: Qualcomm and its Qualcomm Datacenter Technologies subsidiary announced today that the company has already begun sampling its first 10nm server processor. The Centriq 2400 is the second generation of Qualcomm server SOCs, but it is the first in its new family of 10nm FinFET processors. The Centriq 2400 features up to 48 custom Qualcomm ARMv8-compliant Falkor cores and comes a little over a year after Qualcomm began developing its first-generation Centriq processors. Qualcomm's introduction of a 10nm server chip while Intel is still refining its 14nm process appears to be a clear shot across Intel's bow--due not only to the smaller process, but also its sudden lead in core count. Intel's latest 14nm E7 Broadwell processors top out at 24 cores. Qualcomm isn't releasing more information, such as clock speeds or performance specifications, which would help to quantify the benefit of its increased core count. The server market commands the highest margins, which is certainly attractive for the mobile-centric Qualcomm, which found its success in the relatively low-margin smartphone segment. However, Intel has a commanding lead in the data center with more than a 99% share of the world's server sockets, and penetrating the segment requires considerable time, investment, and ecosystem development. Qualcomm unveiled at least a small portion of its development efforts by demonstrating Apache Spark and Hadoop on Linux and Java running on the Centriq 2400 processor. The company also notes that Falkor is SBSA compliant, which means that it is compatible with any software that runs on an ARMv8-compliant server platform.
Businesses

Google, HTC, Oculus, Samsung, Sony Join Forces To Create Global VR Association (techcrunch.com) 58

Google, HTC, Oculus, Samsung, Sony and Acer have teamed up to form the Global Virtual Reality Association (GVRA) in an effort to reduce fragmentation and failure in the industry. GVRA aims to "unlock and maximize VR's potential," but there are little details as to what this may mean for consumers. TechCrunch reports: What many in the VR community have been thirsting for is some unification of standards in terms of software and hardware. Games bought in the Oculus store don't play on the Vive or PS VR. Sensors for the Vive don't work on Oculus. Sony doesn't play nice with anyone else's standards etc. etc. Valve, which makes the Steam store and SteamVR platform for the HTC Vive and others, is notably not a member of this collective so any hopes of a unified standard (like its OpenVR platform) emerging from this collective is likely not in the cards. From the GVRA press release: "The goal of the Global Virtual Reality Association is to promote responsible development and adoption of VR globally. The association's members will develop and share best practices, conduct research, and bring the international VR community together as the technology progresses. The group will also serve a resource for consumers, policymakers, and industry interested in VR."
Businesses

T-Mobile's 'Digits' Solution Lets You Use One Phone Number Across All Your Devices (theverge.com) 46

An anonymous reader quotes a report from The Verge: T-Mobile just revealed its answer to ATT's NumberSync technology, which lets customers use one phone number across all their connected devices. T-Mobile's version is called Digits and it will launch in a limited, opt-in customer beta beginning today before rolling out to everyone early next year. "You can make and take calls and texts on whatever device is most convenient," the company said in its press release. "Just log in and, bam, your call history, messages and even voicemail are all there. And it's always your same number, so when you call or text from another device, it shows up as you." When it leaves beta, Digits will cost an extra monthly fee, but T-Mobile isn't revealing pricing today. "This is not going to be treated as adding another line to your account," said COO Mike Sievert. "Expect us to be disruptive here." And while its main feature is one number for everything, Digits does offer T-Mobile customers another big perk: multiple numbers on the same device. This will let you swap between personal and work numbers without having to maintain separate lines and accounts. You can also give out an "extra set" of Digits in situations where you might be hesitant to give someone your primary number; this temporary number forwards to your devices like any other call. You can have multiple numbers for whatever purposes you want, based on T-Mobile's promotional video.
Businesses

Pebble Gets Acquired By Fitbit - Ends Production and Ceases Support Of Its Existing Lineup of Smartwatches (getpebble.com) 184

Reader phorm writes: In a notice to Kickstarter backers, pebble has stated that -- following the acquisition by Fitbit (official now) -- they will no longer promote, manufacture, or sell devices. Further, while existing functionality may continue, it is likely to be degraded and warranty support will no longer be provided. This includes any recently shipped Pebble models. For those that were eagerly awaiting shipment of Pebble Time 2 and other newer devices, those devices will not ship at all. Pebble has indicated refunds will be made within 4-8 weeks. Those expecting their money may not want to hold their breath, however, because a contradictory statement made by to backers by email says that refunds will be made via Kickstarter by March 2017.Fitbit said it is only purchasing software assets from Pebble.
Windows

Microsoft Likely To See a Boost in Windows 10 Sales This New Year (fortune.com) 170

Because many businesses are wary of new software updates, let alone a new operating system, Microsoft could see a significant surge in Windows 10 install base and sales in the New Year. From a report on Fortune: Businesses have been slow to upgrade all of their corporate computers to the latest Windows OS in 2016, according to research by IT services and technology company Adaptiva. Adaptiva said Tuesday that based on its findings, it believes companies are going to be upgrading to the latest version in 2017. Adaptiva based its findings from a survey it conducted over the summer of 300 IT professionals at various businesses. The company said that 41% of the companies it surveyed have been avoiding the upgrade, and some "have gone so far as to actively resist the move by using software to prevent or disable Windows 10 installation." The survey didn't say why exactly companies were avoiding the upgrade, but the majority of respondents that did upgrade "rated the Windows 10 migration process to be somewhat to extremely challenging," the survey said. According to latest figures provided by Microsoft, Windows 10 is running on over 400 million devices.
Sony

Sony Has Sold 50 Million PlayStation 4 Units (gamespot.com) 72

Sony today shared sales figures of the PlayStation 4, saying the gaming console surpassed 50 million units as of this week. The console was launched in November 2013, and hit 40 million sales mark in May this year. In a statement, the company said, via GameSpot: "We're truly delighted that the PS4 community continues to flourish since launch three years ago," Sony Interactive Entertainment boss Andrew House said in a statement. "With tremendous support from our fans and partners across the globe, this year we were able to deliver an unprecedented lineup of hardware, including the new slimmer PS4, PS4 Pro, and PlayStation VR. We will continue to provide the best gaming experiences available through our ground-breaking software lineup and network services, as we focus on accelerating our business and expanding the PS4 ecosystem."According to an estimate Nvidia provided in August, Microsoft's Xbox One has an install base of 29 million.
NES (Games)

Doyodo RetroEngine Sigma Is a Linux-Powered Classic Video Game Emulation Console (betanews.com) 91

BrianFagioli quotes a report from BetaNews: The Nintendo NES Classic is quite an amazing console. True, it is not as powerful as modern game systems like Xbox One and PlayStation 4, but it comes pre-loaded with many classic NES titles. Unfortunately, its strength is also its weakness -- those pre-loaded titles are the only games you can play. You cannot load other games, so you are stuck with what you got. As an alternative, some folks use software emulation and ROMs on their computers to play countless video game titles. Of course, there are moral concerns here, as you are often downloading the games illegally -- unless you own the physical copy, that is. Even then, it is a gray area. Today, a company called Doyodo launched a new Linux-powered emulation console on Indiegogo. The device not only plays NES games, but Atari, Game Boy, PlayStation 1, Genesis, and more. You play using USB controllers. In addition, it can serve as a media player (with Kodi) or a full-fledged Linux desktop. Some other features include 4K video playback, Wi-Fi networking built in, and a compact and portable design. There's even a deluxe version that ships with Bluetooth, an extra controller and 32GB of storage; the basic configuration includes just one controller and 16GB of storage. You can view the Indiegogo page here.
Canada

Canada's Prime Minister Justin Trudeau Makes Game For Third Annual Hour of Code (gamasutra.com) 134

Eloking writes: Canadian Prime Minister Justin Trudeau's Twitter account lit up today with a message all too familiar to many indie devs: Mr. Trudeau has made a video game, and he'd like everyone to play it. It was a cute bit of promotion for Hour of Code, the computer science education event masterminded every year by the Code.org nonprofit. While the Hour of Code websites hosts one-hour tutorials (in 45 languages) for coding all sorts of simple applications, game developers may appreciate that the lion's share appears to be game projects, like the one Trudeau modified into a sort of hockey-themed Breakout variant.
AI

Microsoft Researchers Offer Predictions For AI, Deep Learning (theverge.com) 100

An anonymous reader quotes a report from The Verge: Microsoft polled 17 women working in its research organization about the technology advances they expect to see in 2017, as well as a decade later in 2027. The researchers' predictions touch on natural language processing, machine learning, agricultural software, and virtual reality, among other topics. For virtual reality, Mar Gonzalez Franco, a researcher in Microsoft's Redmond lab, believes body tracking will improve next year, and then over the next decade we'll have "rich multi-sensorial experiences that will be capable of producing hallucinations which blend or alter perceives reality." Haptic devices will simulate touch to further enhance the sensory experience. Meanwhile, Susan Dumais, a scientist and deputy managing director at the Redmond lab, believes deep learning will help improve web search results next year. In 2027, however, the search box will disappear, she says. It'll be replaced by search that's more "ubiquitous, embedded, and contextually sensitive." She says we're already seeing some of this in voice-controlled searches through mobile and smart home devices. We might eventually be able to look things up with either sound, images, or video. Plus, our searches will respond to "current location, content, entities, and activities" without us explicitly mentioning them, she says. Of course, it's worth noting that Microsoft has been losing the search box war to Google, so it isn't surprising that the company thinks search will die. With global warming as a looming threat, Asta Roseway, principal research designer, says by 2027 famers will use AI to maintain healthy crop yields, even with "climate change, drought, and disaster." Low-energy farming solutions, like vertical farming and aquaponics, will also be essential to keeping the food supply high, she says. You can view all 17 predictions here.
Software

Apple Launches Single Sign-On Service To Make Logging Into TV Apps Less Time-Consuming (macrumors.com) 29

Apple has launched Single Sign-on, a service designed to make logging into TV apps much less annoying. It "allows cable subscribers to sign in once with their cable credentials to gain access to all cable-restricted content in iOS and tvOS apps," writes Juli Clover via MacRumors: Single Sign-on is limited to the United States, and according to a support document, is available for the following providers: CenturyLink Prism, DirecTV, Dish, GVTC, GTA, Hawaiian Telecom, Hotwire, MetroCast, and Sling. While Single Sign-on was introduced and tested in the tvOS 10.1 and iOS 10.2 betas, the feature was remotely released today to all iOS 10 and tvOS 10 devices. Using Single Sign-on does not require one of the betas, and is instead immediately available to all iPhone and Apple TV users running iOS 10 or tvOS 10. With Single Sign-on, customers with a supported provider will use the Settings options in iOS or tvOS to sign in with their cable credentials. From then on, when accessing a supported app that requires a cable subscription, the app will ask to use the saved sign-on credentials. Most cable channels and content providers offer individual apps on the Apple TV and iOS devices, but still require cable authentication before users can access content. Prior to Single Sign-on, customers were required to enter their credentials in each individual app, a frustrating and time-consuming process.
Advertising

New Stegano Exploit Kit Hides Malvertising Code In Banner Pixels (bleepingcomputer.com) 202

An anonymous reader quotes a report from BleepingComputer: For the past two months, a new exploit kit has been serving malicious code hidden in the pixels of banner ads via a malvertising campaign that has been active on several high profile websites. Discovered by security researchers from ESET, this new exploit kit is named Stegano, from the word steganography, which is a technique of hiding content inside other files. In this particular scenario, malvertising campaign operators hid malicious code inside PNG images used for banner ads. The crooks took a PNG image and altered the transparency value of several pixels. They then packed the modified image as an ad, for which they bought ad displays on several high-profile websites. Since a large number of advertising networks allow advertisers to deliver JavaScript code with their ads, the crooks also included JS code that would parse the image, extract the pixel transparency values, and using a mathematical formula, convert those values into a character. Since images have millions of pixels, crooks had all the space they needed to pack malicious code inside a PNG photo. When extracted, this malicious code would redirect the user to an intermediary ULR, called gate, where the host server would filter users. This server would only accept connections from Internet Explorer users. The reason is that the gate would exploit the CVE-2016-0162 vulnerability that allowed the crooks to determine if the connection came from a real user or a reverse analysis system employed by security researchers. Additionally, this IE exploit also allowed the gate server to detect the presence of antivirus software. In this case, the server would drop the connection just to avoid exposing its infrastructure and trigger a warning that would alert both the user and the security firm. If the gate server deemed the target valuable, then it would redirect the user to the final stage, which was the exploit kit itself, hosted on another URL. The Stegano exploit kit would use three Adobe Flash vulnerabilities (CVE-2015-8651, CVE-2016-1019 or CVE-2016-4117) to attack the user's PC, and forcibly download and launch into execution various strains of malware.

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