BlackRhino Linux Now Available for PlayStation 2 233
Mr. Spock writes "BlackRhino Linux has been released for the PlayStation 2. It's developed independently by xRhino, a middleware developer. Check out the details and download instructions on the official website. A Playstation 2 Linux kit is required to use BlackRhino."
Slashdotted - Here's the FAQ (Score:5, Informative)
What is BlackRhino GNU/Linux?
BlackRhino is a free Debian-based GNU/Linux software distribution for the Sony PlayStation 2. It contains over 1,200 software packages to aid in using and creating programs for the Sony PlayStation 2 Linux kit. The programs range in functionality from simple games, to text editors, compilers, web servers, windowing systems, database systems, graphics packages, mail servers and a variety of other tools and utilities.
Why was BlackRhino developed?
Initially, BlackRhino was created by xRhino in an effort to bring a commercial Debian-based GNU/Linux distribution to the Sony PlayStation 2 for hobbyists and developers alike. As events unfolded, BlackRhino became useful in other ways and it was finally apparent that a public release should be made. For more information, see the project history.
What are BlackRhino's vital statistics?
Package Count Breakdown by Section:
admin: 49
base: 55
comm: 9
deprecated: 94
devel: 258
doc: 49
editors: 31
games: 8
graphics: 40
interpreters: 106
libs: 169
mail: 21
main: 6
math: 6
misc: 8
net: 95
oldlibs: 7
otherosfs: 11
shells: 9
sound: 57
tex: 17
text: 50
utils: 46
web: 14
x11: 73
Package Count Total: 1,292
Total Size: 1.2 Gigabytes
Help! BlackRhino doesn't have a package I need!
Then you should consider becoming a package maintainer and submitting that package!
How may I contribute?
There are plenty of ways! To name a few...
Become a package maintainer and submit new packages (or maintain existing ones).
Generate discussion on the BlackRhino listserv.
Generate discussion on the BlackRhino forums.
Provide a repository mirror.
If you have other ideas, please feel free to contact xRhino.
What is a package maintainer?
The person who is responsible for maintaining a package. This can entail initial package creation from software source, keeping the package up-to-date with the latest software version, testing the package contents and verifying correct interaction with the BlackRhino system, and releasing an updated package into the official BlackRhino repository. For more information on the Debian packaging system (which BlackRhino uses), have a look at their FAQ.
How do I submit new packages?
There is no automated way of submitting packages at this time, so a small submission proposal must be sent to xRhino. Once the proposal is approved, binary and source packages will be accepted and added to the official repository.
May I provide a repository mirror?
Absolutely! We're always happy to give BlackRhino higher availability. Contact xRhino and all the arrangements will be made.
Re:Slashdotted - Here's the FAQ (Score:5, Funny)
Re:Slashdotted - Here's the FAQ (Score:1)
Re:Slashdotted - Here's the FAQ (Score:1)
The site is most certainly not slashdotted. Whore.
Brandon
Re:Slashdotted - Here's the FAQ (Score:1)
How can the poster be a karma whore if they posted as an AC? Did you not even look at the post before accusing them of whoring?
Re:Slashdotted - Here's the FAQ (Score:1)
So how fast is it? (Score:2)
Re:So how fast is it? (Score:2)
cpu model : R5900 V1.4
system type : EE PS2
BogoMIPS : 392.40
Now I'm jealous. Even though I have a newer revision CPU, you still have 0.01 bogomips on me :-)
Games!!! (Score:5, Funny)
AWESOME!!! Now I can finally play games on my PS2!!!
Re:Games!!! (Score:2)
Jason
ProfQuotes [profquotes.com]
Re:Games!!! (Score:2, Interesting)
I can play nethack on my playstation!
Wheee!
Woo hoo! NetHack, Empire, ... (Score:2)
Great, now I can run all those classic ASCII games on my television set. It'll be even better than when I connected a VIC-20 to an old 1950s Philco television.
Be careful, it's a new moon tonight.
Re:Games!!! (Score:2)
Obnoxious pips for obnoxious pips.
questions about PS2 linux (Score:4, Interesting)
And I'm wondering about this:
"NOTE: Linux Kit (for PlayStation 2) is a tool for Linux enthusiasts and programmers only. It will NOT enhance your PlayStation 2 games. The hard disk drive formatted for Linux cannot be used with HDD-compatible PlayStation 2 games."
So can you still play games? If you wanted to play a HDD compatible game (if one existed) would you have to switch HDDs?
And whats the deal with the requirements?
"REQUIRES A PLAYSTATION 2 SYSTEM, VGA MONITOR [WITH SYNC-ON-GREEN CAPABILITY] AND MEMORY CARD (8MB) (FOR PLAYSTATI0N 2) [DEDICATED TO LINUX KIT USE], ALL SOLD SEPARATELY."
1st off, why cant I use the TV as a display? And what is an 8 meg memory card needed for if it comes with a 40 gig HDD?
Re:questions about PS2 linux (Score:5, Informative)
Re:questions about PS2 linux (Score:5, Informative)
Re:questions about PS2 linux (Score:3, Funny)
Unfortunately, Sony decided that it would confuse consumers too much to allow the PS2 Linux kit to be compatible with games... there are also a number of technical reasons this wasn't done. Sorry, you can only use the PS2 Linux kit to run Linux. The kit is provided mostly so hobbyist game programmers can get some real experience programming games on real game hardware.
Its also gives some people a kick to run a web server off of their PlayStation 2.
-- manu
Re:questions about PS2 linux (Score:1, Informative)
WHERE DO I GET IT?
I'm serious. I went to my local indie game shop who can always procure the rarest and most obscure games on a weeks notice (they carry GP32 and Wonderswan fer cryin out loud), and asked about the PS2 linux kit, and they looked at me like I had a booger in my nose.
In retrospect, I may well have had a booger in my nose.
You have a link from a site to order this thing from for a US PS2?
Re:questions about PS2 linux (Score:2)
This is where you buy it, I havent heard of anyone else selling it.
Re:questions about PS2 linux (Score:1)
Screw you buddy
(sob)
thanks for nothing
(sob)
So then I tells him "Screw you buddy! Thanks for nothing!"
Re:questions about PS2 linux (Score:2)
40 Gb HD
USB keyboard
USB Mouse
Ethernet Thingy that bolts onto HD and rapes obscure back port of PS2 you probly never knew was there.
Install media and instructions
Even out of the box (before getting black rhino) the thing makes a rocking terminal if you already have a linux server in the house.
Re:questions about PS2 linux (Score:5, Informative)
http://www.us.playstation.com/purchase/hardware/
Buy PS2 Linux Kit [playstation.com]
Re:questions about PS2 linux (Score:3, Insightful)
whole computer system at WALMART pre-installed with Lindows for about $50.00 more (a playstation 2 alone costs $200.00, and I have to buy a monitor!?). Why would I want to screw with my Playstation 2 to turn it into a Linux system that needs me to port applications -- obviously this is just for a hobbyist with time and money to burn.... a little TOO geeky for me...
That's not entirely accurate... (Score:2, Informative)
I still recommend a monitor though. TVs aren't the greatest when it comes to reading text.
-Adam Bertsch
Sr. Systems Administrator
Sony Computer Entertainment America
Re:questions about PS2 linux (Score:2)
No HDD compatible games on PS2. The HDD won't work with them, says Sony.
Games work just fine, you put a different DVD in and swap memory cards and play your games.
You can use the TV but you need a VGA monitor to install it.
The memory card is needed to load the kernel in to RAM. It's like a BIOS on a PC. You need code that can read the drive in memory and running before you can read the drive.
Re:questions about PS2 linux (Score:1)
As for the system requirements, you can use a TV, but you need a sync-on-green monitor to initially install linux (why, i'm not sure, but the website has a list of tested monitors). You can also find instructions for a "blind" install, that will guide you through the various keystrokes of installing and changing the boot configuration file to TV mode. The most obvious advantage to having a sync-on-green monitor is the higher screen resolutions and refresh rates - a TV just doesn't cut it.
The 8MB memory card stores the linux kernel. Sony's Linux distribution (redhat based) comes on two PS2 DVD's. In order to boot into Linux, you need the PS2 DVD which loads as a game would on the PS2. The DVD has a boot menu on it, which loads the kernel from the memory card into memory. Then it detects the hard drive, network adapter, etc.. and begins the boot process.
There's a ton of information on sony's site, as well as very informative discussion groups. I've had mine for almost a year now, and have had a ton of fun with it. The requirements have discouraged alot of people from getting one, but to be honest, they are worth the burden. Sony's willingness to open up the PS2 to developers is truly awesome -- there still hasn't been a game written (or ported) that makes use of the PS2's graphics power.
So you need the Linux kit to use this (Score:4, Interesting)
Wake me up when there's a bootable DVD distro that doesn't require any additional hardware.
Back in my day all we had for input devices were dual shock controllers
Re:So you need the Linux kit to use this (Score:1)
Re:So you need the Linux kit to use this (Score:2)
Re:So you need the Linux kit to use this (Score:2, Interesting)
I bought a PS2 network adapter to play THPS4. It has an IDE connector, so i plugged a spare drive on it. The drive does nothing, but whatever.
So the sony linux kit comes with a network adapter, a 40G hard drive, a keyboard, mouse, and the all important magical sony linux dvd. All for $200. (oh yeah, and the PS2 linux claims to ONLY work on the HD it comes with, for some reason).
But I already have the network adapter, a HD, keyboard, and mouse. So if I want to run linux, I'm effectively paying $200 for GNU software. I don't quite understand how that works within the GPL. Please explain it to me.
Anyhow I can't bring myself to spend $200 for a bunch of hardware I don't need, so I won't be running linux on my PS2 anytime soon.
Re:So you need the Linux kit to use this (Score:2, Interesting)
The GPL only claims that the software is free. You can make copies of this software and distribute them (the GPL parts anyway). You can run the software on whatever it'll work on, be it a PS2 or a PS2 emulator if one existed. Now as I understand Sony's Linux distro has some proprietary components such as the runtime environment and system manuals. This is where Sony gets you. They also have a EULA that places some restrictions on the distribution of software you develop. Seems like with BlackRhino you shouldn't be restricted, as the EULA should not apply to the hardware.
Anyhow I can't bring myself to spend $200 for a bunch of hardware I don't need, so I won't be running linux on my PS2 anytime soon.
Yeah, everyone I talked to who has Sony's Linux kit said that it was a waste of money. I've toyed around with Dreamcast Linux, though. That is kinda nice and didn't cost as much for the necessary hardware and the software is free as in beer and speech.
Re:So you need the Linux kit to use this (Score:2)
Why Mini-ITX I hear you say? well the hardware in a Mini-ITX system is a bit slow compared with a faster PC and so is a PS2. Ok the PS2 does DVD, but stick a H+ in there and you're sorted.
Re:Mini-ITX Linux compatibility (Score:2)
I can certainly see a VIA C3 selection in the processor section of the 2.4.20 debian kernel sources.
The platform is actually known as the VIA Eden platform and there's plenty of info here:
http://www.via.com.tw/en/Products/eden.jsp
Quote from the FAQ
--------Start--------
4. What kind of applications will use the VIA Eden? Platform?
A: Based on the industry standard x86 architecture, the VIA Eden? Embedded System Platform is fully compatible with Microsoft Windows XP and a full range of Embedded Windows, Windows CE, and the latest Linux operating systems and applications. Compatibility is further enhanced with its support for all the most popular Internet programs and plug-ins.
--------End--------
Re:So you need the Linux kit to use this (Score:2)
Re:So you need the Linux kit to use this (Score:3, Interesting)
The real question should be: is there any way to get this to work with the network adapter and a generic hard drive, but WITHOUT Sony's Linux disc?
Re:So you need the Linux kit to use this (Score:1)
Re:So you need the Linux kit to use this (Score:2)
Considering what you want, me thinks you'll be sleeping for quite some time.
Re:So you need the Linux kit to use this (Score:2)
Some of us are programmers, not just computer users.
Joe
Re:So you need the Linux kit to use this (Score:2)
Re:So you need the Linux kit to use this (Score:2)
Do you think that everyone on
Joe
Re:So you need the Linux kit to use this (Score:2)
Wake me up when there's a reason to even boot into Linux on the PS2. At least the XBOX has a hard drive and an ethernet port, I suppose something interesting could be done then.
Re:So you need the Linux kit to use this (Score:2)
Are you correcting me or answering the parent poster's question?
CD/DVD based smart distro (Score:1, Interesting)
Finally! (Score:1)
Finally the wide based and easy to use system that will unlease the power of linux on the masses!
Not a very strong entry.... (joke) (Score:5, Funny)
Mike Tyson just destroyed Clifford "Black Rhino" Etienne about a week ago, ya see.)
"I got nothin against Linux....but I'm definitely gonna make orphans of its child processes."
Black Rhino? (Score:1)
Or... (Score:4, Informative)
Re:Or... (Score:1)
Chris
Re:Or... (Score:1)
Re:Or... (Score:1)
Re:Or... (Score:1)
Re:Or... (Score:1)
Linux on the desktop! (Score:1)
But the price (Score:1)
Re:But the price (Score:1)
Nice, but.... (Score:3, Redundant)
Don't get me wrong, 'yay' for doing things for the hell of it, but what's the point of this past that?
Re:Nice, but.... (Score:5, Insightful)
You're a coder with an interest in running code against PS2 hardware, or anything other than an x86 for that matter.
It's neat to write some code and get it running on a Sega Genesis, Gameboy, SNES, TG16, or whatever.
This is the first time you've been officially sanctioned by the merciful corporate gods to be able to do so.
Why? (Score:1, Insightful)
Re:Nice, but.... (Score:2)
Re:Nice, but.... (Score:4, Interesting)
Simple. I'm a developer who works with set top boxes and interactive TV. We wanted to do a proof of concept using the PS2 as a STB (Set Top Box). The POC would do things like digital TV, VOD (Video On Demand), and Interactive TV.
A Sony PS2 Dev kit will cost you $100,000 USD. A Sony Linux Kit will cost you $150. You also can't get a dev kit unless your work has been "OKed" by Sony in Japan. They will OK games work....but will rarely other stuff....certainly without lots of negotiation etc.
So we bought 5 ps2s and Linux kits. Sure, we missed out on a lot of sampe code, dev help, and all sorts of stuff, Inside of 6 months our dev team had a working POC. Digital TV (off cable/Sat), VOD, games downloads, as well as some sorts of iTV. I'm sure we could have done it in 4 months if we had Sony support...but it would have taken 6 months just to get the OK (in fact, we are still waiting for it). Sony (and others) loved our demos. Talked big time the possibilities. Lots of talk. No action.
Anyway, 4 days ago our project was buried as our company has decided that Cable TV ain't their core buisness.
Our code is now rotting away in CVS, never to see the light of day. And it was cool stuff. Such is life.
Ahh, so that's why... (Score:5, Funny)
News: BlackRhino Linux Now Available for PlayStation 2 - Slashdot - 4 minutes ago
Well, that explains it.
Projects? (Score:3, Insightful)
Re:Projects? (Score:1)
Re:Projects? (Score:1, Insightful)
Sony sells a linux kit for $200 and MSFT is still the
Re:Projects? (Score:2)
The only real problem here is that they don't sell those hardware pieces as a kit without the linux distro.
Re:Projects? (Score:2)
$59.00 40.0GB EIDE 5400 RPM
$07.10 Fujitsu - Keyboards
$02.00 Generic - Mice
$16.00 3COM - NEN-Networking Cards
-
$84.00 TOTAL
A S.u.S.E Linux 8.1 Personal for 35 and Professional for 58 from the vendor around the corner.
I'd buy a modchip instead of that.
Re:Projects? (Score:2)
They are also recouping the cost of providing the ability to put a hard drive in place, which typical PS2 users never use. (So you are subsidizing the cost of putting the IDE bus in there in the first place, and the USB port for the keyboard, and so on.)
Re:Projects? (Score:2)
Sony was just being plain greedy.
Re:Projects? (Score:1)
MP3 Player with Digital Audio Output (Score:2, Informative)
The PlayStation 2 has a SPDIF digital optical out that could connect to a very nice home theatre system.
Use Samba to mount your MP3s from your PC.
Using XMMS, you could play all of your MP3s over your home stereo system in full digital glory.
The same goes for most Internet Radio [shoutcast.com] stations.
-- manu
why would you want a PS2 Linux Development Kit. (Score:5, Insightful)
the reason to play around with a PS2 Linux Development kit is _not_ as an alternative to a PC running Linux. If you want that, go buy a PC. Also, its not really an appropiate setup for learning about 3D graphics, once again a PC is cheaper and easier with DirectX and OpenGL etc.
what it is appropiate for;
1. another 'embedded' platform for hardcore kernel hackers to get intimate with the exotic hardware porting etc. These ppl. may find the black xRhino of interest.
2. the number one reason, is for up and coming game developers to have a better chance getting a foot in the gaming industry. it is a chance to understand and develop for a modern and relevant console...anyone who wants to take it on, should already have a strong grasp of low level C, assembler, 3D graphics etc. for these ppl, the release of the black xrhino is not really so important, as they are already trying to cut the OS out as much as possible ( or using special OS modules eg. SPS2, which open up the hardware to user space) to get as low and and dirty to the hardware as possible.
Re:why would you want a PS2 Linux Development Kit. (Score:1, Interesting)
The Dreamcast has both Linux and NetBSD running on it. It has a huge homegrown development scene with tons of support including a freeware development library called KOS.
Plus you don't need a Linux kit nor mod chip to develop on it or run your own software and you can't beat it's price of $20 ~ $45.
Some links:
www.dcemulation.com
dcdev.allusion.net
Re:why would you want a PS2 Linux Development Kit. (Score:1)
as it realtes to the reason i posted for having this kit...
1. netbsd and linux have been ported...for years now actually...thats not really cutting edge for kernel hackers who want to flex there skills on newish hardware, right?
2. dreamcast is dead, get over it, move on...if you want to get a foot in the gaming industry, _relevant_ console development experince is what you need... the PS2 Linux development kit offers that + more.
A PS2 developers perspective on the PS2 Linux kit (Score:4, Insightful)
I'm one of the guys that put the BlackRhino Linux distribution together and also, one of the founders of xRhino.
We started the company for the sole purpose of bringing Linux to the PlayStation 2, this was far before we even knew of Sony's PS2 Linux efforts. How great would it be, we thought, for everybody to have access to this incredibly advanced piece of hardware through Linux. As we now know, Sony was thinking the exact same thing.
A typical PlayStation 2 developer sits at a standard PC, edits his/her PS2 code, compiles it on the PC and then uploads it to a big honkin' machine called a DTL-10000. These big honkin' machines aren't cheap... infact, you could buy a good used car for the price of one of these boxes. Couple that with you have a team of 15 developers and that is a huge amount of up-front investment for a start-up game company... and thats just for the hardware.
While developing our PS2 commercial application, we were able to use much cheaper PS2 debug units to write, compile and test our code on. Instead of a big honkin' machine that cost the same as a good used car, we spent 1/10th of that on an equally powerful development machine for each developer.
Coding on the PS2 Linux kit allows a PS2 developer to test out ideas and use pre-built Linux libraries to speed development along without tying up expensive development hardware.
So, the PS2 Linux kit lets a developer save time during product creation by using cheaper hardware to accomplish the same code, compile, run, debug cycle.
It also helps the developer in another way, which was our main point with BlackRhino Linux and our PlayStation 2 product. Our commercial product is called RockSteady and it is a MP3 and Internet Radio player for the PlayStation 2. It would play MP3s off of any Samba share on your network, and it would also stream Internet Radio from the web and play it on your home stereo system.
While developing the product under BlackRhino Linux, we didn't have to worry about writing a networking stack from scratch, or a MP3 decoder, or a scripting engine, or an XML parser, or anything a typical Linux programmer takes for granted. Since we were running Linux, we could use all the development tools available under the open-source sun.
Linux has one of the most solid networking stacks out there, libmad was our MP3 decoder, Python our scripting language, libxml2 was our xml parser and SDL was used for graphic display. It wasn't nearly as fast as coding natively, but we were able to put a complete application together using about 1/5th of the resources it would have taken to do it the traditional way... and that is the true power of using Linux to do PS2 development, it saves you precious development resources (time and money).
I thank those of you that have Linux kits for explaining why somebody would want to use one... again, its not for everyone... but it sure is a great little development box.
-- manu
Re:A PS2 developers perspective on the PS2 Linux k (Score:2)
Hmm...xRhino...Rocksteady...me thinks someone is a big Ninja Turtle fan :)
Another thing to consider.... (Score:5, Interesting)
I agree, if you just like playing games on your PS2 and working with linux in general, then the PS2 linux kit is a HUGE waste of money.
HOWEVER: For the people out there who would like to someday make a living actually developing games for the PS2, it's a VERY inexpensive way to come really close to Sony's actual Playstation DevKit (last time I looked, the prices for a DTL-10K from Sony was WAAAYYYY more than the price of the linux kit.)
Remember, it's just a matter of the right tool for the job. If you're coding for AMD, use an AMD system. If you're coding for the PS2.....
pfft. (Score:1)
Re:Another thing to consider.... (Score:1)
I'm not a member of the "Linux does everything better than Windows" camp, either. I gave up on the "which is better" war quite a while ago. I use IRIX at home, which makes me NO AUTHORITY on linux.
The simple fact is that, for the Playstation, linux is the development OS of choice. Since the PS2 is a proprietary system, it makes sense to put the prefered OS on the target hardware.
If someone puts Windows on the PS2, more power to them. But I really can't see that happening any time soon.
Real coding experience on real console hardware (Score:5, Informative)
There's nowhere you can get your hands on this kind of vector hardware outside of your local supercomputing facility. There's no compiler for these either, so it's asm all the way - a real challenge.
The kit is available worldwide, online only:
US [playstation.com]
Europe, Africa, Middle East [linuxplay.com]
Japan [ps2linux.com]
Australia [playstation.com]
New Zealand [playstation.com]
Re:Real coding experience on real console hardware (Score:3, Insightful)
You would be writing a Linux Game then, not a ps2 game.
If you write a ps2 game, you get to run in super user mode and touch all the hardware. If you write your game on linux. well you wrote it on linux, not ps2. You would run as a user program, and wouldn't get to touch the hardware. Have you ever deved on a console?
I have [neo-modus.com] if you count GBA as a console.
Re:Real coding experience on real console hardware (Score:2)
Incidentally, there's no reason a game written to run on Linux for the PS2 couldn't run in root mode and access all the hardware directly.
Re:Real coding experience on real console hardware (Score:2)
IIRC, the DreamCast was actually OS-less. It had enough firmware to boot from the CD. The development kit that could actually talk to the hardware was only ported to WinCE, and one other platform (netBSD I'm reaching for, but not sure) so essentially you were locked into booting your DreamCast into WinCE or the other platform (again, think it was NetBSD).
Re:Real coding experience on real console hardware (Score:2)
wince games tend to be slower(/uglier) though..
i might be wrong too, since i got my dreamcast just few weeks ago(used, dirt cheap, fun homebrewed stuff available, mp3 players & etc, even one that can be used without external display by using the vmu's little lcd for display).
Re:Real coding experience on real console hardware (Score:2)
Re:Real coding experience on real console hardware (Score:2)
But that's not all! That's just one of MANY methods available to let userspace programs use hardware.
Re:Real coding experience on real console hardware (Score:1, Insightful)
Give me the manuals the professionals use any day over some hacked up, incomplete homebrew GBA nonsense...
yeah but.... (Score:2, Funny)
Info on the kit from a user. (Score:5, Informative)
hmmm..... (Score:2, Interesting)
Re:hmmm..... (Score:1)
*ponder* (Score:1, Interesting)
No memory card = teh sux0r!!!!
Now, all we need is something like this for 'normal' computers. Insert card to boot machine. If you do not have a card, please attempt to boot the machine, and security will arrive shortly to shoot you repeatedly.
MmmMmmmm. Physical security.
Comment removed (Score:5, Informative)
Diskless Linux boot? (Score:2)
Usefull... (Score:3, Insightful)
The PS2 Linux kit isn't for everybody, but it's not JUST for developers either. If you think you would like it or could use it, then it's probably for you. If you can't think of why anyone would want to Linux on their PS2, then it's probably just not for you.
Reasesn to use the PS2 Linux Kit. (Score:5, Insightful)
I've been a PS2 Linux kit owner/user from day 1. Some people think that owning and using this kit is silly unless you're a game developer, but I dismiss those allegations as quite incorrect :).
I see two excellent uses of the PS2 with Linux installed on it in my home:
When the PS3 comes along, chances are good that, like the PS2, it will be backward compatible. If this is the case, and I buy one, I normally wouldn't have any use for my PS2 anymore. However, with the PS2 Linux kit installed, I can continue to make use of my hardware investment by dedicating the system exclusively to Linux, running network tasks. The system is more than fast enough to act as a mail server, a personal webserver, a file server, or any number of other tasks.
I initially bought my PS2 for games. But they won't be making PS2 games forever. Linux, OTOH, will be around forever, making the hardware investment more useful for a longer amount of time.
Yaztromo.
Re:Why? (Score:5, Interesting)
Oh, and that 40G hard drive it came with is by far the biggest one I have outside my TiVo, so I sometimes use it as a file server, though it's not great for that.
Re:Where's the fucking source code (Score:4, Informative)
For example, if you wanted the source code for the entire compiler, you just go into the BlackRhino Debian-esque repository like so:
http://blackrhino.openlists.com/pool/main/g/gcc-2. 95/ [openlists.com]
and then you can download the gcc_2.95.2-16.tar.gz file and there ya go, full source code. This applies to any package available on BlackRhino Linux. You might want to check out how to build Debian packages first in the Debian Package Maintainers Guide [debian.org].
-- manu
Re:Debian? (Score:2, Interesting)
That option is open to the project now, if the Debian people want to support the small PS2 Linux development community. We welcome them to contact us... it would be very cool to merge BlackRhino into the Debian collective, the real question is... will it be practical and legal for the Debian community to support such a small developer distribution?
There are also things that don't quite fit with the Debian way... such as the PS2 Linux kit is not freely available/open. The bootloader for the system is still closed and thus the PS2 Linux Kit is not an "open" system by definition... Debian requires that all core packages be made of unencumbered software, which the bootloader clearly is not... this is probably the main reason why we haven't bothered contacting the Debian community.
As for your other comments... Blackrock people!? Jeeez, we spent all that time coming up with such a witty distribution name only to have people mock us... =P
We prefer to be called "BlackRhino people", or "those freaks over there", or even "half-crazed crack-monkeys"... but "Blackrock people", you wound us deeply, my fellow Slashdotter... :P
-- manu
Re:Debian? (Score:2)
Re:Homebrew/ hacking PS2 Linux? (Score:2)
You don't want to bother with Firewire under Linux....it's not ready without tons of bother. I tried and regretted it.
USB analog audio out? Why bother...the PS2 has an optical out...SPDIF. Use it and dummy down from there.
Upgrade the RAM? Not without a hefty budget and a lab. Use a ram disk if it's an issue.