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Graphics

Nvidia Doubles Linux Driver Performance, Slips Steam Release Date 363

leppi writes "Nvidia has announced a huge increase in Linux gaming performance for their GeForce R310 drivers after almost a year of development alongside Valve and other game developer partners. Nvidia's announcement also indicated the Steam beta for Linux should be out today. Quoting: 'Available for download at www.geforce.com, the new R310 drivers were also thoroughly tested with Steam for Linux, the extension of Valve's phenomenally popular Steam gaming platform that officially opened to gamers starting today. ... Comparing 304.51 driver performance of 142.7 fps versus 310.14 driver performance of 301.4 fps in beta build of Left for Dead 2. All tests run on the same system using Intel Core i7-3930K CPU @ 3.20GHz with 8 GB memory, GeForce GTX 680 and Ubuntu 12.04 32-bit.'" Update: 11/06 21:00 GMT by S : Valve has gone ahead and announced the Steam for Linux Beta. They've sent invites to a number of people who filled out the application, and they'll be inviting more as the test goes along. The beta test is available for installation on Ubuntu 12.04, with support for other distros to come: "We intend to support additional popular distros in the future; we’ll prioritize development for these based on user feedback."
Games

Team Fortress 2 Beta Patch Adds Files Referring To Linux Support 58

New submitter spacenet writes "Valve has quietly released an update to the beta version of its popular online FPS Team Fortress 2. Among the modified files are some Linux-related files including a hardware driver compatibility list, optimal graphics settings, and a shell script launcher (previously only for OS X, now with a case for Linux as well). Valve has not updated their TF2 beta changelog, but has acknowledged the update in a forum post."
Science

5000 fps Camera Reveals the Physics of Baseball 144

concealment sends this quote from an article at The Physics of Baseball "This clip from Game 4 shows Marco Scutaro hitting the ball right near the tip of the barrel. The amplitude of the resulting vibration is so large that the bat breaks and the ball weakly dribbles off the bat. Note that the bat splinters toward the pitcher. The reason is that when the ball hits the barrel tip, the barrel of the bat bends backward toward the catcher and the center of the bat bulges forward toward the pitcher. That is the natural shape of the fundamental vibrational mode of the bat. Since the fracture occurs near the center which is bulging outward, that is how the bat splinters, as the wood fibers on the pitcher side of the bat are stretched to the breaking point. If the ball had impacted the bat near the center, the center would have bulged toward the catcher, as in the Yadier Molina clip. Had the vibrational amplitude been strong enough in the Molina case, the bat would have splintered toward the catcher."
Graphics

Augmented HDR Vision For Welders (And Others) 38

jehan60188 writes about a research project (involving Steve Mann) that combines a welding helmet and realtime HDR image processing to give welders a clear view of what they're working on. From the article: "In this demonstration, we present a specialized version of HDR imaging (use of multiple differently exposed input images for each extended-range output image), adapted for use in electric arc welding, which also shows promise as a general-purpose seeing aid. TIG welding, in particular, presents an extremely high dynamic range scene (higher than most other welding processes). Since TIG welding requires keen eyesight and exact hand-to-eye coordination (i.e. more skill and more visual acuity than most other welding processes), being able to see in such extreme dynamic range is beneficial to welders and welding inspectors. ... We present HDRchitecture as either a fixed camera system (e.g. for use on a tripod), or as a stereo EyeTap cybernetic welding helmet that records and streams live video from a welding booth to students or observers, nearby or remote. By capturing over a dynamic range of more than a million to one, we can see details that cannot be seen by the human eye or any currently existing commercially available cameras. We also present a highly parallelizable and computationally efficient HDR reconstruction and tonemapping algorithm for extreme dynamic range scene. In comparison to most of the existing HDR work, our system can run in real-time, and requires no user intervention such as parameters fine tuning. ... Our algorithm runs at an interactive frame rate (30 fps) and also enables stereoscopic vision. Additionally, a hardware implementation, which uses FPGAs, will be presented. The initial hardware configuration comprises an Atlys circuitboard manufactured by Digilent Inc., which is small enough to fit inside a large shirt pocket. The circuit board includes two HDMI camera inputs, one being used for the left eye, and the other for the right eye, as well as HDMI outputs fed back to the left and right eyes, after processing of the video signals. The circuit board facilitates processing by way of a Xilinx Spartan 6, model LX45 FPGA." The demonstration video is pretty cool, and you can read about the FPGA and details of the HDR algorithm in the research paper.
Graphics

CPUs Do Affect Gaming Performance, After All 220

crookedvulture writes "For years, PC hardware sites have maintained that CPUs have little impact on gaming performance; all you need is a decent graphics card. That position is largely supported by FPS averages, but the FPS metric doesn't tell the whole story. Examining individual frame latencies better exposes the brief moments of stuttering that can disrupt otherwise smooth gameplay. Those methods have now been used to quantify the gaming performance of 18 CPUs spanning three generations. The results illustrate a clear advantage for Intel, whose CPUs enjoy lower frame latencies than comparable offerings from AMD. While the newer Intel processors perform better than their predecessors, the opposite tends to be true for the latest AMD chips. Turns out AMD's Phenom II X4 980, which is over a year old, offers lower frame latencies than the most recent FX processors."
Image

Pixar Demos Newly Open-Sourced OpenSubdiv Graphics Tech Screenshot-sm 140

An anonymous reader writes "Last week at SIGGRAPH, Pixar Animation Studios announced OpenSubdiv, an open source implementation of the Renderman subdivision surface technology, thus releasing the patents to the long standing Pixar 'secret sauce.' In addition to the offline subdivision scheme, it also includes a GPU implementation. This video demonstrates a realtime deforming subdivision surface running at 50 FPS in Maya (though it is freely available to use anywhere). The source code is available on Pixar's GitHub account." Says the project's site: "OpenSubdiv is covered by the Microsoft Public License, and is free to use for commercial or non-commercial use. This is the same code that Pixar uses internally for animated film production."
Software

Is It Time For an OpenGL Gaming Revolution? 496

MrSeb writes "In a twist that reinforces Valve's distaste for Windows 8, it turns out that the Source engine — the 3D engine that powers Half Life 2, Left 4 Dead, and Dota 2 — runs faster on Ubuntu 12.04 and OpenGL (315 fps) than Windows 7 and DirectX/Direct3D (270.6 fps); almost a 20% speed-up. These figures are remarkable, considering Valve has been refining the Source engine's performance under Windows for almost 10 years, while the Valve Linux team has only been working on the Linux port of Source for a few months. Valve attributes the speed-up to the 'underlying efficiency of the [Linux] kernel and OpenGL.' But here's the best bit: Using these new OpenGL optimizations to the Source engine, the OpenGL version of L4D2 on Windows is now faster than the DirectX version (303.4 fps vs. 270.6 fps). If OpenGL is faster, and it has a comparable feature set, and hardware support is excellent... why is Direct3D still the de facto API? With Windows losing its gaming crown and smartphones (OpenGL ES!) gaining in popularity, is it time for an OpenGL revolution?"
Games

Valve Shares Performance Numbers On Port of Left4Dead 274

New submitter nschubach writes in with an update on Valve's progress porting one of their games to GNU/Linux. From the article: "One factor in creating a good gaming experience is throughput. This post discusses some of what we've learned about the performance of our games running on Linux. ... After this work, Left 4 Dead 2 is running at 315 FPS on Linux. That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive, given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL. Interestingly, in the process of working with hardware vendors we also sped up the OpenGL implementation on Windows. Left 4 Dead 2 is now running at 303.4 FPS with that configuration." nschubach adds "It seems there are good things coming out of this for both Operating Systems!"
First Person Shooters (Games)

EA Outs Battlefield 4, Plans To Charge $70 For New Games 323

Justus writes "Posts at NeoGAF and IGN show that a quickly-removed Origin advertisement for Medal of Honor: Warfighter reveals plans for Battlefield 4 and a new-game cost of $70. With Battlefield 3 DLC promised through 2013 and PC games cheaper than ever with things like the Steam Summer Sale, are gamers ready to buy Battlefield 4 at next-gen pricing?"
First Person Shooters (Games)

New 'Reloaded Edition' of Alien Arena Open Source FPS Released 71

An anonymous reader tips this news from IndieDB: "Alien Arena: Reloaded Edition has been released. This is a major release of this game, with many new features, and a veritable truckload of new high quality content. Every aspect of the game has been improved upon and expanded, from the engine, to the game code, weaponry, and overall gameplay. Some of the new features for this release include: Many new rendering features; Twelve new/rebuilt levels; Two new player characters, the Overlord and Warrior; Brand new 'super' weapon, the Minderaser; Improved antilag code; "Simple" items rendering option; Improved and expanded movement; Improved Bot AI, particularly with CTF; New music, and music 'shifts' in game situations; and a variety of bug fixes and code cleansing. Alien Arena is free to download, free to play, and the code is open sourced, and that will never change."
Medicine

UCLA Develops World's Fastest Camera To Hunt Down Cancer In Real Time 51

MrSeb writes "Engineers at UCLA, led by Bahram Jalali and Dino Di Carlo, have developed a camera that can take 36.7 million frames per second, with a shutter speed of 27 picoseconds. By far the fastest and most sensitive camera in the world — it is some 100 times faster than existing optical microscopes, and it has a false-positive rate of just one in a million — it is hoped, among other applications, that the device will massively improve our ability to diagnose early-stage and pre-metastatic cancer. This camera can photograph single cells as they flow through a microfluidic system at four meters per second (9 mph — about 100,000 particles per second), with comparable image quality to a still CCD camera (with a max shooting speed of around 60 fps). Existing optical microscopes use CMOS sensors, but they're not fast enough to image more than 1,000 particles per second. With training, the brains of the operation — an FPGA image processor — can automatically analyze 100,000 particles per second and detect rare particles (such as cancer cells) 75% of the time."
First Person Shooters (Games)

Activision Turning The Walking Dead Into a First-Person Shooter 102

An anonymous reader writes "Activision, along with developer Terminal Reality, is turning The Walking Dead into a first-person shooter. For those of you who aren't familiar, The Walking Dead is a story about a group of people who are trying to survive the zombie apocalypse. It began as a comic book series, and was adapted into a successful television show by AMC. Now, apparently Activision feels the world needs another zombie shooter, and thinks The Walking Dead is the perfect backdrop. The game will 'revolve around Daryl Dixon and his brother Merle on a "haunting, unforgiving quest to make their way to the supposed safety of Atlanta." Players will control Daryl as they attempt to avoid detection from zombies that hunt using sight, sound and smell and will choose between fighting them or using stealth to avoid detection.' A video game adaptation of the story already exists as an episodic adventure game."
PC Games (Games)

Early Look at Steampunk Action-Adventure Game Dishonored 58

Dishonored is an upcoming first-person action-adventure game in a steampunk setting. It's being developed by Arkane Studios and published by Bethesda Softworks. As the game nears its October 9th release, Jim Rossignol of Rock, Paper, Shotgun got some hands-on time with the game, and was impressed by how it is shaping up: "The level I played saw me overpowering a government official from his laboratory high on a building above the lavish pseudo-London cityscape, and lugging him out to a riverside rendezvous. Initially I went in through the front door, bluntly killing the guards with a knife and sneaking inside. But I could have used all manner of other entrances, and other powers. I could have slipped in undetected by distracting the guards. I could have possessed a rat – zooming into the hapless thing in a manner of bodily possession/transformation reminiscent of forgotten FPS Requiem: Avenging Angel – and then rematerialized once I’d run in through grates and rat holes. I could have possessed an NPC and used the meatsuit to pass through the energy-field barricades. Or I could even have employed a short-ranged teleportation power, blink, and leapt and mantled my way up across the rooftops."
Quake

Quake 3 Source Code Review 107

An anonymous reader writes "id Software has a history of releasing the source code for their older games under the GPL. Coder Fabien Sanglard has been taking it upon himself to go through each of these releases, analyze the source code, and post a detailed write-up about it. He's now completed a review of the Quake 3 source code, diving into the details of idTech3. It's an interesting read — he says he was impressed in particular by the 'virtual machines system and the associated toolchain that altogether account for 30% of the code released. Under this perspective idTech3 is a mini operating system providing system calls to three processes.'"
AMD

AMD Radeon HD 7970 GHz Edition: Taking Back the Crown 132

An anonymous reader writes "The benchmarks are in for the Radeon HD 7970 GHz Edition. Starting at $500, AMD's new single-GPU flagship boosts the original 7970's clock speed from 925 MHz to 1 GHz (1050 MHz with Boost). The GHz Edition also sports 3 GB of faster 1500 MHz GDDR5 memory, pushing 288 GB/s as opposed to 264 GB/s. While the AMD reference board runs hot and loud, retail boards will use different cooling solutions. A simple test of aftermarket GPU coolers shows that any other option will shave degrees and slash decibels. But it's the Catalyst 12.7 beta driver that really steals the show for AMD, pushing FPS scores into overdrive. With the new Catalyst, Nvidia's GeForce GTX 670 can no longer beat the original Radeon HD 7970, and the GHz Edition outmaneuvers the GeForce GTX 680 in most cases. However, when factoring price and possible overclocking into the equation, the original Radeon HD 7970 and GeForce GTX 670 remain the high-end graphics cards to beat."
First Person Shooters (Games)

Wolfenstein 3-D Celebrates 20 Years With Free Browser-Based Version 160

Dr Herbert West writes "20 years ago today, id software released Wolfenstein 3D, inspired by the classic Apple II game, Castle Wolfenstein. To celebrate, Bethesda Softworks on Wednesday released a free, browser-based version of the iconic first-person shooter. Users can pick which level they wish to play in the browser version, even the secret levels."
Games

Gaming Clichés That Need To Die 416

MojoKid writes "The PC and console game industry is in desperate need of an overhaul. With skyrocketing costs to develop games, consumers aren't going to accept $80-$100 game titles, especially not with mobile game prices in the 99 cent — $4.99 range. Not to mention, how games are designed these days needs some serious rethinking. This list of some of the industry's most annoying gaming clichés, from scripted sequences to impossibly incompetent NPCs, and how they might be solved, speaks to a few of the major ailments in modern gameplay with character and plot techniques that are older than dirt."
Games

Playing With Friends Makes You a Better Gamer 63

An anonymous reader writes "Computer scientists at the University of Colorado and the Stevens Institute of Technology have shown that gamers that play with friends play better. The study used the blockbuster FPS Halo: Reach as a testbed, and combined ground truth data on friendships from an anonymous survey with data about the multiplayer competitions extracted using the Reach Stats API. They found that the more friends you have on your team, the more assists, the fewer betrayals, the more you score, and the greater the probability your team wins, and that this 'friends for the win' effect goes above and beyond the benefits of playing with skilled strangers. (They also show that older gamers are statistically better than younger players, contrary to popular opinion.) Study lead Prof. Aaron Clauset, writing on his blog, says that friends 'may be able to effectively anticipate or adapt to each others' actions or strategies without an explicit need for verbal (and thus time consuming) communication or coordination,' and 'these effects may be fairly universal, and not merely limited to the traditional domains like sports and war, where practicing together has a long tradition.'"

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