Slashdot reader prisoninmate quotes a report from Softpedia: The biggest new features of Linux kernel 4.7 are support for the recently announced Radeon RX 480 GPUs (Graphic Processing Units) from AMD, which, of course, has been implemented directly into the AMDGPU video driver, a brand-new security module, called LoadPin, that makes sure the modules loaded by the kernel all originate from the same file system, and support for generating virtual USB Device Controllers in USB/IP. Furthermore, Linux kernel 4.7 is the first one to ensure the production-ready status of the sync_file fencing mechanism used in the Android mobile operating system, allow Berkeley Packet Filter (BPF) programs to attach to tracepoints, as well as to introduce the long-anticipated "schedutil" frequency governor to the cpufreq dynamic frequency scaling subsystem, which promises to be faster and more accurate than existing ones.
Linus's announcement includes the shortlog, calling this release "fairly calm," though "There's a couple of network drivers that got a bit more loving."
So my question: Why don't GPUs for VR use real-time motion compensation techniques to increase the FPS pushed into the VR headset? Would this not make far more financial sense for the average VR user than having to buy a monstrously powerful GPU to experience VR at all?
Xonotic v0.8 outperformed Windows with a NVIDIA card, but "The poor Xonotic performance on Linux with the Intel driver was one of the biggest surprises from yesterday's article. It's not anything we've seen with the other drivers." And while testing on the Source 2 engine revealed that Valve's Dota 2 "is a quality Linux port," most of the other results were disappointing -- regardless of the graphics card and driver. "Tomb Raider on Linux performs much worse than the Windows build regardless of your driver/graphics card... Shadow of Mordor's relative Linux performance is more decent than many other Linux games albeit still isn't running at the same speeds as the Windows games..."
The article concludes with a note of optimism. "Hopefully in due time with the next generation of games making use of Vulkan...we'll see better performance relative to Windows." Have Slashdot readers seen any performance issues while playing games on Linux?
With the framerate cap removed, the framerate jumps into triple digit territory and bounces between 120 and 170 frames per second, give or take. Note that the game was running on a projector at a resolution of 1080p with all in-game image quality options set to their maximum values. The game is very reminiscent of previous Doom titles and the action is non-stop.