'Rocket League' To Drop Linux and Mac Support (steamcommunity.com) 100
Long-time Slashdot reader Motor writes:
Rocket League — a very popular multiplayer game — will no longer "be patched" for Linux and the Mac after March — say the publisher, Psyonix...
The publishers say it's motivated by the need to support unspecified "new technologies".
Thanks Psyonix.
The announcement says their final patch "will disable online functionality (such as in-game purchases) for players on macOS and Linux, but offline features including Local Matches, and splitscreen play will still be accessible."
"Players on Mac can try running Rocket League on Windows with Apple's Boot Camp tool," explains a support page, while adding in the next sentence that "Boot Camp is not something Psyonix officially supports." And if you play Rocket League on Linux, "you can try Steam's Proton app or Wine. These tools are not officially supported by Psyonix."
The support page also includes instructions on how to request a refund.
The publishers say it's motivated by the need to support unspecified "new technologies".
Thanks Psyonix.
The announcement says their final patch "will disable online functionality (such as in-game purchases) for players on macOS and Linux, but offline features including Local Matches, and splitscreen play will still be accessible."
"Players on Mac can try running Rocket League on Windows with Apple's Boot Camp tool," explains a support page, while adding in the next sentence that "Boot Camp is not something Psyonix officially supports." And if you play Rocket League on Linux, "you can try Steam's Proton app or Wine. These tools are not officially supported by Psyonix."
The support page also includes instructions on how to request a refund.
The Year of the Linux Desktop... (Score:1)
.... came and went about 2003 or so. And no one noticed. Or gave a shit.
Re: The Year of the Linux Desktop... (Score:2, Insightful)
Yeah and now you are being monitored 24x7 by megacorporations by your computers. All because morons like you didnâ(TM)t give a shit.
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Yeah, well, I will be living on Mars soon so you won't need to deal with me much longer!
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You misspelled "dying of radiation poisoning."
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So what? You will be dying of coronavirus right where you are.
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Is that what 'everyone was Kung Fu fighting' meant? They were trying to get over a disease?
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Mars isn't for us plebs, silly! Mars is for the billionaire class to escape to when things get unlivable on Earth.
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Yes, I'll allow this plan. Can we go ahead and get them suited up? And I think we should send them with all of the technology that they invested in. All nukes and smart devices can go with them. We can keep the typewriters, copying machines, file cabinets and fax machines, just in case we need to wind down that technology for a slower, better landing back into the Real Life. I really wanted to start banging rocks together while there's still a functional Nature present on the planet.
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Why go to Mars? Rocket League won't work there either.
Or, were you talking about bringing an additional rover, some rocket fuel and having an actual rocket league 1v1 battle on Mars, with rovers? Because THAT'D be fun.
At least until radiation killed you. But what a way to go
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now you are being monitored 24x7 by megacorporations by your computers. All because morons like you didn't give a shit.
I don't give a shit about him being monitored and pissing away unrecoverable life hours waiting for Windows to reboot. I do give a shit that the year of Linux on the desktop came twenty years ago for me and I never looked back. The memory that I once loved Microsoft operating systems physically makes me shudder. What the fuck was I thinking.
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I had no idea anyone actually loved Windows, I thought everyone just begrudgingly tolerated it at most?
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I said "Microsoft operating system", not "Windows" ;-)
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Ok, who ever loved the actual OS part of MS DOS? ... or do you count OS/2 as Microsoft?
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I loved that you could do whatever you wanted with crappy MSDOS. For example, launch a real OS from it. I was stupid, there was actually nothing good about MSDOS compared to a real OS. Then Windows arrived and it went downhill from there. I finally ran away in disgust round about the time Microsoft started using RULEGIT as the tech support phone number, and I did have an urgent problem: I wiped the boot sector of my Dos/Windows disk. When I learned that Microsoft assumed I was a criminal I said goodbye Micr
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With Steam Proton, video gaming on Linux is a solved problem from where I sit. Even before it there were way more excellent games natively on Linux than I possibly have time to play, now nearly the whole Windows library is available. Sure, there are a few games with for example bizarre anti cheat systems that explicitly prevent Linux from running them, and I just don't care. Too many other great games that work fine. So... if games are still keeping somebody in Microsoft's torture chamber of their own free
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Xenix?
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MSDOS
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I had no idea anyone actually loved Windows, I thought everyone just begrudgingly tolerated it at most?
Careful, the Microsoft police are out tonight and they have mod points.
Re: The Year of the Linux Desktop... (Score:5, Interesting)
I _like_ a lot of things about windows. one of them is running 20 year old software when I want to.
also all the politics and bullshit and all of that which came into linux on desktop around 2000. then advertising words became more important than facts. then personalities started ruling which got used and which not.. like the whole rise of ubuntu with basically just saying that it's easier to use than other distros (while having half the time broken some subsystem or another in 00's while debian didn't have a broken subsystem for whatever it was during the period - and yes I'm adamant that the way ubuntu made themselves "easier" than debian was just making branding and saying that they were easier).
before 2000 linux had great hw support too. better than windows in fact.
but anyhow, the main reason to use windows on desktop is to run windows programs and it does that amicably compared to all of the competition and their approach to running legacy software. which with linux of all things is usually just plain: "you don't want to do that"(to running legacy linux software on linux).
I wouldn't recommend it for any server use. you need to be a bit daft or getting paid by someone a lot of money to say that..
so the year of linux on desktop was probably around 1999. if you had a machine with a bit less ram it was the way to go back then - you had many advantages from running linux on the desktop and basically no drawbacks (also back then even properiaty software like flash, realplayer etc had real support on linux. hell 3dfx even had linux drivers).
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Re: The Year of the Linux Desktop... (Score:1)
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Re: The Year of the Linux Desktop... (Score:1)
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Re: The Year of the Linux Desktop... (Score:2)
Another reason it's not on your radar is because those with a clue have it locked down; your pathetic ass has no idea how many of us are running it... and we hardly mind it that way.
*I myself run Linux on my desktop for the simple reason that I have ~30yrs experience with Windows and wouldn't dream of running it any other way than air-gapped; i
Re: The Year of the Linux Desktop... (Score:1)
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Surprised they even offered MacOS and Linux... (Score:2)
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Get b& for using Wine (Score:4, Insightful)
Wine works fine for a lot of games
Until a game's publisher permanently bans you from online play for using it because anti-cheat software confuses Wine's reimplementation of the DirectX API with cheats. See, for example, Overwatch in September 2018 [slashdot.org] and Battlefield V in January 2020 [slashdot.org].
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You're dealing with wildly varying technical requirements on wildly varied hardware
Granted, but bullheadedness about anti-cheating measures only adds insult to injury.
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oh yeah I agree
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It's much worse than that for gaming. Steam is probably a pretty good proxy for the whole gaming market and it's now 96.86% [steampowered.com] Windows, 2.47% Mac and 0.67% Linux. They went saber rattling a little bit when it looked like Windows might try to replace them with an app store, but now there's really no effort given to maintain an alternative.
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Steam is probably a pretty good proxy for the whole gaming market
PC gaming market, yes. Video gaming market in general, not necessarily. The overall market includes users who are equipped to play either the Linux edition of a particular game or the PlayStation 4 edition and purchase the latter because the former does not exist.
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The problem here is that the Linux Steam client uses a fair amount of CPU, so I tend to keep it closed unless I'm running a Steam game.
On Windows I would just leave it open all the time.
But I have actively decided to not throw money at a game unless it has Linux support, because that's what I choose to use. I always hated having to boot over to Windows to play a game.
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Don't be. Mac and Linux gaming has some big proponents, and not every publish is a some cash grabbing douche that only targets the single most popular platforms. I mean Epic just bought the game so the douchery is no surprise there, but there are other less douchey publishers.
The return most likely isn't there.
If you wrote your game properly it doesn't cost your 2% of your development costs to provide a Linux port.
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"If you wrote your game properly it doesn't cost your 2% of your development costs to provide a Linux port."
And we have a winner.
Sadly there are too few with the ability or resources to write any software properly - commercially-speaking, that is.
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After all, Windows is about 87% of the market [netmarketshare.com] in the first place. MacOS already supports Windows via BootCamp, so you're looking at maybe 2% market share (Linux) for a lot of work. The return most likely isn't there.
In addition, many Linux users who are gamers will opt to dual-boot for gaming for obvious reasons. So, of the tiny percentage of Linux users not all are even fully committed to Linux.
Refunds? (Score:3, Insightful)
If I'd bought the game I'd be making a stink to steam for a refund. It's one thing to not fix bugs but to disable existing functionality (either via patch or implicitly by requiring latest patched version for online play) seems to me to violate the implied purchase agreement.
RTFS (Score:5, Informative)
Last line of summary: "The support page also includes instructions on how to request a refund."
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Not only are some people having problems getting a refund, but this is an MTX game, so many players have dropped many times the purchase price on cosmetic gear- and they aren't (yet at least) willing to refund that.
Breaking news (Score:1)
Tux Racer has dropped Windows support, striking a blow for Linux gamers everywhere.
Wine works well on macOS (Score:3)
Codeweavers seems to have built a viable business based on paid-support-and-development of Wine enhancements to run various games and other commercial software (such as MS Office) for both Mac and Linux.
Incidentally, Rocket League is offically rated "runs well" on Wine/Crossover. [codeweavers.com]
Catalina Wine Killer (Score:2)
macOS Catalina (10.15) drops support for 32-bit user programs, including 32-bit Windows games and 64-bit Windows games with a 32-bit installer. This has caused some critics to nickname it "Catalina Wine Killer."
Re:Catalina Wine Killer (Score:5, Informative)
Actually - it took several months, but CodeWeavers figured out how to get Wine to execute 32-bit Windows apps on Catalina.
https://www.codeweavers.com/ab... [codeweavers.com]
Re: Catalina Wine Killer (Score:2)
Thatâ(TM)s very interesting!
I wonder if that implies a way to develop an environment to run at least most 32 bit macOS Applications on a Catalina-equipped Mac?
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I was wondering that myself! One of the reasons I've stayed on High Sierra for now is some old 32-bit applications (yeah, mostly games) which I still like to use occasionally. The developers (e.g. PopCap, Freeverse) are long gone, so it's not as if these things will ever get updated.
What I found especially interesting about the blog post linked above was - it sounds like Apple gave them some guidance.
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Yeah it's not like the ability to run 32bit code is totally gone, just the userland libraries for it have been removed... You can still run a hypervisor and install a 32bit os inside of it etc.
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Will the technique devised by CodeWeavers reach the Free version of Wine any time soon, or will it remain exclusive to the $60 per year proprietary version? I ask in order to inform my estimate of total cost of ownership of a Mac.
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Yeah sounds like a good way to get banned for cheating due to overly aggressive anti cheat detection.
We shouldn't need to rely on hacks simply because a cash hungry publisher wanted to milk another product to death.
Is this because of some anti cheat software? (Score:2)
Sounds like some anti cheat software that doesn't run properly outside of Windows.
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If you're wasting dollars then you have a bunch of crap programmers who write non-portable code.
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Crap programmers costing 1/4 of "good" programmers, and still targeting 95% of your client base? Yes.
Grow up.
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Was Rocket League already a 64 bit Mac OS X application? If it wasn't, that might explain why they dropped Mac support. Mac OS X 10.15 or higher only work with 64 bit apps now.
That pretty much wiped out most of the my Steam game collection for the Mac, since most of them were never updated.
Re:Is this because of some anti cheat software? (Score:5, Informative)
No, it's being done because they were bought by Epic and in typical Epic fashion, they simply started flipping off people. A few months ago the support team started becoming aggressive with users over issues with the game always blaming the end-user, then stopped responding to gameplay, stability, and playability issues. Now there's little to no communication on various problems. Remember guys, Epic is the good guys vs Steam...
Keep in mind too that this was after the following announcement:
Today is a big day for us here at Psyonix because, just as the headline says, weâ(TM)re officially joining the Epic Games family.
Your first question to news like this might be, "What does this mean for Rocket League and its community?" Weâ(TM)re happy to say that the answers are only positive. Rocket League always has been and always will be a community-driven game, and now that we have joined forces with Epic, we will be able to serve our community in even bigger and better ways!
In the long-term, we expect to bring Rocket League to the Epic Games store and to leverage our new relationship to grow the game in ways we couldnâ(TM)t do on our own before. We believe that bringing Rocket League to new audiences with more support is a win for everybody.
"What happens to the Psyonix team?"
We are the same team that weâ(TM)ve always been, only now, we have the power and experience of Epic Games behind us!original link [rocketleague.com]
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Yeah, I'm inclined to agree with you. I bought a game last year, which uses the Unreal Engine, and they just announced about a month ago, they were canceling their Linux and Mac ports.
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Nope, it's because Epic games bought it, and they are a cash hungry group of shitbags who are only interested in milking the most profitable part of anything they touch.
See:
- Copying PUBG.
- Lootboxes piled on Lootboxes.
- Buying exclusives to make their incredibly pathetic game launcher that lacks even the most basic features popular.
It stands to reason that they would buy something popular and then drop cut support for anything but the most profitable area.
This makes complete sense (Score:2)
before berating me, just understand that I'm speaking to the efforts the community has brought forth to fully support DirectX for example on Linux.
Look no further than the progress Lutris has toward DX12 and bridging to vulkan...
I say bring it, let game designers come to us, and let's just let it happen...
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bullshit.
the "community" contributes very little, except for some patch or whatnot.
"real" development is done by paid for employees, working for companies interested in linux support (Intel, AMD, and others that mostly contribute drivers), and by distros (RedHat, SUSE, etc).
Few projects are 100% "free"
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god willing these paid members of the community will continue to do so
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Proton Version is OK. (Score:2)
I switched my Steam install over to use Proton and all my stuff made the jump with me.
Other than having a native binary, it is working fine so far. (Don't know if the new technology will break it though. Probably not.)
Now, if I could only get rid of the error 71 disconnects during goal replays.
IMarv
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even though they recommend running it using proton they also mention in the same breath they will not support this.
the thinking is some anti-cheat will be added, and most anti-cheats don't work in proton/wine either.
I, for one ... (Score:2)
Did someone quit? (Score:2)
It was probably one or two people doing all the non-Windows support. Testing and development.
I could understand dropping MacOS when Vulkan support isn't there (and you don't want to play with MoltenVK). For Windows and Linux they both support one of the big "new technologies", Vulkan.
For the demographic that spends a lot of money on games, you need to look no further than markets that have app stores. Mobile of course, but Windows as well with Steam, Microsoft, Epic, and EA being basically equivalent routes
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Unlikely. If anything someone was probably let go. The day EPIC bought the game I said to everyone that Linux and Mac support (and I also said Switch support but that's not announced), will end and they will milk another cash cow until it dies.
Epic is run by an evil accountant, the kind of person who thinks the only person who is important to any PC game is the publisher, and the players can go **** themselves.
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quit, lay-off, and fired are all kind of hard to tell apart in the tech industry. I was laid off, without severance, by having some weak bologna excuse constructed as the reason for my termination, then adjusted to "terminated without cause". Me and 30 others (5% of staff) in the same 3 week period. Funny.
Some people are fired for quitting. Some people are offered the option of resignation instead of being fired. I really don't have a lot of faith in HR departments giving a straight story these days.
The day EPIC bought the game I said to everyone that Linux and Mac support (and I also said Switch support but that's not announced), will end and they will milk another cash cow until it dies.
Good pr
it really sucks, i will miss playing rocket league (Score:1)
First they came for the Linux gamers, and I did not speak outâ"
Because I was not a Linux0r.
Then they came for the MacOS gamers, and I did not speak outâ"
Because I was not a cult memeber.
Then they came for the console gamers, and I did not speak out-
Because I was not a peasant.
Then they came for Windows gamersâ"and there was no one left to speak for me.
I called it; **** Epic (Score:5, Interesting)
When Epic bought Psyonix this was only a matter of time. Epic is a company that cares only about milking cash cows and buying their way into profitability. They bribe developers, firstly with discounts if they use their engine, secondly with exclusive offers when major games are pre-ordering on Steam. They don't invest a dime in anything other than their engine, and are on the record saying that users and customers are irrelevant in the market.
When they bought Psyonix it was hinted that the game would be withdrawn from Steam. At that point why keep a Linux client? It's not a supported platform for Epic's grand plan to force every user to use their shitshow of a launcher.
heh (Score:2)
Bootcamp (Score:2)
"Players on Mac can try running Rocket League on Windows with Apple's Boot Camp tool,"
Not really, no. I've done that in the past, don't do it anymore. Bootcamp requires you to reboot into Windows. Not only does that take time, interrupt your workflow and shuts down your running applications, it also means you need to maintain two OSes, with patches, config and troubleshooting, and get everything you need during gaming twice.
Negative on that. I no longer buy games that don't run native on my Mac. There's enough choice out there.
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Wine is a fine effort that is completely useless for gaming. Unless it's SimCity 2000 you're into.
Ok, that's a bit much, but while I've given Wine, Parallels, VMWare etc. a try in the past, I never found that they really solve it.
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Bootcamp requires you to reboot into Windows. Not only does that take time, interrupt your workflow and [...]
Unless you're getting paid to play soccer with rocket powered cars, starting a game of Rocket League is going to to interrupt your workflow no matter what platform you are using it on.
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It'll interrupt your work, but you can pick it up again right where you left it. Of course, most of my work is a bit more complicated than a single Word window, so having all the stuff open and where it's needed takes a minute or two.
Not surprising. (Score:2)
There just aren't enough players on those OSes to make continued development economically feasible.
Class Action Lawsuit (Score:2)
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Yes they are absolultely legally required to provide new content to a free game on a shit platform nobody uses.
What Linux needed was a Consortium (Score:2)
Red Hat, Canonoical and others have gone about marketing Linux the wrong way. The major target should have not been end users. End users do not want to install their own OS, many have no idea what an OS is, much less how to install one. You have to go after computer manufacturers and target marketing at them and get them to sign on. The only way to get linux on desktops is PRE-INSTALLS.
What Red Hat should have done is organized a consortium of companies, including computer manufacturers, hardware device man
"Mac users can try running in Windows" (Score:1)
This is not the first time I've seen this moronic argument from a developer. Is Windows somehow free now?
Or do they provide me with a license for installing this fecal matter legally?
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This is not the first time I've seen this moronic argument from a developer. Is Windows somehow free now? Or do they provide me with a license for installing this fecal matter legally?
**Mac users**. They spend money on things, so its likely not a problem. ;-)
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Well, true, the actual cost involved in a Windows license may not be the prohibiting factor.
But I use Mac because I specifically despise Windows, and I don't want to spend all my time setting tinkering with BSD/GNU/SystemD just to get it working after the last update.
So why in the name of all that is holy do they think that running Windows is something that we need to have pointed out to us as an option?
They are idiots.
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There might be a little of that going on here. Mac gamers might prefer macOS but they typically dual boot because of the sheer volume of games that are Windows only. This is a little speculative, my game industry days were pre-Intel