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Operating Systems Games Linux

The State of Linux Gaming In the SteamOS Era 199

An anonymous reader writes: It's been over a year since Valve announced its Linux-based SteamOS, the biggest push yet from a huge company to bring mainstream gaming to Linux. In this article, Ars Technica takes a look at how their efforts are panning out. Game developers say making Linux ports has gotten dramatically easier: "There are great games shipping for Linux from development teams with no Linux expertise. They hit the 'export to Linux' button in the Unity editor and shipped it and it worked out alright. We didn't get flying cars, but the future is turning out OK so far."

Hardware drivers are still a problem, getting in the way of potential performance gains due to Linux's overall smaller resource footprint than Windows. And while the platform is growing, it's doing so slowly. Major publishers are still hesitant to devote time to Linux, and Valve is taking their time building for it. Their Steam Machine hardware is still in development, and some of their key features are being adopted by other gaming giants, like Microsoft. Still, Valve is sticking with it, and that's huge. It gives developers faith that they can work on supporting Linux without fear that the industry will re-fragment before their game is done.
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The State of Linux Gaming In the SteamOS Era

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  • For this to be successful it needs to be easy. If they're port to Linux button works as well as they claim in this article, it makes sense to think the platform will take off. Otherwise very few will waste time on attempting to gain a minor %% of the market.

    • With Unity, it actually is that easy. Source, less so but still pretty easy, Unreal, you need to really futz around...
    • by jedidiah ( 1196 ) on Thursday February 26, 2015 @01:18PM (#49138257) Homepage

      This Linux gaming renaissance is most likely a side effect of how every other gaming platform besides Windows uses "something else". That something else is Linux compatible. That reduces the distance between Linux and what has already been ported to.

      Android, MacOS, even the PS4 and Wii's are intermediate steps towards Linux.

      It's no great surprise that the most interesting ports for Linux are being done by a MacOS porting house.

      Beyond the big titles, Linux is a significant part of the market. The indies were already porting to Linux because of this.

      • by tysonedwards ( 969693 ) on Thursday February 26, 2015 @01:26PM (#49138353)
        Indies are porting to Linux because the idea of a Linux game means that they'll get some love that they wouldn't otherwise get. It's a market that is presently untapped as most big studios haven't yet come to care about Linux as a platform. They ship Linux, they get guaranteed press, ergo more sales.
        • by mark-t ( 151149 )
          Most big studios don't care about linux because it's too small of a market to waste any amount of time doing any QA on it... and shipping a title for a platform when it doesn't actually work on that platform, or has issues that nobody ever even bothered to check because they don't want to spend any time on QA for the platform is worse for the company's PR than not shipping the title for that platform in the first place.
          • by Dragonslicer ( 991472 ) on Thursday February 26, 2015 @04:03PM (#49140411)

            and shipping a title for a platform when it doesn't actually work on that platform, or has issues that nobody ever even bothered to check because they don't want to spend any time on QA for the platform is worse for the company's PR than not shipping the title for that platform in the first place.

            Then why is EA shipping games for any platform at all?

            • by mark-t ( 151149 )
              Because at least with EA's titles, there isn't another platform where the same title will perform any better in the first place. Presumably, with a QA-tested windows version compared to a released-without-any-testing Linux version, the latter version would presumably be inferior.
      • by kuzb ( 724081 )

        MacOS, PS4, and Wii have one thing in common that Linux doesn't have. They're not moving targets. They don't require a user have expert knowledge. Aside from OS X, they're dedicated to a specific purpose.

        OS X has a vested interest in trying to build a gaming ecosystem to bolster Apple's sales, but the stigma of Macs being piss-poor gaming machines will follow them around for a long time to come. Most people can't see a need or a benefit to move away from a Windows PC, but it's very easy to see the drawb

        • by MBGMorden ( 803437 ) on Thursday February 26, 2015 @02:27PM (#49139135)

          They don't require a user have expert knowledge.

          This isn't 1998 anymore. Linux doesn't require "expert knowledge" to run and use. My parents in their 50's are using Linux full-time (even though they don't know they are) as is my sister - who knows it but doesn't really regard the fact as more than an interesting piece of trivia.

          Linux works just as simply as any other OS these days. You want a program? Go to Software Center and search for it. It installs. The icon appears in your menu.

          Yes, you CAN get technical and in depth with the system if you want, but that's no different than Windows having the registry and Powershell available if you want to tweak things.

          Right now Linux just isn't popular with gamers because there are no games for it, and there are no games for it because gamers don't use it. It's chicken and egg problem, but it's changing, albeit slowly. I personally use my Linux system for everything EXCEPT games, though I'll admit that I'd be excited to ditch Windows even for the games if I could (I do have a PS4 that I play some stuff on). It is nice though that Pillars of Eternity will be available for Linux and is coming out very soon. I've been waiting for that one for quite a while and it may be the first "real" game I'm able to play there.

          • You are speaking of closed devices correct (tables and phones)? Not desktop and laptop PCs as that's a whole other ball game. The article even states the complications with hardware optimization in Linux environments. Devices such as tablets and smart phones don't suffer the same versatility as desktop PCs hence the stable h/w configuration and drivers.

          • by nobuddy ( 952985 ) on Thursday February 26, 2015 @03:31PM (#49139957) Homepage Journal

            I bought my 14 year old daughter a new laptop that had Windows 8 on it. She wiped it out and installed Linux. She runs Steam for most games, and WINE for a couple because Steam does not quite work for them.

            She is not computer illiterate, but she is not an IT guru either. She googles what she needs to know and follows guides she finds.

            • by DamnOregonian ( 963763 ) on Thursday February 26, 2015 @07:13PM (#49142625)
              That is fucking awesome- go forth, multiply, and be fruitful. Maybe that's not that weird for 14 year olds these days, but when I was 14, that was pretty unique
              • Well, when I was that age I was installing Slackware on a 386... It's about access. When I was a kid, living in a town with a bunch of computer companies was mandatory in order to have cheap computer deals around. In Santa Cruz county we had Borland, Seagate, SCO, Parallel Computing, Sequoia Semiconductor, Plantronics, and piles of other techie or nominally-techie corporations attracted by the college town environment... and internet access brought in through the college. And $1/MB used hard disks for year

          • I built a kit for my nontechnical brother and he decided he didn't want to spring for windows and just install ubuntu. I was worried his wife would be mad at me because we didn't install windows {he said he would buy windows if she threw a fit}. I found out all the things she did on it which amounts to checking email, paying bills, youtube, facebook, and a few java game sites. I installed KDE not windows themed but layed out similar and made sure it wasn't missing anything and that she would be able to acce

          • My parents in their 50's are using Linux full-time even though they don't know they are

            Every Linux conversion story posted to Slashdot reads like this. It has been that way since the site was launched.

        • Comment removed (Score:4, Interesting)

          by account_deleted ( 4530225 ) on Thursday February 26, 2015 @02:54PM (#49139459)
          Comment removed based on user account deletion
          • It's not.

            The only people who claim so are, frankly, ignorant.

            The ignorance comes because Linux is easier to use for development than the alternatives. You just apt-get install the libraries you need and get hacking.

            In order to make something portable you need to do what you have to do on Windows anyway: package all the libraries with your program.

            It's just that by default Linux is much easier in that regard.

        • It's not that Macs have a stigma of being piss-poor gaming machines, it's that Apple is so obsessed with thin computers, even the desktop models, that they simply can't use half-decent GPUs. If you put aside things like OS X and hardware features which are irrelevant to gaming, the cost of a desktop Mac is much higher than a desktop Windows or Linux PC.

        • What the world is really waiting for is a console that acts like a dedicated PC gaming machine

          You could always buy an iBuyPower SBX PC.

          If the XBOX or PS4 (as well as game developers) would just take the mouse and keyboard seriously you could transform the entire landscape of console gaming to be much more in line with PC gaming.

          Would this include ability to install and use community-developed mods, or would only the vanilla versions of games be available?

        • If the XBOX or PS4 (as well as game developers) would just take the mouse and keyboard seriously

          Sony takes mice and keyboard seriously with their Playstations. PS2's, PS3's and PS4's have USB ports for a reason. However Sony leaves it up to the developers to decide if they want to support keyboard/mouse and in what way. Requiring mouse/keyboard game control is probably not in their TRC requirements.

          PS2: If a game has text chat or text entry, it almost always supports keyboards. That includes the settings disc for the Network adapter, and RPG Maker Keyboards/mice for game control is rarer, a few

      • Android, MacOS, even the PS4 and Wii's are intermediate steps towards Linux.

        Yes, they are but you can't call Android Linux or PS4 Linux. Linux after all is just the kernel and it doesn't dictate how good the OS is.

        • PlayStation 4 doesn't run Linux. It runs Orbis OS, an operating system based on FreeBSD. The point is that if your company ports a game to OS X and PlayStation 4, those count as ports to environments with a POSIX heritage, and GNU/Linux is another OS that aims for POSIX conformance.

      • Re: (Score:3, Interesting)

        Comment removed based on user account deletion
        • I just wanted to say- Linus is right regarding driver model.

          I do NOT want binary blobs running in kernel mode on my machine. They screw up both stability and security of the system. And OEMs who cannot provide open source drivers can go fuck themselves.

          If not for MS monopoly and bullying of OEMs, Linux would have had good driver support from OEMs ages ago. Don't blame Linus for problems caused by Microsoft. Any OEM who tries to sell both Microsoft and Linux systems gets visited by Microsoft and stops
        • by wiggles ( 30088 )

          I hope you're wrong, but you make a good argument.

          I guess we'll see what happens when they unveil their latest progress next month.

        • While Windows remains the dominant platform Valve will continue to see that as a risk. As you stated the decision with 8 to include an app store sparked the rush to develop steam for linux and steam os. However there is no guarantee that win 10 won't come with an app store either pre-installed or pushed. As such it remains a risk profile to Valve.

          The only solution to this is to fragment the market enough that steam becomes the only cross platform option. My steam for linux gets updates almost weekly. I

        • The Linux fanboys can scream and curse me all they want, but time will prove me right.

          Well obviously they're going to curse you. I mean you have just single-handedly ensured the demise of SteamOS by virtue of grumpily posting a pessimistic opinion on a nerdy discussion board. Because that's the way Cause And Effect works, right?

          Seriously, a bit of perspective here?

    • by mark-t ( 151149 )
      I think it would help the platform take off even more if the editor itself worked under that platform. Last I heard, the editor required either windows or a mac to run.
      • Some of the better tools are currently for Windows and MacOS. It only makes sense that they would only be available for those OSs since they are well defined and popular platforms. Linux for desktop has too much variability for them to offer a product that simply installs and works without question.

        • by mark-t ( 151149 )

          It only makes sense that they would only be available for those OSs since they are well defined and popular platforms

          The exact same rationality can be applied to the games themselves.

          My point being that if it is worth the effort to even create an export to linux facility, then it should also be worth the effort for the editor itself to run under linux. How is requiring Windows or a Mac to run the editor on what is supposed to be a development platform any better than requiring Windows or Mac to run the g

          • by Fwipp ( 1473271 )

            Because getting a new windows/mac devbox costs like $500. Not porting to Linux can cost you (conceivably) tens of thousands of dollars.

            • by mark-t ( 151149 )
              Having the Unity editor work under Linux was, at least as of about this time last year, by far the most popularly requested feature enhancement... outweighing the number of user votes for just that one feature by almost an order of magnitude more than the next most requested feature for Unity.... and still the developers do not care.

              So clearly, it's not hurting Unity any that they aren't porting the editor to Linux.... Considering the price of their software compared to the average game, I highly doubt i

  • by DarkOx ( 621550 ) on Thursday February 26, 2015 @02:53PM (#49139455) Journal

    Rather than targeting Windows game studious should just target a wine release. If it works there it will work on Windows version X. If they simply started doing there development to winelib and worked around stuff that is stubbed or does not work on the front end, they probably would get a product that would reliably run on most Linux Distro's and Windows with little added effort.

    Wine + the staging patches (RH uses this as their packaged version now) is pretty damn good.

  • Quite simply, Virtual machines suck at emulating Windows Direct3D because they use wine for their emulation. If you actually look into Virtualbox/VMWare, they both use wine's DirectX to OpenGL implementation to emulate Direct3D. That implementation doesn't properly support DirectX 10/11/12 or crucially DirectX 4/5 so old games won't work properly in it, and neither will new games. This is a problem that has plagued both wine and virtual machines for years. Won't be solved until some resources are put into f
  • This is a somewhat on-topic reason to throw out a link to the Underworld Ascendant Kickstarter [kickstarter.com]. They started their campaign with supporting Linux only as a stretch goal, but eventually realized that they were losing money that way. This might not come as a surprise if you think about it, but Kickstarted games seem to be the ones with the most consistent cross-platform support and DRM-free availability. People are a little pickier about what they're willing to donate to than what they're willing to buy.
  • "We didn't get flying cars, but the future is turning out OK so far."

    Flying cars have been produced for the last twenty years. Drivable aircraft for longer than that. The problem isn't technical, it's political. They can't license and regulate them. The Government systems are just too crude.

    • "We didn't get flying cars, but the future is turning out OK so far."

      Flying cars have been produced for the last twenty years. Drivable aircraft for longer than that. The problem isn't technical, it's political. They can't license and regulate them. The Government systems are just too crude.

      That is not the problem. You can fly one if you have a flying license or do it at low altitudes over your own private land. The problem is that they are a stupid idea, the power spend keeping the vehicle hovering is not spend moving it which makes the range ridiculous short, on top of a price set in hundreds if not millions of dollars.

  • If the developers were really concerned with ease of porting, they'd use an engine that's available on all platforms. With the right engine, all that should be needed to port a game is to compile it for the desired platform. Isn't this all they do for the Win/Mac games?
  • The state for me is that Steam works on Windows and doesn't work on Ubuntu. I have to use -tcp on windows, but even that won't let me connect on Linux. No firewall rules on this system under Linux, there may be some under Windows. Double-natted, of course, but it works on Windows.

One man's constant is another man's variable. -- A.J. Perlis

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