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Valve Joins the Linux Foundation 108

probain sent in this excerpt from Engadget "In case Valve's multi-tiered investment in Linux gaming weren't clear enough from SteamOS, the Steam Controller, and Steam Machines, the company's also joining the ranks of The Linux Foundation membership. Valve Linux head Mike Sartain calls the news, 'one of the many ways Valve is investing in the advancement of Linux gaming;' he sees the move as yet another step for Valve toward its bigger goal of popularizing accessible Linux-based gaming." Cloudius Systems and the HSA Foundation also joined the Linux Foundation today.
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Valve Joins the Linux Foundation

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  • by ledow ( 319597 ) on Wednesday December 04, 2013 @12:47PM (#45597331) Homepage

    Though I have to say that their announcements are 10 years too late, I feel that Valve's experience of their investing their system in this minority platform must be paying off. Why would they continue otherwise.

    They get a viable console OS platform, for "free", with community support. They get a reputation as being "the" Linux gaming vendor (like transgaming etc. were). They get to bring their games to new platforms and push driver issues through Intel etc. cooperation to get themselves some influence in the industry from multiple angles.

    And they are obviously seeing that their investment in Linux and even small things like SDL (which I believe is the backend of much of the Steam client, not to mention the browser components they use) is paying dividends for them.

    Good on them, I say. It *is* a niche platform, but they are driving it hard and seeing what it can do for them, rather than just waiting until it has 25% market share before they do anything about it (which is the standard attitude among software and hardware companies). And they are doing lots of things they don't NEED to be doing. They've pretty much held off the Windows marketplace junk, so they don't need that 1% of Linux users jumping on board, nor would they make a huge difference even if they hadn't shielded themselves against the Windows Store.

    I have used the Linux Steam client. It's just like Steam, but on Linux. I have played some of my games on Linux (88 supported out of 500+), and they work just like they do on Linux (even though that's much more dependent on the software developer, but the Valve titles are especially nice). Big picture mode was needed once we all started having widescreen TV's with HDMI, and it delivers. The next logical step is to make a box that just plays Steam and goes out on HDMI and if you have that kind of backing and prior success on Linux, why pay for Windows (even if that's only true for the first few revisions of the hardware)?

    But they've taken it further - rather than just bash out a cheap PC-clone console, they are redesigning controllers, reprogramming their games around them, looking into the new VR trend, and trying to make it a machine that not just they can build. That's going above-and-beyond, as far as I'm concerned, so they deserve recognition for it, even if they are doing it purely for profit reasons.

    The only downside is that people have been saying for 10 years how this should have been started on, and it took too long to get there. But we're there now.

    Well done, Valve. Looking forward to buying a Steam console next Christmas when all these XBox and PS crap that I've never touched are just memories.

    • Re: (Score:2, Funny)

      by Anonymous Coward

      I hope Valve is paying you. If not they really should be.

      • by ledow ( 319597 ) on Wednesday December 04, 2013 @01:15PM (#45597707) Homepage

        Make a good product, make a good customer out of your customers, and you don't have to pay people to advertise it.

        Probably spent more on Steam than I have on my last few PC's combined. And my first purchase took nearly a year after they shut WON down, and I only created the account to carry on playing CS 1.6 online.

        Fact is, make a good enough product and treat your customers well and you don't have to buy ANYONE, they'll give you a positive review and backing all of their own accord.

        • Funny how making a good product to get a lot of satisfied costumers became such a vintage concept...
    • by sheehaje ( 240093 ) on Wednesday December 04, 2013 @01:03PM (#45597549)

      I hope Steam Machines take enough of a foothold to attract the major studios for developing native Linux games. Right now what is missing is a critical mass. You say you have 88 titles working on Linux - most of them are indie - which is great, but I want 90%+ of my current library to be natively supported. It's going to be an issue if I buy a steam machine and can only get a handful of the titles I play the most working. While streaming may be nice, I will be purposely buying a steam machine so my kids aren't taking over my gaming rig anymore - or just the opposite, so I can play while they are on my gaming rig. So streaming, while a nice option, isn't always going to be of use because you can stream and play from the same machine.

      With that said - I have great hope this will work. Valve will take it's time - and a $700 steam machine in 2014 will cost half that in 2016. So if Valve is willing to stick it out for the long haul - this can really cut into Microsoft and Sony (and Nintendo to a lesser degree)... I'm also eagerly awaiting their controller.

      Now - as far as Valve on the LF - that's just icing on the cake. Any wins for Valve at this point will be wins for Linux in general. And if anyone has used Microsoft's lastest abominations of OS's, that's a win for the PC. Funny thing is, a console may be the best thing for finally seeing Linux on the Desktop.

      • by Anonymous Coward

        Major studios will absolutely develop for native linux. Or at very least people who are developing for the PS4. Both X86 platforms, both running a variant of a Unix kernal. PS4 using a FreeBSD kernal, while obviously SteamOS Linux kernal based but the cross over should be very simple. Which is a fairly radical change for developers from the last generation of consoles.

        • Not a kernel problem (Score:4, Interesting)

          by Daniel Hoffmann ( 2902427 ) on Wednesday December 04, 2013 @01:27PM (#45597875)

          I don't think it is not a problem of kernel level. I believe most devs that do multi-platform use multi-platform SDKs that support xbox360, ps3 and windows only (soon to be xboxOne, ps4 and windows only). That is the reason they don't do Mac either even though macs have a pretty big userbase. What Valve needs is not to get the devs, but the SDK makers.

          By SDK I mean the tools, the havok physics engine, the unreal engine, the cry engine and so on.

          • They did port there own Source Engine with great success. While Source isn't the latest and greatest - they did at least show it was possible without reinventing the wheel. Also, there are a ton of titles on Steam based on Valves own source engine.

            I don't think the hoops they have to jump through are as small as they used to be - especially now that the driver situation is starting to be ironed out.

            • Well that is true, but it did take them a long time to port the engine and after porting the engine they need to port each game individually and QA everything all over again. They have a big incentive to get this linux bandwagon going but the other tool makers have no incentive whatsoever, for all they care they want the smallest amount of supported platforms possible because it is cheaper for them to develop and QA that way.

              The other tool makers will only get in on the action AFTER the user base gets big w

          • By SDK I mean the tools, the havok physics engine, the unreal engine, the cry engine and so on.

            Well, Crytek is already porting its 3d engine :-)
            http://www.geek.com/games/crytek-is-porting-cryengine-to-linux-1562557/ [geek.com]

        • Major studios will absolutely develop for native linux. Or at very least people who are developing for the PS4. Both X86 platforms, both running a variant of a Unix kernal. PS4 using a FreeBSD kernal, while obviously SteamOS Linux kernal based but the cross over should be very simple. Which is a fairly radical change for developers from the last generation of consoles.

          There's also the issue of the graphics-library. I'm not whether PS4 games will be developed with anything like standard OpenGL. On the PS3, there was 'libgcm', which was a low-level graphics library intended specifically for the PS3 platform.

        • Major studios will absolutely develop for native linux. Or at very least people who are developing for the PS4. Both X86 platforms, both running a variant of a Unix kernal. PS4 using a FreeBSD kernal, while obviously SteamOS Linux kernal based but the cross over should be very simple.

          But the kernels are different, firstly one is BSD-based and the other is Linux. It's foolish to think there wouldn't be significant optimizations in areas like the scheduler on the PS4 kernel to target the predominantly single-task gaming focus of the console, not to mention the differences in drivers and the different (and sometimes proprietary) frameworks used like libgcm and psgl. That they're both operating systems with unix-based kernels does very little for application portability.

      • You say you have 88 titles working on Linux - most of them are indie - which is great, but I want 90%+ of my current library to be natively supported.

        As of this writing, there are 408 Linux titles in the Steam library.
        http://store.steampowered.com/browse/linux/ [steampowered.com]

        I agree that they need more titles, but they are working on it. More are added every day. And yes, much of it is indie titles, the same holds true for the Windows and Mac libraries of games too. And some of the titles that are out on Linux are AAA titles... the latest incarnation of the Metro series (4A, formerly a THQ title) is available on Linux, as is the latest incarnation of Sega's Football Ma

        • You are not alone. I've spent more on games in the last 2 months than I had in the prior 15 years. All thanks to Steam on Linux.

    • But they've taken it further - rather than just bash out a cheap PC-clone console, they are redesigning controllers, reprogramming their games around them, looking into the new VR trend

      That's called "innovative". Proprietary systems try their best to keep you from innovating by locking you out and selling you a 'black box'. This way, they are the only innovators and you stay the customer paying yearly maintenance contracts. Good for Valve.

    • Now they just need some games. My suggestion is that they convince whatever studio did "Portal 2" to port that over to Linux, for example.

  • Games on linux (Score:1, Interesting)

    by Nemura ( 3452793 )
    Maybe we can completely get rid of windows in the future if all games are playable on GNU/Linux.
    • Well, you'll take approximately 2 centuries to push corporate America off a monopoly that took 2 decades to develop, but if enough games ran on linux, I could easily see being done with windows at home. Especially given Windows 8.

      • by mark-t ( 151149 )

        Right... like it took DVD's centuries to knock VHS off.... oh, wait. No it didn't.

        When an alternative presents enough advantages over what may have formerly and for all practical purposes been a monopoly in any given sector or industry, it doesn't take that long for the public to realize it and switch.

        • That's not comparable at all. Hardware is cheap to replace, custom software isn't.

        • Re:Games on linux (Score:4, Interesting)

          by timmyf2371 ( 586051 ) on Wednesday December 04, 2013 @01:53PM (#45598227)

          DVD replaced VHS because it offered vastly superior video playback quality as well as many other advantages.

          Linux does have some advantages over Windows, but the reverse is also true. Windows also has an entrenched position in workplaces as well as in the home.

          Having first tried Linux on the desktop about 14 years ago and having continued to follow its development, along with the progress of Windows, I don't see any evidence which suggest Linux is suddenly going to acquire so many advantages over Windows any time soon.

          • by ledow ( 319597 )

            Direct Android compatibility.

            (Potentially)

            What smartphone / tablet type has the greatest marketshare again?

            • Direct Android compatibility.

              (Potentially)

              I don't see how. The OpenGL on desktops isn't the same as the OpenGL ES on devices that ship with Android. The input is too different, requiring the entire game to be rebalanced for a touch screen. And in my experience owning three Android devices, audio latency ranges from laggy to unplayable. If all that mattered were the kernel and components close to the kernel, every PS4 game would run on a Mac just because both systems use pieces of FreeBSD.

            • Direct Android compatibility.

              Doubtful, you can't make incompatible Android forks and still be part of the OHA so you will always be behind on support and that also means you don't get Google Play Services upon which many Android apps will be relying given it is the provider of much of the new features for Android now. But even then, why would you want to run those applications on your PC or console? It's just a clunky experience to use a program designed for a touchscreen phone on a device with a kb/mouse or controller.

          • Linux does have some advantages over Windows, but the reverse is also true. Windows also has an entrenched position in workplaces as well as in the home.

            YMMV, but as far as the office/corporate world goes, my experience is that in recent years businesses have realized how screwed they'd be if Microsoft puts out a dud, and have been shifting towards platform independence and web-based tools. It started with Vista, but businesses were able to skip Vista and go to 7 (and some of 'em are still using XP), and most of what I've heard is that businesses don't like Windows 8. Because of this, they've been moving towards separating themselves from the need to have a

        • Re:Games on linux (Score:5, Insightful)

          by RazorSharp ( 1418697 ) on Wednesday December 04, 2013 @01:54PM (#45598243)

          I believe what he was trying to say is that corporate America is unlikely to wean itself off of the Microsoft monopoly anytime soon, but Microsoft's stranglehold of the consumer market is vulnerable if gaming is taken away. Apple has dug deep into one important niche -- the non-gaming, high-end users -- and Steam on Linux has the potential to knock off the gaming niche. This is important because those two niches are where the high dollars are spent.

          So while you're right, that the consumer market has the potential change quickly, I think he's correct in pointing out that corporate America will largely remain latched on to Microsoft for the foreseeable future. Two centuries is a bit of a hyperbole, but corporations are much slower to change up the technologies they depend on than individuals. An individual has to set up a new computer. A corporation has to set up thousands of new computers, write software, train people, etc. In the long term, I see specialized Linux systems becoming the standard in most corporations, but it's also probably the stranglehold Microsoft will keep within its grasp longer than any other.

        • I was under the impression that it took a lot more work to remaster a game for a new platform than to remaster a movie for a new video format. Video conversion is essentially automated once you have the lossless or nearly lossless source data. Game conversion, on the other hand, may need an emulator, and entry-level Steam OS devices might not have enough CPU power to run one.
    • by nhat11 ( 1608159 )

      I go to where ever there's a large performance, choices and stability gains are so if Linux meets that, I'll go there but currently, Linux doesn't have the choices and windows is stable and the performance increase in Linux compare to windows isn't that huge.

      • I go to where ever there's a large performance, choices and stability gains are so if Linux meets that, I'll go there but currently, Linux doesn't have the choices and windows is stable and the performance increase in Linux compare to windows isn't that huge.

        Linux has lost the performance battle already. If you want a fast and responsive desktop, Windows is much better choice than Linux these days. Of course on servers and number crunching, Linux still mops the floor.

    • Maybe we can completely get rid of windows in the future if all games are playable on GNU/Linux.

      The answer is: No...

      As I see it, the Steam eco-system will be no different than the current consoles (XBox, PS4). The Steam boxes will have the advantage over the consoles of higher-end graphics, game controllers, etc. Windows boxes not only support higher-end gaming but also a wide variety of applications. A gaming rig can, and usually is, also used for gaming, photo editing, finances, and many other applications. Much like tablets, it's all about the apps...

      Don't get me wrong, I'm happy to see the ex

      • Re:Games on linux (Score:4, Interesting)

        by GreatDrok ( 684119 ) on Wednesday December 04, 2013 @02:23PM (#45598785) Journal

        Hmmm, mod points or comment..... Oh well.

        "The answer is: No...

        As I see it, the Steam eco-system will be no different than the current consoles (XBox, PS4). The Steam boxes will have the advantage over the consoles of higher-end graphics, game controllers, etc. Windows boxes not only support higher-end gaming but also a wide variety of applications. A gaming rig can, and usually is, also used for gaming, photo editing, finances, and many other applications. Much like tablets, it's all about the apps...

        Don't get me wrong, I'm happy to see the expansion of gaming. However, Steam is not the savior of the Linux desktop. In my opinion, It will be just another console..."

        At some point the market will decide there are too many choices. This happened back in the 1980s when there were loads of different types of home computer and eventually they got thinned out through the 90's until Windows PCs were basically it. Valve is likely to turn console gaming on its head if they can get a sufficiently console like experience in place (Big Picture is close but enough games don't work with it that I still have to keep a keyboard and mouse close at hand) and enough AAA games come to it. Certainly, the market is saturated with PS4/XBone and then SteamBox and of the three I wish the SteamBox most success because it already has a massive game library compared to the other two, plus you can upgrade your hardware and keep your games. That's a killer improvement.

        As for Windows, the main reason people use it is applications. When I talk to people about why they don't use Linux or Mac on the desktop there are largely viable replacements for the apps they use (especially true with the Mac) but games always come up as the main reason. Take that away and Windows is severely weakened in the market. Sure, it will hang on for a long time especially in corporate environments but these days home users have very little need for a PC when a tablet can do their social communications and a games console can do the gaming. I have a Mac and a PC (Win 7) at home and I barely use either because I have to actually go over and sit in front of them. Sure, I use my work Mac in the office all day but in my off time I don't want to sit at a desk. Steam on any computer is OK but it still can't be totally driven without a keyboard and mouse so maybe Valve's new controller can fix that (I hope so) in which case I'll leave my Windows box in Big Picture mode all the time and enjoy my games from the couch in full 1080p or more when I next upgrade and I won't lose my library. With SteamOS taking on more of the games I already own, a wipe to that is in the future for my PC and I'll keep the Mac for the boring stuff like work.

        MS is desperately trying to remain relevant but they're bouncing around taking shots at everyone in sight because all these little devices are pulling the eyes away from their platform. Windows 8 has done little to improve things because it looks and works so badly unless you tweak the hell out of it with Classic Shell to get rid of the nightmare modern interface and restore it to something that looks and behaves more like Windows used to.

        Sitting here at my Mac I have VMs for many different Linux distros, various versions of Windows too but I run OS X because I can run everything on it either native or via some form of emulation. Games aren't really the Mac's forte but that's OK as I don't want to sit in front of a keyboard to play games and I want a viable replacement for my current Xbox 360 (which I dislike more with every update) and MS just burned the Xbox platform by releasing the One without any backwards compatibility. Similarly, Sony's PS4 has no library and the price of games have gone up another 15-20% over the already outrageous prices so no sale there either as I can't pick up cheap back catalogue stuff to fill out the collection. Pity, I had hoped to play many of the PS3 exclusives and as it stands I'll likely buy a PS3 cheap at some point soonish to do that. I also just bough

        • Re:Games on linux (Score:4, Interesting)

          by David_Hart ( 1184661 ) on Wednesday December 04, 2013 @05:14PM (#45601809)

          As for Windows, the main reason people use it is applications. When I talk to people about why they don't use Linux or Mac on the desktop there are largely viable replacements for the apps they use (especially true with the Mac) but games always come up as the main reason. Take that away and Windows is severely weakened in the market.

          I agree that the creation of a gaming eco-system for Macs would make the choice between Windows and OSX much more even. However, there are still a number of apps, especially for tracking finances and stocks, that are not available for OSX. Granted, you can run parallels or VMs (like you do), but your average computer user wouldn't know that. Also, while Steam may work to create a gaming device infrastructure, there is no guarantee that Apple would provide support. After all, they do try to keep their eco-system relatively closed.

          Sure, it will hang on for a long time especially in corporate environments but these days home users have very little need for a PC when a tablet can do their social communications and a games console can do the gaming.

          If that's all a user does, then I would agree with you. However, a lot of people do use their PC's for more than just social communication.

          I have a Mac and a PC (Win 7) at home and I barely use either because I have to actually go over and sit in front of them. Sure, I use my work Mac in the office all day but in my off time I don't want to sit at a desk. Steam on any computer is OK but it still can't be totally driven without a keyboard and mouse so maybe Valve's new controller can fix that (I hope so) in which case I'll leave my Windows box in Big Picture mode all the time and enjoy my games from the couch in full 1080p or more when I next upgrade and I won't lose my library. With SteamOS taking on more of the games I already own, a wipe to that is in the future for my PC and I'll keep the Mac for the boring stuff like work.

          MS is desperately trying to remain relevant but they're bouncing around taking shots at everyone in sight because all these little devices are pulling the eyes away from their platform. Windows 8 has done little to improve things because it looks and works so badly unless you tweak the hell out of it with Classic Shell to get rid of the nightmare modern interface and restore it to something that looks and behaves more like Windows used to.

          Sitting here at my Mac I have VMs for many different Linux distros, various versions of Windows too but I run OS X because I can run everything on it either native or via some form of emulation. Games aren't really the Mac's forte but that's OK as I don't want to sit in front of a keyboard to play games and I want a viable replacement for my current Xbox 360 (which I dislike more with every update) and MS just burned the Xbox platform by releasing the One without any backwards compatibility. Similarly, Sony's PS4 has no library and the price of games have gone up another 15-20% over the already outrageous prices so no sale there either as I can't pick up cheap back catalogue stuff to fill out the collection. Pity, I had hoped to play many of the PS3 exclusives and as it stands I'll likely buy a PS3 cheap at some point soonish to do that. I also just bought a WiiU because Nintendo is still innovating and it plays my current Wii games so we already have stuff to play along with the couple of WiiU games we got and you can pop them off the TV onto the controller screen. That's cool. PS4 and Xbox One? No back catalogue, expensive games, sub-PC graphics and all that lovely DRM. Nope, don't think so.

          The reasons that you stated are why I prefer PC gaming to the consoles, though I have the WII, XBox 360, and PS3. With the PC I do not lose my gaming library. As for gaming in front of the TV, I bought the Microsoft PC wireless gamepad controller adapter for my desktop. This allows me to sit on the couch and game using my PC.

          I haven't made up my mind about getting the new consoles yet. It'll depend on what my brother-in-law decides to do as we share video games. Today, he has the PS3 and is planning on sticking with it.

      • As I see it, the Steam eco-system will be no different than the current consoles (XBox, PS4).

        I see up to four potential differences.

        1. Games for Steam OS may support community-created game mods to a greater extent than games for Xbox One and PlayStation 4.
        2. On the other hand, Steam pretty much requires cable or DSL. Disc-based consoles work even if the only Internet access offered to homes in your area is satellite or cellular with a cap of 5 to 10 GB up+down per month, which is smaller than a single layer of BD-ROM.
        3. I'm not sure how easy it is for a startup to get a game greenlit on Steam and to keep
  • by Anonymous Coward

    Agree with Steam's business model or not, having Valve of all companies pushing gaming on Linux is going to reap enormous benefits for completely unrelated features.

  • I imagine a massive influx of new kernel developers. Let's be honest -- most gamers will probably tweak and recompile their kernel to eek out a few cycles of improvements on tcp, memory allocation, graphics performance, context switching etc. Some of them will probably keep their patches to themselves (it's all about the frags) but some will probably get involved. I just hope Linus and other maintainers can avoid being total douchebags.
    • I imagine a massive influx of new kernel developers. Let's be honest -- most gamers will probably tweak and recompile their kernel to eek out a few cycles of improvements on tcp, memory allocation, graphics performance, context switching etc. Some of them will probably keep their patches to themselves (it's all about the frags) but some will probably get involved. I just hope Linus and other maintainers can avoid being total douchebags.

      Only very few people have the skills to do that. Even just performing the kernel build process properly can be a daunting task for newbies. Not to mention actual tweaking of the kernel which requires quite deep understanding of software development and how the particular module or driver works.

      • by iiiears ( 987462 )

        Kernel hacking + Debugger + Virtual Machine + DRM blobs filled with Polymorphic code.

        There will be a better understanding of the kernel by a few very determined researchers / hackers.

        My question: If you spent a couple hundred hours rewriting DRM will you share it?

         

  • by Mister Liberty ( 769145 ) on Wednesday December 04, 2013 @01:30PM (#45597921)

    I kinda grew fond of it being on the Desktop.

  • by mark-t ( 151149 ) <markt AT nerdflat DOT com> on Wednesday December 04, 2013 @01:32PM (#45597957) Journal
    The only one that I can think of right offhand, Unity3D, might export to a Linux-playable format, but does not actually provide any environment that can be run within Linux. There is, as far as I am aware, absolutely no intent to change this anytime soon. This design decision carries some problems with it that inherently make it highly unlikely to expect it to significantly increase the Linux mind-share in the world of gaming.
    • by ledow ( 319597 )

      If you can't cross-compile a game to a Linux binary, then you're not really programming properly. Game authoring tools are for apps, and if your app-maker can't make apps for Android, iPad, etc. just as easily as having a plugin, then you've most likely exhausted its capabilities long ago.

      Any sort of big-name title, the worry is more about the underlying engine, e.g. DirectX vs OpenGL, etc. than anything to do with just pressing a button and out pops a binary.

      If you can manage to write a Windows game and t

      • by LoRdTAW ( 99712 )

        I bet most of the problem lies in the fact that the developers of these tools are hopelessly addicted to .net and Visual Studio. These tools are probably written in C# and are closely tied to complex GUI's that have hundreds of elements based on Windows Forms or WPF. If you tell them they have to switch to a new GUI toolkit for cross platform, abandon Visual Studio and have to change a lot of the code to be more *nix friendly, they will vomit blood.

        If they wanted to be cross platform from the start they wou

      • If you can manage to write a Windows game and then a Mac port or an Android app of it, then chances are you can target any platform you like as easily as anything. If you didn't, the problem isn't lack of tools to do so.

        And one of these problems is input, which is probably the biggest practical difference among a PC, a console, and a "mobile" device. For example, even if you can port your desktop game's game logic, graphics output, and audio output to Android, that doesn't mean the resulting game's input will make any sense unless you're on an OUYA. I tried playing platformers in an NES emulator on a Nexus 7 tablet, and pretending a flat sheet of glass is a gamepad is not fun. A Steam Controller will probably handle like a

    • Currently your best bet is Unigine. Currently it has better engine but worse tooling than Unity and a 12 month license is in the same ballpark as a Unity Pro License. You probably want at least one programmer in your team if you go this route though. I will say that Linux is absolutely a first class citizen as an Authoring platform for games. I have about 5 years experience Authoring using Unigine on Linux.

      If you don't have a coder or the cash and you can hang in there for about a month LeadWorks is in the

  • I would switch on my upcoming desktop from Windows to Linux if all my games would work on it, and also some other things like Adobe tools. I'd much rather have Linux for work-related reasons than Windows on my desktop.

    If Steam could get Linux Support for a lot of games, it could put Windows between rock and the hard place with gamers. They seem to be making this SteamOS to be something like playstation, but I hope they could also bring it to the desktop (even if it's a custom-installation). I hope the games

    • From what I've read SteamOS is going to be a free standalone OS that you're free to customize and install on any device you want. The Steam Machines Valve will be selling aren't consoles under lock and key, they're just PCs with a form factor more fitting for a living room. SteamOS is supposed to have the ability to stream Windows games from a running Windows box with Steam installed as well. Their new controller, while not likely to completely replace the keyboard and mouse looks pretty promising too.
      • The Steam Machines Valve will be selling aren't consoles under lock and key, they're just PCs with a form factor more fitting for a living room.

        Valve is also selling a very limited number of Steam Machines. Other manufacturers, such as iBuyPower [theverge.com], will be selling Steam OS devices to the public. Is there evidence either way as to whether these will let the user install and run X11/Linux games obtained other than through Steam, such as free software and other games that one can get without charge in a typical X11/Linux distro?

        SteamOS is supposed to have the ability to stream Windows games from a running Windows box with Steam installed as well.

        But does this include games that were obtained other than through Steam? Say I'm developing a game, and it isn't quite far enou

    • I would switch on my upcoming desktop from Windows to Linux if all my games would work on it, and also some other things like Adobe tools.

      You're asking for world peace and moon from the sky. Just tune down your requirements a bit. It's practically impossible to get to a situation where all your games would work on it. But we might reach a point where you get a reasonable dose of excellent Linux games to keep you constantly entertained. What comes to Adobe artistic tools, it's really hard to tell if Adobe will port them to Linux at some point or not. For now it just cannot be expected to happen. Maybe for some tasks you could get along with GI

    • Mouse acceleration. You can not turn it totally turn it off on ubuntu! Some games do go through directly to the hardware to get the mouse, but I wonder how that will work on Linux.

  • That's really cool! I will finally be able to replace my notebook S.O, only reason i still keep the windows around is to play some games.

My sister opened a computer store in Hawaii. She sells C shells down by the seashore.

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