Review of Doom 3 on Linux 41
yamla writes "Doom 3 was released for Linux sometime last week. LinuxHardware.org decided to test how well it runs compared to the Windows version. Read the article here, including some technical information from the id Software employee who did the Linux port, Timothee Besset." AnandTech has a similar review available.
Hmm (Score:1, Funny)
Re:Hmm (Score:1, Troll)
This rant is related to the Windows version BTW:
On a serious note, is anybody else annoyed by the shoddy quality of the flashlight? Most of the time when you shine the flashlight on the floor, you still can't see the floor. Its like whatever processing occurs to highlight an area is not detecting where the floor is and is actually illuminating an area
Re:Hmm (Score:1)
No such luck. Only the final 2 levels are brightly lit. Ironically, those take place in an long-abandoned Egyptian-style pyramid, which still somehow has better illumination than a modern Mars station.
Even when the rooms start to fill with boiling lava, the game still isn't bright. If the darkness bothers you, then look for a 3rd-party patch to increase brightness (the "duct-tape mod
Re:Chirp... (Score:3, Funny)
I mean, who has time to post on slashdot when there is all of humanity to save.
Re:Chirp... (Score:2, Funny)
Re:Chirp... (Score:2)
Re:hear that billy gates? (Score:3, Insightful)
Re:hear that billy gates?-Books. (Score:1)
Re:hear that billy gates? (Score:1)
Re:hear that billy gates? (Score:1)
Actually the "proof" is to the contrary. (Score:3, Insightful)
Actually the "proof" is to the contrary. Id has previously stated in Game Deverloper Magazine that Linux games do not make sense from a business perspective, that they support Linux only because they think it is cool to do so. Bill will continue to sleep very very well.
Additionally, id is not in the business you think they are. Retail game sales are only part of their business, licensing engines to othe
Executive summary (=for the lazy who don't RTFA) (Score:5, Informative)
That's it folks. For more boring details, well RTFA :)
Re:Executive summary (=for the lazy who don't RTFA (Score:5, Informative)
Re:Executive summary (=for the lazy who don't RTFA (Score:2, Informative)
but they use DirectX for input and sound on Windows.
Re:Executive summary (=for the lazy who don't RTFA (Score:2)
Re:Executive summary (=for the lazy who don't RTFA (Score:3, Informative)
Maybe you should look again.
From the article:
The final graphics point we'd like to point out may be the most important, especially when comparing the Windows to Linux benchmarks. Going back to the full-size screenshots shown above, when comparing the Windows to Linux images, you can tell that at both low and medium quality settings the images seem to produce comparable results. When moving to high quali
Re:Executive summary (=for the lazy who don't RTFA (Score:1, Informative)
As others have mentioned, this is not true: Doom3 uses OpenGL on both platforms. At the same time, Doom3 is also often mentioned as an example of 'Direct3D 9.0c' graphics performance. That's because it is one of the first, and right now arguable the most important, game using all the new nice features in the last DirectX. But without using Direct3D.
Confusing, eh?
Jan
Re:Executive summary (=for the lazy who don't RTFA (Score:1)
Re: (Score:1)
Re:Executive summary (=for the lazy who don't RTFA (Score:2)
One thing more (you have to read all the way to the end):
Re:Executive summary (=for the lazy who don't RTFA (Score:1)
ATI's are just not supported by ID at this point in time
You slightly misspelled "Linux is not (well) supported by ATI at this point of time", compared to the nVidia ones the ATI drivers tend to make huge rendering errors. This is not limited to ID games, e.g. UT2004 is nearly unplayable on some maps without lowering the texture details to "lowest": It looks like your Radeon is puking all over your screen if the scenery gets too complex.
did anyone else (Score:5, Funny)
(reading in a well lit office)
Re:did anyone else (Score:2)
Same here!
(/AOL!)
Re:did anyone else (Score:2)
Oooooo... Scary...
Driver questions (Score:4, Insightful)
2) Any idea when 64-bit versions of the drivers will be available? (And what distro I need to take advantage of it)
3) Any idea when 64-bit version of Doom 3 will be available for either platform, or what priority that has over Linux-SSE2 instructions?
4) How is the Linux install? What package manager does it use? Or is it just an executable?
Oh, and "yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay!!!!!
Re:Driver questions (Score:3, Informative)
2) There are 64-bit versions of the nVidia drivers for amd64, they work great, I'm using them right now. The rest of the kernel has been 64-bit capable for many, many moons so no worries there. There are a bunch of amd64 distros out there, Gentoo, SuSE, and I'm using an unofficial port of debian to amd64, which by the way works great.
3) Again, no info.
4) There is a little inst
OT (Score:2)
Sera
Doom3 works on Radeon with DRI (Score:3, Informative)
All you need is:
- Radeon with R200 chip (8500, 9000, 9100, etc)
- latest DRI driver (from Mesa CVS)
- S3TC library (you can find it with google)
Just compile Mesa, copy file r200_dri.so to your X modules, make sure hardware acceleration is working, then... run Doom3 (with following env set):
LD_PRELOAD=libGL.so.1 R200_NO_TCL=1
(if you see no textures, make sure you have installed S3TC library!)
I have it working on my computer. Please don't repeat that nVidia and binary drivers are required. It is not true.
Re:Doom3 works on Radeon with DRI (Score:1)
I know that's a good achievement, but not so relevant... doesn't give great performance right? The trouble is that the faster ATI cards are nowhere on Linux. A right PITA.
NO ATI THOSE BASTARDS (Score:1)