Devil Whiskey to Bring Back RPG Gaming 25
jSpectre writes "Remember how much you loved
The Bard's Tale? Or maybe you're looking for something a little different than the current crop of RPG games? Then check out Devil Whiskey for both Linux and Windows. The developer also
promises to release the source after some of the development costs have been recovered! O'Reilly has an
article discussing development of the game as well."
50,000? (Score:1)
Cannot read site... (Score:2)
Re:50,000? (Score:1)
I could've sworn it was October.... (Score:1)
Dupe? (Score:2)
This is news, now? (Score:1, Informative)
I bought and downloaded Devil Whiskey last December the day of the release, and even had a dozen of the first bugs submitted. It was fun for a few weeks and really was good ol' fashioned Bard's Tale style gaming, but c'mon, Slashdot, that was NINE MONTHS AGO that they announced their intention to give away the source.
Ransomware... (Score:4, Insightful)
First we had shareware, then we had freeware, now we have ransomware...
I'm not sure that I'm so happy with the recent trend in software development. The whole idea of ransomware is a bit, shall we say, reprehensible. I'm happy for all of the projects that have finally made it to open source, but there are many more that were abandoned, and could have become something if people hadn't just gotten tired and gave up.
We all know (or should know), that the GPL isn't a philosophy, it's a contract. But it comes from an idea. That which says that pooling our work in software development is better for all of us, including myself when I write something to release, or you when I use something of yours.
There are many companies who are trying to find the "loopholes" in the GPL. It's companies who try to find ways to hamper the use of their code to make it more worthwhile to purchase their product. Some companies to it to greater or lesser degrees. Like the guys who publish the WineX CVS sources, but threaten to shut it down if anyone tries to make it easy to build from there. (Shut down Gentoo project, anyone?)
But the ransomware idea is step below even them, as they won't even go that far, instead demanding payment before giving back. If you're going to do that, you might as well go closed source, because trying to cash in on our good will is just that, trying to cash in.
If you really believe what you say, and want to put it out, and want the good will of the open source community, put the code up in escrow, such that if you stop updating frequently, it will go open source as well, then I will gladly help you along with the ransomware thing. (And this is meant directly for the Devil Whiskey developer. If you escrow your code, I'll put up and pay the $25 for your software, even though I have no intention of actually playing.) Until then, it's just extortion...
And for those who wonder how I can be self righteous, I'm a software developer, and yes, I've released the source to one software project so far, and it was TPOP, a Tivo email client, which I had to drop development of when I sold my Tivo to move to France. I'm constantly starting little projects at home, and the next one that I code to more than just a skeleton phase will get open sourced as well..
(I'm currently working on a webmail system inspired by both GMail [gmail.com] and CSS ZenGarden [csszengarden.com], I'm really hoping this one gets off the ground).
Re:Ransomware... (Score:5, Insightful)
So, this small game developer is trying to do a couple things, makes some cash (ppl gotta eat!) and also give back to the community. The source for his game could very well turn into the basis for alot of great opensource games, something the community is lacking. If this were, say, an office suite, it'd be stupid, since that's area already pretty well filled with alternatives, but the OSS game scene is, imo, lacking, and I think that any way we can spur some development is a Good Thing (tm).
Re:Ransomware... (Score:1)
From what I've seen of the game on their WWW and on the ArsTechnica forum I got the impression that this game could use some OSS additions. (No mouse support and strange keyboard layout eg.)
Re:Ransomware... (Score:4, Insightful)
Re:Ransomware... (Score:2, Interesting)
Now you have the case where many people may try the demo and conclude that it is lacking in some ways (in the interface) and thus not buy it. If some of those could alter the game and make it more enjoyable/playable then it would seem like a benefit for the produ
Re:Ransomware... (Score:3, Insightful)
In both cases you have products that are prohibitively expensive to bring to the point of production and sales. Automobiles, for instance, I would imagine are the other way around. The parts and labor to produce automobiles account for the bulk of the manufacturer's cost for an individual vehicle. For drugs and software the vast bulk of the cost is design and development.
Right or wrong the legal ph
Re:Ransomware... (Score:1)
Although I'd love for the project to do well, I'd prefer you buy the game because you want to play it. I'll mention the escrow idea to the team.
I will do my best to get the source release should it no longer remain a viable product.
Re:Ransomware... (Score:1)
Just my $0.016 worth.
-Leigh
A little different? (Score:4, Insightful)
I did. I just think it would kind-of suck to play it nowadays.
Or maybe you're looking for something a little different than the current crop of RPG games? Then check out Devil Whiskey for both Linux and Windows.
Look at screenshots. Medieval city. Check. Knight. Check. Orc. Check. Elf. Check. Big sword. Check.
How is that a little different from the current crop of RPGs? I would really like game developers of RPGs to step beyond the world of Fantasy. Please!
(KotOR was a good start. Now step away from Fantasy AND Science Fiction, please.)
Bringing RPG back? (Score:3, Insightful)