Linux And Innovative Simulations 59
cameronhunt writes "This article (shameless plug alert - I'm quoted in it) presents a growing trend of integrating simulated and live training in the military - often using Linux and Open Source methods, standards, and protocols. This trend isn't just in the military, but increasingly found everywhere from games to everyday life. I'll be talking more about this at LinuxWorld."
gah (Score:3, Insightful)
Re:gah (Score:1)
Silly article, silly summary (Score:5, Insightful)
1) Wargames
2) Linux
Part of the article talks in depth about the wargames, the way they're going about it, what they hope to accomplish, etc.
However, other parts of the article talk about Linux controlling these wargames, as though that was the crux of the article. Now it's not impossible (or bad) to write an article that ties these two subjects together, but this comes across as either (a) two articles smooshed into one, or (b) An article about wargames written by a Linux evangelist.
Just a thought. Not everything that involves Linux is about Linux.
Re:Silly article, silly summary (Score:2)
Seriously though your point is well made. Its was interesting until you come across the irrelevant crap about linux. From reading it you would think mankind was unable to get two applications to talk to each other until Linus had his epiphany.
You are correct. (Score:1)
Shameless Plug (Score:5, Interesting)
One of our current research projects is for the Army to simulate urban combat training. We were also showing an entertainment version of the system on Display at SIGGRAPH [siggraph.org] in San Diego this past week.
The graphics engine for our system runs on Linux, using OpenGL and GLUT, written in C++. Control systems for special effects and point source sound are written in Java, which run on Linux, OSX, and WinXP (whatever platform supports harware interface drivers). We couldn't do what we do without OSS, and hope to release some components to the open source community once they get a little more mature.
See Our Website [ucf.edu] for more info.
Anti-military types post here (Score:4, Funny)
Thanks.
Re:Yeah, Hitler wasn't evil OR wrong (Score:2)
-uso.
Re:Antimilitary GPL?? (Score:2)
Perhaps there should also be a variant of the GPL that prohibits any use of said software by aliens during earth invasions. It would be similarly trivial to enforce.
Counter-strike (Score:1)
Tux & Frags don't mix, but... (Score:5, Funny)
High Score - Free Game (Score:5, Funny)
Perhaps he should have picked up the nitro boost when he broke into Baghdad? I recommend that the troops start banging on all the walls until we find the "secret areas" with caches of armor, med kits, and rail guns.
Land warfare simulation (Score:5, Interesting)
The only military sim I needed... (Score:3, Funny)
Free lives, unlimited ammo, fightin' aliens, and even your choice or red or green head bands. It doesn't get more real!
Re:The only military sim I needed... (Score:1)
Up, up, down, down, left, right, left, right, B, A, start.
Gosh, the memories....
Some in the industry are no Mr. Spock (Score:2, Insightful)
Although some in the industry fear that Linux might be open enough to represent a potential security risk
This logic is like saying that "You cannot be hit by a bullet if you just close your eyes, because then you will not see the bullet. But if you keep your eyes open you will see lots of bullets in the battle field and have a greater chance of getting hit."
Re:Damage Studios (OT) (Score:1)
Shouldn't this read: (Score:2)
The new SPAB (Shameless Plug And Brag) Alert (Score:1)
Linux is actually important for wargaming (Score:5, Informative)
1. Why Linux?
True, the eetimes article is discombobulated and provides little explanation of why Linux should matter at all for wargaming simulations. And the explanation it implies (that Linux helps data compatibility) is nonsensical.
However, I've seen several military simulation projects that run on Linux. The obvious reasons: The Pentagon isn't a fast or flexible software developer. These games may take decades of to produce and shape into something workable, and we can't throw them out just because new OSes (Windows XP, etc) come along.
So many projects that were first written for big iron SGI or Solaris machines are now running on Linux desktops. I've heard several ancedotes of software getting a 5x speed boost alongside a 10x drop in platform cost when changing hardware vendors from SGI to Dell.
One major simulation project is OneSAF ("One Semi-Automated Force"). You can go read the PowerPoint they gave at a Linux conference years ago [onesaf.org]. (The "CCTT" project mentioned in the article is an ancient fork of OneSAF)
2. 100 entities is small
The article says they will be reaching the point of simulating 100 entities in their exercise, up from 20 in the previous test. And it'll take place at 3 different locations.
That is tiny compared to the number already used in a military simulation last year. Millenium Challenge 2002 [jfcom.mil] took place on ~15 sites around the US, and involved 13500 human participants, many of them controlling more than one "entity" in the game.
3. The Pentagon is trending back towards DIS
The article mentions this project is using the IEEE 1278 standard DIS (Distributed Interactive Simulation). That is a fairly old specification- finalized at least 10 years ago. It worked well back then, and still does. However, it fell out of popular use in the late 90s because a vantity project from Defense Modeling & Simulation Office [dmso.mil] mandated that all simulations be switched to use their new improved HLA [dmso.mil] infrastructure, which is IEEE 1516.
The HLA was a traditional example of Fred Brook's Second-System effect [wisc.edu]. That is, when a person first makes a project of a certain type, he will be conservative and careful to make something that works and he can understand. (In this case, the DIS protocol). But once the first system works well, programmers tend to get overconfident and decide to fill the second system will all manner of elaborate stuff that distracts from the real purpose. That is what happened with the HLA protocol.
HLA is a real kitchen-sink system, addressing all uses but satsifying none. Only in the past year has DMSO's political power been reduced so that wargame developers can stop using the bad, unpredictable HLA and get back to the clean, efficient, and comprehensible DIS.
4. HLA does have one advantage over DIS
The DIS protocol is a global publication system. Each computer controlling simulated entities broadcasts their position to ever other computer. (Originally this used ethernet broadcast, now it might change to internet multicast UDP). That meant that in a large exercise, people out-of-range from each other would still recieve positional updates clogging their network card. HLA included specifications to describe, geographically, who should recieve which packets. This allowed for world-spanning scenarios to be played with thousands of vehicles spread around.
The article suggests that new projects (DFIRST? I haven't heard of that before) will bring some of this capability to DIS.
Excellent critique (Score:1)
Re:Excellent critique (Score:2)
Well, the biggest difference between HLA and DIS, after all, is that HLA is fully generic and makes no assumptions about the subject being simulated. (Whereas DIS only works if you have vehicles shooting at each other, the arbitrary attribute-definitions of HLA allow it to represent cardiovascular blood-flow or thermal conductivity just as easily). DIS cam
Re:Excellent critique (Score:1)
Re:Excellent critique (Score:2)
I wouldn't be a useful reviewer. With previous knowledge of M&S buzzwords, I'm non-representative of a Linuxworld attendee. For that kind of audience, I can only suggest you bring lots of exciting screenshots and make videogame analogies.
Quickly pointing out a relevant project you might already be aware of: SAF on Scalable Parallel Processors [216.239.53.104]. That e
More then just games (Score:5, Interesting)
Ender's Game (Score:1, Insightful)
(MOD PARENT DOWN - PORN LINK) Re:DARPA (Score:2)
Linux for simulators..... (Score:1)
After looking at other companies that provide alike simulators, we found out that all of them are adobting linux actually, which makes me