Better Looking Linux: Tungsten Graphics 164
Several folks have e-mailed about the formation of Tungsten Graphics, which is composed of quite a number of ex-Precision Insighters. Linuxgames is carrying a bit of a conversation with Frank LaMonica, the CEO of the new company. They've got a contract with Red Hat already in place. Frank's statement summarizes what they are doing well: "The work we are doing involves Mesa ? and XFree86, including both 2D and 3D multi-screen technology, and we are working very closely with the OpenGL ? ARB to maintain the integrity of the OpenGL API. We believe that OpenGL 2.0 needs more industry support, so we are working to help generate that support. DRI ? technology is still in its infancy, and TG plans to help bring it to full fruition. Our first step in that goal is to significantly improve the existing open source DRI driver for the Radeon chipset. That driver is tentatively scheduled for release in late spring or early summer of 2002. "
Graphics expertise and their website (Score:5, Funny)
Re:Graphics expertise and their website (Score:3, Funny)
Re:Graphics expertise and their website (Score:2)
Re:Graphics expertise and their website (Score:2, Insightful)
Re:Graphics expertise and their website (Score:1, Interesting)
Re:Graphics expertise and their website (Score:2)
Re:Graphics expertise and their website (Score:1)
I too went a checked it out on the HTML validy tool. But then I went and checked my own webpage too. Ouch. Anywahy, working for a startup that hasn't been funding with millions of dollars, the website is a very low priority for non-internet related technologies.
Exactly. I find validity problems on my personal pages all the time - even occasionally on the pages I do for a living. But I've had years to refine those pages, and that's what they pay me for. I can't blame a startup that doesn't want to add a web developer to their startup costs, and I can't blame an engineer who's only got 3 hours to put up a site for the company if the pages are a little ugly.
Re:Graphics expertise and their website (Score:1)
Re:Graphics expertise and their website (Score:2)
Contrary to what others are writing, I agree with this poster. Regardless of if you're intending to be working with graphics or not, if you intend to be taken seriously, a design is essential. A simple 2-3 page site (which is what it looks like they currently have) plus maybe a released template that they can use to add their own pages later doesn't have to cost $20K.
Creating sites that load quickly (for the target audience), are most compatible across browsers (including text console apps such as Lynx, if desired) and are low-load for the server (to sustain a slashdot effect) are what professional interactive agencies are called on to do. My company [webprojkt.com] (shameless plug) answers that call and answers it well (say what you will about our own site, which doesn't get nearly as much time invested in it as our client's sites do).
For something like Tungsten, I'd say that having a page that loads in Lynx isn't nearly as important as having a page that looks professional and inspires trust in this brand new company. And while many, many slashdotters will be going to their site from Linux workstations using Mozilla, Galeon, Konqueror, or Opera, the visits that probably matter most to the executives at the moment are those coming in on IE, from other executives sitting in plush offices with money to invest!
Swordfish (Score:1)
If this means they can make me something similar to that [fake] multi-screen, 2D and 3D GUI in Swordfish, I will be the happiest person ever. Although I love blackbox, I would like something a little more "advanced"...
3D-X (Score:1)
But still... if this research project will lead to more advanced and more closely integrated OpenGL, than a 3D windows manager may become practical on higher end machines. It may still just be a toy, but it would be a really pretty toy. Things like that, sad to say, are the sort of things that might start winning more of the home market over to linux(not to mention the advanced game support that is sure to come with independent openGL development and research).
BOB: Check out Quake version "n" running on my windows box!
FRED: yeah, that's pretty cool, but here's Quake version "n" running on my Linux box(faster i might add) and check out how COOL my desktop is.
Isn't the abbreviation wrong? (Score:4, Funny)
Re:Isn't the abbreviation wrong? (Score:3, Insightful)
>wang grabbing?
>wookie grease?
>womanly grunts?
*sigh*
Re:Isn't the abbreviation wrong? (Score:2)
(sorry... it had to be said)
Here is to wishing.. (Score:3, Interesting)
I would +love+ to see this happen, especially in the gaming area. I know we (the
Then maybe I wouldn't feel slightly guilty for pirating windows.. naaah.. I don't feel guilty.
I realize that this article was covering far more than just games.. but I know games are what we are all thinking when we hear the terms 'OpenGL' and '3D'.
Re:Here is to wishing.. (Score:1)
The likely-hood of this happening, is slim, seeing that you can make more money on Windows. But it may work if a buncha hobbiests get together (can't be open source, cause someone will just make a windows port)...
Heh... my idea comes down to proprietary software... go figure...
Re:Here is to wishing.. (Score:1)
This is also the reason that I haven't purchased a game console since the Sega Genesis... Especially since I tend to stick to sports games (and a few multiplayer RTSs). When the same sports game is available for a PC and a console, the price for the PC is significantly less, and you can get roster updates and game patches *far* more easily on the PC (sometimes not at all for the console) - well, the decision is already made...
Re:Here is to wishing.. (Score:1)
For me this would go against what we're fighting for. But yeah, there's a chance it'd work. It would take more than a couple of exclusive games though.
Re:Here is to wishing.. (Score:2, Insightful)
Some of us actually use this stuff for work. I speak of animators, modelers, chemists and mathematicians. The entertainment industry (3D animation for film, television, and those games you enjoy) is extremely competitive. Thanks to the legacy of IRIX, there is a solid Unix culture there. This is the one area where Linux on the desktop has a serious competitive advantage!
Re:Here is to wishing.. (Score:2)
What about people who just want a nice GUI? (Score:2)
Besides specialized uses like that, the linux gui can really use some help. It cant even do transparency properly, and you can forget about genie effects.
Re:What about people who just want a nice GUI? (Score:2)
Re:Here is to wishing.. (amen!) (Score:3, Informative)
Mcad, Scientific Vis. , Simulation are some applications that depend on OpenGL right now. There is a *lot* of pressure to move some of these to the win32 graphics API to gain the economics of scale that surround the Intel platform.
In the MCAD area, OpenGL is widely used because the big players are still cross platform. Over the last few years, there has been little real Linux interest, and little UNIX interest. Almost every one starting new with MCAD was starting on win32.
This year has been different. People are asking about MCAD on Linux and UNIX. Seems that some of the backlash we all have postulated about here is beginning to happen. (about goddam time!)
One interesting approach has been to put in win32 MCAD because it is cheaper than UNIX, maybe use a UNIX backend and hope to migrate to Linux when things come together in the near future. Hearing this stuff is huge and indicates to me that Tungsten is in the right place at the right time.
Good quality X servers can at least take advantage of back-end UNIX compute servers. Enough people do this and realize the administrative and support advantages and Linux native ports will follow.
So here's to hoping for next year. OpenOffice will continue to get capable, Linux graphics will get strong and compare more favorably to highend implementations like IRIX, and some ancillary applications will appear to make technical computing on Linux a reality outside the developer and adademic communities.
Re:Here is to wishing.. (Score:2)
OSS Radeon Drivers. (Score:3, Informative)
Re:Used ATI in the last year? (Score:1)
- most DVDs skip with 30 second pauses every 5 minutes.
- every time I upgrade the drivers DVDs won't play AT ALL (entire computer locks up hard on play)
- TV pausing/playing/recording; great quality but randomly hangs, randomly stalls picture and plays only sound, randomly goes into a 30frameorso loop for ever...
it's fine for gaming mind, just shite for all the things that I actually bought the card for (its a Radeon All-In-Wonder btw)
Re:Used ATI in the last year? (Score:1)
dual 1Ghz PIII, 3 hard drives (+1 drive cooler), CDRW, TV card, 2 x NICs).
I know PSUs differ in quality and output, but even so.....
(and why does DVD/TV use more than 3D???)
Re:Used ATI in the last year? (Score:1)
Re:Used ATI in the last year? (Score:1)
I guess it's also a little slow at moving windows around opaquely in FVWM2. But I think that's a combined result of no DirectX, X just being slow (assuming DirectX is what allows Windows to move windows opaquely so well), and FVWM2 being slow at moving windows opaquely (BlackBox and WindowMaker are speedier).
Other than that, 2D is pretty good and GL apps run really well. Maybe not as well as they could, but acceptably well.
advertisement? (Score:1)
Re:advertisement? (Score:2)
Will graphics be getting closer kernel ties? (Score:4, Interesting)
So, what I'd like to know is, is there a happy medium between userspace code in the X server and driver code in the kernel than can provide adequate performance without sacrificing stability? Right now, Linux 3D support is at either one end of the spectrum or the other: Stable yet slow DRI, or unstable yet blazingly fast kernel drivers. I would love to dump Windows for all my Unreal Tournament and Tribes 2 gaming needs, and am a loyal Loki customer, but I hate having to put up with either regular crashes or a large drop in performance. Hopefully, these Tungsten folk will find the best compromise.
Is either one that bad for you? (Score:1)
I've seen friends' boxen be unstable with nvidia's drivers, which causes me to suspect that it varies somewhat with the motherboard in use.
This raises two questions:
1. Is your motherboard one of those against which the GeForce drivers are unstable?
2. Is your video card one of those against which the DRI-backed performance isn't up to par?
I suppose it'd be possible to rig a system to count context switches drivers leaning more heavily on userspace code and with Nvidia's and see if the difference between kernel and userspace is the real hangup; my suspicion is that it's not.
Re:Is either one that bad for you? (Score:3, Informative)
Beg pardon -- playing Tribes 2 at 1600x1200 with a perceptibly perfect framerate is somehow improper?
Re:Will graphics be getting closer kernel ties? (Score:4, Interesting)
Re:Will graphics be getting closer kernel ties? (Score:4, Informative)
Ideally, processors would implement protection mechanisms similar to the x86 segmentation method. That method let you define 4 protection rings, and allowed code to access certain segments based on the privelege level of the segment containing the code. That way, everything could be done in the application. The app code would have a privlege level of 3, so it couldn't trash kernel or windowing system data. The window system would have a privelege level of 1 or 2, so it could access its data and the applications, but couldn't trash kernel data. The kernel would have a privelege of 0, so it could access anything and be safe from other code. Using such a mechanism, it would be possible to make everything (including windowing operations and system calls) require no more time than a simple function call.
Re:Will graphics be getting closer kernel ties? (Score:2)
Re:Will graphics be getting closer kernel ties? (Score:2, Flamebait)
The NT kernel has not changed much since NT 3.51 in the earlier 90s, yet Linux is still losing benchmarks against NT.
Re:Will graphics be getting closer kernel ties? (Score:1)
Also, NT4 had some major changes in that the video drivers were moved INTO the kernel.
Re:Will graphics be getting closer kernel ties? (Score:2, Informative)
My guess would be that they are exactly the same now. The problem with Linux performance is not that the driver is in user space, but that the driver, Mesa, is not very efficient.
Re:Will graphics be getting closer kernel ties? (Score:2)
Old news (Score:2, Informative)
I only use dual processor boxes. I have a dual processor box at home, and we've got 11 dual processor Linux boxes at work. All use NVIDIA hardware, and all of them are very, very stable. Our lab does flight simulators and scientific visualization, so the machines get heavy 3D use on a daily basis. I havn't had any NVIDIA Linux box lock up in about a year.
Most of the people I've talked to who are having stability problems with the NVIDIA cards under Linux have either a cheap motherboard or an inadequate power supply. No driver in the world can compensate for either of these.
And they do what again???? (Score:1, Redundant)
Re:And they do what again???? (Score:2)
This sounds promising... (Score:1)
Loki hadn't great business success and most major game companies will refrain from porting to linux as long this needs expensive porting. The profit margins aren't that big in the gaming industry. The linux desktop community is not big enough to justify larger investments.
Not very supportive of Open source (Score:5, Interesting)
Didn't we have to face this problem before with some of the video card (S3?) manufactures that refused to give out programming information... Code to control hardware should be open just like any of the other code.
Re:Not very supportive of Open source (Score:1)
At the very least you have to acknowledge that your code may be buggy and that there may be a user who would like to fix the bug themselves for personal use. This can happen at ANY level of code.
This statement is a little ominous, it seems to foreshadow a possible intention of further developing some current open source graphics code and perhaps closing it at a later date... something to keep an eye out for.
Re:Not very supportive of Open source (Score:1)
Hmm... let me see if I can refute this. While the "open source is always better" philosophy works well at the application layer, it seems to break down as you get lower and lower in the system.
The omnipresent consequence of open source is multiple incarnations of the same basic functionality. Indeed, this is touted as one of the benefits of open source; you can change the code to add new features or fix bugs. But it becomes a penalty whenever someone has to interoperate with that piece of code. This is why we have elaborate configure scripts, even for portability to the same OS. Now imagine if everyone wrote their own video drivers! Remember the days when games had to include drivers for every device they intended to support? This would be an undertaking of the same magnitude, as applications would need to include special code to interface with every driver they wanted to support.
At such a low level, I'd argue that open source practices might cause more harm than good. Common interfaces are generally a very good thing.
-- Brett
Re:Not very supportive of Open source (Score:1)
Re:Not very supportive of Open source (Score:1)
The real world options are: #1, use very old hardware, with published specs; #2, concede that extremely low-level stuff like device drivers might have to be closed source and learn to work around that while keeping as much code as we possibly can Open; #3, stick head in sand.
Re:Not very supportive of Open source (Score:2)
If these people are going to write closed source ATI drivers, I'm not interested. They want me to stick untrusted binaries into the kernel? Forget it! Sounds like another bunch of traitors who weren't innovative enough to devise an Open Source business model. Oh well, we can always reverse engineer their drivers can't we?
Re:Not very supportive of Open source (Score:5, Interesting)
People should *demand* that code closest to the hardware is open source. Look at it this way: a company collapses and takes with it a base of code. Would you rather it be a driver at the core of your display subsystem, or your text editor? One product has alternatives that don't render your existing hardware useless.
Did you buy into the Circuit City Divx thing? No? Then you shouldn't go for this kind of crap either. Companies that get my money are the ones that aren't afraid of full disclosure.
IIRC, a similar issue with print drivers was the driving force in the establishment of the GNU project.
Re:Not very supportive of Open source (Score:4, Insightful)
Anything else means that you can be stranded by the vendor.
Re:Not very supportive of Open source (Score:2)
Yessir.
I've often said the same:
Re:Not very supportive of Open source (Score:2, Insightful)
go ahead, tweak and tune your proprietary black box implementation"
I agree, but I think this argument can also apply to APIs and other higher-level SW interfaces. I'd rather a fully described API without source code then a poorly documented API with source code. You can learn a lot looking at source but it's not always the most efficient method of getting your work done.
Re:Not very supportive of Open source (Score:2)
Yes, I, too, would rather have a fully-described API w/o src than a poorly-documented API w/ src.
But your point got me to thinking about how 98% of the APIs are insufficiently documented, to the point where the ugly necessity of looking at someone else's source is often the only recourse.
And the standard for "fully-described" is high.
Frequently the exposed API will intimate that X is how you do some particular task, but the implementation is so sucky that doing W, Y, and Z turns out to be practically better from the standpoint of performance, memory, complexity, etc.
Imporving the Radeon driver... (Score:2, Interesting)
I would really love to buy a radeon for my Linux workstation, but nVidia provides superior dirvers. I would like to philosophically take a stand and reject nVidia for their refusal to release specs but I need complete and efficient drivers. The radeon currently cannot compete with nVidia on linux (or windows) even though the radeon is likely better hardware.
Re:Imporving the Radeon driver... (Score:1)
Expect impressive products (Score:2)
Marketing fluff. (Score:1, Troll)
As major contributors to three standard graphics initiatives (XFree86, Mesa/OpenGL, DRI), we are in a unique position to assure our clients that any development we participate in will integrate seamlessly with all major Linux distributions.
Unique position!?!?!?! Integrate seamlessly!?!?!?! OpenGL!?!?!?! XFree86!?!?!?! Holy crap, where do I sign? Reading though thier site I couldn't find any useful information, just a bunch of marketing material. Why do companies like this get onto slashdot when the only thing they have done is master the art of throwing around buzz-words (or did I answer my own question...)
Who these guys are (Score:2)
I'll agree that the website or the other linked material don't really go beyond the fluff, so let me try to explain why this matters. Frank and most of the other people involved in this have been going to the Linux shows and writing XFree86 drivers for Red Hat and stuff like that since at least, well, 1996 or so (probably longer). Then the Linux Hype Effect sucked them into VA Linux and spat them out the other side (hopefully it had its rewards, although I don't know how much stock they got or when/whether they sold it). Now they are going back to their roots - a small technically oriented company. I expect to see more of this - lots of good companies went through much upheaval in the days of the Linux Hype Effect and so now we should see things realigning in a more stable, sustainable configuration.
Radeon? (Score:2)
7500 is classic. (Score:1)
Re:Radeon? (Score:1)
Sheesh....lame industry naming trends. (Score:1)
Re:Sheesh....lame industry naming trends. (Score:1)
Stop bashing these guys! Atleast they are doing some newsworthy unlike you! Why not make some good tiles for you damn site instead of trolling slashdot and making lame comments. Just stop or go away, please.
Re:Sheesh....lame industry naming trends. (Score:1, Offtopic)
Every time someone whines, "Go make more tiles for us, Bowie!" i'm that much less inclined to actually do so.
Despite apperances to the contrary, I have a sense of humor. My comment wasnt meant as a "slam" of their efforts, but I do appreciate you expecting the worst from me, that oh-so-evil guy who pissed you off a year ago when I flipped VA the bird and walked away. Well, guess what. Everyone else did the same thing a month ago. Go label them pariahs. I'll foot the bill for the ink.
In the meantime, cool down and wise up. It wont hurt, I promise.
If you find this... (Score:1)
Re:Sheesh....lame industry naming trends. (Score:1)
Look out nvidia. (Score:3, Insightful)
To be frank, if it weren't for the heat that nvidia cards produce, I'd probably get one. I just can't afford to have my server go down because a GPU overheated and pumped the case tempurature to 120 degrees. I don't want a video card that has a fan for something other than cosmetics.
Re:Look out nvidia. (Score:1)
If you have a server that's doing more than serving, you shouldn't be running one.
Re:Look out nvidia. (Score:1)
Re:Look out nvidia. (Score:1)
First, I agree with what the above poster says about the card in your server. If you don't just decide on price, the only shopping point is 2d driver stability.
Second, if it's more of a home server++ thing, the Geforce 2 MX 200 has decent 3d performance with only 4w heat dissapation. If you need maximum 3d performance in your (ahem) server, the GF3 is only 15 watts. The extra 10 watts can be easily made up by chosing your hard disks carfully, adding a case fan, etc. Unless this ultra-stable mission critical server is also running a pair of overclocked XPs...
Re:Look out nvidia. (Score:1)
Just what kind of a server do you have? GeForce cards have a single purpose in life, and that is to run 3D games. Period.
If you are running what we usually call a server (you know, the one that cannot go down), why in the world would you need a GeForce in it? And if it's a gaming machine, it CAN go down. Maybe you don't think so, but trust me, it won't crash that strange thing we call reality.
This technology has been around for years! (Score:5, Funny)
Still, it's often used due to it's scaleability; I've seen dozens of companies use them in the major cities, ever since I was a kid.
Slashdot is behind it's times, posting articles of old technologies, well-known in the advertising business!
For those more interested in the technology, each pixel is made out of a usually pear shaped glass bubble. A tungsten spool is inserted, and the air is removed from the bubble causing a vacuum. When electricity is sent through the spool it starts glowing brightly so that light is emitted. The absence of oxygen from the vacuum keeps the tungsten from oxidating, making it last much longer. By variating the current through the spool, you can increase or decrease the brightness of the pixel.
Re:This technology has been around for years! (Score:1)
Was it meant as a joke, or have readers not only stopped reading the articles referenced, but the Slashdot writeups as well?
Are people just reading the HEADLINE and then posting these days?
Sheesh.
Re:This technology has been around for years! (Score:1)
Up until then, it was amusing...
Re:This technology has been around for years! (Score:2)
--
Evan
Re:This technology has been around for years! (Score:1)
Well, I usually catch the subtle, tongue in cheek stuff, but the overdrawn stuff just makes me weary
The fact that an "Interesting" was wasted on that is a little more sad than anything...
Too many levels of Meta-Meta-humor, I suppose... it'll be great when someone M2s the "Interesting" as "Fair" - what a hoot
Re:This technology has been around for years! (Score:1)
Re:This technology has been around for years! (Score:2)
2D performance of current Radeon drivers is awful (Score:3, Insightful)
This turns out to be a real problem in the visual effects community -- a lot of our work depends on having good, fast 2D. Film frames, after all, are still just 2D images.
I hope that this new driver they speak of, and future drivers, recognize this. We'll see. At this point, we have to by nVidia boards, even while the drivers are closed-source, they provide pretty good 2D support.
thad
Precision Insight (Score:3)
Am I correct in my impression that Precision Insight included some of the more famous names from SGI and that some of these same people would be part of Tungsten Graphics?
Re:Precision Insight (Score:2)
My mistake. My apologies.
Maybe that talent pool has something to do with nvidia's successes in the market, although I would not discount the importance of intelligent management, either.
What the hell is he talking about? (Score:2)
I'm no moron. I own a handful of computers, Mac and Linux, I've built a few dozen machines in my time, and I managed to configure X on them when necessary. That said, what the hell does this mean?
Really. I'm asking.
-Waldo Jaquith
Re:What the hell is he talking about? (Score:1)
Re:What the hell is he talking about? (Score:2)
-- Mesa is an OpenGL compatible 3D API. Xfree86 is a free version of the X Windowing System.
Multi-screen technology is when two video cards (or one, with DualHead) and two screens are tied together on the same desktop.
The statements about OpenGL simply mean Tungsten is going to make sure their products remain compatible with OpenGL.
We believe that OpenGL 2.0 needs more industry support, so we are working to help generate that support.
---This is pretty clear; the almost-industry-standard OpenGL is being updated to version 2.0 very slowly, and Tungsten is going to try to get this in gear.
DRI? technology is still in its infancy, and TG plans to help bring it to full fruition.
--DRI = Direct Rendering Infrastructure, Xfree86 4.0+'s method of allowing programs to render directly to hardware acceleration, with fewer API layers and bagges.
Our first step in that goal is to significantly improve the existing open source DRI driver for the Radeon chipset. That driver is tentatively scheduled for release in late spring or early summer of 2002.
-- They want to fix the drivers.
Re:What the hell is he talking about? (Score:2)
Re:What the hell is he talking about? (Score:1)
Actually, I really was confused. I mean, I agree with you that it's ridiculous that their statement was so buzzword-laden, but I really and truly didn't understand what they were talking about. My thanks for the translation.
-Waldo Jaquith
Better Graphics support not better looking (Score:1)
Then again I've made some damn ugly Windows apps too.
Forget better looking linux, how about... (Score:1)
http://www.kentsalas.com/blueiceG4/p5.asp [kentsalas.com]
Looks pretty familiar. (Score:2)
Precision Insight Team [precisioninsight.com]
Tungsten Graphics Team [tungstengraphics.com]
Radeon drivers (Score:1)
wow, big deal. (Score:1)
Come on, people. Who cares. Linux was never meant to be a stellar gaming system. If only you could look past your blind hatred of Microsoft and realize that Linux is never going to be the gaming platform of choice. Too bad these guys are wasting their efforts for something that really isn't going to pay off. But hey, it's on /., so it must be important!!!
Confusing (Score:1)
It's hard to recommend Linux when there is so much confusion in the sector. I think I'll be sticking to tried and true software, which I know I can depend to be there years into the future. Doesn't seem like Linux fits the bill at this point.
Great! (Score:1)
Personally, i think trying to design a 3d user-interface is pointless until we have some sort of 3d display device (I'm thinking holographic projector of some sort)
I do hope they get accelerated OpenGL more commonplace/easy to set up though - this is currently one of *the* major things holding back linux gaming...
smash
Re:We've been waiting (Score:1)
I'll believe it when I see it. I don't mean to be flamey or rain on anyone's parade, but as a 3D programmer I've been hearing how great OpenGL 2.0, OpenML, etc will be..
I've read specs, read committee meeting discussions ad naseum; but I still don't have any API to program to or even what looks like the beginnings of consenseus among the ARB members.
In the meantime Microsoft is going fullsteam ahead with Direct3D (and the rest of DX) 9, adding in the latest features, fixing the last remaining issues with DX8 (don't kid yourself, its a great API; if anyone quotes Carmack's 5 year old .plan I will kill their mother).
Meanwhile, if I choose to use OpenGL I'm stuck with vendors who implement things different (yes, there are benefits to OpenGL's open extention architecture, but only if the vendors play nice, which they haven't been..), no standard for shading languages (until OpenGL 2.0..and considering how long it took OpenGL 1.2 to be well supported over OpenGL 1.1 I wouldn't hold my breath and fuck you ATI, for lagging on implementing NV's shading extentions and forcing coders to write to two seperate interfaces!), etc, etc.
Sometimes a strong authority is better than a committe, and this is one of those situations, IMO.
Re:We've been waiting (Score:1, Interesting)
NVIDIA has also engaged in a great deal of spin control and has jerked other vendors around by saying they'd changed their position and were offering the extension up without any conditions, then suddenly reversing course after work on a unified interface had been underway for months.
Their recent offer of NV_vertex_program under license to Brian Paul must be looked at very sceptically in light of their past history.
Re:Unoriginal name... (Score:1)
Re:Unoriginal name... (Score:2)