Sony

Sony Officially Ends Production of PS Vita (polygon.com) 43

Sony has officially ended production of its PS Vita games console. The handheld console has been gradually phased out over the past few years -- and this weekend Sony announced it would be discontinuing the Vita's final two models. Polygon reports: Sony stopped regularly publicizing individual platform sales in its investor reports in 2013, so there are no official numbers for how the PS Vita sold over its seven-year lifespan. Estimates by third parties have placed it somewhere in the range of 10-15 million units.

Sony itself stopped making games for the Vita in 2015, and in 2018 ended the production of physical media games for the device. February was also the last month that the PlayStation Plus subscription service gave out games for the platform. The original PlayStation Vita (PCH-1000) launched in Japan on Dec. 17, 2011, and in North America on Feb. 15, 2012. A revised slimline model (PCH-2000) followed in 2013 and 2014.

PlayStation (Games)

Developers Accuse Sony of 'Playing Favorites' With PS4's Cross-Platform Support (arstechnica.com) 20

After years of fighting the idea, Sony announced last September it is finally bringing "cross-platform gameplay, progression, and commerce" to the PlayStation Network, with Fortnite as the first example. Months later, the company's efforts have yet to gain wide traction and now we may have identified the bottleneck: Sony. Several major third-party developers have accused the company of standing in the way of letting the PS4 versions of their games play nicely with other platforms. ArsTechnica reports: "We just launched Wargroove with crossplay between PC, Switch, and Xbox," Chucklefish CEO Finn "Tiy" Brice wrote on the ResetEra forums. "We made many requests for crossplay (both through our [Sony] account manager and directly with higher-ups) all the way up until release month. We were told in no uncertain terms that it was not going to happen." Brice's comments came days after new Hi-Rez Studios CEO Stew Chisam tweeted at Sony that the studio was "ready to go when you are" for cross-play on Smite, Paladins, and Realm Royale. "It's time to stop playing favorites and tear down the crossplay/progression wall for everyone," he said.

In a follow-up tweet, Chisam explained that Xbox/Switch cross-play has led to a direct improvement in the Paladins online user experience, including reduced wait times, more balanced matchmaking, and fewer "bad" matches overall. Brice's comments in particular come in direct response (and contradiction) to a recent Game Informer interview in which Sony Interactive Entertainment chairman Shawn Layden said that cross-play was open to pretty much any PS4 developer that wants it.

Security

Firmware Vulnerability In Popular Wi-Fi Chipset Affects Laptops, Smartphones, Routers, Gaming Devices (zdnet.com) 100

Embedi security researcher Denis Selianin has discovered a vulnerability affecting the firmware of a popular Wi-Fi chipset deployed in a wide range of devices, such as laptops, smartphones, gaming rigs, routers, and Internet of Things (IoT) devices. According to Selianin, the vulnerability impacts ThreadX, a real-time operating system that is used as firmware for billions of devices. ZDNet reports: In a report published today, Selianin described how someone could exploit the ThreadX firmware installed on a Marvell Avastar 88W8897 wireless chipset to execute malicious code without any user interaction. The researcher chose this WiFi SoC (system-on-a-chip) because this is one of the most popular WiFi chipsets on the market, being deployed with devices such as Sony PlayStation 4, Xbox One, Microsoft Surface laptops, Samsung Chromebooks, Samsung Galaxy J1 smartphones, and Valve SteamLink cast devices, just to name a few.

"I've managed to identify ~4 total memory corruption issues in some parts of the firmware," said Selianin. "One of the discovered vulnerabilities was a special case of ThreadX block pool overflow. This vulnerability can be triggered without user interaction during the scanning for available networks." The researcher says the firmware function to scan for new WiFi networks launches automatically every five minutes, making exploitation trivial. All an attacker has to do is send malformed WiFi packets to any device with a Marvell Avastar WiFi chipset and wait until the function launches, to execute malicious code and take over the device.
Selianin says he also "identified two methods of exploiting this technique, one that is specific to Marvell's own implementation of the ThreadX firmware, and one that is generic and can be applied to any ThreadX-based firmware, which, according to the ThreatX homepage, could impact as much as 6.2 billion devices," the report says. Patches are reportedly being worked on.
Media

VLC Passes 3 Billion Downloads (venturebeat.com) 96

VLC has reached a rare milestone: It has been downloaded more than 3 billion times across various platforms, up from 1 billion downloads in May 2012. VentureBeat reports of the milestone and the new features coming to the media player: VLC today rolled out a minor update -- v3.0.6 -- that adds support for HDR videos in AV1, an emerging video format. But in the coming months, VLC has bigger things planned. First up is a major update to VLC's Android app in about a month, which will introduce support for AirPlay. This will enable Android users to beam video files from their Android phones to the Apple TV. [Jean-Baptiste Kempf, the president and lead developer of VLC's parent company VideoLan] then plans to update the VR app, which will enable native support for VR videos. He said his team reverse-engineered popular VR headsets so that developers no longer need to rely on the SDKs offered by vendors. The app will also receive support for 3D interactions and stereo sound, and add a virtual theater feature.

After that, a major update will be pushed to VLC across all popular platforms. The update, dubbed version 4.0, will offer playback improvements in scaling and video quality of HDR video files. But that's not all. Kempf says he plans to bring VLC to more platforms. He said he is thinking about bringing the media player to Sony's PlayStation 4, Nintendo Switch, and Roku devices.
Kempf participated in Slashdot's interview a couple of years ago, offering some insight into how he's able to keep VLC sustainable (since VideoLan is a nonprofit that runs entirely on donations) and the various projects that were in the works at the time, among other things.
XBox (Games)

PlayStation 4 Outsold Xbox One and Switch in October (venturebeat.com) 71

October was a huge month for both software and hardware, and -- once again -- Sony is benefiting from that excitement. PlayStation 4 outperformed the Xbox One and Nintendo Switch both in terms of dollars and units sold in October. That's according to industry-tracking firm The NPD Group. From a report: And as is usual for PlayStation 4, it is still seeing year-over-year growth, according to NPD analyst Mat Piscatella. "PlayStation 4 hardware unit sales achieved an all-time October high for the platform," Piscatella said. "While PlayStation 4 hardware dollar sales reached its highest point for an October month since October 2014." This was actually one of the best Octobers for any PlayStation console ever. "October 2018 unit sales of PlayStation 4 reached the highest mark for any PlayStation hardware platform in an October month since the PlayStation 2 in October 2002," said Piscatella.
PlayStation (Games)

Blockchain Gaming Is Coming to the PS4 (sludgefeed.com) 48

An anonymous reader shares a report: The relatively new blockchain gaming industry is about to take a massive step forward as non-fungible tokens (NFTs) are making their way onto the PlayStation 4. Arcade Distillery, a game developer that creates titles for PS Vita, PS4, Xbox One and Nintendo Switch, is gearing up to launch a new game for the PS4 built around the Ethereum (ETH) blockchain. Plague Hunters is a single-player-focused, turn-based strategy RPG with some PvP elements and the sequel to the successful Plague Road.

The game, which will be free-to-play and feature a marketplace for P2P transactions, has passed the Sony review process, passing all of PlayStation's terms and conditions, despite containing numerous elements of blockchain tech. This marks the first time any blockchain game has been able to accomplish this feat. Similar to other blockchain games, it looks like Plague Hunter's in-game assets, including units, weapons and other items, will be pegged to NFTs.

Businesses

PlayStation Begins Collecting Amusement Tax From Chicago Users (chicagotribune.com) 165

schwit1 writes: PlayStation users in Chicago on Wednesday began paying a 9 percent tax on streaming content as the gaming company starts complying with a city levy. The Sony-owned company joins other streaming services including Spotify, Netflix and Hulu in complying with the charge, which took effect three years ago. The city's amusement tax, which used to apply mostly to concert and sporting event tickets, was extended to include streaming services in 2015. That includes charges paid for playing games, according to Chicago's Finance Department. Some tech companies have fought the additional 9 percent charge. Apple filed a lawsuit against the city in August alleging the tax on its music streaming services was illegal and discriminatory. That suit is pending in Cook County Circuit Court. Meanwhile, Apple is not collecting the tax. In 2015, a group of Netflix, Amazon Prime, Spotify, XBox Live and Hulu users sued Chicago in Cook County, alleging the tax violates federal law. The judge ruled in the city's favor in May, and the streaming service users appealed the decision. The case is pending in state Appellate Court.
Technology

It's Becoming Increasingly Unlikely that We'll See a Major Shift To Virtual Reality Any Time Soon (theoutline.com) 298

An anonymous reader shares a report: VR was supposed to be a revolution, with companies like Oculus pioneering a whole new way for gamers and non-gamers alike to be immersed in digital environments -- but that excitement has markedly cooled. The media has gone through several cycles of fawning, optimistic prognostication, and... wishful thinking? -- but for all the hype we have very little consumer interest to show for it. Oculus sold off to Facebook and has become little more than a parlor trick Mark Zuckerberg shows off at every F8 event. As Ben Thompson recently noted, the bet on the company is an awkward fit for Facebook that strays from Zuckerberg's strengths in several ways.

Oculus founder Palmer Luckey is now tooling around on right wing defense projects, while co-founder Brendan Iribe has just left the company amid rumors of future headsets being shelved. Several prominent studios have shut down or ceased VR efforts, including Viacom and AltspaceVR, and Microsoft is a steadfast "no" when it comes to dipping its toes in the water via the Xbox. Sony has boasted about sales of the PSVR hitting 3 million in two years, but there are 82 million PS4 units in the hands of consumers (and keep in mind that Microsoft sold 35 million Kinects but still discontinued the product). With cumbersome hardware (which, let's be honest, looks really stupid to most people), absurd PC requirements, and nearly no AAA titles to lure the curious into the world of VR, it's becoming increasingly unlikely that we'll see a major shift to virtual reality any time soon.

Also worth noting: if you're looking to Magic Leap for a kind of bridge to the future with its AR efforts, don't get too wound up. Brian Merchant's excellent and detailed feature story for Gizmodo on the company's struggles to get around the same hardware, software, and consumer adoption issues that plague VR make it clear there is no easy answer in this space. In my opinion -- as someone who watched this new generation of virtual reality emerge from the earliest days, and was one of its biggest fans -- VR adoption will only happen when the barrier to entry is akin to slipping on a pair of sunglasses (and even then it's no sure thing). Most people don't want to wear a bulky headset, even in private, there's no must have "killer app" for VR, and no one has made a simple plug-and-play option that lets a novice user engage casually. Everyone I know who's tried a VR headset is blown away by the experience, but no one really wants to go deep on it except for what amounts to a rounding-error percentage of enthusiasts.
Further reading: 'We Expected VR To Be Two To Three Times as Big', Says CCP Games CEO.
XBox (Games)

Microsoft Research Publishes Prototypes For Phones and Tablets Gaming Controllers (windowscentral.com) 14

According to a recently published paper by Microsoft Research team, the company could be looking to launch physical controllers for mobile devices. From a report: The research paper documents some of the popular solutions to gaming via a touch screen, while hailing the Nintendo Switch and PlayStation Portable (PSP) for circumventing touch-based control limitations with full joysticks and buttons. From the paper [PDF]: As smartphones and tablets have become pervasive, so has mobile gaming. Not surprisingly, popular games for these platforms are focused on touchscreen-based interaction. However, many types of game are less well-suited to mobile devices. Despite systems like AdaptControl which can adapt to the 'drift' typically occurring when using virtual on-screen controls, touchbased emulations of traditional gaming controls like Dpads, buttons and joysticks are often unsatisfactory.

Mobile gaming devices like the Sony PlayStation Portable and Nintendo's DS and Switch are dedicated mobile gaming platforms which overcome these limitations via physical controls. The success of the Switch is testament to the value of mobile gaming with physical controls. A number of cheaper products allow a smartphone to be clipped into or onto a modified handheld gaming controller; these include the ION iCade mobile, the GameCase, the GameVice and products from Moga. However, the fixed form of these accessories means they are bulky and inflexible.

Network

'Why I Bid $700 For a Stolen PSN Account' (vice.com) 102

Patrick Klepek tells the story of a PlayStation Network user who had their 13-year-old account stolen via what appears to be a social engineering scheme against Sony. Klepek managed to track it down and start negotiating for its release. An anonymous Slashdot reader shares an excerpt from the report: 1,200. That's how much someone is asking for a PlayStation Network account I've been investigating for the past few weeks. "Secure," the person calls it, claiming the account will "never be touched" by the original owner again. "He won't be getting it back," they claim. More than a thousand dollars? That's a little rich for my blood, and so I counteroffer: $700. "Btc?" they respond, accepting my bid. (BTC refers to bitcoin. The majority of transactions like this take place using cryptocurrency; it's generally harder, but not impossible, to trace.) I didn't purchase the account, of course. But I could -- anyone could, if they only knew where to look. This account wasn't on a shady market because someone was clumsy with their digital security. They had a strong password and two-factor authentication. When they were notified about problems with their account, they called Sony and asked for help. Despite all this, despite proving their identity over and over, they lost access to their PSN account, including any trophies earned or any games purchased. It was gone...well, sort of. The original owner no longer had access, but this person -- the individual asking for $1,200 but who quickly and without hesitation dropped to $700 -- did.
[...]
More than likely, Sony itself is a victim of a clever social engineering scheme, in which a user, or series of users, repeatedly spammed their representatives, until it found someone willing to accept the limited information they did have, and calculated the system would eventually lock the account in their favor. Even a "failed" social engineering attempt can be a success, if the person calling comes away with new information about the account. Every company in the world can fall victim to social engineering, as there are no true fail safes. But Sony's setup seems especially ripe for it. Why didn't the system get flagged as "sensitive" sooner? Why can a user flip off two-factor authentication over the phone? How can an account get abandoned, when it's still active? There are ways Sony could have prevented this from happening.
In the end, the original account owner was magically handed the account. "Sony promised that they were going to set it up so no reps could make any changes," the account owner said, "but they are still investigating how this happened."
PlayStation (Games)

Sony Says PlayStation 4 Successor is Coming, But Doesn't Call it PS5 Yet (cnet.com) 68

Sony's president has confirmed that the company is working on the next PlayStation, but stopped short of calling it "PlayStation 5." From a report: "At this point, what I can say is it's necessary to have a next-generation hardware," Kenichiro Yoshida told the Financial Times on Monday. He didn't give a sense of the form the next PlayStation might take, but FT sources suggested that it wouldn't be a major departure from the PS4 and that its fundamental architecture would be pretty similar. The report suggests Sony isn't quite ready to jump from consoles to cloud-based gaming, even as direct competitors such as Microsoft and potential ones like Google reveal game streaming services.
Businesses

Nintendo President: Our Future Is As an 'Entertainment' Company (arstechnica.com) 60

An anonymous reader quotes a report from Ars Technica: Nintendo of America President and COO Reggie Fils-Aime appeared at Seattle's Geekwire Summit on Wednesday to speak broadly about the company's future, and, while the talk didn't include new product reveals, it proved illuminating about what to expect from the big N in the future. The short version: Nintendo would rather be defined as an "entertainment" company, not a gaming one. Fils-Aime says the company currently has three "pieces of business": a dedicated video game business ("the way most of our consumers interact with us"), a mobile gaming business, and "leveraging our intellectual property (IP) in a variety of ways." The latter includes previously announced plans for a Universal Studios attraction in Osaka, Japan (still slated to open ahead of Tokyo's next Olympics hosting run in 2020) and a Super Mario film produced by Illumination Entertainment (Minions, Despicable Me). When asked about Nintendo's future focus on a company-wide level, Fils-Aime said: "It's about Mario, Zelda, Pokemon -- all these wonderful intellectual properties. How we leverage these across a variety of entertainment platforms is how we're looking to grow the company."

He went on to say that he doesn't see Xbox and PlayStation as competitors. Ars reports: "He counted the exact number of minutes per day and said that outside of the time a consumer spends eating, sleeping, working, and going to school, 'all of the rest of that time is entertainment time. That's what I compete for, minute by minute. That time you spend surfing the Web, watching a movie, watching a telecast of a conference: that's all entertainment time we're competing for. My competitive set is much bigger than my direct competitors in Sony and Microsoft. I compete for time. When I do that, I have to be creative and innovative in order to win that battle.'"
PlayStation (Games)

Carmack Compares Oculus Quest Hardware Power To Last-Gen Game Consoles (arstechnica.com) 73

During a talk at the Oculus Connect conference today, Oculus' CTO, John Carmack, compared the company's newly announced Oculus Quest headset to the Xbox 360 and PS3 in terms of power. Ars Technica reports: That doesn't mean the Quest, which is powered by a Qualcomm Snapdragon 835 SoC, can generate VR scenes comparable to those seen in Xbox 360 or PS3 games, though. As Carmack pointed out, most games of that generation targeted a 1280x720 resolution at 30 frames per second. On Quest, the display target involves two 1280x1280 images per frame at 72fps. That's 8.5 times as many pixels per second, with additional high-end anti-aliasing effects needed for VR as well. "It is not possible to take a game that was done at a high-quality level [on the Xbox 360 or PS3] and expect it to look good in VR," Carmack said. Expecting Rift-level performance from a self-contained mobile headset like the quest isn't realistic, Carmack said, partly for simple electrical reasons. While a high-end gaming PC often draw up to 500 watts of power, Carmack said the Quest only uses about 5W, a tidbit that should be of benefit to the Quest's still unconfirmed battery-life statistics.

That relative lack of hardware power is going to require some developers to adopt "a different programming style that's been necessary on the PC," Carmack warned. "With a modern PC, you have so much extra power, you don't need to be a hotshot programmer to make a game people love. You don't really have that convenience on any mobile platform, really, but especially not on our platform." That's not an insurmountable problem, Carmack suggested, as long as developers focus on the dozen or so things that players really need to concentrate on in an average game, rather than "thousands" of pieces of graphical fluff. He suggested developers look back to the lessons of platforms like the original PlayStation and Nintendo DS to see how developers crafted memorable experiences on much less-powerful hardware.
Carmack went on to say that "realistically, we're going to end up competing with the Nintendo Switch... they'll pick up Quest as [a] mobile device, just like Switch."
PlayStation (Games)

PlayStation 4 Changes Crossplay Policy, Begins Fortnite Testing (venturebeat.com) 44

Sony announced this week a major policy shift regarding crossplay with other consoles. PlayStation 4 previously wouldn't allow online games to connect to Xbox One or Switch players. This week, Sony is starting a beta test for Fortnite crossplay. From a report: Crossplay between consoles once seemed like a fantasy, but Xbox One and Switch have enabled people to play together for games like Fortnite and Rocket League. PlayStation 4 would permit crossplay with PC players, but it refused to connect to other consoles. Sony's excuse stated that such crossplay would hamper its capability to deliver a consistent experience. But the decision drew criticism from PS4 fans, especially those that were angry when they tried to install Fortnite on their Switch and found out they couldn't carry over their PS4 progress.
PlayStation (Games)

PlayStation Now Is Making Its Games Downloadable (kotaku.com) 32

PlayStation revealed in a blog post that PS Now subscribers will be able to download most PS4 and PS2 games currently in the PS Now Library and play them locally, offline. "Almost all PS4 games in the service, including Bloodborne, God of War 3 Remastered, NBA 2K16, and Until Dawn, will be available for download, in addition to the PS Now lineup of classic PS2 games remastered for PS4," the announcement reads. "This feature will be gradually rolled out to PS Now subscribers over the next couple of days, so if you don't see the feature on your PS Now today, make sure to check back again soon." Kotaku reports: While being connected to the internet isn't required to play PS Now games once they've been downloaded, the support page says your system will have to go online "every few days" in order to validate the PS Now subscription. In the past, PS Now had been exclusively for streaming games to your PS4. When it was announced in 2014, it was building off of Sony's 2012 acquisition of the Gaikai video game streaming service. While it offered a way for people to play older games on the newer console (since, unlike Xbox One, the PS4 isn't backwards compatible), it was hardly ideal due to problems with latency and its reliance on a consistently strong internet connection. Honestly, the only surprise here is that Sony didn't make this move sooner.
PlayStation (Games)

Sony Announces PlayStation Classic, a $100 Mini PS1 (polygon.com) 130

Sony announced Wednesday that it will release the PlayStation Classic micro console on December 3. It will cost $100 and come with 20 built-in games. From a report: Like Nintendo's NES Classic and SNES Classic, the PlayStation Classic will come packed with a list of beloved hits from the system's original library. There will be 20 games in all, but Sony only announced five of them today: Final Fantasy 7, Jumping Flash, R4: Ridge Racer Type 4, Tekken 3 and Wild Arms. "All of the pre-loaded games will be playable in their original format," the company said in an announcement post on the PlayStation Blog. Sony plans to launch the PlayStation Classic worldwide on Dec. 3 -- the 24th anniversary of the PlayStation's release. (The PS1 debuted in Japan on Dec. 3, 1994, and Sony didn't bring it to the West until September 1995.) The retro console will retail for $99.99 in the U.S., 89.99 pound in the U.K., 99.99 euro in Europe and 9,980 yen in Japan. For that price, customers will get the system and two controllers. The gamepads are full-size replicas of the PS1's original controller, not the DualShock, so they and don't include analog sticks or vibration. As you can see in the gallery above, the gamepads are wired USB devices that plug into the console in the same spot as the original system's controller ports.
Cloud

Nintendo Switch Cloud Save Data Disappears If You Cancel Subscription (arstechnica.com) 71

An anonymous reader quotes a report from Ars Technica: Nintendo Switch game save data stored in the cloud is only available "as long as you have an active Nintendo Switch Online membership." If you eventually cancel the $20/year subscription, Nintendo is "unable to guarantee that cloud save data will be retained after an extended period of time from when your membership is ended." That wrinkle in Nintendo's plan was not included in the details of yesterday's Nintendo Direct presentation, but it can be found digging through the FAQs and customer support pages on Nintendo's website this morning. On the plus side, Nintendo clarified that you will be able to transfer cloud-based saves between Switch systems just by signing in with your Nintendo account on as many consoles as you want. But Nintendo also said it will continue not allowing local backups of save data to an SD card or other outside storage. UPDATE: It's worth noting that cloud saves on PlayStation systems remain accessible for six months after you cancel a paid PlayStation Plus account, while cloud saves on Xbox Live are offered for free in perpetuity.
PlayStation (Games)

Sony Ends Its Repair Service For the PlayStation 2 More Than 18 Years After the Console Went On Sale (bbc.co.uk) 69

Sony has decided to end its repair service for the PlayStation 2, more than 18 years after it first went on sale. The best-selling gaming console ever produced was first released in Japan in March of 2000. Sony stopped manufacturing the device in 2012, roughly six years after the PlayStation 4 was released. The BBC reports: Sony said it was no longer able to offer repairs because it was running out of replacement parts for the aging console. In a statement, the company thanked customers for their "continued patronage." Gamers seeking repairs will now have to try their luck with unofficial services. More than 150 million PlayStation 2 consoles have been sold.
AMD

AMD Creates Quad Core Zen SoC with 24 Vega CUs for Chinese Consoles (anandtech.com) 93

An anonymous reader shares a report: AMD has cornered the x86 console market with its handy semi-custom mix of processors and graphics. While we slowly await the next generation of consoles from Microsoft and Sony, today AMD and Zhongshan Subor announced that a custom chip has been made for a new gaming PC and an upcoming console for the Chinese market.

The announcement states that a custom chip has been created for Subor that is based on four Zen cores running at 3.0 GHz and 24 compute units of Vega running at 1.3 GHz. The chip is supported by 8GB of GDDR5 memory, which the press release states is also embedded onto the chip, however it is likely to actually be on the package instead. [...] Assuming that this custom chip is a single chip design, with CPU and GPU, this means that AMD is handily gaining custom contracts and designing custom chip designs for its customers, even for consoles that won't have the mass western appeal such as the Xbox or Playstation.

NES (Games)

The NES Classic Outsold the PS4, Xbox One, and Switch In June (theverge.com) 128

After returning to stores in June after a brief stint of sales back in 2016, the NES Classic is topping U.S. sales charts. Market research firm NPD reports that the NES Classic was June's highest unit-selling hardware platform in the U.S., beating the PlayStation 4, Nintendo Switch, and Xbox One. "The NES Classic managed to outsell these consoles despite only being on sale for a few days in late June," reports The Verge. From the report: While the NES Classic is priced at $59 compared to more expensive current-generation consoles, it's clearly still in demand 35 years after the original Nintendo Entertainment System debuted in 1983. The NES Classic comes loaded with 30 games including classics like Super Mario Bros., Metroid, Donkey Kong, The Legend of Zelda, and Pac-Man. While you can't insert vintage NES cartridges into it, the console supports game saves and connects to TVs via a HDMI cable. Nintendo hasn't revealed whether it now plans to introduce more miniature retro consoles.

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