PlayStation (Games)

Sony Postpones PS5 Event 'To Allow More Important Voices To Be Heard' (theverge.com) 103

Sony is postponing its PlayStation 5 event that was scheduled for June 4th due to ongoing protests. From a report: "While we understand gamers worldwide are excited to see PS5 games, we do not feel that right now is a time for celebration," says Sony in a Twitter message. "And for now, we want to stand back and allow more important voices to be heard."
PlayStation (Games)

Sony Is Planning a PS5 Conference For As Early As Next Week (bloomberg.com) 14

Sony is planning a digital event to showcase games for its next-generation PlayStation 5 that may take place as early as next week, according to people with direct knowledge of the matter. Bloomberg reports: The virtual event could be held June 3, though some people also cautioned that plans have been in flux and that the date may change. Other PlayStation 5 events may follow in the coming weeks and months, and Sony is not expected to reveal every essential detail on the console during its first presentation. The Japanese tech giant has only let out a trickle of information on the PlayStation 5, which the company says is still planned for release this holiday season, despite the Covid-19 pandemic that has damped its promotional plans. Fans have been eager to hear about the lineup of video games that will launch alongside the console and those that will be revealed later.
Nintendo

Nintendo Files Lawsuits In Crackdown Against Switch Hackers (polygon.com) 61

Nintendo of America filed two lawsuits on Friday against Nintendo Switch hack resellers that sell software to play pirated video games, according to court documents obtained by Polygon. From the report: The first lawsuit was filed Friday in an Ohio court against Tom Dilts Jr., the alleged operator of the website UberChips. The second lawsuit was filed in a Seattle court that same day, against a number of anonymous defendants from a selection of websites. All defendants reportedly sell products from a group of anonymous hackers called "Team Xecuter." Nintendo's lawyers described the products as "an unauthorized operating system ... and accompanying piracy tools that install it." These products allow users to get around Nintendo's "technological protection measures" designed to protect its products from "unauthorized access and copying." Once it's disabled, players can download the unauthorized operating system and play pirated video games, lawyers said.

At the time of writing, the UberChips website appears to be offline -- under "scheduled maintenance." Other websites listed in the second lawsuit are still operating. A kit used for hacking the Nintendo Switch is listed for $47.99. The site also sells products for the SNES Classic, PlayStation Mini, Nintendo 3DS, and Game Boy Advance. The websites are also offering pre-orders for devices that will circumvent protection measures for the previously unhackable Nintendo Switch Lite and newer Nintendo Switch models. Nintendo said this is causing "tremendous harm" to the company; Nintendo lawyers said hundreds of the devices have already been sold. Nintendo is seeking $2,500 per trafficking violation in each of these cases, as well as a permanent injunction to stop operations of these websites.

Games

Epic Online Services Launches, Giving Other Games Access To Fortnite-style Cross-play and More (polygon.com) 15

Epic Online Services is now available, giving developers free access to the same kinds of tools used to support Epic Games' massive Fortnite player base. From a report: The new suite, which went live on Wednesday, enables a unified gameplay experience across multiple platforms, including Nintendo Switch, PlayStation, PC platforms (Windows, Mac, and Linux), and Xbox. It gives developers and their communities ready access to features like cross-play, cross-progression, unified matchmaking, lobbies, and more. Support for Android and iOS platforms will be added soon. "At Epic, we believe in open, integrated platforms and in the future of gaming being a highly social and connected experience," said Chris Dyl, general manager of online services at Epic Games, in a news release. "Through Epic Online Services, we strive to help build a user-friendly ecosystem for both developers and players, where creators can benefit regardless of how they choose to build and publish their games, and where players can play games with their friends and enjoy the same quality experience regardless of the hardware they own."
Games

Unreal Engine 5 Demo Shows the Stunning Future of Video Game Graphics (vice.com) 122

Epic Games' Unreal is already one of the most widely used game engines on the planet, utilized by game developers, advertisers and filmmakers alike. And it's ready to take the next step. From a report: Epic Games announced its new Unreal Engine 5 today and we finally have an idea of what graphics will look like on next generation hardware. The first gameplay footage from Microsoft's Xbox Series X was underwhelming, but the first run of games on new hardware typically is. The nine minutes of footage from Epic, which is running a tech demo on PlayStation 5 hardware, offered our first real glimpse of what may be the future of video game visuals. The clip features a video game protagonist exploring a cave system then skysurfing through a mountain pass as ruins crumble around her. Epic designed it to showcase two new features of Unreal Engine 5 -- nanite and lumen. Epic Games says that nanite allows game designers to render an incredible amount of polygons on screen, leading to photo-realistic environments. Lumen is a new lighting engine that renders light and fills space similarly to Nvidia's RTX tech.

In the demo, the two new technologies add up to a beautiful scene with complicated textures, animation, and lighting. Epic Games is selling these new technologies, and Unreal Engine 5 in general, as tools developers can use to save time in the development process. According to Epic Games, Unreal Engine 5 comes with a suite of tools that allow developers to rely less on hand crafting environments and animations. The demo is gorgeous, but it doesn't show off the developer's version of the software and it's hard to know what the software will look like for its target audience -- people making video games.

Microsoft

Microsoft's Big Xbox Game Pass Bet is Starting To Pay Off (theverge.com) 19

Microsoft now has 10 million subscribers to its Xbox Game Pass service, the company said during an investor call yesterday. It's the first time Microsoft has publicly disclosed Xbox Game Pass numbers, and it's a sign that the company's ambitious bet on subscription gaming is starting to pay off. From a report: Microsoft has been trying to build a "Netflix for video games" for years, and it looks like it's taking an early lead before a significant expansion to game streaming later this year. 10 million Xbox Game Pass subscribers is a significant milestone. EA's competing subscription services, EA Access and Origin Access, hit more than 5 million subscribers last year, and Sony's PlayStation Now subscriber base reached 1 million in October, five years after its debut. Apple and Google haven't disclosed numbers for Apple Arcade or Google Play Pass, and Nvidia's GeForce Now service reached 1 million users shortly after its launch. Microsoft is also sharing some additional Xbox Game Pass statistics today. "Since March, Xbox Game Pass members have added over 23 million friends on Xbox Live, which is a 70 percent growth in friendship rate," explains Xbox chief Phil Spencer. "Game Pass members are also playing twice as much and engaging in more multiplayer gaming, which has increased by 130 percent."
Nintendo

Nintendo Switch Sales Doubled Year-over-Year in March 22

NPD analyst Mat Piscatella said on Tuesday that hardware spending in March 2020 grew 63% when compared to a year ago, to $461 million. "Nintendo Switch hardware sales more than doubled when compared to a year ago, while PlayStation 4 and Xbox One each grew by more than 25 percent. First quarter hardware spending increased by 2 percent, to $773 million," he added
Sony

Sony Plans Limited PlayStation 5 Output in First Year (bloomberg.com) 20

Sony plans to produce far fewer units of its upcoming PlayStation 5 in its first year than it had for the previous-generation console's launch, Bloomberg reported Thursday. From the report: The Tokyo-based tech giant is limiting its initial production run in part because it expects the PS5's ambitious specs to weigh on demand by leading to a high price at launch, the people said, asking not to be identified because the subject is private. The global Covid-19 pandemic has affected Sony's promotional plans for the new device but not its production capacity, they added. The company has told assembly partners it would make 5 to 6 million units of the PS5 in the fiscal year ending March 2021, according to other people involved in the machine's supply chain. When Sony released the PlayStation 4 in November 2013, it sold 7.5 million units in its first two quarters.
PlayStation (Games)

PS5's Controller, the DualSense, Revealed (ign.com) 53

Sony has revealed the DualSense, PlayStation 5's new controller that will "bring a sense of touch to PS5 gameplay." IGN reports: Announced on PlayStation.Blog, the DualSense will keep "much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design." Touch was a big inspiration when designing the DualSense, and haptic feedback is one of the ways this new controller will help bring PS5 games to life. Sony mentions that this feedback will add " a variety of powerful sensations you'll feel when you play, such as the slow grittiness of driving a car through mud." Adaptive triggers have also been incorporated to the L2 and R2 buttons, which will help players "feel the tension of your actions, like when drawing a bow to shoot an arrow."

The angle of the hand triggers were changed and some subtle updates were made to the grip. One thing that will be missing from the DualSense is the "Share" button that was featured on the DualShock 4. Sharing from the controller is not gone, but that previous button was replaced by the new "Create" button. Sony promises more details will be revealed on this change as we get closer to PlayStation 5's launch. DualSense will also have a built-in microphone array that will allow players to easily chat with friends, even for those who don't own a headset.

As for the controller's color, it is a bit of a non-traditional design as far as PlayStation is concerned. Usually, PlayStation controllers have a single color, but the DualSense has a two-toned design to make it stand apart. Additionally, the position of the light bar, which will be returning, was moved to "give it an extra pop." Now, the light bar sits on either side of the touch pad, as opposed to the top of the controller.
Here's a picture of the front of the controller:
DualSense_Front
Games

Videogames Are Setting New Records For Simultaneous Users (forbes.com) 19

Forbes reports that in a world filled with school closings and social isolation, gaming has surged: - Steam, the most popular digital PC gaming marketplace, reached new heights Sunday, drawing a record 20,313,451 concurrent users to the 16-year-old service, according to third-party database SteamDB

- Counter-Strike: Global Offensive, released by Steam-owner Valve in 2012, seems to be the top beneficiary of the increased engagement, breaking it's all-time peak on Sunday with 1,023,2290 concurrent players, topping its previous peak last month by a million, which itself beat the record set in April 2016...

- Activision Blizzard's new free-to-play battle royale spinoff Call of Duty: Warzone, launched March 10 on PC, Xbox One and PlayStation 4, is also likely benefiting, drawing in a staggering 15 million in three days, besting the record 10 million in three days by last year's battle royale sensation Apex Legends.

Polygon adds: Gaming saw a 75% increase, week over week, in data usage this March, Verizon said. Video games are proving to be a popular way to pass the time during lockdown -- though we're also starting to see the strain this is placing on various networks and services... Recently, Nintendo experienced a nine-hour network outage. Over the weekend, Xbox Live also went down, preventing users from online play.

Gaming adjacent tools and services are also seeing a surge. As our sibling site The Verge reports, live streaming platform Twitch had a 10% jump in viewership. The popular communication app Discord, meanwhile, recently saw server outages that coincided days after it expanded its screen sharing limit for users.

The games that people are playing themselves are changing in the wake of the coronavirus outbreak, too. Pokemon Go, for instance, has tweaked its mechanics to make it easier for people to play from home, while also changing its events to make it easier for people to play solo. And in an effort to entice its players to stay home, Rockstar vowed to add fun bonuses to the MMO for players who are "spending a little extra time at home." Elsewhere, game developers are starting to give out their games for free in an effort to help people stay indoors. It's no wonder we're seeing changes in usage, playtime, and outages across the board.

PlayStation (Games)

The PlayStation 5 vs. the Xbox Series X: Which Is More Powerful? (engadget.com) 111

Now that Microsoft and Sony have published the technical specifications of their respective next-gen gaming consoles, we can compare them head-to-head to see which one has the edge. While Sony appears to lag behind Microsoft when it comes to specs, the PS5's speedy custom SSD may be its secret weapon. Engadget reports: Sony's lead PlayStation architect, Mark Cerny, finally gave us an in-depth look at the PS5 in a livestream event, in lieu of a major GDC keynote. [...] Cerny confirms that the PlayStation 5's graphics processor will feature 36 compute units and up to 10.28 teraflops worth of compute performance. That's a bit less than the Xbox Series X's 12-teraflop GPU, but realistically you might not see many differences in performance. There are plenty of other system optimizations, like the company's focus on a custom 825GB SSD, that'll be a huge leap over the PlayStation 4. That SSD will push 5.5 gigabytes per second compared to a mere 50 to 100 MB/s, meaning it can fill the system's 16GB of GDDR6 RAM in two seconds. And on the plus side, Sony will let you plug in a standard NVMe SSD to expand storage while Microsoft will rely on specialized 1TB SSD expansion cards.

Cerny was quick to point out that teraflop numbers are a "dangerous" way to measure absolute levels of performance. A teraflop from the PlayStation 5 translates to much more gaming performance than a teraflop from the PlayStation 4, thanks to the new console's more-efficient architecture. Still, it's not exactly unfair to compare the PS5 to the Xbox Series X, since both systems will be based on AMD's CPUs and GPUs. It's interesting to see how Sony and Microsoft devices take advantage of AMD's hardware. The PS5's eight-core Zen 2 CPU will run up to 3.5GHz with variable frequencies, so it can slow down when necessary. The Xbox Series X, meanwhile, will lock its Zen 2 processor at 3.8GHz, and devs can also choose to run their games at 3.6GHz with hyper threading. Sony also chose to use 36 RDNA 2 compute units running at up to 2.23GHz with a variable frequency while Microsoft stuffed its system with 52 compute units running at 1.825GHz. Cerny argues that running fewer cores at a higher frequency rate is more beneficial than running more cores at a lower rate, since it will lead to a speed bump across many GPU tasks.

Sony definitely has the lead with its custom SSD with 5GB/s of raw bandwidth and 8 to 9GB/s of compressed throughput. The Xbox Series X's SSD will be limited to 2.4GB/s of raw data and 4.8GB/s compressed. Again, while the numbers are significantly different, it's unclear how the performance will vary in real-world use. Microsoft also has a slightly higher GDDR6 memory bandwidth -- 10GB at 560GB/s and 6GB at 336GB/s -- than Sony's 448GB/s, which could make up for the slower storage.
As for backwards compatibility, Sony announced that the PlayStation 5 will support PS4 and PS4 Pro games, but the company made no mention of retro PS1, PS2, and PS3 titles. Microsoft, on the other hand, stated that the Xbox Series X will support all games playable on the Xbox One, including those Xbox 360 and original Xbox console titles currently supported through backwards compatibility on the Xbox One.
PlayStation (Games)

The PS5 Will Include PS4 Backwards Compatibility at Launch, But That's It (inputmag.com) 59

During today's PlayStation 5 livestream, Sony announced that the PlayStation 5 will be backwards compatible with PS4 and PS4 Pro games, but the company made no mention of retro PS1, PS2, and PS3 titles. From a report: Mark Cerny, Sony's lead system architect for PlayStation hardware, said the following about the PS5's backwards compatibility: "The PlayStation 5 GPU is backwards compatible with PlayStation 4. What does that mean? One way you can achieve backwards compatibility is to put the previous console's chips at in the new consoles like we did with some PlayStation 3s, but that's of course extremely expensive. A better way is to incorporate any differences in the previous console's logic into the new console's custom chips, meaning that even as the technology evolves, the logic and feature set that PlayStation 4 and PlayStation 4 Pro titles rely on is still available in backwards compatibility modes. One advantage of this strategy is that once backwards compatibility is in the console, it's in, and it's not as if a cost-down will remove backwards compatibility like it did on PlayStation 3. Achieving this unification of functionality took years of efforts by AMD, as any roadmap advancement creates a potential divergence in logic."
PlayStation (Games)

PlayStation 2 Is Now Officially 20 Years Old (givemesport.com) 42

The PlayStation 2 is celebrating its 20th anniversary as it launched in Japan on March 4, 2000. "It was released in the U.S., Europe and the rest of the world a year later and would go on to become the best-selling console of all time," reports GiveMeSport. From the report: To put this into context, its main rivals at the time, Microsoft's Xbox and Nintendo's GameCube, would sell 25 million and 22 million consoles worldwide respectively on their first release versus Sony PS2's 155 million! It certainly helped that the PS2 was able to release such memorable games like RockStar Games 'Grand Theft Auto: San Andreas', which sold 17.3 million copies. Other games included 'Metal Gear Solid 3: Snake Eater', which was part of PlayStation's iconic series that was set in the 1960s during the Cold War. Not to mention there was zombie filled 'Resident Evil' franchise and the terrifying 'Silent Hill'.

The success of the PS2 was widely due to Ken Kutaragi. His big idea in the latest round of console battles at the time was to add in a DVD player compatibility with the PS2. DVDs were the latest new format to view movies on at the time and an entry-level price for a DVD Player was $700. The other unique selling point was the backward compatibility; with some exceptions you could play your favorite PlayStation games on the new PS2.
Kris Naudus from Engadget writes about how the PlayStation 2 was the first game console she ever bought -- "a big deal at a time when I was only making $135 a week," she. says. Her favorite feature? It could play DVDs.
PlayStation (Games)

Sony Is Struggling With PlayStation 5 Price Due To Costly Parts (bloomberg.com) 88

Scarce components have pushed the manufacturing costs for Sony's next PlayStation to around $450 per unit, forcing a difficult price-setting decision in its battle with Microsoft, Bloomberg reported Friday, citing sources. From the report: The Japanese conglomerate is preparing to gradually replace the six-year-old PS4 console, releasing its PlayStation 5 the same holiday season its archrival debuts the upcoming Xbox Series X. Sony typically finalizes a console's price in February of the release year, followed by mass production in the spring. With the PS5, the company is taking a wait-and-see approach, said the people, asking not to be named because the details are private. The PS4, released in 2013 at a retail price of $399, was estimated by IHS Markit to cost $381 to manufacture. With the $450 unit cost and a similar gross margin, the PlayStation 5's retail price would have to be at least $470. That would be a hard sell to consumers, considering Sony's most expensive machine now is the $399.99 PS4 Pro and is often discounted, according to Macquarie Capital analyst Damian Thong.
PlayStation (Games)

'Rocket League' To Drop Linux and Mac Support (steamcommunity.com) 100

Long-time Slashdot reader Motor writes: Rocket League — a very popular multiplayer game — will no longer "be patched" for Linux and the Mac after March — say the publisher, Psyonix...

The publishers say it's motivated by the need to support unspecified "new technologies".

Thanks Psyonix.

The announcement says their final patch "will disable online functionality (such as in-game purchases) for players on macOS and Linux, but offline features including Local Matches, and splitscreen play will still be accessible."

"Players on Mac can try running Rocket League on Windows with Apple's Boot Camp tool," explains a support page, while adding in the next sentence that "Boot Camp is not something Psyonix officially supports." And if you play Rocket League on Linux, "you can try Steam's Proton app or Wine. These tools are not officially supported by Psyonix."

The support page also includes instructions on how to request a refund.
PlayStation (Games)

Huge PS5 Leak Spills a Bunch of Info On Sony's Reveal Event (techradar.com) 46

A PS5 leak posted on 4Chan, which was later reposted on Reddit, spills a bunch of information on the PlayStation 5 reveal event which is expected to take place in February. According to the leak, the PS5 will be unveiled on February 5 at a PlayStation Meeting event for the media. "The console design, controller, UI/home screen, certain features, console specs, talk from third parties/indie publishers, as well as announcements for PS5 exclusives will be shown," says the leaker.

The leak says the PS5 will support backwards compatibility with games from all 5 PlayStation platforms; PS4 accessories will be compatible on the new console as well; and the specs will rival Microsoft's Xbox Series X console. Furthermore, it states that the PS5 will launch worldwide in October 2020, priced at $499 in the U.S. It'll also be launched with several exclusive titles. You can read the full list of details here.
Technology

What Went Wrong With Virtual Reality? (bbc.com) 214

An anonymous reader shares a report: "When I put in the earpieces and goggles the first time it was crazy - it feels so believable," says Anna Taylor, 32, of her visit to a virtual reality (VR) arcade. "The whole experience of being immersed in a compelling virtual world is incredible." Anna has since visited the east London arcade many times, at first alone and then with others. But despite her enthusiasm for gaming, she won't be buying her own virtual reality headset. "I wouldn't invest in buying virtual reality applications for home," she explains. "It's fine to play more of a basic game when you are playing with other people, [and] because it's brand new there are more layers of excitement. But when you're [playing] on your own, you want the quality you are used to." As a keen gamer, Anna should be part of the core audience for at-home VR entertainment. But her lack of interest is pretty common, and it means that virtual reality headsets have yet to take off.

Many big name adopters have abandoned their VR projects. Google recently halted sales of Daydream, its VR headset, admitting that "there just hasn't been the broad consumer or developer adoption we had hoped." Meanwhile, the BBC has announced it is ending the funding for its VR hub, less than two years after it was founded. VR received very little attention at CES, the annual trade show for consumer electronics, which got underway this week. However, PlayStation did announce it has sold five million VR headsets since launch in 2016.

PlayStation (Games)

Sony Announces Plan To Publish PlayStation Games On Non-PS Consoles (arstechnica.com) 24

Sony has announced plans to launch PlayStation games on "additional console platforms beyond PlayStation platforms as early as 2021." The first announced series for the change is Sony's long-running baseball sim series MLB The Show. Ars Technica reports: The gazillion-dollar question, of course, is which other console platforms we might expect the series to launch on. Neither Sony nor MLB had any answers to that question as of press time. Sony also didn't hint to doing the same thing for any other current PlayStation-exclusive series. Since the series began life in 1998 on PlayStation 1, simply titled MLB '98, Sony's baseball games have launched exclusively on PlayStation platforms -- and, in fact, they've launched on every PlayStation-branded device. While other multi-platform baseball sim series have fallen by the wayside in the years since, most recently 2K Sports' MLB 2K13, Sony's PlayStation-exclusive take on the American pastime has persisted as an annual release.

"Sony" at large has published games on non-PlayStation consoles in recent years, mostly in the form of Sony Music Entertainment's UNTIES entertainment publishing group. But those games are rarely marked with "Sony" or "PlayStation" branding, let alone temporary exclusivity on PlayStation platforms. Today's news marks the first time a series from Sony Interactive Entertainment with loud ties to the PlayStation brand has been announced for other competing consoles.
There are still way more questions than answers: "Might Sony go so far as to launch MLB The Show on Xbox, thus creating a tangled love triangle of who publishes on whose consoles? Or will this become a bizarre move on Sony's part to support Google Stadia, even though Sony has its own complicated sometimes-streaming subscription service? And either way, how far might Sony and the MLB milk this cloud of mystery, assuming that 'as early as 2021' could mean one, two, or even 4,000 years later?"
PlayStation (Games)

FBI Asked Sony For Data On User Who Used PlayStation Network To Sell Cocaine (vice.com) 39

According to Motherboard, the FBI applied for a search warrant in October compelling Sony to provide data on a PlayStation 4 user who was allegedly part of a cocaine distribution network. The application even asks for what games the alleged drug dealer played, and his progress in them. From the report: "The Provider is hereby ordered to disclose the above information to the Government within 14 days of service of this warrant," the search warrant application, filed on October 22 in the Western District of Missouri, reads. The case revolves around Curtis Alexander, also known as "Dola," who the FBI alleges used PlayStation's online service to coordinate the sale of large quantities of cocaine.

"The CHS [Confidential Human Source] stated ALEXANDER was currently charging $34,000 per kilogram of cocaine. The CHS stated ALEXANDER utilizes the PlayStation username 'Speedola20,'" the application reads, referring to an unnamed informant for the FBI who helped investigate Alexander. The CHS said Alexander contacted them through the PlayStation game "during game." "The phase 'during game' is a reference to audio communication held during the CHS and ALEXANDER's participation in an online multi-player game," the application continues. "Investigators believe that ALEXANDER likely believes that audio communication during the course of his participation in an online game is secure. As such, ALEXANDER likely believes that he can use audio communication during game play on the PlayStation to arrange the details of a drug transaction." The FBI and CHS went on to setup a sting in which the Bureau surveilled Alexander selling the informant a bag of around 100 grams of white powder for $4,400, and Alexander told the CHS he wanted to talk again later that evening on the "game," the court document adds.
The FBI asked for essentially all info that Sony may have held on the user, "including stored or preserved copies of emails, chats, or other messages sent to and from the Account, drafts of such, and the source destination addresses associated with each, the date and time at which each was sent, and the size and length of each," the search warrant application reads. It's not known if Sony provided the data.

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