Science

Building the World's Brightest X-Ray Laser (cnet.com) 15

Thirty feet underground and a stone's throw from Stanford University, scientists are putting the finishing touches on a laser that could fundamentally change the way they study the building blocks of the universe. CNET reports: When completed next year, the Linac Coherent Light Source II, or the LCLS-II , will be the second world-class X-ray laser at the Department of Energy's SLAC National Accelerator Laboratory. CNET was given the rare opportunity to film inside the more than 2-mile long tunnel ahead of the new laser's launch. The first LCLS, in operation since 2009, creates a beam capable of 120 light pulses per second. The LCLS-II will be capable of up to 1 million pulses per second, and a beam 10,000 times brighter than its predecessor.

You can think of the LCLS as being like a microscope with atomic resolution. At its core it is a particle accelerator, a device that speeds up charged particles and channels them into a beam. That beam is then run through a series of alternating magnets (a device called an undulator) to produce X-rays. Scientists can use those X-rays to create what they call molecular movies. These are snapshots of atoms and molecules in motion, captured within a few quadrillionths of a second, and strung together like a film. Scientists across nearly every scientific field have come from all over the world to run their experiments with the LCLS. Among other things, their molecular movies have shown chemical reactions as they happened, demonstrated the behavior of atoms inside stars, and produced live snapshots detailing the process of photosynthesis.

Though both lasers accelerate electrons to nearly the speed of light, they'll each do it differently. The LCLS's accelerator pushes the electrons down a copper pipe that operates at room temperature, designed to be activated only in short bursts. But the LCLS-II is designed to run continuously, which means it generates massive amounts of heat. A copper cavity would absorb too much of that heat. That's why engineers turned to a new superconducting accelerator, composed of dozens of 40-foot-long devices called cryomodules designed to run at two degrees above absolute zero (-456 degrees Fahrenheit). They're kept at operating temperature by a massive cryogenics plant above ground.

[T]he LCLS-II will allow SLAC scientists answer questions they've been trying to solve for years. "How does energy transfer happen inside molecular systems? How does charge transfer happen? Once we understand some of these principles, we can start to apply them to understand how we can do artificial photosynthesis, how can we build better solar cells." Scientists at SLAC hope to produce their first electron beam with the LCLS-II in January, followed by their first X-ray in the summer, which they'll refer to as their first "big light" event.

Movies

How Tim Burton, Disney, and a Giant Warehouse Produced 'The Nightmare Before Christmas' (sfgate.com) 8

SFGate visits a San Francisco elementary school where there's absolutely no trace of warehouse that used to be there where Tim Burton kicked a hole in the wall during the arduous two-year filming of "The Nightmare Before Christmas".

At least one animator remembers Burton at the time was directing Batman Returns, and only stopped by every month or so to check on the film's progress and "actually got to witness, proof positive, how the crew suffered to create his vision...."

Slashdot reader destinyland shares SFGate's report: Disney initially had reservations about the film, releasing it under the Touchstone banner with a PG rating that was uncommon for an animated feature at the time. Nonetheless, "The Nightmare Before Christmas" became a sleeper hit — Disneyland's Haunted Mansion is annually remodeled with a seasonal overlay inspired by the film, and it clocks in at #7 on Rotten Tomatoes' list of the best Christmas movies of all time. It was immortalized in a Blink-182 song, and Roger Ebert went as far as to compare the originality of the worlds captured in "The Nightmare Before Christmas" to the planets in the "Star Wars" franchise....

[A] team of 120 animators, puppet fabricators, camera operators, and more moved into San Francisco Studios — later renamed Skellington Productions — in July of 1991, with production expected to begin later that October. The 35,000-square-foot warehouse on 375 7th Street was outfitted with 19 soundstages where 227 puppets — many of them duplicates of the main characters — were painstakingly assembled and animated. Passersby in SoMa likely had no idea the studio existed, and if they did, they were completely unaware of what was going on inside.

Unlike studios such as Pixar and Dreamworks, where each animator is usually seated at a computer in a cubicle, these soundstages were massive and sectioned off with thick black curtains, said animator Justin Kohn, who lived in a Sausalito apartment next to Smitty's Bar during filming and still resides in Marin. "It was like visiting this crazy museum," he said. "You'd part the curtain, and it was like visiting a whole new world with clouds and stars everywhere." Set pieces were built no larger than two feet tall and wide so an animator could easily reach inside and move the puppets around. Each character had to be posed 24 times for every second of animated footage, while many of the scenes required 20-30 lighting instruments on top of that to create lifelike visual effects. "It was the most sophisticated stop motion ever done in the world up until that point," said Kohn...

All the while, they wondered if the hours of tedious work would pay off. When the film was completed, most of the sets and puppets were thrown away, with animators taking home some of them as keepsakes — Kohn still has a Jack Skellington puppet and the sleigh displayed in an office.

The Matrix

'The Matrix' Changed Visual Effects. Now 'Resurrections' Pivots To Reality. (wsj.com) 48

While 1999 movie influenced everything from videogames to action movies to the metaverse, latest installment shows some restraint. From a report: The jaw-dropping visual effects in "The Matrix" transformed the quest to prove what is possible on screen. The franchise returns this week to find out if there is anything more that can be done. For the 1999 original, filmmakers invented a way to make Keanu Reeves's hero, Neo, defy physics while dodging bullets on screen. The effect blew enough minds to get a nickname -- "bullet time" -- plus changed the look of action movies, and influenced mediums from animation to videogames. For the new sequel, "The Matrix Resurrections," filmmakers deployed much-higher-caliber technologies, including three-dimensional imagery made using artificial intelligence. But after 22 years of digital evolution, high-end movie effects are approaching a plateau near perfection. "We went from pulling off what seemed to be impossible, to a sort of inability to create surprise" in the movie industry, says John Gaeta, who helped craft the bullet-time effect. He was a visual-effects designer on the first three "Matrix" films; now he is making things for the metaverse.

This year the movies presented us with a car slingshotting from cliff to cliff ("F9"); Ryan Reynolds running amok inside a videogame ("Free Guy"); and giant monsters crushing the Hong Kong skyline ("Godzilla vs. Kong"). Any viewers who paused to ask themselves -- "How did they do that?" -- likely came up with the same answer: "Computers." Human characters that are totally computer-generated and believable are still on the frontier, "but I'm not sure if there is anything else that can't be done given enough money or time," says Ian Failes, editor of befores and afters, a magazine covering visual-effects artistry. Despite any numbness among viewers to digital spectacles, Hollywood's demand for them has only increased. Visual-effects houses have raced to compete in a global production boom and fuel the streaming wars with flashy content. Some directors are reacting to the VFX arms race by practicing more restraint. Denis Villeneuve's "Dune" depicts settings such as the desert planet Arrakis with a naturalistic look. Instead of zooming viewers into a fleet of attacking space ships, the director presented the nighttime ambush in silhouette at a distance, conveying a somber sense of scale. "He was just showing the reality of the world," says Namit Malhotra, chief executive of DNEG, a visual-effects company that worked on "Dune" and "The Matrix Resurrections." He adds: "When you're spending that kind of money, it's hard for filmmakers to control the desire for more, a little more oomph."

In the new "Matrix" release, director and co-writer Lana Wachowski plays with expectations that the sequel must level up. Spoiler alert: In the movie, Mr. Reeves's character is reintroduced as a videogame designer whose big hit was called, yes, "The Matrix." The events in the film franchise supposedly happened within the world of his videogame -- including that signature action sequence in which Neo bends time and space. As a group of videogame developers brainstorm ideas for a sequel to "The Matrix," one declares, "We need a new bullet time!" The original bullet time was "a borderline hack," as Mr. Gaeta recalls it, that started with 120 still cameras firing off film photographs of Mr. Reeves dangling on wires. Those images were stitched together with software to simulate a swooping camera move in slow motion. The successor to that technique is known as volumetric capture. A camera array captures people or spaces from every angle, and then A.I. meshes this video into 3-D footage that can be viewed and manipulated from any perspective.

Apple

Universal Control Feature For Mac and iPad Delayed Until Spring 2022 (9to5mac.com) 15

Universal Control, a feature unveiled at Apple's WWDC event earlier this year, won't be available until spring 2022. Originally planned for a fall release, the feature aims to let users control multiple Macs and iPads with a single mouse and keyboard or trackpad. 9to5Mac reports: Now Apple has changed the launch date for Universal Control from sometime before the winter solstice to "available this spring" as updated on its website. Apple first showed off Universal Control during an on-stage demo at WWDC 21 and it ended up proving to be too ambitious to ship this year. Here's how it describes the feature: "A single keyboard and mouse or trackpad now work seamlessly between your Mac and iPad -- they'll even connect to more than one Mac or iPad. Move your cursor from your Mac to your iPad, type on your Mac and watch the words show up on your iPad, or even drag and drop content from one Mac to another." The good news is that Apple SharePlay is now available on Mac. According to Engadget, SharePlay "allows up to 32 people to enjoy the same TV shows, movies, music and livestreams and more in sync with each other on FaceTime calls." This feature was slated to arrive in the fall just like Universal Control.
Windows

Ask Slashdot: What Do You Remember About Windows ME? (computerworld.com) 269

"Windows Me was unstable, unloved and unusable," remembered Computerworld last year, on the 20th anniversary of its release, calling it "a stink bomb of an operating system." Windows Me was a ghastly, slapdash piece of work, incompatible with lots of hardware and software. It frequently failed during the installation process — which should have been the first sign for people that this was an operating system they shouldn't try.Often, when you tried to shut it down, it declined to do so, like a two-year-old throwing a temper tantrum over being forced to go to sleep. It was slow and insecure. Its web browser, Internet Explorer, frequently refused to load web pages.
But they ultimately argue that it wasn't as bad as Windows Vista, which "simply refused to run, or ran so badly it was useless on countless PCs. Not just old PCs, but even newly bought PCs, right out of the box, with Vista installed." And they conclude that the worst Microsoft OS of all is still Windows 8. ("You want bad? You want stupid? You want an operating system that not only was roundly reviled by consumers and businesses alike, but also set Microsoft's business plans back years?")

Slashdot reader alaskana98 even remembers Windows ME semi-fondly as "the last Microsoft OS to use the Windows 95 codebase." While rightly being panned as a buggy and crash-prone OS — indeed it was labelled as the worst version of Windows ever released by Computer World — it did introduce a number of features that continue on to this very day. Those features include:

-A personalized start menu that would show your most recently accessed programs, today a common feature in the Windows landscape.
-Software support for DVD playback. Previously one needed a dedicated card to playback DVDs.
-Windows Movie Maker and Windows Media Player 7, allowing home users to create, edit and burn their own digital home movies. While seemingly pedestrian in today's times, these were groundbreaking features for home users in the year 2000.
-The first iteration of System Restore — imagine a modern version of Windows not having the ability to conveniently restore to a working configuration — before Windows ME, this was simply not a possibility for the average home user unless you had a rigorous backup routine.
-The removal of real-mode DOS. While very controversial at the time, this change arguably improved the speed and reliability of the boot process.

Love it or hate it (well, lets face it, if you were a computer user at that point you probably hated it) — Windows ME did make several important contributions to the modern OS landscape that are often overlooked to this day. Do you have any stories from the heady days of late 2000 when Windows ME was first released?

Slashdot reader Z00L00K remembers in a comment that "The removal of real-mode DOS is what REALLY made ME impossible to use for most of us at the time. It broke backwards compatibility so hard that the only way out was to use any of the earlier versions of Windows instead!"

Is this re-awakening images of the year 2000 for anyone? Share your own memories and thoughts in the comments.

What do you remember about Windows ME?
Movies

With New Funding Model, MST3K Attempts Online Comeback, Live Tour (mst3k.com) 19

Long-time Slashdot reader destinyland writes: Mystery Science Theatre 3000 will be coming back in 2022 with thirteen new episodes, plus 12 additional shorts and 12 monthly live events. "And this time, we're doing it without a network," explains the web page for their successful comeback campaign on Kickstarter. "Season 13 will be released exclusively in MST3K's new online virtual theatre, THE GIZMOPLEX."

36,581 backers pledged $6,519,019 to fund their own dedicated MST3K venue online, and most contributors to their 2021 Kickstarter campaign received 2022 passes to the online theatre as a thank-you. Now through December, fans who want to buy or gift a 2022 pass can get them discounted to $95. (Normally'll they cost $120.)

Starting on March 4, 2022, assorted MST3K zanies and their puppet robots will be watching (and heckling) 12 carefully-chosen weird movies, including one 1970 Gamera movie that they haven't gotten to yet, a 1968 Italian movie about a professional wrestler called The Batwoman, and Jack Palance's 1979 film, HG Wells' The Shape of Things to Come. And series creator Joel Hodgson will return when they all watch the 2014 movie The Christmas Dragon. The Den of Geek site has all the details on the 13 movies (gleaned from last week's traditional "Turkey Day marathon" of fan-favorite episodes — this year broadcast on YouTube, Twitch, and various web pages and streaming apps).

But in addition there's also a live touring show that will take them all across America. Next week fans can catch shows in the midwestern U.S. — specifically Youngstown Ohio, Nashville Indiana, Madison Wisconsin, and Chicago — before the crew moves on to Salt Lake City, Reno, and Seattle. Then it's on to California — San Francisco, Los Angeles, and San Diego — and then dozens of other major cities in the U.S. (Portland! Denver! Austin! Atlanta! Durham! Worcester! New York City!)

"We know that many of you are understandably concerned about COVID and the Delta variant. We are too," explains a special announcement on the tour's web site, promising the tour "will adhere to the same standards as touring Broadway shows in effect at the time of your performance... [E]very theater on the tour will have its own policies."

In 2008 the show's creator Joel Hodgson answered questions from Slashdot readers.
Movies

Why Movie Dialogue Has Gotten Harder to Understand (slashfilm.com) 180

"I used to be able to understand 99% of the dialogue in Hollywood films," writes professional film blogger Ben Pearson. "But over the past 10 years or so, I've noticed that percentage has dropped significantly — and it's not due to hearing loss on my end...." Knowing I'm not alone in having these experiences, I reached out to several professional sound editors, designers, and mixers, many of whom have won Oscars for their work on some of Hollywood's biggest films, to get to the bottom of what's going on. One person refused to talk to me, saying it would be "professional suicide" to address this topic on the record. Another agreed to talk, but only under the condition that they remain anonymous. But several others spoke openly about the topic, and it quickly became apparent that this is a familiar subject among the folks in the sound community, since they're the ones who often bear the brunt of complaints about dialogue intelligibility...

"There are a number of root causes," says Mark Mangini, the Academy Award-winning sound designer behind films like "Mad Max: Fury Road" and "Blade Runner 2049." "It's really a gumbo, an accumulation of problems that have been exacerbated over the last 10 years ... that's kind of this time span where all of us in the filmmaking community are noticing that dialogue is harder and harder to understand...."

When it comes to dialogue unintelligibility, one name looms above all others: Christopher Nolan. The director of "Tenet," "Interstellar," and "The Dark Knight Rises" is one of the most successful filmmakers of his generation, and he uses his power to make sure his films push the boundaries of sound design, often resulting in scenes in which audiences literally cannot understand what his characters say. And it's not just audiences who have trouble with some Nolan films: the director has even revealed that other filmmakers have reached out to him to complain about this issue in his movies.... Thomas Curley, who won an Oscar as a production sound mixer on "Whiplash" and previously worked on "The Spectacular Now," has also seen this type of mentality at work. "Not everything really has a very crisp, cinematic sound to it in real life, and I think some of these people are trying to replicate that," he tells me.

Among the other factors: Curley also says that in general there's also a "bit of a fad" with today's actors for "soft delivery or under your breath delivery of some lines." Another sound designer complains today's more-visual movies are more resistant to closely-placed boom microphones — while a sound editor notes issues are exacerbated by compressed shooting schedules. One "high-profile Hollywood sound professional who wishes to remain anonymous even blamed an abundance of new technologies: "more tracks to play with, more options, therefore more expected and asked for from the sound editors... We literally have hundreds of tracks at our disposal."

And after all that, the article adds, movie theaters could also just be showing the movie with volume set too low.
Sci-Fi

Ridley Scott Confirms 'Blade Runner' and 'Alien' Live-action Shows (inputmag.com) 37

While making the press rounds for his upcoming film, House of Gucci, iconic director Sir Ridley Scott revealed that both Blade Runner and Alien live-action television series are in the early stages of development. From a report: Speaking to the BBC news radio series, Today, Scott explained that his team has already written an initial pilot script for the former show, which would most likely air as a 10-episode run. Although the Alien series was first announced nearly a year ago as an FX on Hulu exclusive from showrunner Noah Hawley (Fargo and Legion), little has been heard of the project since then. Scott didn't tell much, but confirmed that the Alien series is still "being written for pilot," adding that Hawley and his crew "have to also write out the history, if it's eight hours or 10 hours, the bible of what happens in those 10 hours." A CGI anime set in the world of Agent K and Deckard in the year 2032, Blade Runner: Black Lotus, is currently airing on Adult Swim.
Youtube

'Spider-Man: No Way Home' Trailer Remade With Footage From the 1990's Cartoon (cnet.com) 30

Long-time Slashdot reader destinyland writes: This week Marvel released an epic three-minute trailer hyping December's releases of Spider-Man: No Way Home. "It comes after the initial trailer, which focused on the movie's multiversal villains, broke YouTube records over the summer," CNET reported Tuesday (racking up 355.5 million views in its first 24 hours).

But then one more universe collided...

Basically, some internet wise guys re-edited the trailer, splicing its audio over clips from the Fox Kids' 1994 cartoon series Spider-Man. (Opening credits here.) "This has no right being this good," argues CNET — especially since the actual movie's trailer arrived "amidst a ludicrous amount of fanfare and hype."

But it's all oddly appropriate, since CNET notes the upcoming movie features five sinister villains from nearly 20 years of Spider-Man movies, reaching back to the Tobey Maguire and Andrew Garfield era ("likely spurred on by the events of the Disney Plus Loki series.")

So maybe it's fitting that it was also invaded by the television cartoon universe...

Television

Ask Slashdot: What's a 2021 Movie or TV Show That You Enjoyed Watching? 192

An anonymous reader writes: Haven't seen discussion on movie and TV shows recommendations on Slashdot of late. Could the fellow readers share some movies and TV shows and documentaries from this year that they really liked watching?
Network

A Look Under the Hood of the Most Successful Streaming Service on the Planet (theverge.com) 21

A service's guts, the engineering behind the app itself, are the foundation of any streamer's success, and Netflix has spent the last 10 years building out an expansive server network called Open Connect in order to avoid many modern streaming headaches. From a report: It's the thing that's allowed Netflix to serve up a far more reliable experience than its competitors and not falter when some 111 million users tuned in to Squid Game during its earliest weeks on the service. "One of the reasons why Netflix is the leader in this market and has the number of subs they do [...] is something that pretty much everybody outside of the technical part of this industry underestimates, and that is Open Connect," Dan Rayburn, a media streaming expert and principal analyst with Frost & Sullivan, tells The Verge. "How many times has Netflix had a problem with their streaming service over the last 10 years?"

Certainly not as many as HBO Max, that's for sure. Open Connect was created because Netflix "knew that we needed to build some level of infrastructure technology that would sustain the anticipated traffic that we knew success would look like," Gina Haspilaire, Netflix's vice president of Open Connect, tells me. "We felt we were going to be successful, and we knew that the internet at the time was not built to sustain the level of traffic that would be required globally." Nobody wants to sit down to watch a movie only to have their app crash or buffer for an eternity. What Netflix had the foresight to understand was that if it was going to maintain a certain level of quality, it would have to build a distribution system itself.

Open Connect is Netflix's in-house content distribution network specifically built to deliver its TV shows and movies. Started in 2012, the program involves Netflix giving internet service providers physical appliances that allow them to localize traffic. These appliances store copies of Netflix content to create less strain on networks by eliminating the number of channels that content has to pass through to reach the user trying to play it. Most major streaming services rely on third-party content delivery networks (CDNs) to pass along their videos, which is why Netflix's server network is so unique. Without a system like Open Connect or a third-party CDN in place, a request for content by an ISP has to "go through a peering point and maybe transit four or five other networks until it gets to the origin, or the place that holds the content," Will Law, chief architect of media engineering at Akamai, a major content delivery network, tells The Verge. Not only does that slow down delivery, but it's expensive since ISPs may have to pay to access that content. To avoid the traffic and fees, Netflix ships copies of its content to its own servers ahead of time. That also helps to prevent Netflix traffic from choking network demand during peak hours of streaming.

United States

Crypto Nerds Are Trying To Buy the US Constitution (fastcompany.com) 70

The following sentence may sound like the logline for an as-yet unmade National Treasure 3, but it's very much real: A large group of crypto maximalists is banding together in an effort to obtain the actual U.S. Constitution. From a report: Unlike the antagonists in the previous Nicolas Cage movies, this crew might actually succeed. Or kind of, anyway. On Thursday, November 18, Sotheby's is auctioning off "an exceptionally rare and extraordinarily historic" first printing of the U.S. Constitution. Only thirteen copies remain, besides the one located in Washington D.C.'s National Archives museum, from the original printing of 500 that the founders issued for submission to the Continental Congress. It's the first time in 30 years that this one has become available for purchase, following the 1997 death of its last winner, New York real estate developer S. Howard Goldman. It's expected to fetch between $15 million and $20 million in the auction -- unless, of course, it instead fetches the equivalent in Ethereum.
Movies

MoviePass Might Return In 2022 (businessinsider.com) 12

MoviePass co-founder Stacy Spikes successfully bought back the company out of bankruptcy and wants to relaunch it next year. Insider reports: Spikes had placed a bid of an undisclosed amount to the trustee handling the bankruptcy of Helios and Matheson Analytics (HMNY), the former parent company of MoviePass. "I can confirm that we acquired MoviePass out of bankruptcy on Wednesday," Spikes said in a statement to Insider. "We are thrilled to have it back and are exploring the possibility of relaunching soon. Our pursuit to reclaim the brand was encouraged by the continued interest from the moviegoing community. We believe, if done properly, theatrical subscription can play an instrumental role in lifting moviegoing attendance to new heights."

Spikes told Insider that since this summer, he'd been working on putting the money together to place a bid to get the company back. He said he made the offer last month. Though Spikes would not disclose the amount, he said his bid was lower than the $250,000 minimum the trustee set in 2020. Customer data and email addresses were not part of the sale, Spikes said. Spikes hopes to relaunch MoviePass sometime next year. A new site has been created for the relaunch, iwantmoviepass.com, and its logo will now feature a black background with white lettering, ditching its previous red background.

Spikes founded MoviePass with Hamet Watt in 2011, creating a service that let moviegoers see a certain number of movies a month in theaters for one monthly price. After struggling to stay afloat for years, in 2017 the company was bought by HMNY. HMNY was delisted from the Nasdaq in 2019 and both MoviePass and HMNY filed for bankruptcy in 2020. At the time of MoviePass' bankruptcy filing, it said it was under pending investigations by the FTC, SEC, four California district attorneys, and the New York attorney general. This June, Farnsworth and Lowe settled with the FTC and reached a $400,000 settlement with the California district attorneys.

Lord of the Rings

Unity To Buy 'The Lord of the Rings' VFX Studio Weta Digital In $1.63 Billion Deal (reuters.com) 22

Hmmmmmm shares a report from Reuters: Unity will buy Weta Digital, a visual effects (VFX) studio known for its work in movies such as "Godzilla vs. Kong" and "Avatar" in a $1.63 billion cash-and-stock deal, the companies said on Tuesday. The deal would help Unity, which makes software for video games and animation, tap into Weta Digital's technology and talent to develop VFX tools and focus on metaverse opportunities.

Weta Digital was founded by film director Peter Jackson of "The Lord of the Rings" fame and has won several Academy and BAFTA Awards. It is known for its animated characters such as Gollum and Caesar from "Planet of the Apes." Unity, which made the software behind the popular mobile phone game Temple Run, will roll out tools for artists and developers across a number of industries, including film and gaming. [...] Weta Digital's Academy Award-winning VFX team will remain a standalone entity known as WetaFX, and is expected to become Unity's largest customer in the media and entertainment space, the companies said. Weta FX will license back the technologies and tools from Unity, sign an annual agreement worth $50 million and a contract for commercial services, they added.

Movies

'Dune' Sequel Greenlit by Legendary and Warner Bros. (cnbc.com) 168

Denis Villeneuve will get the chance to create the second film of his planned two-part adaptation of Frank Herbert's "Dune," Legendary Entertainment and Warner Bros. said Tuesday. From a report: The news comes after Villeneuve's "Dune" tallied $41 million at the domestic box office during its debut over the weekend, a solid haul considering the film also launched on HBO Max Friday. Globally, the film hauled in $220 million. While Warner Bros. seemed keen to greenlight a second film for Villeneuve, Legendary owns the cinematic rights to the novel and had to be onboard in order to continue the story on the big screen. The second film is expected to follow Paul Atreides (Timothee Chalamet) as he joins the Fremen and works to bring peace to the desert planet of Arrakis. "Dune: Part Two" will debut on Oct. 20, 2023.
Desktops (Apple)

macOS Monterey is Now Available To Download (theverge.com) 38

The latest version of macOS, Monterey, is now available to download, according to Apple. The software has been available in public beta for several months, but today's release means Apple thinks the software is ready for everyday use. From a report: As is tradition, Apple announced its latest version of macOS at WWDC in June. New features include the ability to set Macs as an AirPlay target to play content from iPhones and iPads, as well as Shortcuts, Apple's iOS automation software. There have also been improvements made to FaceTime, as well as a new Quick Note feature. For a full rundown of what's on the way, check out our preview from July, as well as Apple's own feature list.

Unfortunately, some of Monterey's biggest new additions, Universal Control and SharePlay, don't seem to be available at launch. Apple notes that both features will be available "later this fall." Universal Control allows files to be dragged and dropped between several different machines, as Apple's Craig Federighi demonstrated at WWDC. It also will let you control multiple Apple devices including Macs, MacBooks, and iPads, with the same mouse and keyboard. SharePlay will enable shared experiences of music, TV shows, movies, and more while connected over FaceTime. Once it's available, Apple says you can use the feature with Apple Music, Apple TV+ and unnamed "popular third-party services." It's better news when it comes to Safari's redesign, which by default now uses a more traditional interface rather than the controversial new tab design introduced at WWDC.

Movies

AMC To Add Onscreen Captions at Some Locations (nytimes.com) 139

AMC Entertainment, the largest movie theater chain in the world, will offer open captioning at 240 locations in the United States, a move that the company's chief executive described as "a real advance for those with hearing difficulties or where English is a second language." From a report: Movie theaters provide closed captioning through devices that some customers describe as inconvenient and prone to malfunctioning. Open captions, however, are displayed on the screen in a way similar to subtitles; everyone in the theater sees the same captions, on the same screen. Advocates for the deaf and hard of hearing have long sought more and higher-quality captioning, but theater owners worry that people who aren't deaf simply don't like seeing captions at the movies.

"In some cases, putting open captions on the screen diminishes ticket sales for the movie," said John Fithian, the president and chief executive of the National Association of Theatre Owners, although he noted that the evidence was mostly anecdotal. He said the industry, whose business has been battered by the pandemic, was studying the relationship between open captions and ticket sales. Christian Vogler, a professor at Gallaudet University, a school in Washington that serves the deaf, said in an email, "Detractors of open captions often have argued that the wider hearing audience would revolt over them, or that these would be a losing business proposition for theaters." He praised AMC's move, which was announced last week, saying, "The fact that a large national chain has had a change of heart is significant, and may even open the floodgates for others to follow suit."

Medicine

VR Treatment For Lazy Eye In Children Gets FDA Approval (theverge.com) 11

The Food and Drug Administration approved a virtual reality-based treatment for children with the visual disorder amblyopia, or lazy eye, the company behind the therapy announced today. The Verge reports: Luminopia's approach uses TV and movies to develop the weaker eye and train the eyes to work together. Patients watch the show or movie through a headset that shows the images to each eye separately. The images shown to the stronger eye have a lower contrast, and the images are presented with overlays that force the brain to use both eyes to see them properly. Kids using the therapy and wearing glasses had more improvement in their vision than a similar group of kids who did not use the therapy and just wore corrective glasses full time during a clinical trial of the technology. After 12 weeks watching the shows one hour per day, six days per week, 62 percent of kids using the treatment had a strong improvement in their vision. Only around a third of the kids in the comparison group had similar improvements over the course of the 12 weeks.

Luminopia has over 700 hours of programming in its library, and it partnered with kids' content distributors like Nelvana and Sesame Workshop to develop the tool. The authors of the clinical trial wrote that they think that the option to pick popular videos might be one reason users stuck to the program -- people followed the treatment plan 88 percent of the time. Less than 50 percent of patients stick to eye patches or blurring drops. With the approval, Luminopia joins only a handful of companies with clearance to offer a digital therapeutic as a prescription treatment for medical conditions. Last year, the FDA approved a prescription video game called EndeavorRx, which treats ADHD in kids between eight and 12 years old. Luminopia said in a statement that it plans to launch the treatment in 2022.

Movies

Before the New Version, Let's Revisit 1984's Dune (arstechnica.com) 201

Thelasko shares a report from Ars Technica, written by Peter Opaskar: Frank Herbert's 1965 sci-fi novel Dune gets a new film adaptation -- this one helmed by Denis Villeneuve (Arrival, Blade Runner 2049) -- later this month. But before Ars Technica reviews the movie, there's the matter of its predecessor: 1984's Dune, made by a then up-and-coming filmmaker named David Lynch. Detractors call Lynch's saga -- a tale of two noble space families 8,000 years in the future, fighting over the most valuable resource in the universe amidst sandworms the size of aircraft carriers -- incomprehensible, stilted, and ridiculous. It lost piles of money. Yet fans, especially in recent years, have reclaimed Lynch's film as a magnificent folly, a work of holy, glorious madness.

So which group am I in? Both. Am I about to describe Dune as "so bad it's good"? No, that's a loser take for cowards. I once half-heard a radio interview with someone speculating that the then-current artistic moment was not "so bad it's good," and it wasn't "ironic" either -- it was actually "awesome." (I didn't catch who he was, so if any of this sounds familiar, hit me up in the comments.) Art can speak to you while at the same time being absurd. The relatable can sometimes be reached only by going through the ridiculous. The two can be inseparable, like the gravitational pull between a gas giant and its moon -- or Riggs and Murtaugh.

The example the radio interviewee gave was of Evel Knievel, the '70s daredevil who wore a cape and jumped dirt bikes over rows of buses. Absurd? Heavens, yes. A feat of motorcycling and physicality? Absolutely. But beyond that, we can relate to Knievel's need to achieve transcendence at such a, shall we say, niche skill. We might also marvel at our own ability to be impressed by something that should be objectively useless but is instead actually awesome. A more contemporary example might be Tenet. It's a relentless international thriller about fate and climate change and the need for good people to hold evil at bay. But it's also a "dudes rock!" bromance between Two Cool Guys in Suits spouting sci-fi mumbo-jumbo. It can't be one without the other.
"I have faith in Denis Villeneuve and his new version of Dune starring Timothee Chalamet," says Opaskar. "But it will probably be a normal movie for normal people, in which characters with recognizable emotions talk in a recognizable way and move through a plot we understand to achieve clearly defined goals. Which is all fine and good, but how likely is it to inspire sick beats for '90s kids doing ecstasy?"
Anime

Is the Comic Book Industry Dying or Thriving? (gamesradar.com) 163

Somewhere on Yahoo, one writer asks "Is the comic book industry dying or thriving?" There was a time when comic books were sold at newsstands alongside mainstream publications, according to Forbes, but that changed in the early 1980s when periodical comics all but disappeared from newsstands. From then on, the vast majority of comic books were sold through independently owned retail comic shops.
But GamesRadar+ notes a boom started in the 1990s — when comic books became an investment: Long story short, folks outside of regular comic book readers discovered that, in some cases, key comic book issues (such as those that debuted popular characters or titles) could be worth significant amounts of money on the secondary market, leading to some fans buying dozens of copies of a single issue in the hopes of someday capitalizing on their monetary value...

Someone should've explained supply and demand — the bubble burst because when everyone is buying and meticulously preserving a million copies of a comic book, there is no rarity to drive up the value to the level of less well-preserved comic books from earlier eras.

Their article also points out that this era saw the dawn of lucrative "variant covers". But the '90s also saw a rebellion of top Marvel artists who left to found Image comics, "the first major third-party publisher to challenge Marvel and DC's reign over the industry in years," which led to "a rise in independent and creator-owned comic books, both large and small, and helped the rising tide of indie publishers gain a solid foothold as an overall industry presence." (Presumably this "rising tide" would also include publishers of manga and anime-derived titles.)

So where are we now? The article on Yahoo notes the vast popularity of comic book movies, and also argues that "The billion-dollar comic business continues to boom." According to Publisher's Weekly, sales of comic books and graphic novels topped $1.28 billion in 2020, an all-time high. It's no fluke. With a few exceptions — sales fell a little in 2017, for example — comic book sales have been rising consistently for decades.
But who's actually reading comic books? Is it teenagers? Nostalgic adults? Investing collectors? People who saw the movies first? (If you're 12 years old, are you going to read some comic book, or watch The Avengers?)

Comic books now also have to compete with incredibly immersive videogames, virtual reality, and a gazillion cellphone apps — not to mention social media, and even online fan fiction. So I'd be interested to hear the experiences of Slashdot's readers. It seems like we'd be a reasonably good cross section of geek culture — but can we solve the riddle of the state of the comic book industry today?

Share your own thoughts in the comments. Is the comic book industry dying or thriving?

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