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Facebook

Apple's Privacy Rules to Blame For Facebook's Lower Than Expected Quarterly Growth, Says Zuckerberg (macrumors.com) 46

Apple's privacy rules are "negatively affecting" Facebook, and its business, Facebook CEO Mark Zuckerberg claimed during its most recent earnings call. MacRumors reports: As a quick refresher, starting with iOS 14.5 and all newer versions of iOS and iPadOS, Apple requires that apps ask for users' permission to track them across other apps and websites. Under the App Tracking Transparency (ATT) framework, the latest change gives users a choice on whether they wish to be tracked for ads or other purposes. [...] Continuing on its anti-Apple's privacy rules campaign, Facebook CEO Mark Zuckerberg was quick to blame Apple for his company's lower than expected growth in the third quarter of the year. Kicking off the earnings call, Zuckerberg said Apple is "negatively affecting" Facebook but that he believes the company will be able to "navigate" the challenges Apple is presenting thanks to its long-term investments.

"As expected, we did experience revenue headwinds this quarter, including from Apple's changes that are not only negatively affecting our business, but millions of small businesses in what is already a difficult time for them in the economy. Sheryl and Dave will talk about this more later, but the bottom line is we expect we'll be able to navigate these headwinds over time with investments that we're already making today." While Zuckerberg and the Facebook executive team hold Apple's changes accountable for this quarter's performance, it may also be an asset. Zuckerberg has in the past stated that ATT could ultimately help Facebook, and it's a sentiment he again repeated during the earning's call. Apple's changes, according to Zuckerberg, are making "e-commerce and customer acquisition less effective on the web." Still, Facebook could benefit from the lessened effectiveness as "solutions that allow businesses to set up shop right inside our apps will become increasingly attractive," Zuckerberg added.

Facebook's chief operating officer, Sheryl Sandberg, also criticized Apple and its privacy rules, going as far as to claim that the new rules are negatively impacting Facebook while benefiting Apple's own advertising business: "We've been open about the fact that there were headwinds coming -- and we've experienced that in Q3. The biggest is the impact of Apple's iOS14 changes, which have created headwinds for others in the industry as well, major challenges for small businesses, and advantaged Apple's own advertising business." Despite Facebook facing an avalanche of pressure amid leaked internal documents and scrutiny, Sandberg pointed the finger at Apple for Facebook's lackluster performance this quarter. "Overall, if it wasn't for Apple's iOS 14 changes, we would have seen positive quarter-over-quarter revenue growth," Sandberg said.

Desktops (Apple)

macOS Monterey is Now Available To Download (theverge.com) 38

The latest version of macOS, Monterey, is now available to download, according to Apple. The software has been available in public beta for several months, but today's release means Apple thinks the software is ready for everyday use. From a report: As is tradition, Apple announced its latest version of macOS at WWDC in June. New features include the ability to set Macs as an AirPlay target to play content from iPhones and iPads, as well as Shortcuts, Apple's iOS automation software. There have also been improvements made to FaceTime, as well as a new Quick Note feature. For a full rundown of what's on the way, check out our preview from July, as well as Apple's own feature list.

Unfortunately, some of Monterey's biggest new additions, Universal Control and SharePlay, don't seem to be available at launch. Apple notes that both features will be available "later this fall." Universal Control allows files to be dragged and dropped between several different machines, as Apple's Craig Federighi demonstrated at WWDC. It also will let you control multiple Apple devices including Macs, MacBooks, and iPads, with the same mouse and keyboard. SharePlay will enable shared experiences of music, TV shows, movies, and more while connected over FaceTime. Once it's available, Apple says you can use the feature with Apple Music, Apple TV+ and unnamed "popular third-party services." It's better news when it comes to Safari's redesign, which by default now uses a more traditional interface rather than the controversial new tab design introduced at WWDC.

Safari

Apple's Safari Browser Runs the Risk of Becoming the New Internet Explorer -- Holding the Web Back for everyone (theregister.com) 156

Scott Gilbertson, writing for The Register: The legacy of Internet Explorer 6 haunts web developer nightmares to this day. Microsoft's browser of yore made their lives miserable and it's only slightly hyperbolic to say it very nearly destroyed the entire internet. It really was that bad, kids. It made us walk to school in the snow. Uphill. Both ways. You wouldn't understand. Or maybe you would. Today developers who want to use "cutting-edge" web APIs find themselves resorting to the same kind of browser-specific workarounds, but this time the browser dragging things down comes from Apple. Apple's Safari lags considerably behind its peers in supporting web features. Whether it's far enough behind to be considered "the new IE" is debatable and may say more about the shadow IE still casts across the web than it does about Safari. But Safari -- or more specifically the WebKit engine that powers it -- is well behind the competition. According to the Web Platform Tests dashboard, Chrome-based browsers support 94 per cent of the test suite, and Firefox pulls off 91 per cent, but Safari only manages 71 per cent.

On the desktop this doesn't matter all that much because users can always switch to Google Chrome (or even better, Vivaldi). On iOS devices, however, that's not possible. According to Apple's App Store rules: "apps that browse the web must use the appropriate WebKit framework and WebKit Javascript." Every iPhone user is a Safari/WebKit user whether they use Safari or Chrome. Apple has a browser monopoly on iOS, which is something Microsoft was never able to achieve with IE. In Windows you could at least install Firefox. If you do that on iOS it might say Firefox, but you're still using WebKit. The reality is if you have an iOS device, you use Safari and are bound by its limitations. Another thing web developers find distressing is Apple's slow development cycle. Apple updates Safari roughly every six months at best. Blink-based browsers update every six weeks (soon every four), Firefox releases every four weeks, and Brave releases every three. This means that not only is Apple slow to add new features, but its development cycle means that even simple bug fixes have to wait a long time before they actually land on users' devices. Safari workarounds are not quick fixes. If your website is affected by a Safari bug, you can expect to wait up to a year before the problem is solved. One theme that emerges when you dig into the Web Platform Tests data on Safari's shortcomings is that even where WebKit has implemented a feature, it's often not complete.

Technology

Nvidia GeForce Now's RTX 3080 Plan Upgrades You To 1440p and 120fps at $100 for 6 Months (cnet.com) 33

Nvidia's new RTX 3080 plan for GeForce Now is probably the biggest upgrade for its cloud-streaming service since it turned on RTX ray tracing for subscribers over two years ago. From a report: The new plan is targeted at more traditional gamers for whom 60fps simply doesn't cut it, and it'll cost $100 for every six months you're signed up. In addition to the RTX ray tracing of the Priority plan, it offers 8-hour sessions, up to 1440p and 120fps gaming on PC and Mac (1600p on MacBooks), 4K HDR 60fps with 7.1 surround audio on Nvidia Shield (using DLSS) and up to 120fps on select Android devices. On iOS, GeForce Now has to use Safari rather than a dedicated app, which likely either can't handle or is too locked down to hit the higher frame rates.) According to the company, MacBooks are the second most popular device it sees used by the service, which isn't surprising given how poor the Mac's gaming is compared to PCs. The new MacBook Pro models, with their 120Hz displays, will be able to take advantage of the higher resolution and frame rates.
Google

Brave Removes Google as its Default Search Engine (thurrott.com) 25

As Paul Thurrott reports, Brave is removing Google Search as its default search engine. From the report: Going forward, the Brave web browser will default to Brave Search. "Brave Search has grown significantly since its release last June, with nearly 80 million queries per month," Brave CEO and co-founder Brendan Eich says. "Our users are pleased with the comprehensive privacy solution that Brave Search provides against Big Tech by being integrated into our browser. As we know from experience in many browsers, the default setting is crucial for adoption, and Brave Search has reached the quality and critical mass needed to become our default search option, and to offer our users a seamless privacy-by-default online experience."

Brave Search is built on top of an independent index, and doesn't track users, their searches, or their clicks, the firm says. And starting with Brave 1.3 on desktop and Android, and Brave 1.32 on iOS, it will be the default search engine in the browser, instead of Google, in the United States, Canada, and the United Kingdom. It is also replacing Qwant in France and DuckDuckGo in Germany, and Brave says that more locales will be added in the next several months. Existing users can keep their chosen search engine default, of course, and new users who prefer other search engines can configure as needed. Brave Search doesn't display ads today, but the free version of the service will soon be ad-supported. An ad-free Premium version is coming "in the near future," Brave says.
Along with this search engine news, Brave announced the Web Discovery Project (WDP), "which it describes as a privacy-preserving system for users to anonymously contribute data to improve Brave Search results," writes Thurrott. "The WDP is an opt-in feature that protects user privacy and anonymity by ensuring that contributed data is not linked to individuals, their devices, or any set of users." It has a GitHub repo available to help you learn more about this system.
Cellphones

Fisher-Price Launches a Working Chatter Telephone For Adults (engadget.com) 87

For its 60th anniversary, Fisher-Price announced a special edition Chatter telephone that can make and receive real phone calls. Engadget reports: Before you start planning on where to display it at your home, know that it doesn't work as a landline unit. It connects to your iOS or Android phone via Bluetooth instead and has to be within 15 feet of your mobile device to work. You'll get nine hours of talk time on the Chatter phone on a single charge, and it comes with a speakerphone button. Other than the features that make it a working device, this Chatter for grown-ups looks just like its toy counterpart with its rotary dial, red handset and wheels. [...] You can get the fully functional Chatter for $60 exclusively from Best Buy's website, starting today until supplies last.
OS X

macOS Monterey Is Finally Rolling Out On October 25th (gizmodo.com) 87

Along with new MacBook Pro models, Apple announced during its Mac event today that macOS Monterey will be available on Monday, Oct. 25. Gizmodo reports: As with macOS Big Sur before it, Monterey represents a renewed effort by Apple to streamline its operating systems, with new Focus profiles for limiting notifications and helping you be more productive just like in iOS 15 and iPadOS 15. Shortcuts, Apple's automation app, is now available on desktop for the first time. Monterey also represents the first time users will be able to AirPlay content from a Mac, a function that iPhone users have long enjoyed. If you've already downloaded iOS 15, updating to Monterey just makes sense -- these devices are so much more functional when they work seamlessly with each other.

But perhaps the most anticipated feature Monterey is supposed to bring us is Universal Control, which allows you to use a single mouse/trackpad and keyboard to control multiple Macs and iPads simultaneously. While the new feature wasn't initially included in the public beta rollout of Monterey, that omission has only allowed the hype to grow. It's unclear when Universal Control will come to macOS, only that it won't be available to use at launch. FaceTime's new SharePlay feature, which is also expected to arrive in iOS 15, will also not be ready to try at launch. That feature will allow you to share music or watch shows with folks over FaceTime.
The devices that support macOS Monterey include: iMac (late 2015 and newer), iMac Pro (2017 and newer), Mac Pro (late 2013 and newer), Mac Mini (late 2014 and newer), MacBook Pro (early 2015 and newer), MacBook Air (early 2015 and newer), and MacBook (early 2016 and newer).

Further reading: macOS Monterey Release Candidate Undoes Safari Changes, Reintroduces Old Tab Design
Cellphones

Pine64 Announces Updated PinePhone Pro Linux Powered Cellphone (tomshardware.com) 30

Pine64 today announced its latest Linux-powered device, the PinePhone Pro, an update to the original PinePhone which sees a more powerful device running mainline Linux (Manjaro in this case) on a mobile device that works as a cellphone and a desktop computer. Tom's Hardware reports: This combination of hardware and software makes the still slightly futuristic idea of confluence between mobile and desktop devices seem a step closer. Carry it around with you, and it's a phone. Plug it into a monitor, and it's a desktop PC. The KDE Plasma Mobile front-end adapts to the circumstances. Inside, it's much like any other phone, with a Rockchip RK3399S six-core SoC operating at 1.5GHz, 4GB of dual-channel LPDDR4 RAM, and 128GB of internal eMMC flash storage. It features a 13MP main camera sensor and a 5MP front-facing camera. There's a Micro-SD slot for expanded storage, and a six-inch 1440 x 720 IPS touchscreen. The PinePhone Pro is not a typical cell phone, rather the concept of convergence, the ability to use your phone as a computer is intriguing. Plug your PinePhone Pro into an external display and use it as a low-power desktop computer is something that has been attempted by a number of companies, including Canonical's attempt with Ubuntu Edge.

PinePhone Pro offers something that is missing from the majority of phones, privacy. A series of hardware DIP-switches, hidden under a rear cover, cut off access to the cameras, microphone, Wi-Fi 5 and Bluetooth 4.1 chips, headphone jack, and LTE modem (including GPS) should you ever need to. The layout and Pogo Pins of the new phone are identical to the original PinePhone, so all existing accessories should work. Retailing at $399, the PinePhone Pro's makers are realistic about the challenges of putting desktop Linux on a mobile device, especially in an ecosystem dominated by iOS and Android.

Google

Google Modernizes US Mobile Search Results With Continuous Scrolling (techcrunch.com) 25

Google has announced that it's changing the way search works on mobile devices, initially in the U.S. From a report: Now, when you reach the bottom of a set of search results on your phone, you won't have to tap to go to the next page. Instead, the next set of results will automatically load so you can continuously scroll down to see more information. The change will roll out on the mobile web and will be supported on the Google mobile app for both iOS and Android in the U.S. for most English-language searches for the time being. Because it's a staggered release, you may initially encounter some results which scroll and others that do not.
Android

Apple Argues Against Allowing App Sideloading By Pointing Out Android's Malware Figures (therecord.media) 66

Apple said today that one of the reasons it does not allow app sideloading or the use of third-party app stores on iOS is because of privacy and security reasons, pointing to the fact that Android sees between 15 to 47 times more malware compared to its app ecosystem. The Record reports: Apple says that the reason its iOS devices are locked into the App Store as the only way to install applications is for security reasons, as this allows its security teams to scan applications for malicious content before they reach users. Apple cited statements from multiple sources (DHS, ENISA, Europol, Interpol, NIST, Kaspersky, Wandera, and Norton), all of which had previously warned users against installing apps from outside official app stores, a process known as app sideloading.

Apple's report then goes on to list multiple malware campaigns targeting Android devices where the threat actors asked users to sideload malicious apps hosted on internet sites or third-party app stores. [...] The list includes a host of threats, such as mundane adware, dangerous ransomware, funds-stealing banking trojans, commercial spyware, and even nation-state malware, which Apple said threat actors have spread by exploiting the loophole in Android's app installation process that allows anyone to install apps from anywhere on the internet. Today's 31-page report (PDF) is the second iteration of the same report, with a first version (PDF) being published back in June, shortly after EU authorities announced their investigation.

Google

Google Says Fortnite's In-app Purchase Swap Was a Breach of Contract, Sues Epic (arstechnica.com) 49

Epic Games keeps piling up lawsuits with app store owners. This time, Google is countersuing Epic for breach of contract. From a report: Epic signed contracts with both Google and Apple, pledging to use the default payment systems for in-app purchases. As part of its push for more open payment systems, though (and to dodge each platform's 30 percent fee), Epic boldly pushed out updates to the Android and iOS apps that switched the payment processing from the platforms' in-app purchases to Epic's in-house system. Google and Apple both allege this action was a breach of their app store contracts with Epic.

Apple sued and got its ruling last month. Epic was ordered to pay $3.65 million in damages, covering Apple's lost revenue from Epic's three months of self-powered payments. Following that ruling, Google wants its missing money, too, and now it's countersuing Epic, hoping for a similar ruling. Google's suit reads, "Epic willfully breached the DDA [Developer Distribution Agreement] by submitting a version of Fortnite for publication on Google Play with a payment method other than Google Play Billing for purchases of in-app content. By doing this, Epic denied Google its service fee under the DDA for any purchases made through the app outside of Google Play Billing." Google continues: "The users that downloaded the non-compliant version of Fortnite before its removal from Google Play are still able to use Epic's hotfixed external payment mechanism to make in-app purchases -- allowing Epic to evade its contractually agreed service fee to Google for those purchases." Google argues that "Epic has alternatively been unjustly enriched at Google's expense" and is seeking restitution of its missing earnings and damages.

The Courts

Apple Decides Its Victory Against Epic Wasn't Enough -- It Wants a Total Win (cnbc.com) 62

Apple wants another go in its legal battle against Epic Games. From a report: On Friday night, Apple announced it would ask for a stay on a judge's September order saying Apple would have to allow apps to direct customers to external websites. That ruling would let app businesses circumvent Apple's requirement to facilitate payments only inside of apps, where Apple takes up to a 30% cut. Apple is also appealing the ruling. Because Epic Games is also appealing the nine counts it lost, it could take years before the case is resolved and Apple is forced to make any changes to iOS, the operating system for iPhones, as the two companies wrangle through the appeals process in court. The judge is expected to rule on Apple's request for a stay next month.

Apple's move is a surprising turnaround from its tone following the decision in September. While the company always left open the possibility of an appeal, it portrayed the judge's ruling as a resounding legal win for its App Store business model, which has come under fire from technology rivals, international regulators and members of the U.S. Congress. "We are very pleased with the Court's ruling and we consider this a huge win for Apple," Kate Adams, Apple's lawyer, said in September following the ruling. The Friday night announcement inspired a torrent of commentary from Apple critics. They pointed out the move would preserve Apple's App Store profits by preventing apps from using alternative payment systems. One company announced last week that it was already working on a cheaper, web-based alternative to Apple's app payments -- a move made possible only by the ruling that Apple is now appealing.

Chrome

Chrome Attempts to Resurrect RSS With a New-Tab Feature That 'Follows' Your Favorite Sites (gizmodo.com) 16

It's kind of like an RSS feed — and kind of not. Google now lets you "follow" your favorite web sites with Android versions of Chrome, reports Gizmodo: The feature has a similar effect to following an account on Twitter or Instagram, except you get content updates through Chrome on the new tab page.

The ability is widely available to anyone on Android running the latest version of Chrome 94 that was pushed out to the Play Store at the end of September.

Google introduced the ability earlier this year through the experimental Canary version of Chrome on Android. A Google spokesperson said at the time that the company planned to return to surfacing content through RSS feeds so that it could populate the aforementioned Following section for its users. The ability shows up in the overflow menu on the stable version of Chrome for Android. But since it's still rolling out, you might need to enable it manually. In Chrome for Android, type in chrome://flags in the link bar to reveal the browser's hidden settings. Then, search for web feed and select the singular enabled option to turn it on....

Chrome's director of engineering Adrienne Porter Felt tweeted on Friday that iOS users should expect the feature sometime next year.

Privacy

iPhone Apps No Better For Privacy Than Android, Oxford Study Finds (tomsguide.com) 22

An anonymous reader quotes a report from Tom's Guide: A new survey has reached a startling conclusion: iPhone apps tend to violate your privacy just as often as Android apps do. "Overall, we find that neither platform is clearly better than the other for privacy across the dimensions we studied," say the academic paper entitled "Are iPhones Really Better for Privacy?" and presented by researchers from the University of Oxford. "While it has been argued that the choice of smartphone architecture might protect user privacy, no clear winner between iOS and Android emerges from our analysis," the paper adds. "Data sharing for tracking purposes was common on both platforms." There's one big caveat regarding the new study: It was conducted before the introduction of iOS 14.5 in April 2021, which made opt-in to tracking and app privacy labels mandatory on iPhones.

The researchers analyzed the code, permissions and network traffic of 12,000 randomly selected free apps from each platform that had been updated or released in 2018 or later. Each app was run on a real device, either a first-generation iPhone SE running iOS 14.2 or a Google Nexus 5 running Android 7 Nougat. They found that nearly all (89%) of the Android apps contained at least one tracking library, which was almost always Google Play Services. The numbers weren't much lower on iOS, where 79% of apps had at least one tracking library, most likely Apple's own SKADNetwork, which tracks which ads a user clicks on. However, 62% of iOS apps also ran Google's AdMob ad tracking library, followed by 54% of iOS apps (and 58% of Android apps) running Google Firebase. Facebook trackers were in 28% of Android apps and 26% of iOS ones. In fact, most apps on either platforms -- 90% of Android apps and more than 60% of iOS -- shared data with tracking companies owned by Google. Almost all tracking companies observed were based in the U.S. About 9.5% of iOS apps and 5% of Android ones used Chinese-based trackers; 7.5% of iOS apps and 2% of Android ones used Indian trackers.
The team commended Apple for making it possible for iPhone users to block the temporary advertising IDs that flag your phone to advertisers, but the team also saw an ulterior motive on Apple's part. "Apple's crackdown on Ad ID use could be interpreted as an attempt to divert revenue from Google and other advertising providers, and motivate the use of alternative monetization models -- which are more lucrative for Apple," the Oxford research paper states. "Apple has arguably placed a larger emphasis on privacy, seeking to gain a competitive advantage by appealing to privacy-concerned consumers."
Apple

Epic Games CEO Tim Sweeney Calls Out Apple for Promoting Its Services in the iPhone Settings Screen (techcrunch.com) 59

Epic Games CEO Tim Sweeney, whose high-profile antitrust lawsuit against Apple is now under appeal, is today calling out the iPhone maker for giving itself access to an advertising slot its competitors don't have: the iPhone's Settings screen. From a report: Some iOS 15 users noticed Apple is now advertising its own services at the top of their Settings, just below their Apple ID. The services being suggested are personalized to the device owner, based on which ones they already subscribe to, it appears. For example, those without an Apple Music subscription may see an ad offering a free six-month trial. However, current Apple Music subscribers may instead see a prompt to add on a service they don't yet have, like AppleCare coverage for their devices.

Sweeney suggests this sort of first-party advertising is an anticompetitive risk for Apple, as some of the services it's pushing here are those that directly compete with third-party apps published on its App Store. But those third-party apps can't gain access to the iPhone's Settings screen, of course --- they can only bid for ad slots within the App Store itself. Writes Sweeney: "New from the guys who banned Fortnite: settings-screen ads for their own music service, which come before the actual settings, and which aren't available to other advertisers like Spotify or Sound Cloud."

Japan

Apple and Google Under Antitrust Scrutiny in Japan for Mobile OS (nikkei.com) 9

Japan's Fair Trade Commission will investigate whether Apple and Google are leveraging their dominance in the smartphone operating system market to eliminate competition and severely limit options for consumers. From a report: The study will involve interviews and surveys with OS operators, app developers and smartphone users, commission Secretary-General Shuichi Sugahisa told reporters Wednesday. The initiative will explore market conditions not only for smartphones, but for smartwatches and other wearables. The antitrust watchdog will compile a report outlining OS market structure and the reason why competition has remained static. The commission will work with the central government's Digital Market Competition Council, which is moving forward with its own market probe. Practices found to be anticompetitive will be itemized in the report, along with possible violations of Japan's law against monopolies. In February, the government implemented the Act on Improving Transparency and Fairness of Digital Platforms. If officials decide that the law applies to the OS market, OS operators will be told to submit regular reports on transactions to the Ministry of Economy, Trade and Industry. In Japan, Apple's iOS commands a nearly 70% share among smartphone operating systems while Android's share stands at 30%. Any developer of apps -- whether they specialize in music, streaming videos, e-books or mobile games -- need to match the software with specifications of the operating systems if they want to appear on smartphones.
Privacy

Apple Says Apps Must Offer a Way To Delete Your Account Starting In Early 2022 (engadget.com) 23

Apple says that as of January 31st, 2022, all applications will need to offer people a method of deleting their accounts. This applies to all iOS, iPadOS and macOS apps. Engadget reports: The company announced this requirement alongside other App Store guideline changes at the Apple Worldwide Developers Conference in June as part of a push to give users more control over their data. As The Verge notes, Apple is only requiring developers to let people "initiate deletion of their account from within the app," so apps might send you to a website or even a chat with an agent before you can actually close your account.
Media

Instagram Ditches the IGTV Brand, Combines Everything But Reels Into An 'Instagram Video' Format (techcrunch.com) 9

On Tuesday, Instagram announced that it will now combine IGTV's long-form video and Instagram Feed videos into a new format called simply "Instagram Video." TechCrunch reports: These videos, both longer and shorter, will be found on users' profiles in a new "Video" tab. Meanwhile, when people encounter videos on Instagram, they'll be able to tap anywhere on the video to enter into a fullscreen viewing mode. After watching, they can then choose to keep scrolling to discover more video content from creators or tap the back button to exit. None of these changes will impact what Instagram is doing with Reels, though. The company's short-form video platform and TikTok rival will continue to remain separate, we're told. They won't be mixed into this feed of videos, if users choose to scroll.

The IGTV app, however, isn't going away. Instagram tells us it will now be rebranded as "Instagram Video" and will host the "Instagram Video" formatted content, along with Instagram Live videos. But it will not host Reels videos. With today's update, users will still be able to upload their non-Reels videos in the same way as before -- by clicking on the plus sign (+) in the top-right corner of the Instagram home page and selecting "Post." Videos can be up to 60 minutes in length. Instagram is also adding new features like trimming, filters, and people and location tagging as part of the updated upload experience. [...] Instagram's goal with these changes will be a more streamlined video experience. Instagram says the changes are rolling out globally starting today across both iOS and Android.

Google

Google Is About To Turn On Two-Factor Authentication By Default For Millions of Users (theverge.com) 108

Google is reminding us that it will enable two-factor authentication for 150 million more accounts by the end of this year. The Verge reports: In 2018, Google said that only 10 percent of its active accounts were using two-factor authentication. It has been pushing, prodding, and encouraging people to enable the setting ever since. Another prong of the effort will require more than 2 million YouTube creators to turn on two-factor authentication to protect their channels from takeover. Google says it has partnered with organizations to give away more than 10,000 hardware security keys every year. Its push for two-factor has made the technology readily available on your phone whether you use Android or iPhone.

A tool that also helps users keep their accounts secure is using a password manager, and Google now says that it checks over a billion passwords a day via its built-in manager for Chrome, Android, and the Google app. The password manager is also available on iOS, where Chrome can autofill logins for other apps. Google says that soon it will help you generate passwords for other apps, making things even more straightforward. Also coming soon is the ability to see all of your saved passwords directly from the Google app menu. Last but not least, Google is highlighting its Inactive Account Manager. This is a set of decisions to make about what happens to your account if you decide to stop using it or are no longer around and able to make those decisions.

Apple

Apple Finally Lets You Report App Store Scams (theverge.com) 8

Apple will now let you directly report a scammy app from its listing in the App Store with a new-and-improved version of its "Report a Problem" button. The Verge reports: As Richard Mazkewich and scam hunter Kosta Eleftheriou point out on Twitter, the button has not only returned to individual app listings for the first time in years, it now includes a dedicated "Report a scam or fraud" option in the drop-down menu. Until iOS 15, the only way you could find this button was to scroll all the way down to the bottom of the Apps or Games tab in the App Store, get kicked out to a website where you'd need to re-sign in. Then you could pick from "Report suspicious activity," "Report a quality issue," "Request a refundâ or "Find my content." None of the options offered a clear way to report a scam, and the "Report suspicious activity" would redirect you to Apple Support instead. To add insult to injury, Apple would only let you report "a quality issue" if you'd already paid money (and thus fallen for the scam). But now, it seems like every free app with in-app-purchases appears to offer the "Report a Problem" option. I checked a handful of apps I've never paid for (but could have) and they all displayed the button. You'll still get kicked out to a website where you'll need to sign in, but overall this seems like a step forward.

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