Destiny is a first-person shooter set in a persistent, online world.
It was released on Tuesday by Bungie, the development studio behind
Halo, and billed as a blending of console shooters and progression-based MMOs. Reviews for the game are finally trickling out, and most publications say it's merely average. (Though it's worth noting that the social and multiplayer portions of the game are difficult to evaluate in such a short timeframe, and like many MMOs,
Destiny will continue to see active development.) Polygon's Arthur Gies reports, "
Destiny doesn't look real, but rather, it looks like painted concept art, meticulously assembled and presented to you at all times. Instead, it's the suggestion, through
Destiny's concept, its soundtrack and its visual presentation, that
Destiny is big. That there's a whole universe out there to explore, a reality worth discovering.
There isn't, though."
Jeff Gerstmann at Giant Bomb had a similar reaction: "There are cool little flashes of brilliance in
Destiny, but a lot of it feels like
a game designed by people who weren't sure what sort of game they were designing. Is it a loot shooter? Sort of, but the loot isn't very good. Is it an MMO? No, but you'll occasionally encounter other players out in the field. A story-driven shooter like the Halo franchise? Sure, if you don't mind digging through the developer's website to find those little bits of lore." The Escapist's Jim Sterling concludes, "
Destiny exists in the shadow of multiple games, taking a little from each, and
doing nothing truly remarkable with any of it. It's a prime example of how the nebulous concept of 'content' can be used to puff up a game without adding anything to it."