First Person Shooters (Games)

Valve Gets Tough On Counter-Strike Cheaters 142

Tycow writes "Valve is finally getting tough on Counter-Strike cheat creators, according to a post by Gabe Newell on HL2-Fallout, who confirms: 'We've started taking legal action against cheating (cheat-sites, cheat creators,...) both in the US and abroad.' The makers of OGC, one of the mainstream cheat software sites for online games, are apparently seeking legal advice. CS-Nation also has a story noting: 'This is just another front in Valve's anti-cheating campaign. Back in April, Valve began a significantly more aggressive banning methodology, that came as a byproduct of a rapid series of VAC updates silently distributed to all CS servers.'"
Classic Games (Games)

Tree Wave Releases Atari 2600 & C64 Music CD 13

TheAlchemist writes "Tree Wave, a two piece band from Texas that makes pop songs using obsolete computer and video game equipment as instruments, has released their first music CD, Cabana EP+. Paul Slocum, creator of the Atari 2600 Synthcart, Testcart, and upcoming Homestar Runner RPG, codes the music primarily on an Atari 2600, Commodore 64, Compaq 286, and Epson dot matrix printer, and Lauren Gray adds lush vocals. You can listen to two of the Cabana EP+ tracks, and visit the Tree Wave web site to learn more about the band."
First Person Shooters (Games)

Tim Sweeney Talks Unreal Engine 3 42

An anonymous reader writes "Following the recent unveiling of Epic's Unreal Engine 3, Beyond3D has interviewed Tim Sweeney of Epic about the next-gen videogame engine. The discussion is mainly about the 3D requirements, but they also touch on other technologies that are used or required: 'Off-the-shelf 32-bit Windows can only tractably access 2GB of user RAM per process. UT2003, which shipped in 2002, installed more than 2GB of data for the game, though at that time it was never all loaded into memory at once. It doesn't exactly take a leap of faith to see scenarios in 2005-2006 where a single game level or visible scene will require >2GB RAM at full detail.'"
PC Games (Games)

Virtual MMO Currency Trading Crippled By Fraud 110

Thanks to Terra Nova for pointing to the Gaming Open Market website, home of "the next generation of [MMO] game commodity trading", where there's an announcement that: "Until further notice, Gaming Open Market will be closing its doors to all game currency trading except Second Life." There's more information in a post at the official Second Life forums, where Jamie Hale explains: "Yesterday, I had a user breeze through spending over $3000 USD on [EVE Online] and [Star Wars Galaxies]. Immediately after taking delivery of the ISK and credits, he reversed all the payments, claiming he never received the goods. This is a well-known loophole in PayPal's seller protection policy. Basically, I have no recourse at all. PayPal accepts no form of proof of delivery except physical waybills (UPS, FedEx, etc)."
Games

Transgaming releases "WineX" 4.0 "Cedega" 475

visy writes "Transgaming has opened a new site at today and are announcing WineX 4.0, now dubbed Cedega after a unique variety of grape. Transgaming claims Cedega allows "Windows ® games to seamlessly and transparently run under Linux, out-of-the-box, with outstanding performance and equivalent game-play". Will we see a new era of game compatibilty?"
PlayStation (Games)

StarCraft Ghost Developer Dropped From Project? 27

Thanks to HomeLAN Fed for its news story revealing StarCraft: Ghost developer Nihilistic is no longer attached to the still-in-development tactical action game. According to an official Blizzard statement: "Nihilistic has completed its contribution on StarCraft: Ghost. They are contracted to begin work on another project in the months ahead. Due to the requirements of that obligation and the delay of StarCraft, it was mutually determined that now would be the best time for them to complete their work." The PS2/Xbox/GameCube title was announced as delayed late last week, at which point Blizzard simply stated: "We plan to build additional time into the schedule to polish the game."
PC Games (Games)

Warhammer Online PC MMO Cancelled 29

An anonymous reader writes "Another MMORPG bites the dust before it's out - the Games Workshop/Climax co-produced Warhammer Online PC MMO has just announced on the official website that the project is canned, apparently following 'a full review of the progress of the game, costs to date and future costs of the project.'" Over at the Warhammer Warcry fansite, there's an official FAQ with plenty of info on the allegedly near-completed ("the release date is currently penciled in for Summer 2004"), Sega-published title, which was shown at E3 this year without any hint of its grisly fate, shared by fellow PC MMO Mythica and by console MMORPG True Fantasy Live Online.
PC Games (Games)

Vivendi Games Lays Off 350, To Close Sierra Offices 65

An anonymous reader writes "Vivendi Universal Games has laid off 350 people and closed its Bellevue, Wa. office (formerly Sierra), according to a report on CNN/Money. In addition to the shuttering of Sierra, say goodbye to the Hoyle card games, which may not have been popular with hardcore gamers, but were beloved by mothers and other casual players." The article also notes: "The job cuts follow the May shutdown of a pair of longtime [Vivendi-owned] development studios... Papyrus Studios (makers of the company's 'NASCAR' games for years) and Impressions Games (makers of strategy titles, such as 'Zeus', 'Cleopatra' and 'Lords of the Realm III'.)", However: "Blizzard Entertainment, VU Games' top earning developer, was not affected by the restructuring."
The Internet

Dan Kaminsky Suggests Having Fun with DNS 212

boogahsmalls writes "A few weekends ago Dan Kaminsky of scanrand fame presented some pretty cool ideas involving DNS that made plenty of heads spin at the LayerOne Technology Conference. Some of his concepts included Voice over DNS and storing Knoppix in a DNS cache. He's also apparently got a couple new tools in the pipe including a scanrand based DNS scanner and a visualization suite. Could another version of Paketto Keiretsu be in the works?" (OpenOffice.org does a great job of opening the PowerPoint slideshow.)
The Almighty Buck

Game Pricing Trends Examined 53

jvm writes "Over at Curmudgeon Gamer, there's a new article, 'A Preliminary Game Price Study', that tries to address the question 'How does the price of a $50 game drop after its release?'. Data, graphs and discussion are provided for almost fifty games across the three big consoles (PS2, Xbox, GameCube) over a span of nearly six months. Among other observations, two price drop periods are noted since the beginning of 2004, and for this data set it appears that Xbox games were discounted more on average than GameCube and PS2 games."
Sci-Fi

New HHGTTG Radio Show Gets Douglas Adams' Voice 197

trellick writes "The BBC has not only announced that they are to make radio adaptations to The Hitchhikers Guide To The Galaxy's final three books: Life, The Universe and Everything; So Long and Thanks For All the Fish; and Mostly Harmless. Also, Douglas Adams is to himself provide the voice of Agrajag, the character constantly being reincarnated and dying at the (inadvertent) hands of Arthur Dent, since Adams 'always intended to play the part of Agrajag and recorded himself in the part a few years ago.' Wonderful stuff!"
XBox (Games)

Next-Gen Xbox To Lack Backwards Compatibility? 842

An anonymous reader writes "Biz news site Gamesindustry.biz is reporting that Microsoft's Xbox 2 won't be backward compatible with games for the current Xbox, and quoting 'sources close to Microsoft's senior Xbox executives' explaining some of the thinking behind the decision. All very cloak and dagger, although I guess whoever told them would probably be in line for a firing if they found out... So, is Microsoft right or wrong on this one? Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?"
Sci-Fi

Babylon 5 Creator Pitches Trek 868

pdawerks writes "According to Sci-Fi Wire, Babylon 5 creator J. Michael Straczynski told fans on a B5 Usenet group that he and Dark Skies creator Bryce Zabel have put together an idea for a new Star Trek series, which he said would revive the ailing franchise. 'I got together [with Zabel] and wrote a treatment earlier this year that specified how to save [Star Trek] and develop a series that would restore the series in a big way,' Straczynski wrote. 'I actually think it could be a hell of a show. Whether that ever goes anywhere with Paramount, who knows?'"
United States

Army Sets Up Videogame Studio 36

Ralph Lee writes "Is it time to enlist? Wired News is reporting that the US Army has set up a video game studio to model training and recruit soldiers on the heels of the successful America's Army title: 'The America's Army Government Applications office was quietly opened in January in Cary, North Carolina, with a team of 15 video-game creators, simulation specialists and ex-Army personnel. Many of the studio's employees come from local video-game companies like Interactive Magic, Timeline, Vertis, SouthPeak Interactive, Vicious Cycle Software and Red Storm Entertainment.'" It's also noted that "the office is working with a team of 24 video-game creators in Monterey, California, on the latest edition to its main franchise, America's Army: Overmatch, which will be released in March 2005."
Classic Games (Games)

When Lack Of Pixelation Leads To Consternation 42

Thanks to GameSpy for its 'Pixel' column discussing the problems inherent in translating classic remakes to modern consoles. The author argues plaintively: "For reasons both technical and probably cultural, most video game companies not giving their reissued classics the polished, flawless presentations that they deserve." He explains of Mega Man 2 from the forthcoming Mega Man Anniversary Collection for PlayStation 2: "The low-res, 256x224 graphics of the original NES game have been line-doubled for display on the PS2, are run in an interlaced (flickery) screen mode." He also laments: "Believe it or not, things were a good deal better back on the original PlayStation and Saturn... Looking back, the 32-bit era was a golden age of classic game reissues, with great products like Irem's R-Types, the Namco Museum line and the Capcom Generations series offering 99% accurate renditions of dozens upon dozens of classic video games", although it's suggested "the 32-bit renaissance was more likely due to technical limitations than actual care on the part of the developers."
Games

Recruit More Women Developers, Attract Women Gamers? 93

Thanks to MSNBC for its fresh look at the problems of integrating the needs and tastes of the female into the male-dominated videogame industry. It's suggested by Microsoft's Laura Fryer: "Half of the population isn't having input into what's being created... And the one thing that I learned is that people make games they like to play. Having a diverse opinion helps games." Sheri Graner Ray of Sony also points out: "The purpose of recruiting women is not so they can make games about pink fluffy kitties... You can't say that women like this or Japanese gamers want this." Thus, it's argued: "The solution to this dearth of female fandom... lies in recruiting more women coders, artists and level designers, the type of positions that can shape a title's story, look and gameplay."
Games

Skools Out Creator Interviewed, Game Released 15

An anonymous reader writes "The full download version of PC indie game Skools Out is now available from the official Mucky Baby site - there's also a bunch of new screenshots and a playable demo available." There's an interview with Mucky Baby's Simon Keating, himself an ex-Mucky Foot developer, over at DIY Games, describing the "PC action adventure title", influenced by classic Spectrum title Skool Daze. The article notes this as another example of "the world of independent game development... becoming populated with more and more developers that have left the business of big name game development and struck out on their own."
Classic Games (Games)

Yuji Naka Talks Sonic, GTA, Emulators 16

Thanks to The Next Level for its newly published interview with Sega's head of Sonic Team, Yuji Naka. Naka discusses the games that impressed him most in 2003 ("probably GTA3 in the West and Shin Sangoku Musou [Koei's Dynasty Warriors series] in Asia"), his programming of a not-intended-for-release NES emulator for the Genesis/Megadrive ("I did it primarily for [private] study purposes. It ran things like Dr. Mario, although it did not work perfectly, actually."), and the whereabouts of the Sonic-sponsored Williams Formula 1 racing car from the '90s ("It's supposed to be in our offices or warehouses somewhere. We just can't seem to locate it anymore; we don't know where we put it!")
PC Games (Games)

Conspiracies - A 'Final Justice' For Videogames? 28

Thanks to Video-fenky for its loving review of allegedly awful PC FMV graphic adventure Conspiracies, a game that some have compared to classic MST3K film Final Justice for its ability to "plumb the depths of lameness" in an intrigue-filled Mediterranean setting. Apparently, "Conspiracies is the story of Nick Delios, a balding Greek guy in a hoodie who has a living cactus with a face named 'Nionios' and solves crime... it's the year 206X, a world of flying cars and poor dubbing, and Nick... must solve... an alien plot to take over the World Government with android body doubles of top political leaders, starting with Greece first." The official Conspiracies site has more info on this soon-to-be-cult title, paradoxically well-received by JustAdventure, which includes gorgeously random puzzles such as "smuggling a crate full of plastic explosives from outer space so you can stick it inside a bra." Video-fenky happily concludes: "Overall, Conspiracies is a game no PC adventurer should be without, even if it's for all the wrong reasons."

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