Games

Dancing With Myself - On DDR Culture 37

Thanks to Waxy.org for pointing to an overlooked March 2004 Pitch.com story discussing scenes from America's Dance Dance Revolution arcade culture, as the article starts: "In the strange world of Kansas City's Dance Dance Revolutionaries, Wayne Giles didn't step so lightly." It goes on to describe Giles' transition "from social outcast to high roller in a crowd funded by allowances and minimum-wage paychecks", and his eventual "skimming... [of] more than a thousand dollars' worth of tokens [as an arcade tech]", before his exposure and return to local tournament play, arguing of DDR: "Lately it's all about speed. Whatever happened to playing for fun?"
Sci-Fi

First Clip from Firefly Movie to be Shown at Comic-Con 295

Snaller writes "It's almost a tradition. At Comic-Con a few years back, Joss Whedon showed a stunned audience the first clip from Serenity, the pilot for his new show Firefly. Although the movie isn't due to open until April 22nd next year, Whedon is ready to show the first clip from from Serenity, the motion picture based on the Firefly series. He'll do it this weekend at Comic-Con, also present will be the cast from the series/movie (all 9 actors), editor Lisa Lassek, special effects guru Loni Peristere and producer Chris Buchanan. It will take place on Sunday July 25th, 1-2pm, Room 20, afterwards there will be a signing session in room 28DE. This was reported on what used to be the official Fox board, by the user 'AffableChap' which has previously been confirmed to be Chris Buchanan."
Role Playing (Games)

Final Fantasy Gets Creator, FFVII, Clock Spinoffs 57

Thanks to 1UP for noting that Final Fantasy creator Hironobu Sakaguchi has founded his own independent development company, according to Japanese magazine Famitsu Weekly. The company will be using "a small group of elite creators", planned to include "artists Yoshitaka Amano and Takehiko Inoue" - the article author also mentions: "Sakaguchi was ousted from any position of significant responsibility at Square after the multi-million-dollar boondoggle that was Final Fantasy: The Spirits Within." Elsewhere, RPGFan mentions a third Final Fantasy VII spin-off has been announced, following the CG movie Final Fantasy VII: Advent Children and the mobile phone-based Before Crisis: Final Fantasy VII, but "no release date or platform information has been given so far" for this new title. Finally, Warcry reveals the Final Fantasy XI clock, due out Fall 2004 in the U.S., and featuring "the time, day of the week, date and year in both [Final Fantasy XI's game world] Vana'diel and also here on Earth."
Editorial

On the Pointlessness of "Hours of Gameplay" 121

KaiEl writes "An article on TotalVideoGames is quoting Rockstar Games co-founder Dan Houser as saying Grand Theft Auto: San Andreas will have 150 hours of gameplay. That's all well and good, but what does it really mean? The way I see it, a game that I enjoy for 20 hours is much better than a game that I hate for 150. So why the obsession in video game media with quantifying gameplay time?"
First Person Shooters (Games)

Doom 3 Creators Huddle, Address Clamoring Press 51

Thanks to GameSpot for its interview with CEO id Todd Hollenshead and Doom 3 lead designer Tim Willits, as part of a carefully orchestrated fusillade of interviews that also includes a subtly different interview at IGN and another interview at GameSpy - topics discussed include the limit on 4-player multiplayer ("I have no doubt that one of the first mods for Doom 3 to come out will be eight-player Doom 3. But it's my guess that eight-player Doom 3 will be most effectively played on LAN servers"), game pricing ("Activision has a minimum advertised price on the game at launch of $54.99; anything above that I would say is just retailers padding their margins"), and what id will do next ("Our very talented art staff has already started on the next game. Kenneth (Scott, id Software artist) is leading the team, working on some proof-of-concept stuff.")
Music

Sony Turns PlayStation 2 Into DJbox 14

An anonymous reader writes "Sony Japan has put some more info about its PlayStation 2 DJ mixing software DJbox onto the official site. Check out the three 'Movie' links at the bottom of the page for video of the software in action - there are a few screenshots on other Japanese sites. The software, which allows you to mix and scratch music on your PS2, is released on July 29th as both a standalone PS2 title, as well as a special Premium Kit version including the PlayStation 2 'BB Unit' (hard drive), which is required to save DJbox creations." There's no word on a Western release yet, but this looks like a neat piece of software.
It's funny.  Laugh.

eBay Scam Victim Strikes Back 631

jcomeau_ictx writes "Justin Spence doesn't take lightly being scammed out of $1155 for a laptop he never received. The seller, Salvatore Wise, Jr. of Philadelphia, is growing openly more hostile over the webpage Justin produced exposing his and his wife Michelle Heinlein's scams to the world. So far Justin has documented $6841.00 total lost to this crook, but the total is more likely in the tens of thousands. " As it goes along it just gets more and more bizarre. My favorite part is when "Sal" says that all the earlier messages were sent from a different Sal, but you can tell them apart because the true Sal always writes his emails in italics.
Games

Game Cameras Prone to Problems? 52

Moryath writes "Ever wonder how to quantify a game's camera, or why some videogame genres tend towards problems while others never see it mentioned? Glide Underground has some basic attempted quantification up in their Weekly Musings column for this week - they break possible game camera views down to six categories, and go over which are the most likely to have issues." Are there obvious steps that can be taken to improve some game cameras?
It's funny.  Laugh.

Fifteen Years of Technology Reporting 182

jeffdsimpson writes "PC World NZ is 15 years old this month and they've written a story looking back at some of the statements made in the magazine over the years. Some gems include 'The past 10 years have seen a dramatic increase in clock rates, from just under 5MHz for the original IBM PC to 33MHz for the latest 386 systems. This more than six-fold increase will not be repeated' from July 1989 and 'The Internet Connection Company of New Zealand (ICONZ) offers full internet access and charges $50 a megabyte for email, and $10 a megabyte for all other information sent or received' from April 1994"
First Person Shooters (Games)

Men Of Valor Takes On Vietnam Gaming Experience 17

Thanks to Eurogamer for its two-part interview with the creators of Xbox/PC FPS Men Of Valor, another of the raft of current/forthcoming titles based on the Vietnam War. The interviewer pointedly notes: "2015 is determined to try and avoid making a political statement or offending anybody. Yet, at the same time, they've chosen an African-American man for the lead and aim to touch on some of the delicate racial issues that were unfolding at the time... There are certainly some aspects of the equation that don't quite add up." A hands-on Xbox preview from Eurogamer also delves deeper into gameplay for this September-due title, praising what looks like "a solid first-person shooter with some thoughtful ideas behind it", although cautioning: "we'd argue there's certainly some cynicism in the Vietnam game idea."
Games

Female Playboy Game Designer Takes 'High Road' 45

Thanks to Warcry.com for its three-part interview with Playboy: The Mansion lead developer Brenda Brathwaite. She discusses the Sims-like gameplay of the multi-platform title in development at Cyberlore, arguing: "I think I have an advantage as a heterosexual woman in that Playboy just wasn't part of my past: I was able to approach it from a brand-new angle... I can flip through those magazines and not have it effect me in the same way that it would clearly affect a heterosexual male." She concludes: "We go through and take a comparatively high road with this game, and show you a little of what it takes to build the Playboy empire, and what has happened historically. That was the challenge."
First Person Shooters (Games)

Official Doom 3 Benchmarks Released 573

Rogerpq3 writes "Before the game goes on sale, id Software has been kind enough to release some benchmarks for DOOM 3 with the latest video cards on the market from NVIDIA & ATI. HardOCP has published the five page article which should help anyone trying to decide if they should upgrade their video card for DOOM 3. There's also an introductory note from John Carmack, mentioning: 'The benchmarking was conducted on-site, and the hardware vendors did not have access to the demo before hand, so we are confident that there is no egregious cheating going on.', and the HardOCP writers comment: 'As of this afternoon we were playing DOOM 3 on a 1.5GHz Pentium 4 box with a GeForce 4 MX440 video card and having a surprisingly good gaming experience.'"
PC Games (Games)

TotalGaming Tries Yearly PC Subscription Gaming 21

Thanks to an anonymous reader for pointing to the announcement of Stardock's TotalGaming.net PC indie gaming subscription service. The press release explains: "While users can purchase games individually, Stardock expects the real appeal of TotalGaming.net to be in the subscription. For $89, users receive a host of good games plus everything added to TotalGaming.net for an entire year afterwards", and goes on to note: "For the initial launch, Stardock has put together an impressive list of games that will be available on day one, such as Galactic Civilizations, Celtic Kings, Orb, The Corporate Machine, LightWeight Ninja, and a new compilation of Disciples II called Disciples II Ultimate Edition... [and] plans to add a new game each month for the rest of the year starting with The Political Machine in August." Notably, the announcement mentions: "Even if [users] choose not to re-subscribe, they can still re-download the entire game years later." Does this approach appeal more than somewhat similar monthly services offered by Comcast, Atari, and Yahoo?
The Courts

UK High Court Rules Modchips Illegal 987

PhotoBoy writes "The Register has an article about the UK's High Court ruling PlayStation 2 modchips to be illegal. This means all homebrew and hobbyist coders in the UK can no longer modify their consoles to run games they have written. Gamers who like to mod their consoles to play games on import early are also out of luck. It's like saying you can't modify your car or your house or your clothes! Would Ford sue you for removing the rev limiter from your Focus?"
Real Time Strategy (Games)

On Stratagus and Open Source Strategy Games 15

Thanks to LinuxDevCenter.com for its profile of open-source strategy game engine Stratagus, interviewing the creators of the multi-platform engine formerly known as Freecraft, before the makers "received a cease and desist order" from Blizzard over name/design similarities. The author explains: "There are no essential technical differences between Stratagus and FreeCraft - Stratagus continues where FreeCraft left off. The goal of making a customizable RTS engine remains the same, although the designers now de-emphasize compatibility with WarCraft 2." The piece also discusses future plans: "The big new technology under development for future versions of Stratagus is a meta-server which will enable the engine to connect Internet players to play together. 'We intend to add a team play mode where you can share resources and technologies with your allies. [This] will allow for a much better community with features such as online chat and user statistics,' says [lead programmer] Russell."
Games

Do Trade Shows Benefit Gamers? 30

Thanks to The Adrenaline Vault for its article discussing the actual significance of videogame trade shows, now that "e-mail, Internet press releases, cell phones, faxes, personal digital assistants and the like make communication and transmission of information virtually instantaneous among developers and vendors." The piece makes the suggestion, with regard to "trade shows like Comdex, CES and E3", that: "In earlier days, people were attracted to attend the national conventions because of all the novelty present. Now, new software and hardware products seem more evolutionary than revolutionary, with a lot of copycat items that differ from what is already out there just through cosmetic differentiation." Do shows like E3 matter as much as they used to?
Role Playing (Games)

Star Wars Galaxies Users Restless Over Rebalancing 114

Zonk writes "Last Thursday 'Thunderheart', the Community Manager on PC MMO Star Wars Galaxies' forums, dropped a bomb: the long awaited patch rebalancing combat within the game has been pushed off until after the Jump to Lightspeed expansion [which just announced 13 of its 15 spaceships] launches. Given that the JtL expansion is not due until this fall, this puts the combat rebalance somewhere around the beginning of next year. The playerbase has... not taken this well. The original thread on the official forums was locked at 64 pages - it was then picked up again in a thread already surpassing 50 pages. The players are rightly outraged, and the reaction has prompted a response from the Sony Online chain of command. It will be interesting to see how this turns out." Update: 07/21 15:52 GMT by S : There's an interview with producer Haden Blackman over at Game Informer which discusses the issue in more detail.
PlayStation (Games)

Katamari Damacy Brings Object Conglomeration To U.S. Gamers 21

Thanks to IGN PS2 for relaying the news that Namco has confirmed bizarre PlayStation 2 'object conglomeration' videogame Katamari Damacy for U.S. release, as it's officially "due out on [North American] store shelves this September." The article explains of the previously featured PS2 title, thought "very unlikely" to get a U.S. release at the time: "Your father, the great king, has inadvertently eliminated the stars from the sky and it's your job as his son to clean up the mess that he's created. To do so, players become a sticky rolling mass that can collect objects and items from all over the world" - a review of the Japanese version at Game Science explains gameplay further.
Role Playing (Games)

New MMO Survey Discusses Addiction, Perspective 33

Thanks to Terra Nova for its post pointing to new results from the 'Daedalus Project' MMO survey, since, "over the past 4 years, the study has surveyed over 30,000 MMORPG players." Some of the findings include MMO player's opinions on addiction ("About 40% of users would consider themselves addicted to the game. This percentage is quite striking given the social desirability bias built into the question"), and preferences for first or third-person MMO gameplay, with male players strikingly more likely to want third-person play (surveyor Nick Yee suggests: "In very broad strokes, female players are more drawn to relationship-oriented activities while male players are more drawn to achievement-oriented activities... goal-oriented users may be more likely to treat avatars as tools/pawns to achieve goals, thereby encouraging a preference for [third-person play] that objectifies and externalizes the avatar.") We've previously covered other Daedalus Project results.

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