Interactive Storytelling 163
Sarusa writes "Video games are big business. Movies are big business. I hear that people used read a lot of things called books: it seems like there would be a lot of money to be made from a successful merger of what makes books and movies compelling with what makes video games compelling, though we've been trying that for decades with little success. Interactive Storytelling: Techniques for 21st Century Fiction by Andrew Glassner takes a look at what we know about stories, what we know about games, how they work (or don't work) together now, and how they might work together in the future." Read on for the rest of Sarusa's review.