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Savage to Support Linux 259

focitrixilous P writes "Gamespot writes about the upcoming hybrid strategy game Savage: The Battle for Neweth, which will provide a full Linux edition on the same disk as the Windows version. The title blends real time strategy with action titles, along one player to act as a general while others do the actual fighting."
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Savage to Support Linux

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  • What a good idea! (Score:5, Interesting)

    by James A. A. Joyce ( 681634 ) on Saturday July 26, 2003 @06:18PM (#6541677) Journal
    It's such an obvious idea I'm surprised that no one's thought of it before. With games makers keeping their games sensibly small it's entirely possible for someone to squeeze a version for Windows and Linux on one disk; heck, they already do it for Windows/Macintosh, why not Windows/Linux more often? Maybe now one company's had the balls to actually go ahead and do this others will follow with higher profile games.
    • Re:What a good idea! (Score:3, Informative)

      by dinivin ( 444905 )

      Other's have though of it before. I bought a copy of Terminus a couple of years ago that had linux, windows, and mac binaries on them.

      Dinivin
    • Re:What a good idea! (Score:3, Interesting)

      by mackstann ( 586043 )
      And really, size doesn't seem like so much of a problem. All of the media files are architecture- and OS-independent, so just libraries and program files would need to be duplicated. Not sure how much disk space those take up though (seems like it wouldn't be much, in comparison).
    • by DrSkwid ( 118965 ) on Saturday July 26, 2003 @07:02PM (#6541882) Journal
      Maybe now one company's had the balls to actually go ahead and do this

      "the upcoming hybrid strategy game"

      they've had the balls to announce it and we've heard it all before

      • I've seen it. I was accepted as a beta tester for Savage. It ran fine on Linux, although install was not polished. This is a few months ago though. I didn't play much, 'cause well it was an early beta, and I didn't have much patience. The only reason I offered to test was because I saw they were offering a linux client. Not sure if its my type of game, but the Linux client is real and should be on disk in box.
    • Re:What a good idea! (Score:3, Informative)

      by Geeyzus ( 99967 )
      I doubt the space used is the issue, since CDs are so cheap. It's the issue of having to make sure the game works properly on all of the desired platforms that costs money, and which is why so many companies ignore Linux (and Mac). The vast majority of gamers are running Windows, and a lot of Linux/Mac users have another Windows box just for games. It's just not worth the time/money when the game market is so competitive already.

      Mark
    • Re:What a good idea! (Score:2, Interesting)

      by djcapelis ( 587616 )
      I've actually met the development team behind this game... a years ago, (after their E3 presentation for last year's E3...) they had no plans to port to linux when I asked them. Now they do... I wonder what changed...

      As for the company and them having the balls to do it, I'm not surprised at all... a small company with a quality product like this... with technically inclined people is a perfect type of company to do this.
    • by Dalcius ( 587481 ) on Saturday July 26, 2003 @09:45PM (#6542481)
      No kidding.

      I figure if just this once, Slashdot put its money where its mouth is and bought the game, the gaming companies might realize what kind of a market there is. Linux is getting more desktop users every day. Keeping software portable isn't difficult if you keep your code multi-tiered and that relatively small effort gets income from Windows, Linux, XBox, etc... this seems to be a trend.

      I thought this game sounded good, much like Allegiance or even Battlezone II. The graphics look nice, and I could use a new game. But normally I'd just wait until it hit shelves and take a look then.

      But Linux support? Hell yeah. I just preordered this game from EB.

      $39.99. That's $10 off, you get access to the ongoing beta when your order is confirmed (which Linux is a part of, per the article), a free comic about the game and Linux support in what looks to be a good game.
      Not bad.
  • Publicity (Score:5, Interesting)

    by steesefactor ( 563098 ) on Saturday July 26, 2003 @06:18PM (#6541679)
    I'm wondering if game companies will start porting games to Linux if just to get the publicity from sites like /.? A minor story about a game I've never heard of gets on the front page just because it's also for Linux. How many other sites report on cross-operating system games like this?
    • Re:Publicity (Score:5, Interesting)

      by James A. A. Joyce ( 681634 ) on Saturday July 26, 2003 @06:22PM (#6541694) Journal
      Dozens.

      I'm quite glad for companies which do this, though. We already do this for other open source and proprietary products, but we've neglected games. If a company we support wants to get a bit of free publicity by submitting a story to Slashdot, they're free to do so. And if more people start hearing about games for Linux, that's one of the trifedecta of reasons for staying with Windows eliminated (the other two being a perceived lack of hardware support and legacy Windows applications). This can really only be a good thing; I can't see anything negative about it, especially considering how many adverts Slashdot already has.
      • Re:Publicity (Score:5, Insightful)

        by AntiOrganic ( 650691 ) on Saturday July 26, 2003 @06:31PM (#6541743) Homepage
        I agree. There are really only a few things that are preventing me from switching to Linux.

        1. Multimedia support. Xine and Mplayer are great, if you can get them to work. I've had little trouble on SuSE but it's awfully flaky on Slackware, through my experience. Additionally, there's really precious little to compare to Premiere for video editing.
        2. Games. I do play a lot of them. Thankfully, ZSNES and a lot of other emulators are available on Linux. This alleviates that tremendously. Unfortunately, Tux Racer isn't my idea of immersive entertainment.
        3. Consistency. Red Hat/Mandrake's attempts to unify the desktops with Bluecurve/Galaxy, respectively, are one step in the right direction; now, if GTK+ would only fix that file picker dialog ;D

        With Wolfenstein, Neverwinter Nights, and now Savage, we're headed in the right direction. 1 down, 2 to go.
        • Re:Publicity (Score:3, Interesting)

          by Feztaa ( 633745 )
          Xine and Mplayer are great, if you can get them to work.

          Xine is t3h suck. :)

          Mplayer is great, it's managed to play everything I've ever thrown at it.

          The trick to installing mplayer is to use an RPM-based distro (RedHat 9 has worked really well for me), then download all the RPMs that their website tells you to. You need the base package, gui, and all the codecs and stuff. Then just 'rpm -i *.rpm' them, and there you go. If you're like me with a radeon card, make sure you're using X 4.3 with the radeon d
          • Re:Publicity (Score:3, Informative)

            by Coyote67 ( 220141 )
            Yeah thats awesome linux guys, but I really have to put my .02 in this. I have one player for everything in windows. Media Player Classic [divx-digest.com] does everything I ever wanted in a media player. Combine it with the codec pack and the quicktime/realmedia alternative codec packs you can get from here [k-lite.tk]. It can play everything you throw at it because all it does is use all the codecs on your system. You can set priority if you want things specific and dolby ex quality dvds play perfectly.
            • Re:Publicity (Score:2, Interesting)

              by N1KO ( 13435 )
              I have one player for everything under linux... mplayer. Every file i've tried has worked so far.

              It uses external libraries and codecs just like your player. If you don't like the horrible interface there are frontends for both mplayer and xine available, you can change the priority for any program you want (if you have root access, although its a security risk, still safer than running windows). You can even install a plugin to get mplayer working from your web browser.

              Games may be lacking but playing me
          • Re:Publicity (Score:5, Insightful)

            by SealBeater ( 143912 ) on Saturday July 26, 2003 @07:29PM (#6541971) Homepage
            The trick to installing mplayer is to use an RPM-based distro

            No, the trick is to actually read the docs and have an idea of what you are
            doing. And no, rpm -i *.rpm doesn't qualify.

            Sorry, I just hate laziness of thought and not too fond of those who advocate
            such.

            SealBeater
            • Following the docs exactly, I ended up with two completely different end results on SuSE and Slackware. Apparently other people I've spoken to have had similar results with their distro-du-jour.

              On SuSE, everything seemed to work fine. It took a little while to compile on my 500 MHz P3 box, but everything worked.

              On Slackware, everything compiled fine, if by "compiled fine" I really mean "when you try to run it, it does absolutely nothing and doesn't even start up," which still doesn't make sense because ho
              • Does it print any messages? Mplayer usually prints tonnes of messages, so if you don't see any, then it's really screwed up. If it prints messages, try reading them. ;-)

                Have you tried the -vo (video output) option? I think the default is mga--Direct access to a Matrox video card. Don't ask me why. If you have X set up properly, you probably want xv for the best performance. Otherwise x11 should work, but it's slow.

                • Thanks, I'll try that -- I'm not running Slackware anymore (was dual-booting, eliminated the partition when I got a dedicated Linux machine), so I'll see if I can get it running on my Mandrake box.
            • With all due respect, you honestly shouldn't have to know what you're doing besides "installing a program."

              Installing Apache, SSL, etc. are completely different issues, but user end programs are meant to be used.

              This is why I love Gentoo.
            • Re:Publicity (Score:3, Insightful)

              by dvdeug ( 5033 )
              No, the trick is to actually read the docs and have an idea of what you are
              doing. And no, rpm -i *.rpm doesn't qualify.

              Sorry, I just hate laziness of thought and not too fond of those who advocate
              such.


              Ah, bite me. It's a video player. Would you prefer it if you got your DVD in a box with a hundred pieces that you have to assemble, after you've got a half-dozen other pieces that weren't included? I can compile the program, but the fewer programs I have to download the source and install a dozen developme
            • No, the trick is to actually read the docs and have an idea of what you are
              doing. And no, rpm -i *.rpm doesn't qualify.


              I've compiled mplayer from source before, and as far as I'm concerned, it's one of the bigger PITAs out there. 'rpm -i *.rpm' has always been the easiest way to install mplayer.
          • make sure you're using X 4.3 with the radeon driver loaded (vesa driver is evil)

            Which driver is that?! According to ATI's site, they only have 4.1.0 and 4.2.0 supported versions of their 3D driver (Which is why I haven't upgraded past Redhat 8.0). Radeons have native 2D support in 4.3, but I'm not aware of any accelerated driver for 4.3.0. If I'm wrong, please correct me!
            • Re:Publicity (Score:2, Informative)

              by Anonymous Coward
              XFree86 4.3.x should support most ATI products with both 2D and 3D acceleration through DRI (some 3D features are missing, but most are there).
            • This is why I dropped Redhat for Gentoo. Well, that and RPM which meant that if Perl wasn't installed, virtually nothing was installed. I'm running Gentoo 1.4rc4 with X 4.3.0 and an ATI Radeon 9700 Pro, and loving America's Army, UT2003, and RTCW. I get 6300+ fps in glgears. Installing Gentoo was easy, and now everything that gets compiled from source gets the optimizations I want. Beautiful.
            • http://www.schneider-digital.de/html/download_ati. html

              Dinivin
            • I'm talking about the driver that comes with X 4.3 (as far as I know, it does). It's called 'radeon'.

              It's accelerated, in the sense that the 3d opengl screensavers that come with xscreensaver run quickly, but I've never bothered to try playing 3d games with it.
          • Re:Publicity (Score:2, Informative)

            by lightcycle ( 649999 )
            Actually, I find myself needing both xine and mplayer. Mplayer plays just about anything you throw at it, without problems. Xine on the other hand has a somewhat flakier playback, sometimes with frames dropped, at least on my system, but it's way better than mplayer for dvd:s.
          • The trick to installing mplayer is to use an RPM-based distro

            yes, my GNU/Linux from Scratch distro is da-bomb at RPM stuff... *cough* (goes away to use xine which was built from source and has no playback problems whatsoever...).

            people on this thread are comparing apples and oranges; they are comparing different versions of xine-lib on different platforms and wondering why one is more stable than the other. it is quite obvious that a more recent bug-fixed version will be more stable. if your distro's ins

        • Additionally, there's really precious little to compare to Premiere for video editing.

          Well, you could try LiVES [xs4all.nl]

          • That is the most god-awful interface I've ever seen. However, it does seem feature-rich enough to eventually be useful, and it's been bookmarked. I'll keep tabs on it.

            Thanks for the link.
    • I'm happy about this. I bought Might and Magic 3 from Loki (which company died and was reborn as a mind-bending C++ library), and it's about the only game I play.
      Don't see what's so hard about compiling a game for multiple targets, especially if you used Qt or something to hide all of the OS personality issues.
      Targeting Linux might just lure a purchase out of me, for all first-person and real-time games don't byte my naughty bits...
    • From a media perspective a few musician's I know of have considered vorbis output to grease up the distribution amongst geeks hungry for OSS music :)
  • knoppix (Score:3, Interesting)

    by Mr2cents ( 323101 ) on Saturday July 26, 2003 @06:22PM (#6541696)
    While they're at it, why don't they throw in a knoppix cd? boot.. play..
    • The agony of playing on a game off a knoppix boot would be too much I think.
    • Re:knoppix (Score:2, Funny)

      by Anonymous Coward
      1. Sell linux game
      2. Include knoppix cd
      3. Answer billion support calls
      4. ?
      5. Bankruptcy!
  • Graphics Drivers (Score:3, Interesting)

    by Eu4ria ( 110578 ) on Saturday July 26, 2003 @06:22PM (#6541697)
    I wonder it will only certain graphics cards will be supported. As I beleive was the case with UT2K3 only working on nvidia cards.
    • by Anonymous Coward
      Probably because nvidia drivers are the only decent ones available for linux.
    • Re:Graphics Drivers (Score:3, Informative)

      by Sammich ( 623527 )
      UT2K3 works fine with other video cards [unrealtournament2003.com]

      Video System: 3D Accelerator card with 16 MB VRAM (*32-128 MB VRAM RECOMMENDED) 16 MB TNT2-class DirectX® version 6 compliant video card. (*NVIDIA GeForce 2/ATI Radeon

      RECOMMENDED) DirectX® version 8.1 (Included on game disc)

      On a side note, I recently read an article about some programmers that said it was actually unbelievably easy to port their program to *nix from Windows. It was however an application/design program and not a game, but hell if Winex wo

    • This is not true.

      There used to be patent reasons why UT2k3 wouldn't work on DRI drivers, but now that was solved. But then there were technical reasons why UT2k3 didn't work on DRI drivers, and those are sort of solved. The game is just fine in DRI (but there are a few glitches and such).

      And the ATI binary only DRI drivers do them just fine as well.

      Sunny Dubey

  • by questamor ( 653018 ) on Saturday July 26, 2003 @06:22PM (#6541698)
    So Linux goes a long way to having a nice standard base system for portability. Is this another game released as a "Linux" game, but really meaning "Linux on x86" game?

    I do get a bit pessimistic, and should probably RTFA
    • by Eu4ria ( 110578 )
      It is one thing to get developers away from Windows, it is another to get them to try and get all there code to work on every possible processor out there. Linux will run on tiny embeded systems, I dont think developers are going to be porting games to those any time soon :D
    • While Linux is just a kernel which can run on a variety of processors, a full OS is another story. Distros are available for several platforms, but let's face it, if you want to be sure a Linux app works on your box or is even available, you'd best be running Linux on some form of x86.

      Seeing as they'd never ship source for their game, I'm sure it's x86 binaries.

      I guess that kills my plans of firing it up on my DEC Alpha...

    • Right, it is indeed x86-only according to a post on LinuxGames [linuxgames.com] by one of the developers IIRC. Don't know if you could've played it with DRI drivers anyway. PPC Linux users really get to notice why non-free software is bad. They don't get the 3D, Realplayer, Flash plugin etc.

      Gotta love these guys even without the PPC port, the programmer responsible for the GNU/Linux port posting on the LG comment threads for Savage and very much feeling like he's "with us". And this one really seems like an original game

      • Right, it is indeed x86-only according to a post on LinuxGames by one of the developers IIRC. Don't know if you could've played it with DRI drivers anyway. PPC Linux users really get to notice why non-free software is bad. They don't get the 3D, Realplayer, Flash plugin etc.

        It may be x86 only, but it's probably more because the developer doesn't know about what all Linux and GCC can do for them. I'll bet they're compiling on a specific distribution and linking against specific libs from the same.

        Whi

    • Java games (Score:2, Interesting)

      by Anonymous Coward
      What would be really cool is if we started seeing more games written in Java. Then there would be no issues about Linux vs Windows or anything else. Before anyone starts going on about "Java is too slow for wordprocessors, much less games", Java now has a 3d api that allows fast access to hardware 3d acceleration. Java games could be just as fast as non-Java games. In fact, GPU speed is the bottleneck now, not CPU speed, so if Java is taking up a little more CPU it won't matter.
      • My beef with Java is the fact most implementations (which are mostly Sun's) use JIT compilers instead of compiling it at install time. JIT is good for small programs which are only run once, but for everyday programs, it is a PITA. Not only does the thing take forever to start up, but it will often load a class while I am running the program. Select menu item....wait thirty seconds....get dialog box, make choices.....wait thirty seconds....returns to program. It sucks bigtime.

        I don't know why Sun is so ob

    • Well I imagine it's Linux x86 (maybe even 586), because it's binary. Since they understandably won't release the source, they're the only ones who can port it to other architectures. However, once they've ported it to Linux and GCC, porting it to other CPUs and kernels should be little more than a recompile. When Linux takes off, hardware will get interesting again, because any platform with GCC, Linux, and X can compete with Intel on level ground.
      • I doubt a port to another processor would be just a recompile. I'm sure they wrote much of it in C, but many games use assembly for the critical sections. If the developers know the target processor, a port may not be a huge amount of work, but it will take time and resources the company may not be willing to spend. However, if they are working on a Mac port (I think they are), they'll have to translate the assembly anyway, so whatever processor current Macs run (PPC?) will probably get support in Linux...

    • So Linux goes a long way to having a nice standard base system for portability. Is this another game released as a "Linux" game, but really meaning "Linux on x86" game?

      Red Hat is a Linux on x86 [redhat.com] distribution; it would hardly be fair to hold game manufacturers to a higher standard than their largest commercial target.

      This is not to say that supporting many available hardware platforms is not a good thing to do. Only that many of the distribution organizations are incapable or unwilling to provide the suppo
    • Do they really need to spend the effort porting the game so that a few people can show it off on a Zauras, or a few people with alphas can play it on their PCI video card?

      Linux gaming is synonymous with Linux on x86 gaming, yes. If you're waiting for it to take off on the Alpha platform, regardless of OS, you're going to be waiting a long time.
    • Yeah right.
      All the people with Alphas as desktop PCs who are gaming fanatics and use their Alphas to play all the latest games, please put your hand up.

      Right. I've finished counting you. I counted half a hand, but I think that was just a guy with a broken arm who couldn't put it all the way down.

      Seriously, you must be some kind of weirdo if you think people are going to support all the platforms that run Linux. Think yourself lucky that decided to support ANY linux platform.

      I bet you also start up that "
  • Why have heard this again now haven't we?
    Can you Say NeverWinter Nights? (Well at least they DID release a Linux client)
  • by AntiOrganic ( 650691 ) on Saturday July 26, 2003 @06:24PM (#6541708) Homepage
    I don't see why it's so difficult for all developers to do this with their games. After all, the majority of development work (Doom3 excused) is creating models, skinning, texturing, Lua scripting, storyboarding, animating, level designing, etc. Why is it so hard to put in another 2 weeks and use an OpenGL rendering plugin, SDL for input, etc. and compile it to run under a different OS? The engine, except for tremendously complex games, is really relatively minor work as far as I understand.
    • by sampowers ( 54424 ) on Saturday July 26, 2003 @06:40PM (#6541785)
      It has to do with decisions that the programmers made very early on. If they chose to use ActiveX and take full advantage of all the APIs that Windows as a platform offers, it's going to be very difficult (ie, almost a full rewrite of display, input, and sound code) to port it to another platform.

      Smart designers plan for multi-platform use early on. Quake 3 was written portably, and its engine is in use on platforms as exotic as Sega Dreamcast and Playstation 2! And probably many more non-PC type computers. And it's used by a lot of other games too! (Nevermind the fact that those games play almost exactly like Quake 3. I'd like to see an RPG based on the Q3 engine, huh?)

      BTW, it must be incredibly painful for anyone who writes a complex 3d graphics engine to hear you say that it's "minor work".
      • I see what you mean, but it's not so incredibly difficult to use wrapper functions/objects for this sort of thing. Plugins are even better, like the graphics output plugins in Unreal Tournament. (OpenGL? 3dfx Glide? Direct3D? S3-fucking-MeTaL? Great planning.)

        I meant that it was relatively minor work compared to the rest of the game -- I have undertaken many simpler engine-building tasks and can say how daunting things like memory management can be in a game that needs to track hundreds or thousands of obj
        • I have been involved in the development of several full games (though not as a programmer), both PC and console, so I will interject.

          The design, artwork, and programming all go to some degree in parallel. And it is very true that many aspects of the process can be brought across platforms. But programming and debugging, once you hit the optimization phase, becomes problematic. Optimizations can cause problems on one console but not another, and fixes for such problems can break the first one. Keeping t
    • by chrisd ( 1457 ) * <chrisd@dibona.com> on Saturday July 26, 2003 @07:26PM (#6541962) Homepage
      For one thing, a number of companies are not rolling thier own graphic front ends anymore. For instance, for renderware and gamebryo, you need to pay your licence per platform. So if you are going to use these kinds of tools, you have to ask yourself, how much will publishing on linux actually make us? If that answer is (as it currently is right now) not much, then that is something that you need to consider. Keep in mind that licencing an engine can save you 1 or 2 years of development depending on your application.

      This is not to intimate that there are renderware or gamebryo platform licences available. I'll put it another way, until a signifigant number of gamers say "I will pay 50$ for a game only when it hits linux natively (not transgaming or others)" then is when you will see linux reach parity with the Mac or windows. Currently, our research shows that hard core gamers that use linux are not loathe to reboot into windows or use an emulation technology. Until that changes, the state of linux gaming won't change either.

      Also, describing the engine as minor shows you don't understand the state of AAA gaming. The engine would comprise a scenegraph, an interface to the video hardware (either via opengl, directx, console video, or a software renderer like pixomatic), the positional sound or mappings to other libraries like miles, AI connectors, physics or physics tie-ins to havoc, networking, matchmaking, and a variety of other components. Keep in mind that you can make most of this cross platform, but it's not like it just happens magically.

      Chris DiBona

  • LINUX GAMING MODE (Score:2, Interesting)

    by Anonymous Coward
    Why not include the option with linux to boot it into a special "Gaming Mode" that loads only what is needed to play games and nothing else? Would this make them run faster than on Windows that forces 100's of MB of crap to load no matter what.
    • Hmm... I think it'd be interesting to combine this idea with an earlier poster's idea of including a bootable Linux CD with the game - just boot from the CD and play. Obvious disadvantage being that getting back to your "normal" mode would include a reboot.

      Now if hardware allowed running multiple OSes then you could run wild with your imagination... but that's an x86 flaw.
    • I used to do something similar with QuakeWorld on Linux back when efficient CPU management was more necessary for me -- "init 1", then ran the services I needed manually (ppp). It should be possible to create your own runlevel that does this automatically, or better yet for the distributions to allow easier customizations of runlevels they aren't using, which in most cases would permit at least 2, 3, and 4 to be used for alternative configs.

      This approach should be nothing new to hardcore gamers, or even

    • Why not include the option with linux to boot it into a special "Gaming Mode" that loads only what is needed to play games and nothing else? Would this make them run faster than on Windows that forces 100's of MB of crap to load no matter what.

      You mean like using the different run levels?

  • by zr-rifle ( 677585 ) <zedr@@@zedr...com> on Saturday July 26, 2003 @06:43PM (#6541802) Homepage
    Seems like the battle will start way before the game is installed...
  • by LittleLebowskiUrbanA ( 619114 ) on Saturday July 26, 2003 @06:47PM (#6541829) Homepage Journal

    Unreal Tournament 2003 [unrealtournament2003.com] runs fine under Linux. You have to watch out for the installer bug and the supermount bugs but those problems and their work-arounds are well documented [ina-community.com]

  • by Space Coyote ( 413320 ) on Saturday July 26, 2003 @06:55PM (#6541859) Homepage
    They should buncle a Linux distro with every game as well, to really push the envelope. Many computer gamers are fairly adept PC users but may not bother to give linux a try, but having the CD right ther emight spark the curiousity of a good chunk of them.
  • No Single Player? (Score:2, Interesting)

    by Eberlin ( 570874 )
    The FAQ on the game site itself at www.s2games.com says there's no single player mode. While I agree that multiplayer would be much more fun, it would be a bit more challenging for folks like myself who aren't efficient killers in these types of games. Why not have a single-player "wuss mode" to get one's feet wet?

    As for playing "General" let's be realistic here. The chances of getting that seat is slim since you can only have one general per team.
  • Mac Gamers! (Score:5, Funny)

    by AntiOrganic ( 650691 ) on Saturday July 26, 2003 @06:58PM (#6541869) Homepage
    This is all Linux needs to overtake Mac as the gaming platform of choice!

    Reminds me of that Mac Gamers video... Photoshop.
  • by Anonymous Coward on Saturday July 26, 2003 @07:00PM (#6541876)
    I can personally say that I have been in the beta test of this game, and the Linux version runs just as well as the windows version on my machine. And so far, aside from the normal beta crap, bugginess, and elitist attitudes of some of the testers, the game ranks up there for me, with BF1942, and Counter Strike. Just my 2 cents.
  • by KamuZ ( 127113 ) on Saturday July 26, 2003 @07:26PM (#6541961) Homepage
    Just a tought... Why sites use "Linux" and "PC" version like if they were different, i mean i HAVE a PC with WINDOWS and LINUX. They make it sound weird.

    Anyway, i believe it's like telling people the difference in "hacker" and "cracker".

    • Anyway, i believe it's like telling people the difference in "hacker" and "cracker".


      Yeah, one breaks in to computers and the other is a derogatory term for a white person or a dry food served with peanut butter or in soup.
    • No no no, you have a Windows PC which is also a Linux Workstation! "PC" sounds like a toy - it even rhymes - while "Workstation" sounds like a piece of heavy machinery.
  • by Drakker ( 89038 ) on Saturday July 26, 2003 @07:28PM (#6541968) Homepage Journal
    As a linux beta tester, I can tell you that the Linux version is every bit as good, if not better (more stable) than the windows version.

    Patches for the beta are released at the same time for linux and windows and linux performances are equal or better than windows (if you run a lightweight WM, or no WM at all and no other proggy, you WILL see a difference).

    Every features of the game, even the little graphical details no one would notice are in the Linux version, auto updater included.

    So, there, if you dare miss this game cuz of all the FUD you see here, I'm really sorry for you.
    • So, there, if you dare miss this game cuz of all the FUD you see here, I'm really sorry for you.

      I'm not missing out on NWN because of the FUD. I'm not buying it because I was a very happy little linux gamer when I paid tuxgames my $50 for the game about 2 weeks before it was due out. And then out came the Windows version, and the Linux version was "delayed". And kept being delayed. Finally, SIX MONTHS LATER, I cancelled my order and got my money back. Saying you're going to release the linux client
      • The thing is, I was not writing about NWN but about Savage. :)

        There were too many people saying that savage would be the next NWN when everything points to the fact that they are on schedule to release the linux version at the same time as the windows version.

        Hell, they could even release the linux version first, but they want one box for both version, and frankly, its the best they can do.
  • by elzbal ( 520537 ) <elzbal@@@yahoo...com> on Saturday July 26, 2003 @07:32PM (#6541986) Homepage
    I've been in the beta playing Savage for the past few weeks now on my Gentoo Linux box. It's actually a really good game. The combat is very different - it focuses heavily on melee weapons, so you can't just hit everybody from a distance - you eventually have to get into the chaos and get bloody. Performance and graphics are great.

    I would recommend Savage to any gamers who run Linux - keep this one on your watch list.
  • Linux has had Savage support for a long time!

    http://www.xfree86.org/4.1.0/savage.4.html

    (It's a joke, dang it!)
  • Sounds like BS, remember a little game called Neverwinter Nights??
  • by Alsee ( 515537 )
    Any chance anyone knows if there's demo or beta or something available for download? Sounds like a cool game but I really preffer a better look at a game before buying it.

    -
  • Huh? (Score:3, Interesting)

    by j4ck50n ( 548439 ) on Saturday July 26, 2003 @10:58PM (#6542728)
    "With games makers keeping their games sensibly small ..."

    What? Small? How many recent games ship on one disk or dont consume over a GB of space?

    Currently installed:

    Medieval Total War - 1.96GB

    Vice City - 1.57 GB

    Half Life with Mods - 1.1GB

    Mafia - 1.87 GB

    Midnight Club 2 - 1.49GB

    Never Winter shipped on 3, Splinter Cell on 3, etc.

    Storage is cheap both CD and HDD, but games are hardly small these days.

    • Storage is cheap both CD and HDD, but games are hardly small these days.

      Actually, I find games quite small nowadays. I still have "The 7th Guest" lying about, which was on 2CDs back when my HDD was 120mb and my CD reader a 1x! My HDD size has increased by three orders of magnitude (10^3), but the size of the biggest games have been at most tripled (Wing Commander IV, Baldurs Gate 2).

      Through better compression of both video and sound, and rendering instead of movies, I feel we're getting more and more gam
  • The main reason that they decided to put the different ports of Quake 3 in different boxes was to see how many of each sold. 95% of the copies were Windows, ~4% were Mac, and ~1% were Linux. Of course, Activision passed on the Linux port so it wound up in the hands of less-capable Loki, meaning it took too long to get to stores and most Linux people just bought the Windows port instead. And of course Macintosh has very little retail presence, so that accounts for that. So now I see Savage will have the Linu

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