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Linux

Nvidia's DLSS Has Come To Linux Gaming (theverge.com) 31

Years after its failed Steam Machines, Valve is slowly but surely improving the state of Linux gaming. From a report: The company's upcoming Steam Deck handheld runs atop Linux, and its Proton compatibility layer lets it -- and other computers -- play Windows games as well. Now, Valve has officially added support for Nvidia's DLSS machine learning temporal upscaling technique to Proton, potentially bringing big FPS boosts and less flicker in games that support the technology.

Proton 6.3-8 is the first stable release to include support for DLSS, after the feature previously hit experimental builds in October, though it appears you'll still need to set PROTON_ENABLE_NVAPI=1 and dxgi.nvapiHack = False to turn it on. DLSS won't come to the AMD-powered Steam Deck, of course, since it requires proprietary Nvidia machine learning silicon, but we recently learned the Steam Deck will support AMDâ(TM)s arguably much less capable FSR.

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Nvidia's DLSS Has Come To Linux Gaming

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  • It could be coming to Linux gaming, if you could find a card to buy.

    I really don't give a fuck about the features of your card if it's unobtanium.

    • by Kokuyo ( 549451 ) on Saturday November 27, 2021 @06:45AM (#62025191) Journal

      While I share your annoyance, a lot of people out there do have RTX NVIDIA cards... and being able to use that feature on linux is awesome.

      I know at the end of the day, Valve is a corporation and a corporations goal is my wallet. Still... Valve is going at that with a modicum of decency I have to admit.

    • Let's go back to the old days when we didn't have GPU cards. :P

      • So back to 2020?
        • by antdude ( 79039 )

          Nope. Way before that. Like early 1990s.

          • When we had graphics cards without acceleration but with different enough chipsets that every programmer of graphics-related software had to write his own driver for the different cards, at least until VESA finally managed to convince enough manufacturers to actually follow a standard?

            Yeah, we need that on top of all the other problems.

            • You mean, like nvidia follows a standard instead of pushing its proprietary API?

              • Wait are you suggesting Vulkan and DirectX don't work with NVIDIA GPUs? Fuck we better tell everyone!

                Or maybe what you're saying isn't remotely the same as what Opportunist said. I'll take whataboutism for $200 bob!

              • by JustNiz ( 692889 )

                Ahh you mean like how DirectX is a cross-platform standard?

          • If you follow the definition of GPU as a chip that can directly manipulate and alter memory on its own, to accelerate the creation of images in the frame buffer (as opposed to simply just display a frame buffer whose content has been entirely generated by and put there by the CPU), then on the PC, you could even go older:

            Nope. Way before that. Like early 1990s.

            The EGA and VGA already already had dedicated hardware to directly manipulate the memory and assist in some tasks (latches and bit masks/combiner in the both, and additional ALU and barrel

          • We have had GPU:s on a card since the early 80:ies if not even earlier. But that is besides the point since I was joking about the chip shortage of 2020 ;)
    • by nagora ( 177841 )

      It could be coming to Linux gaming, if you could find a card to buy.

      What a fucking whine. Go suck your thumb for a bit; it'll make you feel better.

    • by JustNiz ( 692889 )

      Tell that to my 3090 that I've had for a year.

  • Made some A/B comparisons of DLSS on Linux https://linuxgamecast.com/2021... [linuxgamecast.com]
    • It works for me but performance is horrible/unplayable with it enabled. Tried it with Doom Eternal on a 5950x and a 3080. Will wait until they gave worked out most of the bugs.
      • Try experimental. No Mans Sky + DLSS works like butter there, but is like playing through thick syrup on 6.3-8. (at least this is my experience, RTX2070Super + Ryzen 2700x) Hopefully its the same issue with doom.

        • Correction: DLSS seems to work fine, however I can't really tell. I have a 4K/60Hz monitor, and even without DLSS, the frame rate in Doom is always 60, so with DLSS enabled I can't really tell if it is doing anything. However, when I enabled Raytracing, the fps drops drastically, from 60 solid to 5-10fps, and DLSS doesn't seem to do anything there to help. Running Proton 6.21-GE-1 Maybe I need to try with other games.
          • Confirmed everything works fine in Control. DLSS + raytracing and the frame rate is really good. So the issue seems to be in Doom Eternal and the latest experimental Proton.
      • Odd. No problem on 10900k and 2080 Ti.
      • It works for me but performance is horrible/unplayable with it enabled.

        You have a strange definition of "works" given that it's singular purpose is to improve performance and you're saying it hampers it ;-)

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