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SteamVR To Get Linux and Mac OSX Support Within 'a Few Months' (roadtovr.com) 64

Valve is planning to introduce beta versions of its SteamVR platform for Mac OSX and Linux users within a few months, RoadToVr reports citing an executive. From the report:One thing's for sure, if you're a PC user wanting to indulge in a spot of immersive entertainment right now, the choice of operating systems on which you can do so are mostly limited to just one. Windows dominates the VR PC landscape right now and that looks set to continue for a while longer. However, Valve will soon move to encourage a diminishing of that monopoly, as it plans to bring SteamVR -- the company's Steam-integrated VR platform -- to both Linux and Mac OSX platforms within the next few months. The initiative was revealed by Valve's Joe Ludwig during a talk at this year's developer-focused Steam Dev Days event in Seattle last month. During the talk, Ludwig outlined the company's view that VR should be as open to innovation as possible, touting the benefits for the long term evolution of virtual reality and how Valve, with OpenVR, are trying to keep what Ludwig calls platform "gatekeepers" from (as they see it) stifling progression in the VR space. Additionally, Ludwig stated that it's been listening to developer and user feedback during SteamVR's first year in consumer hands, and says that they've heard clearly that a version of SteamVR is wanted on other operating systems.
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SteamVR To Get Linux and Mac OSX Support Within 'a Few Months'

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  • This has been a nightmare from start to so far. I'm a long time Linux user so I'm more experienced in Linux than I am on the windows platform.

    The only reason I run windows 10 on my computer (and I have to admit, totally against my will) is for the HTC Vive and Steam VR games. Windows 10 has been nothing but a sorry experience of me, numerous security kernel crashes, freezes, lockups and whatnot. On the SAME computer I had NO freezes or lockups on the Mint Linux 17.3 platform.

    The Minute I can run Steam
    • Re: (Score:2, Troll)

      by kuzb ( 724081 )
      The usual bullshit here. "Windows crashes every 10 minutes! LINUX IS THE ONLY WAY!"

      Except millions run Windows and don't experience the doomsday scenarios you push as commonplace. Linux zealots are so threatened by Windows they'll say anything to demonize it at this point. There are plenty of things one could be critical of where Windows is concerned, but stability? That hasn't been a serious problem for a long time now.
      • I have to agree with this. It is getting a bit silly, people repeatedly spouting all this bs about win10 etc. In everyday use win10 is not all that much different than 7, and is not too much more unstable. OK it has some disappointing crashes with the start menu and such, but often this seems to occur when it has started doing updates and needs to reboot/complete some changes. Yes it seems poorly managed at times but it doesn't justify the continuous over-reacting and bitching we see here. I am not a hu

        • by dbIII ( 701233 )

          and is not too much more unstable

          Personally I think if a product is noticably unstable it's not fit for release.

      • by dbIII ( 701233 )

        Except millions run Windows and don't experience the doomsday scenarios you push as commonplace

        That's because a lot of those computers used in offices stayed on Win7 instead of the fragile and deliberately confusing new MS platforms. Hidden controls offscreen? There must be some seriously strong weed for sale in Seattle.

    • by mlw4428 ( 1029576 ) on Monday November 14, 2016 @03:10PM (#53283361)
      What are you doing that you're getting "security kernel"crashes? Are you using updated drivers? Are you sure you didn't get a virus (they're on a lot of pirated copies of Windows)? Are you sure your RAM is good? Linux does handle faulty memory better than Windows (it doesn't mean it's acceptable to use it). And while SteamVR may run on Linux, it doesn't mean that Anyland will. I've never had any major issues running Windows since like XP. I can tell you that whenever I had a self-proclaimed "Loonex expart" call in with a botched Windows machine, it was the end user each and every single time. They thought they could just play with the registry or start modifying system INIs or messing with DLLs.

      Windows is meant to be a "set it and forget it" kind of OS. Not a "tinker until it does exactly what you want" OS. It's meant for the "just get crap done" crowd.
      • I'm not sure what causes this. My specs are: Corsair DDR4 Vengeance LPX 2133 MHz ram (32 GB, 8GB x 4). The motherboard is an MSI X99A Gaming 7 LGA2011-3. 8DDR.4PCI-Ex16.2PCI-Ex1 M.2, the processor is an i7-5820K 6-core, and finally the graphics card is an GeForce Asus ROC 1070 GTX 8GB. The SSD disk is an onboard M.2. Samsung 950 Pro 512 GB.

        The windows is a storebought OEM windows 10 USB edition, updated to the anniversary edition with all the latest drivers for every bit of the hardware.

        Any useful sugg
        • get bluescreenview and post in some microsoft forums. they have some great gurus that will pinpoint what's causing your bsod. i'm both a windows and linux user and these days windows is a lot more stable than linux is. the nature of open source is that there are lots of small pieces made by lots of people with no integration/cohesion of any kind.

          I have had grave bugs even on enterprise distros (such as virt-manager crashing on a fully updated centos 7 install) and other bugs easily catched in QA such as nou

          • > Even linux games on steam are 30-50% slower than on Windows

            You've not tried Linux the last 3 years, have you? I've been a registered user since 1998 and while that used to be true because of all the windows/graphics handling needed and all the library emulations, driver wrappers etc. While it still holds true for certain 2D games, this certainly ain't the truth for 3D games. I can pretty much tell you that CS GO runs exactly the same on Linux Mint 17.3 as it does on any windows, of course you need p
            • Yes i have. Running ubuntu 16.04 at home. Go search for benchmarks: the only linux games that have decent, nearly native windows speed are those based on the Source engine, which surprise surprise, Valve makes.

              Try any other game and you will see the frame rate drops quite heavily. And this is with the nvidia binary driver, which is very good.

              The latest example is Deus Ex Mankind Divided.

              Sure, you can say "this isn't Linux's fault, rather it's the developer who makes shoddy unoptimized ports" and you would b

              • How about Unity? A lot of games are based on that. Unity can export to pretty much anything, including consoles and mobiles.

                If I can play www.anyland.com (which is Unity Game engine based) at full speeds, I'm a happy puppy.
      • by sad_ ( 7868 )

        Windows is meant to be a "set it and forget it" kind of OS.

        best laugh i had for today!

  • Not holding my breath. This was supposed to be available on release, so we'll see.
  • and says that they've heard clearly that a version of SteamVR is wanted on other operating systems.

    According to the latest hw/sw survey:
    Windows 95.46%
    OS X 3.52%
    Linux 0.89%

    I'm sure they're vocal, but I doubt Steam is any real hurry.

    • Windows 95.46%

      What's this you say, most people who want to run VR are running the only computer OS that can do so! Amazing.

      The percentage will climb when OS X and Linux support comes to pass... in no way does current use indicate total platform demand.

    • Those statistics always bothered me, it's like saying ps4 has 0% marketshare in XBOX One only games... I know a lot of people who don't care what OS they are using, only the apps or games they run, the tech to make crossplatform games is here, there is no reason to not do it but it will take time for the devs to know the little differences in each OS and the games to arrive, there are several ports of games on Linux right now and engines like UE and Unity, it just needs time and a cultural change but please
    • by ledow ( 319597 )

      Technically, I'm at least two of the above. It all matters about whether you bother to fill out the survey and - if you have once on Windows - would you bother again on Linux?

      But 1/3rd of my 1000 game Steam library runs on Linux. It's not a negligible percentage.

      And, same as last year, make one Linux / Steambox exclusive title (even for a month) and those numbers could flip rapidly.

      Gosh, I wonder which franchise the owners of Steam could release a long-awaited, hotly-anticipated, cross-platform titles for

    • by JustNiz ( 692889 )

      Yes but its chicken and egg. If there's no way for people to play AAA games on linux then guess what, there won't be many linux users showing up in a steam survey.

      At least by supporting stuff on other platforms its working towards giving people a real option, which when the playing field is even, ultimately will mean numbers are skewed by user-preference rather than necessity. At that point I'm hoping Linux will eat Windows's lunch.

      I agree that Windows will likely be dominant for gamers at least for a few y

  • ... you're running Windows.
    But if you're running OS X or Linux for other purposes, you play games but you won't go out of the way to access them, this is a "very nice that it's available" option.

    What this announcement mainly shows is that Valve is still looking for options to not be so dependent on Microsoft.

  • by Gojira Shipi-Taro ( 465802 ) on Monday November 14, 2016 @02:23PM (#53282847) Homepage

    There's not a single OSX running machine I'm aware of that meets minimum spec for Vive. I'm not sure why they're bothering with that...

    • but.. it's not like you wanted textures and stuff, yeah?

      look, a lot of the vr stuff on the market is actually developed for cardboard(daydream) and gearvr. it doesn't really need that much to run 90fps.

      also the more photorealistic you try to go the more diminishing the returns are - also partially due to that the vr displays are a bit low resolution still - going with ultra high texture counts and polygon counts doesn't really help all that much with the experience.

    • by RyoShin ( 610051 )

      It doesn't matter: accounting for Valve Time [valvesoftware.com], in "a few months" the base OSX machines will probably handle VR no problem.

  • by Yvan256 ( 722131 ) on Monday November 14, 2016 @03:10PM (#53283357) Homepage Journal

    Most of the computers Apple sell only have built-in Intel graphics. Others have laptop-class GPUs. And they keep making their computers, even their desktop ones, thinner for absolutely no logical reason.

    Tim Cook seems too happy to push users to iPhones and iPads, the Macs appears to be merely an afterthought at this point.

    • by cfalcon ( 779563 )

      > Most of the computers Apple sell only have built-in Intel graphics.

      Is this true? More importantly, is it important? If you are looking to use VR or other 3D stuff on your Apple, you bought an Apple computer with some 3D capability. The same is true of desktops and laptops in the rest of the PC world.

      I think we'll see some bigger boxes announced from Apple at some point here. If they don't update the Mac Pro within a couple months, they will really begin bleeding power users and devs within the next

  • Linux supports all the best hardware, so not having on Linux is a simple market decision- there are way more Windows customers.

    Mac is a different beast. While smaller than the PC market, almost everyone with a Mac has some money to spare, and their ecosystem is rich in people who would use VR to create, view, etc. Additionally, there are some die-hard Mac gamers (seriously lol), who, like the much smaller Linux base, buy cool game related stuff at a higher rate than the equivalent section of the PC market

  • I've been playing around with a Playstation VR Headset. It works just fine on Linux, has head tracking built into the headset and is detectable over USB. thanks to libpsvr: https://github.com/adawarp/lib... [github.com] it is really easy to make the headset switch from Cinema mode into VR Mode. I am currently working on Adding VR support to Vegastrike and Freespace 2.

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