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Debian GNU is Not Unix Ubuntu Linux

First Debian/Ubuntu Bootable ARM64 Images Released 34

An anonymous reader writes "With work done by ARM and Linaro, there is now a bootable image of Debian/Ubuntu that works for ARM64, the new 64-bit ARM architecture. There are still some caveats and work ahead, but Linux is once again the first platform that has software ready to run on a new architecture when released. This 64-bit ARM Linux support also includes the ability to run 32-bit ARM software side-by-side." You can grab a bootable rootfs, but there's no hardware to actually run it on now (the developers are using the free-as-in-beer simulator from ARM). Kernel support for the architecture was released around a year ago; this is more a tale of getting from a bootable kernel to a bootable operating system.
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First Debian/Ubuntu Bootable ARM64 Images Released

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  • by fuzzyfuzzyfungus ( 1223518 ) on Wednesday February 27, 2013 @10:54AM (#43024223) Journal

    I think that the same was true when AMD was first pushing x86-64 extensions.

    And probably more common than that: If you are going to a chip to implement some particular function, you need to have a very good idea of what you want already in mind. And, if you have one of those, there really isn't any reason to not have the compiler guys begin their work, or any significant obstacle that would keep somebody from hacking together an emulator implementing the ISA before the hardware team manages to get production silicon in play.

    Writing emulators that are 100% accurate in simulating every last quirk of real hardware, and ideally doing so at useful speed, isn't easy, nor is producing compilers that reliably produce good output that takes advantage of the real strengths and weaknesses of real chips; but producing merely functional versions of both based on the spec faster than the hardware team can produce a good silicon implementation of the spec is likely a winnable race most of the time(especially now that 'just throw a dirt-cheap and sickeningly powerful x86 at it' is a viable strategy for papering over issues with your emulator).

10.0 times 0.1 is hardly ever 1.0.