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Intel Linux

Intel Supports OpenGL ES 3.0 On Linux Before Windows 113

An anonymous reader writes "The Khronos Group has published the first products that are officially conformant to OpenGL ES 3.0. On that list is the Intel Ivy Bridge processors with integrated graphics, which support OpenGL ES 3.0 on open-source Linux Mesa. This is the best timing yet for Intel's open-source team to support a new OpenGL standard — the standard is just six months old whereas it took years for them to support OpenGL ES 2.0. There's also no OpenGL ES 3.0 Intel Windows driver yet that's conformant. Intel also had a faster turn-around time than NVIDIA and AMD with the only other hardware on the list being Qualcomm and PowerVR hardware. OpenGL ES 3.0 works with Intel Ivy Bridge when using the Linux 3.6 kernel and the soon-to-be-out Mesa 9.1." Phoronix ran a rundown of what OpenGL ES 3.0 brings back in August.
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Intel Supports OpenGL ES 3.0 On Linux Before Windows

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  • by Anonymous Coward on Wednesday February 13, 2013 @02:39PM (#42886115)

    OpenGL ES is a cut-down version of OpenGL aimed at mobile and embedded. Windows has never supported any version of it, and probably won't anytime soon.

    So to see Linux get it "first" is completely unsurprising.

    It's like saying Linux supported the EXT3 filesystem before Windows. So?

  • by Zero__Kelvin ( 151819 ) on Wednesday February 13, 2013 @03:31PM (#42886807) Homepage

    " Linux has terrible graphics drivers from AMD, Nvidia AND Intel."

    Since youdon't use Linux, or don't know how to configure it properly, you should refrain from speaking as though you have. NVIDIA and Intel have great Linux drivers. I cannot speak for AMD, since I haven't used them in years, but you seem to confuse the Open Source NVIDIA driver (nouveau) with the proprietary drivers, which work awesome and allow full use of the GPU through CUDA. Intel's Open Source driver is also quite good.

  • Re:Why? (Score:5, Insightful)

    by Guspaz ( 556486 ) on Wednesday February 13, 2013 @03:44PM (#42886941)

    On the other hand, if you're not the one writing the apps, it can be infuriating to use a system that supports only OpenGL ES. Last time I tried to use Ubuntu on a system with only OpenGL ES support, I discovered that OpenGL ES basically meant "no graphics acceleration", because nothing in the repository supported it; everything wanted OpenGL.

    That's probably changed since then (it was a few years ago), but it was pretty frustrating at the time, especially since the GPU itself was rated for full OpenGL, it was only that PowerVR charged extra for that driver and TI didn't want to license it.

Nothing makes a person more productive than the last minute.