Follow Slashdot blog updates by subscribing to our blog RSS feed


Forgot your password?
Graphics Open Source Ubuntu Linux Games

GarageGames Starts IndieGoGo Campaign To Port Torque 3D To Linux 71

Open source (as Torque 3D recently became) is one thing; cross-platform is another. Now, reader iamnothing writes "GarageGames is heading to IndieGoGo to port Torque 3D to Linux. The campaign is centered around hiring a dedicated developer or team to port Torque 3D to Linux. The primary target is Ubuntu 32bit with other flavors of Linux as stretch goals. All work will be done in the public eye under our Github repository under the MIT license."
This discussion has been archived. No new comments can be posted.

GarageGames Starts IndieGoGo Campaign To Port Torque 3D To Linux

Comments Filter:
  • Re:Why 32bit? (Score:4, Insightful)

    by MtHuurne ( 602934 ) on Thursday December 20, 2012 @05:59PM (#42353015) Homepage

    It's easy to run x86 binaries on x86-64, but vice versa is not possible. I don't know of any x86-only CPUs being sold anymore, the last ones I remember were the early Atoms, so maybe in a few years we can bury the arch.

  • by AaronLS ( 1804210 ) on Thursday December 20, 2012 @08:09PM (#42354133)

    I shelled out for TGE at a time when that was alot of money to me, and alot of time went into learning it. I hated the script, which was about the only thing thoroughly documented. The actual engine itself was poorly documented and questions about the engine usually got no attention. Then when they basically abandoned it and started creating more products instead of improving the existing engine, I had enough. This created fragmentation in the community and help system, such that some people move to other engines and no longer participate in the community of the original engine. Rather than improve the documentation and flesh out the details of the engine architecture over time, attention was turned to other $ generating products with new marketable names.

    This really left a bad taste in my mouth. I believe there were other paths they could have taken to making 2D and RTS games easier, in a way that would have leveraged a single core engine to ensure the entire community was focused on improving the core.

    Obviously I recognize it's their engine to do with as they please. They claim to be a different kind of company now, and I think some of the moves they've made show this to be potentially genuine, so good luck to them. I think the only thing that would really give me renewed interest is to see them do some self-reflection, publicly admit past problems, and talk about what philosophy they will have going forward to avoid those past problems. Are they going to have a long term commitment to this engine?

Adding manpower to a late software project makes it later. -- F. Brooks, "The Mythical Man-Month"