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Graphics Open Source Linux

Mesa 9.0 Released With Open Source OpenGL 3.1 Drivers 79

An anonymous reader writes "The Mesa developers released Mesa 9.0 with open-source OpenGL 3.1 driver support. This de facto OpenGL Linux implementation now supports the several year old OpenGL 3.1 specification for Intel hardware while the other drivers are still at OpenGL 3.0 or worse. Other features to Mesa 9.0 include completing MPEG1/MPEG2 video acceleration, early OpenCL support, bug-fixes, and new hardware support." OpenGL 3.1 support is limited to Intel hardware, but at least ATI/AMD hardware supports some of OpenGL 3.1. A few features from OpenGL 4 were also added.
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Mesa 9.0 Released With Open Source OpenGL 3.1 Drivers

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  • Re:Mesa Same As Me (Score:4, Informative)

    by gatzke ( 2977 ) on Tuesday October 09, 2012 @07:53AM (#41594819) Homepage Journal

    Cleanshaven, save goatee.

    I accidentally read this as goatse. Not. the. same.

  • by westlake ( 615356 ) on Tuesday October 09, 2012 @08:56AM (#41595237)
    The documentation for Mesa begins --- short and sweet --- with this simple one line description:

    Mesa is an open-source implementation of the OpenGL specification - a system for rendering interactive 3D graphics.

    The Mesa 3D Graphics Library [mesa3d.org]

  • by dexotaku ( 1136235 ) on Tuesday October 09, 2012 @09:07AM (#41595325)

    There has been no strong push to provide alternatives for the Adobe-applications, so why would there be anything such now all of a sudden? I do not see the situation changing for years to come.

    Um. What? Seriously, what?

    This .. the lack of usable, powerful equivalents [that don't require an engineering degree or at least mindset in order to learn how to use, like software such as Blender] to such applications as:

    • * Photoshop [GIMP ain't there yet, but it's getting closer - the next major release may shift this considerably, when they add 16bpc image support among other things]
    • * Lightroom [Raw Therapee is getting -really- close but metadata interoperability with Adobe apps via XMP or equivalent is basically a requirement for professionals to take it seriously]
    • * Premiere .. or Sony Vegas .. or farther up the line, AVID et al [there are literally no even remotely-near-equivalents in the video NLE arena, basic editors - sure, but anything more advanced doesn't exist, though again - development -is- at least taking place in tools to build up to that degree of functionality - we'll probably be there in the early 2020s]
    • * After Effects [no even remotely-near-equivalents at all, no development that I'm aware of]
    • * Indesign [Scribus is inching forward but there are a few interface obstacles that make it simply bizarre to use for anyone who's ever used "pro" layout software .. even Pagemaker 4 - from the early 1990s, for Windows 3.1 - is still functionally superior]

    ... are basically what are holding back *all* of the people I know who would like to switch away from Windows but can't due to the requirement of usable production tools [for business -or- any other use].

    There are some shining examples [look for an audio NLE on linux and there are several very decent competitive options to programs like Vegas, Audition, Sound Forge, etc., or check out Inkscape for graphic design] as well of course, but there are various reasons why those may not be suitable solutions too [such as the multitude of choices on linux of who-knows-how-well-they're supported low-latency audio driver subsystems which may make required things like synchronous multitracking impossible with a given piece of equipment or even particular distro].

    I occasionally teach uni [mostly arts] how to use graphic design / video / audio software; many can't afford Macs [where the Adobe applications and other stable equivalents already exist and credulous, uneducated users aren't even aware of or simply don't care about the walled-garden[s] that will affect what they can do with their own hardware] and among those who can't, the majority would like nothing more than to switch away from using Windows.

    My observation of reasons for resistance to the adoption of linux by the sections of the populace that I deal with on a regular basis [musicians, videographers, video/audio editors, graphic artists, photographers, professional academics of many stripe[s], writers, etc.] are thus:

    • #1 the lack of serious production tools - closed- or open-source, free [as in beer] or not .. almost everyone I know would GLADLY pay Adobe or whomever fistfuls of dollars for native linux versions of their applications *just* to be able to get away from Windows.
    • #2 is the lack of native iTunes because so many people are inextricably tied to Apple's store [half of the reason I refuse to open an iTunes store account or for that matter purchase any iDevice - the other half being that I both can't afford to and also refuse to effectively pay more to get less overall functionality/control].
    • #3 is, predictably, gaming [Steam may alter this somewhat].

    I have helped a number of people [including both children and seniors] switch to linux, but their usage profiles are pretty uniform: they're content consumers, not p

"my terminal is a lethal teaspoon." -- Patricia O Tuama