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Open Source Role Playing (Games) Games Linux

Open Source Morrowind Version 0.16.0 Released 98

An anonymous reader writes "The OpenMW team recently released a new version of their open source engine. While the project is not fully playable yet, the goal is to preserve Morrowind, provide modders a better engine and tool kit for creating their works, and make it cross-platform. Like most open source projects, they are always seeking new contributors. So, what do you think; what's the state of FLOSS games that are not first-person shooters?"
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Open Source Morrowind Version 0.16.0 Released

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  • Re:D to C++? (Score:4, Informative)

    by Lehk228 ( 705449 ) on Tuesday July 03, 2012 @11:50PM (#40537789) Journal
    because nobody actually codes in D
  • Re:No (Score:3, Informative)

    by iosq ( 1084989 ) on Wednesday July 04, 2012 @12:04AM (#40537893)
    Graphics wise, I'd express my doubts that even with years, a small team would even be able to produce something that is considered graphically amazing for the time of release. This is simply due to the fact that new hardware renders old techniques obsolete (pun intended). For a great example of how protracted development time and constant upgrading can actually make a game look _worse_ at release, take a look at DNF or daikatana.
  • Re:D to C++? (Score:5, Informative)

    by Anonymous Coward on Wednesday July 04, 2012 @12:30AM (#40538107)

    Or to put it in the actual words from when I was helping with this... No one actually codes in D. The founder was the only person who even knew how, let alone having a setup and compiler and everything required because there wasn't anything usable for coders using Windows. After a deluge of people asking to help the switch was finally made, which is a fantastic thing as the founder disappeared and another coder took over, and now there's an entire team.

    In other words, it saved the entire project.

Happiness is twin floppies.