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Games Software Entertainment Linux

Linux Doom 3 Client Released 103

CrusadeR writes "id Software has released the Linux client/server binaries for Doom 3. An installation/FAQ page has been setup; there's also a torrent tracker for the various files."
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Linux Doom 3 Client Released

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  • Bad news ahead (Score:5, Interesting)

    by ricotest ( 807136 ) on Monday October 04, 2004 @06:38PM (#10434455)
    I think it pretty much exemplifies how hard Linux gaming is to set up, when you have an entire Wiki engine set up for one FAQ [idsoftware.com].

    I'd guess it'll be the same as my experiences - a variety of minor problems depending on what hardware you have, in particular ATI users getting shafted.

    In fact: "Currently, the game will not run correctly on ATI cards using the fglrx driver. However, the ATI developers are working on new driver releases, and eventually the game will be supported." but DRI drivers might work, and either way the future looks promising.

    Also 5.1 surround support isn't currently available. Depressing, but hopefully set to improve :)
    • Re:Bad news ahead (Score:5, Insightful)

      by Dalcius ( 587481 ) on Monday October 04, 2004 @06:45PM (#10434518)
      "I think it pretty much exemplifies how hard Linux gaming is to set up, when you have an entire Wiki engine set up for one FAQ."

      Anyone remember spending hours upon hours hacking at DOS configs to get your old games to load just right?

      Give things time. Once some of the APIs and components stabilize and mature I think we'll start to see a lot more games for Linux.

      Cheers
      • As long as Linus et. al. refuse to setting on an ABI and API for kernel level drivers, expect none of that to solidify.
        • refuse to setting on an ABI and API for kernel level drivers,

          Why does it matter? NVidia has demostrated a workaround which is perfectly functional. Any other hardware vendor can use the system too.
      • Re:Bad news ahead (Score:1, Interesting)

        by Anonymous Coward
        Anyone remember spending hours upon hours hacking at DOS configs to get your old games to load just right?

        Those were the times... *sigh* Tweaking DOS was part of the game. Nowadays kids get their computer games too easily -- unless they'r running Linux. Consoles are even worse than Windows in this matter. They keep kids computer illiterate.

        I'm not an AC... I'm a penguin... a maniac penguin!
        • Hey, I have nothing wrong with kids tinkering with computers. It's just tinkering with cars, only less exercise and you don't need to bathe afterwards :)

          But if you're in the mood to try out the new game you bought, you don't really want to screw about for a couple hours (in that earlier Linux graphics card roundup, it took eight hours until they were happy with the setup!) Leave the tinkering to Gentoo users like myself, and makes games easy with Mandrake.

          Of course we can't really do that until binary dri
      • Anyone remember spending hours upon hours hacking at DOS configs to get your old games to load just right?

        Ah, moving the TSR drivers into upper memory using memmaker.exe; those were good times. *sniff*
      • I do remember, but getting some Windows games to run - especially the retarded copy protection schemes - can be equally ... instructional.
    • Re:Bad news ahead (Score:5, Insightful)

      by Apreche ( 239272 ) on Monday October 04, 2004 @07:08PM (#10434717) Homepage Journal
      this looks pretty tame to me actually. You run one command and copy a few files from the real cd. In a few days I'm sure that in gentoo at least you will be able to do

      emerge doom3

      and

      emerge doom3-demo

      The reason they have stuff like this is because of the heterogenous nature of linux systems. There is bound to be someone out there for whom the install isn't a piece of cake. And for those special cases they need the wiki. Most people will install this very easily and make it go.

      From my experience the people who have problems will be the same people who have problems with their linux systems. Smart users with good working systems, i.e: 3d and sound already work correctly and software is updated to newer versions, will have no trouble.
      • A few days? Damn, and i was resyncing just now... :(
        • Try syncing right now and check out how slow the servers are:

          ...
          games-fps/doom3/files/digest-doom3-1. 1.1282
          74 100% 0.00kB/s 0:00:00
          games-fps/doom3/files/doom3
          382 100% 0.00kB/s 0:00:00
          games-fps/doom3/metadata.xml
          158 100% 0.00kB/s 0:00:00
          games-misc/fortune-mod-it/Manifest
          ...

          I just happened to catch it as it crawled by.
        • How long does it take you to sync?! Probably 10 minutes for me at best... unless you mean 'emerge world', that can take up to an hour. Surely still something you don't have to save up time for :)
      • someone did it. emerging as i type :-)
      • I can't run UT2003 under slack 9.1. If I'm running a 2.6 kernel, it won't mount and read the CDs no matter what I try. I can installed with a 2.4 kernel, but then I can't update (and consequently join servers). It drives me nuts, especially since if I could just get the damn thing installed once I could copy the whole install dir to a DVD and be done with it (I've been too lazy to put RH 8 or 9 or something on my computer just to install UT2003).

        Nor is this for lack of trying. I've been through the faq
        • Comment removed based on user account deletion
          • When I can get it installed, The error I got was that the manifest.ini was missing, and it was. Attempts to replace this file from either the CD (there are sever Manifest.* files there) or the Manifest.inf file didn't help. I think it's suppose to be the file that tells ut2k3 how to update (i.e. what files are where).
            I've tried manually updating by just copying the files from the *.tar.gz. This works, except for some reason it kills my sound.
        • What's the problem? Install under 2.4, then reboot to 2.6.
    • Re:Bad news ahead (Score:2, Interesting)

      by DrMorris ( 156226 )
      "I think it pretty much exemplifies how hard Linux gaming is [...]"

      You should have tried out one of the titles released by Loki. I bought several games from them. Not that it was a criteria for me, but with the Loki installer it's pretty "easy" and straight forward to install a game. After the installation, you will find an entry in your GNOME/KDE program menu. What else would one want?
    • Well, the Wiki was already set up. Its been there for years. Wikis are quick and easy.. And its a giant leap forward in uability compared to .plans :)
  • This is probably the first real reason I have to move debian over to my gaming rig, I havnt beat doom3 yet and utk4/nwn just didnt feel me right. mmmmmmm
  • Seeing as how doom3 requires such a high end machine to run... I wander how it scales in comparison to a windows machine, as in performance, same specs required? hm...
    • Re:Performance? (Score:5, Insightful)

      by Kalak ( 260968 ) on Monday October 04, 2004 @07:17PM (#10434784) Homepage Journal
      Comparing specs:
      GNU/Linux system,
      Pentium III, 1Ghz
      256Mb RAM

      English version of Microsoft® Windows® 2000/XP
      Pentium® IV 1.5 GHz or Athlon® XP 1500+ processor or higher
      384MB RAM

      Sounds like Linux is supposed to perform on less. Since I'm on the low end w/ 256MB RAM (I know it's cheap, etc. but I'm still working on money for the game) and a Athlon XP 2000+, I'll have to see if I get better framerates w/ Linux than Windows. It might me help my buy it sooner if I can skip the RAM. Demo benchmarking time!
      • How does $15 worth of RAM keep you from doing anything?

        It's so low priced still.
        • *sigh* price of doom = $60. Saved for doom = $30. Take $15 from $30 and I'm back to only having $15 for doom. Plus, $15 is not a price you can get locally here, so You'd have to add shipping so it'd be more like $20-30.

          I spent the $200 gaming budget on getting a decent video card in the first place, so the closer I can get to actually *buying* the game, the better. The RAM I can pick up a paycheck or two after. No need to pick it up before. "Cheap" is relatative to how much you have to spend, and what
          • You can't afford dropping $54 on a video game or $50 on ram? If you have to draw out a complex budget plan to purchase a computer game, maybe you should just spend that money on bills or whatever. Maybe gaming isn't for you with your current budget.

            Hell, I just bought a gig of PC3200 for $165 for my new Athlon64 3000+ rig...
            • Well, I can't put the kids back where they came from, so yeah, I'm a gamer on a budget. Get used to the concept. It's called not living in your parent's basement. My 6 year old is turning into a gamer too, which allows some purchases, but playing Doom isn't (yet) one of them.

              So enjoy your gig of RAM and know that the entire world does not have disposable income.
      • In reply to myself, I have a friend who brought over his copy of Doom 3 last night and we did some benchmarking on my dual-boot system. As I mentioned I'm on the low end w/ 256 MB RAM. I also have an NVidia based MSI FX5900XT, with the NVidia supplied drivers for both OSs and an Athlon XP 2000+ (slightly overclocked). No over clocking on the video card for fairness sake (nvidia overclocking in linux in cvs only).

        Windows XP SP2
        Linux, FC2, with xorg recompiled w/ optimizations for athlon and other optimiz
    • Re:Performance? (Score:5, Informative)

      by jfedor ( 27894 ) <jfedor@jfedor.org> on Monday October 04, 2004 @07:23PM (#10434822) Homepage
      I'm getting ~55 FPS in timedemo demo1 on Linux (Fedora Core 1), compared to ~60 FPS on Windows XP on the same machine.

      (GeForce 6800, Athlon XP 3000+, 512 MB RAM, 1024x768, high quality, no AA, NVIDIA drivers version 1.0-6111 on Linux, 66.81 on Windows)

      -jfedor
      • Re:Performance? (Score:2, Interesting)

        by DeltaSigma ( 583342 )
        Try killing X and starting a new X session with JUST Doom 3 running, if you haven't already.

        I have roughly similar specs ( GeForce 6800 GT, Athlon XP 2800+, 1024 MB RAM, and I run Doom3 at the same settings).

        Except I made a little script to allow me to boot into either XFCE4 or my choice of OpenGL game on Gentoo. I expect Doom3 to move just a little faster than it already does.
      • That's within the standard margin of performance between the 61 and 66 driver versions. I gained at least 5 fps in most games, and I only have a 5600. Wait until the linux drivers catch up, you should get a nice boost with your 6800.
    • Re:Performance? (Score:2, Interesting)

      by yoyhed ( 651244 )
      During the intro level, I get around 45 fps average in Linux, and 60 fps in Windows. My guess would be just that nvidia's Linux geforce driver hasn't had as much time put into it as their Windows one.

      WinXP Pro / Slackware 10
      800x600 Medium Quality
      AthlonXP 2800+
      512mb ddr400
      Geforce FX 5700 Ultra
    • Using the same config (1280x1024, High settings, 8xAF, no AA, all effects on) on Athlon XP 1.4GHz /640mb RAM/GF FX 6800, timedemo demo1 precache:
      Win98se/Forceware 61.21: 30.1 fps
      Linux 2.6.7/NVidia drivers 61.11: 28.9 fps

      So perfomance is very close, which probably attributes to slow CPU. One difference is that Windows Doom3 version is 1.0 - I didn't bother to download 1.1 and hack it to work in Win98 (shame on id for yielding to MS and dropping win98 support!).

      On the other hand, I didn't bother to quit who
  • Thank You (Score:4, Interesting)

    by sirmikester ( 634831 ) on Monday October 04, 2004 @07:00PM (#10434647) Homepage Journal
    Cudos to id for continually supporting the linux gaming community. This is one game I will definitely buy, as I have passed up many recent games because of their linux unfriendliness.
  • Bah, we want the SDK (Score:3, Interesting)

    by Guspaz ( 556486 ) on Monday October 04, 2004 @07:22PM (#10434808)
    This is great and all, but where is the SDK that Id promised would be available "immediately" after 1.1 went final (Which it did, about a week ago)

    The SDK should be of a higher priority than a linux client; DooM 3 already runs under Linux under WINE, but mod teams can't do any serious work without the SDK.
    • I have to agree.. I want my SDK! It means more for the game, more for the players and just plain more options! I hope they are on the ball to deliver...as promised.
    • by rpdillon ( 715137 ) on Tuesday October 05, 2004 @01:58AM (#10437014) Homepage
      First off, I think they basically have one guy working Linux (zerowing), and he's not a guy that works stuff like the SDK, so its not a case of "why were you working on x whe you could've been working on y" - they work on x AND y at the same time.

      Second, I've been waiting for these forever, so I'm super pumped that they came out. Its running like dream on the Gentoo box I built for it.

      Third, Wine and all the Wine-derived excuses for gaming natively are just that: excuses. Kudos to id for still supporting us die hard (native) Linux gamers.

      Lastly, I agree - the SDK is *key* and I look forward to that next. Somehow, I don't think id will keep you waiting too much longer. =)
  • Discuss it on... (Score:2, Informative)

    by ScArE2100 ( 663201 )
    irc.enterthegame.com #doom3linux
    or on the forums on doom3linux.com [doom3linux.com]!
  • just gave it a go (Score:4, Interesting)

    by toddhunter ( 659837 ) on Monday October 04, 2004 @08:26PM (#10435307)
    The download came down soon enough and the install was pretty painless. Wanted to run as root... (but doesn't require it?)
    Then it was easy enough to copy the pk4 files over from my windows partition and the game started up first go.
    Sound worked, graphics look good and run a lot better than under windows. I think this is a driver issue though as it has never run well for me before.
    Pretty impressed and happy so far.... Not that I could really be bothered to go through the game again now though....
    • Re:just gave it a go (Score:5, Informative)

      by imr ( 106517 ) on Monday October 04, 2004 @09:43PM (#10435828)
      The game wants to run as root to install in /usr/local, if you decline and installs in /home or wherever you have rights to, it is fine.
      About the home install btw, i have symlinked the needed pak*.pak from a windows dual boot install in the base directory and it works fine.
      I have also tried to symlink the whole base directory (with unpacked files that one), after having saved the original linux one of course, and it worked fine too.
      I didnt test much as i am transcoding some file and my PC got a little bitchoppy, but appart from localisation (as said on the wiki) it ran fine.
      Thx Mr Besset.

    • FYI you can copy your doom3/base/savedgames folder into your linux install from your windows/wine install to pick up where you left off. It worked for me, but my last QuickSave which was halfway through a level started me back at the beginning of that level.
  • by outer0rb ( 515735 ) on Monday October 04, 2004 @09:22PM (#10435707)
    All I've gotta say is WOW! I decided to fire up the D3 demo up on my aging 900 MHz Athlon Thunderbird (GeForce FX 5200) Debian box. I haven't used this system for gaming in about 2 years because I got a newer system and converted this old system to a Linux test bed (well, now it's my primary OS). The game actually looks better (although that could be attributable to the FX 5200) on this old system than my 1.6 GHz P4 (GeForce 4 MX...yes I know, a crappy card). It is a bit choppy at times (probably because the CPU is slower than required), but nevertheless, it is very playable.

    I was becoming impatient after waiting 2 months for this release, but I have to say it was well worth the wait. Thanks id for doing a smashing job at writing quality apps that show off the improved performance that can be gained on a GNU/Linux system.
  • The demo is missing in the news. Linux client/server/demo, all three at once. \o/
  • Well, waiting for Linux binaries was what was keeping me from getting it... who can I buy it thru to have it counted as a "linux" sale?
  • Anyone else got this error? :

    [snip] ...using GL_ARB_multitexture
    X..GL_ARB_texture_env_combin e not found
    X..GL_ARB_texture_cube_map not found
    X..GL_ARB_texture_env_dot3 not found
    X..GL_ARB_texture_env_add not found
    X..GL_ARB_texture_non_power_of_two not found
    X..GL_ARB_texture_compression not found
    X..GL_EXT_texture_filter_anisotropic not found
    X..GL_EXT_texture_lod not found
    X..GL_1.4_texture_lod_bias not found
    X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D
    X..GL_EXT_stencil_wrap not found
    X..G
    • Forgot to add that I use X.Org 6.8.0.
    • Re:Can't run it (Score:3, Informative)

      by Zorilla ( 791636 )
      I noticed some of the GL extensions appear to be ATI-specific, so I snipped this from an earlier comment, which was probably snipped from the FAQ:

      "Currently, the game will not run correctly on ATI cards using the fglrx driver. However, the ATI developers are working on new driver releases, and eventually the game will be supported." but DRI drivers might work, and either way the future looks promising...
      • Can anyone figure out what is needed (if anything) for the ati DRI drivers to work? The suggestion is that Doom 3 should be nice opengl compliant code and that there should be no requirement for binary drivers to get this working. Is there no Free 3d (however poor) for NVidia chipsets on Linux which might try to run this either?

        If it is (in anyones hopes) close I can imagine this could drive a surge of activity to make this work from itchy scratching people, at least until a working fglrx appears! An

      • AWESOME!!!!!

        There were some new drivers [ati.com] released the other day.

        I installed these applied the fedora patch [fedorafaq.org] and it runs just fine on a Radeon 9600. Not that fast mind you, but it certainly works.

        Berny
    • I'm having an issue on the demo with the sound server, causes a seg fault then just exits the game at random points.

      during game/demo_mars_city1...

      WARNING: Couldn't load sound 'guisounds.wav' using default

      WARNING: file def/weapon_bfg.def, line 102: Unknown entityDef 'damage_bfgSplash' inherited by 'damage_bfgsplash_cinematic'

      WARNING: file def/weapon_bfg.def, line 92: Unknown entityDef 'damage_bfg' inherited by 'damage_bfg_cinematic'

      WARNING: file def/weapon_bfg.def, line 97: Unknown entityDef 'damage_bfg
    • It's using the wrong libGL.so.1. I didn't think people had this problem anymore.
    • Comment removed based on user account deletion
    • I get the same error, Slack 10, linux 2.6.7, latest nvidia drivers, fx5700

      hmmm, weird
  • by Anonymous Coward
    I really don't care about this Doom 3 news until the Linux client is finally released! We were told it would be out within a week of the game shipping and it's taking forever!

    I shall devour Bill Gate's heart over this, etc!

    What's that? This is the Linux client, my bad.. I'm just.. I .. I mean...

    sorry...
  • doom 3 for os x (Score:2, Insightful)

    by hytmal ( 626798 )
    ... or at least hopefully half like 2. what can i say -- wishful thinking, though these Namco things you hook up to your tee vee are nifty. does anyone have any info on when doom 3 will be ported to Mac OS X??? -- hytmal
  • I can't find answer anywhere, so I think it may be good question. Anyone was able to test Doom3 linux client on DRI drivers? I mean of course R200.
    • Re:DRI drivers? (Score:1, Informative)

      by Anonymous Coward
      Last part of the startup messaging running on Ubuntu with the DRI R200 driver.

      ...using GL_ARB_multitexture
      ...using GL_ARB_texture_env_combine
      X..GL_ARB_texture_cube_map not found
      ...using GL_ARB_texture_env_dot3
      ...using GL_ARB_texture_env_add
      X..GL_ARB_texture_non_power_of_two not found
      X..GL_ARB_texture_compression not found
      ...using GL_EXT_texture_filter_anisotropic
      maxTextureAnisotropy: 16.000000
      ...using GL_EXT_texture_lod
      ...using GL_1.4_texture_lod_bias
      X..GL_EXT_shared_texture_palette not foun
  • It seems only I am having problems downloading from ftp.idsoftware.com (it asks for a username/password). In any case, here's a mirror that actually seems to have the stuff:

    http://www.gamers.org/pub/games/idgames/idstuff/do om3/linux/ [gamers.org]

  • Ran just fine with kernel 2.6.8, Athlon XP1800+, 512mb and a GeForce 5200FX. It runs smoother, just like Quake 3 and 2 did - i don't know if it's FPS related, but the game just feels less jerkier and more responsive. It also loads MUCH faster (also experienced this with UT2k4), and this is with the *.pak files symlinked from a Windows partiton.

    All in all, iD delivered. My hat is off to you guys, great work! And thank you so much.

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