Japan

Sony's Robot Dogs Are Helping Japanese People Find Companionship (buzzfeednews.com) 26

The dogs, known as Aibos, are companion robots made by Sony -- robots that don't necessarily do much apart from providing company and comfort. From a report: Every Aibo -- Japanese for "companion" -- is manufactured identically, besides a choice between silver and white or a brown, black, and white version. They all have rounded snouts that include a camera for facial recognition capability, large, oval eyes to reveal their expressions, and a body that can turn on 22 different axis points to give them a range of motion. The owner decides the gender when they set them up, which determines the pitch of its bark and how it moves. They're cute. They know when you're smiling. And through machine learning and recognizing people with its camera, Aibos also shift their personality over time based on their interactions with people they spend time with. Soon, they become much more than a store-bought toy.

Still in the "off" position in the cafe, the Aibos' paws remained outstretched and their heads turned to one side. But one by one, as their owners kneeled down to turn them on from a switch at the scruff of their neck, each came to life. The screen of their doll-like eyes blinked open, they lifted their heads, stretched out their plastic limbs, and leaned back on their hind legs before standing on all fours. Almost like real dogs, they shook their heads as if to ward off sleep after a nap, wagged their tails, and barked.

Data Storage

Scientists Store Data in Synthetic DNA Embedded in a Plastic Bunny (wsj.com) 11

A new method for preserving genetically encoded data into common manufacturing materials is reported. From a report: The future of digital memory may be inside a small plastic bunny that contains 3-D printing instructions for replicating itself stored in artificial DNA, said scientists Monday, who announced a method for mixing genetically encoded data into common manufacturing materials. The scientists sealed the DNA data inside thousands of microscopic glass beads that protected the information as the plastic for the toy was heated and processed. By sequencing a snippet of the toy's DNA-infused plastic, they could extract the instructions and make flawless copies of the figure, they said. They reported the experiment in the journal Nature Biotechnology.

While cumbersome compared with conventional computer hard drives or tapes, the new DNA data-storage technique one day could be used to store digital information in items molded into virtually any shape, the scientists said. It could, for example, be used to make devices that contain their own blueprints or to embed electronic health records in medical implants and prescription drugs, they said. "We wanted to show that you can use this technology to hide information in common objects," said computational genomics researcher Yaniv Erlich, a co-author of the study who is chief science officer at a consumer genetics genealogy company called MyHeritage. The company wasn't involved in the project.

Youtube

YouTube's Top Earner For 2019? An 8-Year-Old Who Made $26M (ktla.com) 43

"An eight-year-old boy who reviews toys on YouTube has been named by Forbes as the platform's highest earner in 2019," reports CNN: Ryan Kaji, whose channel Ryan's World has 22.9 million subscribers, earned $26 million in 2019 -- up $4 million from his earnings in 2018, when he also gained the highest-earning YouTuber spot... Another child, Anastasia Radzinskaya, five, came in third place with earnings of $18 million. Radzinskaya, who was born in southern Russia and has cerebral palsy, appears in videos with her father. According to Forbes, she has 107 million subscribers across seven channels and her videos have been watched 42 billion times....

Dude Perfect -- a group of five friends in their thirties who play sports and perform stunts -- came in second place, earning $20 million.

YouTube has announced that next year it will stop personalized advertisements on children's content. This comes after Google agreed to pay $170 million to settle accusations that YouTube broke the law when it knowingly tracked and sold ads targeted to children.

Businesses

World's Most-Isolated City Lures NASA Talent in Hunt for Resources Tech (bloomberg.com) 17

It was a video of a waving robot that attracted NASA to the world's most isolated city. Engineers at Woodside Petroleum Ltd. in Perth, Australia, were just "messing around" teaching a toy robot to wave when they filmed it, Chief Technology Officer Shaun Gregory told a conference recently, but NASA liked what it saw. From a report: The U.S. space agency got in touch, and the two are now studying how to use robot technology to tackle problems in remote and difficult locations. This sort of collaboration represents exactly what Australia's largest state is trying to achieve. With some of the world's biggest resource companies operating in the region, the state aims to become a hot spot for developing technology to help miners and oil explorers cut costs and boost efficiency. "Western Australia has the opportunity to cement a place as the world's epicenter of resources technology and innovation," Mike Henry, the incoming chief executive officer of mining giant BHP Group, said at the inaugural Resources Technology Showcase in Perth last week. "Whether its autonomous haulage, robotics, drones, big data or artificial intelligence, we're changing the way we work."
Robotics

Ask Slashdot: When Robots Are Ultra-Lifelike Will It Be Murder To Switch One Off? (newscientist.com) 226

An anonymous reader writes: "HELLO, I'm Scout. Want to play?" My daughter has a toy dog that yaps and comes out with a few stock phrases. When it gets too annoying, I don't hesitate to turn it off. I sometimes think about "losing" Scout, or even "accidentally" breaking it, acts that would be cruel to my daughter but not to the dog. But for how much longer will this be true? Technology is getting better all the time. What will it mean if we can create a robot that is considered alive? If I find myself annoyed by such a robot, would it be wrong to turn it off? Would that be the same as killing it? The answer isn't obvious. Many people already regard robots more sensitively than I do. At Kofukuji temple near Tokyo, Japan, Buddhist priests conduct services for "dead" Aibo robot dogs. In Japan, inanimate objects are considered to have a spirit or soul, so it makes sense for Aibos to be commemorated in this way. Such sentiments aren't confined to Japan, however. Julie Carpenter, a roboticist in San Francisco has written about bomb disposal soldiers who form strong attachments to their robots, naming them and even sleeping curled up next to them in their Humvees. "I know soldiers have written to military robot manufacturers requesting they fix and return the same robot because it's part of their team," she says.
Youtube

YouTube's New Kids' Content System Has Creators Scrambling (theverge.com) 97

As of Tuesday afternoon, YouTube is requiring creators to label any videos of theirs that may appeal to children. If they say a video is directed at kids, data collection will be blocked for all viewers, resulting in lower ad revenue and the loss of some of the platform's most popular features, including comments and end screens. It's a major change in how YouTube works, and has left some creators clueless as to whether they're subject to the new rules. The Verge reports: Reached by The Verge, Google confirmed that this new system was the result of a landmark $170 million settlement YouTube reached with the Federal Trade Commission in September for allegedly violating children's privacy. It's the largest fine ever collected under the Children's Online Privacy Protection Act (COPPA), which forbids collecting data from children under the age of 13 without explicit consent from their parents. In this case, the ruling means YouTube can't employ its powerful ad-targeting system on anyone who might be under the age of 13 -- a dire problem for a platform with so many young users.

The new system is already sending creators reeling over what exactly is considered kids' content and what could happen if they unintentionally mislabel videos. Some of YouTube's most popular categories falls into a gray area for the policy, including gaming videos, family vlogging, and toy reviews. [...] In theory, YouTube has always been subject to COPPA, but those restrictions have taken on new urgency in the wake of the recent settlement with the FTC. Under the terms of the settlement, YouTube is required to "develop, implement, and maintain a system for Channel Owners to designate whether their Content on the YouTube Service is directed to Children." Under the system that YouTube rolled out on Tuesday, creators who strictly make children's content can also have their entire channel designated as directed at children. Once a video is labeled as kids' content, all personalized ads will be shut off, replaced with "contextualized" advertising based on the video itself.
In addition to the removal of targeted ads, child-directed YouTube videos will also no longer include a comments section, click-through info cards, end screens, notification functions, and the community tab.

"The consequences for not labeling a video as 'child-directed' could be even more severe," reports The Verge. "In its September order, the FTC made it clear that it could sue individual channel owners who abuse this new labeling system. Crucially, those lawsuits will fall entirely on channel owners, rather than on YouTube itself. Under the settlement, YouTube's responsibility is simply to maintain the system and provide ongoing data updates."
Education

Why Aren't We Curious About the Things We Want To Be Curious About? (nytimes.com) 90

Daniel T. Willingham, a psychologist at the University of Virginia, writes: You can learn anything on the internet, so why do I so often learn things I don't want to know? When I'm surfing the web I want to be drawn in by articles on Europe's political history or the nature of quasars, but I end up reading trivia like a menu from Alcatraz prison. Why am I not curious about the things I want to be curious about? Curiosity feels like it's outside your control, and trying to direct it sounds as ill conceived as forcing yourself to find a joke funny. But if you understand what prompts curiosity, you may be able to channel it a little better. Across evolutionary time, curious animals were more likely to survive because they learned about their environments; a forager that occasionally skipped a reliable feeding ground to explore might find an even better place to eat.

Humans, too, will forgo a known payoff to investigate the unknown. In one experiment, subjects were asked to choose one of four photos, each carrying some chance of paying a cash prize. Photos repeated, so subjects learned to pick the best-paying, but when a novel photo popped up, they chose it more often than the odds dictated they should. This preference for novelty is, of course, the reason manufacturers periodically tweak product packaging and advertising. But it's good to know about your environment even if it doesn't promise a reward right now; knowledge may be useless today, but vital next week. Therefore, evolution has left us with a brain that can reward itself; satisfying curiosity feels pleasurable, so you explore the environment even when you don't expect any concrete payoff. Infants prefer to look at novel pictures compared with familiar ones. Preschoolers play longer with a mechanical toy if it's difficult to deduce how it works.

Portables (Apple)

'The 2018 MacBook Pro Keyboard Drives Me Crazy' (ryanbigg.com) 302

Ryan Bigg: I recently upgraded from a 2015 MacBook Pro to a 2018 MacBook Pro. So I've been using this computer as a work computer for almost 3 months now and, my god, the keyboard drives me mental. Even writing this blog post now on the train and there's:
duplicated "o's" that I've had to go back and fix, or missing ones -- guess how fun it is to write a book about a Toy Robot with this particular problem
double spaces -- or no spaces
a Command key that registers 9 out of every 10 times
words like "times" that inexplicably get spelled like "timies", or "about" that gets spelled like "abouot"

Apple is all about the thinness of their laptops. I do not particularly care about the thinness of this device. For the most part, it sits on one of two desks that I use or it sits on my lap on the train. Maybe I use it on the couch from time-to-time. I do not care about the thinness of this device while I am using it. I only care about it when I store it away, in my backpack. This keyboard has a key travel distance that, I am sure, is measured in microns or perhaps nanometers. It feels like I am typing on a concrete slab. Key presses inexplicably duplicate. Or don't register at all. All for thinness. This keyboard is a catastrophic engineering failure, designed by a company that should know better. A company with more money in the bank than several countries combined. This keyboard would be, by far, the part of the MacBook Pro that is used the most by everybody who owns one, and it is so poorly engineered for the pursuit of thinness.
The author is a junior engineering program lead at Culture Amp, an analytics platform that specializes in staff surveying and analytics.
The Matrix

'Matrix 4' Officially a Go With Keanu Reeves, Carrie-Anne Moss (variety.com) 208

Lana Wachowski is set to write and direct a fourth film set in the world of "The Matrix," with Keanu Reeves and Carrie-Anne Moss reprising their roles as Neo and Trinity, respectively. Variety reports: Warner Bros. Pictures and Village Roadshow Pictures will produce and globally distribute the film. In addition to Wachowski, the script was also written by Aleksandar Hemon and David Mitchell. Wachowski is also producing with Grant Hill. Sources say the film is eyed to begin production at the top of 2020. Warner Bros. has been trying for the last of couple years to find a way to get back into "The Matrix" universe, but a hold-up over producing rights slowed the project down. Over the past couple of months, the studio saw an opportunity to ramp up development, with Reeves boasting a strong summer that included box office hits "John Wick 3"; and "Toy Story 4" and a script from Wachowski that drummed up excitement. Plot details are currently unknown, as is how the role of Morpheus will be handled, originally played by Laurence Fishburne. Some sources say the role may be recast for a younger take. Further reading: Was 'The Matrix' Part of Cinema's Last Gear Year?
Movies

Was 'The Matrix' Part of Cinema's Last Great Year? (bbc.com) 179

In 2014 Esquire argued that great movies like The Matrix "predicted a revolution in film that never happened," adding "We are in many ways worse off now than we were 15 years ago as a culture. We seem to have run out of original ideas."

This week two film critics debated whether 1999 was in fact cinema's last great year. Slashdot reader dryriver writes: Notable films of 1999 are Fight Club, Magnolia, The Matrix, Eyes Wide Shut, Three Kings, The Sixth Sense, EXistenZ, Being John Malkovich, Man On The Moon, American Beauty, The Talented Mr. Ripley, Office Space, Boys Don't Cry, Election, Rushmore, Buena Vista Social Club, The Virgin Suicides, Sleepy Hollow, The Insider, Girl Interrupted, The Iron Giant and Toy Story 2.

According to Nicholas Barber, 1999 also was the beginning of the end for quality cinema:

"The release of Star Wars: Episode I: The Phantom Menace proved that long-dormant series could be lucratively revived. Toy Story 2, the first ever Pixar sequel, proved that cartoon follow-ups needn't be straight-to-video cheapies, but major, money-spinning phenomena. The Matrix proved that digitally-enhanced superhero action could attract audiences of all ages. And The Blair Witch Project proved that found-footage horror in particular, and microbudget horror in general, could be a gold mine. As wonderful as those films may have been -- The Phantom Menace excepted, obviously -- they taught Hollywood some toxic lessons. Instead of continuing to bet on young mavericks, studio executives twigged that there was a fortune to be made from superhero blockbusters, Disney sequels, merchandise-friendly franchises and cheapo horror movies. And that's what we get in 2019, week after week."

He also writes that the boom in DVDs in 1999 had "encouraged studios to fund offbeat projects," ultimately concluding 1999 was "the year when everything began to go wrong." He argues that today it's a different technology driving innovation. "In the 21st Century, streaming platforms have made the small screen the home of fresh ideas, as well as for conversation-starting communal cultural experiences."

But film critic Hannah Woodhead counters with a line from the 1999 film Magnolia: "We may be through with the past, but the past ain't through with us."

"Nostalgia is often the enemy of progress when it comes to pop culture. We have a tendency to look back fondly on what came before, ironing out the flaws in our memory until the past is something that seems truly great, and even aspirational."
Technology

CES 2020 Will Allow Sex Toys But Crack Down On 'Sexually Revealing' Clothing (theverge.com) 183

The Consumer Electronics Show will allow sex toys to win awards and be presented on the show floor next year under the show's health and wellness section. "The Consumer Technology Association, which runs the show, says they're being included on a 'one-year trial basis,' meant to assess how they fit into the category," reports The Verge. The group is also cracking down on "sexually revealing" clothing. From the report: The CTA is also updating the dress code policy for CES in an attempt to further crack down on companies hiring models to wear revealing clothing as a way to bring visitors to their booths. This kind of behavior has generally been banned already, but the CTA is now adding a punishment for violators: they risk losing rank in a tenure system that helps them attain a good position on the show floor. The new rules say that companies can get in trouble for outfits that are "sexually revealing or that could be interpreted as undergarments." If clothing reveals "an excess of bare skin" or "hugs genitalia," it will be banned as well. The guidelines apply to all staff. Pornography will remain banned on the show floor. The CTA says the ban will now be "strictly enforced with no exceptions," whereas some has slipped through in previous years.

CES has maintained confusing policies around sex tech for years, and those rules have never seemed to be evenly enforced. Some companies, like the sex toy company OhMiBod, have been able to find a place on the show floor for years; others, like the porn studio Naughty America, have been able to show VR demoes in private booths. But the show's policies have seemingly prohibited all of this, and it's meant that other companies interested in showing their sex-related products have been unable to present at the enormous annual convention.

Science

How To Evaluate Computers That Don't Quite Exist (sciencemag.org) 27

sciencehabit writes: To gauge the performance of a supercomputer, computer scientists turn to a standard tool: a set of algorithms called LINPACK that tests how fast the machine solves problems with huge numbers of variables. For quantum computers, which might one day solve certain problems that overwhelm conventional computers, no such benchmarking standard exists. One reason is that the computers, which aim to harness the laws of quantum mechanics to accelerate certain computations, are still rudimentary, with radically different designs contending. In some, the quantum bits, or qubits, needed for computation are embodied in the spin of strings of trapped ions, whereas others rely on patches of superconducting metal resonating with microwaves. Comparing the embryonic architectures "is sort of like visiting a nursery school to decide which of the toddlers will become basketball stars," says Scott Aaronson, a computer scientist at the University of Texas in Austin.

Yet researchers are making some of their first attempts to take the measure of quantum computers. Last week, Margaret Martonosi, a computer scientist at Princeton University, and colleagues presented a head-to-head comparison of quantum computers from IBM, Rigetti Computing in Berkeley, California, and the University of Maryland (UMD) in College Park. The UMD machine, which uses trapped ions, ran a majority of 12 test algorithms more accurately than the other superconducting machines, the team reported at the International Symposium on Computer Architecture in Phoenix. Christopher Monroe, a UMD physicist and founder of the company IonQ, predicts such comparisons will become the standard. "These toy algorithms give you a simple answer -- did it work or not?" But even Martonosi warns against making too much of the tests. In fact, the analysis underscores how hard it is to compare quantum computers -- which leaves room for designers to choose metrics that put their machines in a favorable light.

Businesses

Toys 'R' Us, Back From the Dead, Will Open US Stores in 2019 (bloomberg.com) 47

Maybe American kids will only have to live through one Christmas without Toys "R" Us. About a year after shuttering U.S. operations, the remnant of the defunct toy chain is set to return this holiday season by opening about a half dozen U.S. stores and an e-commerce site, according to a report. From the report: Richard Barry, a former Toys "R" Us executive who is now CEO of new entity Tru Kids, has been pitching his vision to reincarnate the chain to toymakers, including at an industry conference this week, said the people, who asked not to be identified because the plans aren't public. The stores are slated to be about 10,000-square feet, roughly a third of the size of the brand's big-box outlets that closed last year, the people said. The locations will also have more experiences, like play areas. The startup costs could be minimized with a consignment inventory model in which toymakers ship goods but don't get paid until consumers buy them, some of the people said.
Microsoft

The Rise and Fall of Visual Basic (medium.com) 217

Technology writer Matthew MacDonald began writing QuickBASIC code back in 1988 on the DOS operating system, sharing it on a 3.5-inch floppy disk. "I still remember writing code in white text on its cheery blue background..."

He tells his readers on Medium that "I have a confession to make. Before I became a respectable developer working with modern curly-bracket languages like C# and Java (and that hot mess of a platform we call JavaScript), I was a dedicated fan of the wildly popular misfit Visual Basic..."

At the same time that Microsoft released Windows 3.0 -- the first version that was truly successful -- they also launched Visual Basic 1.0. Here was something entirely new. You could create buttons for your programs by drawing them on the surface of a window, like it was some kind of art canvas. To make a button do something, all you had to do was double-click it in the design environment and write some code. And you didn't use cryptic C++ code, with piles of classes, complex memory management, and obscure calls into the Windows API. Instead, you wrote friendly-looking VB code, like a civilized person.

All the graphical pizzazz was impressive, but the real secret to VB's success was its practicality. There was simply no other tool that a developer could use to sketch out a complete user interface and get coding as quickly as VB... By the release of VB 6 -- the last version of classic Visual Basic -- it was estimated that there were ten times more coders writing in VB than in the unforgiving C++ language. And they weren't just mocking up toy applications. Visual Basic wormed its way into company offices and even onto the web through ASP (Active Server Pages), another monstrously popular technology. Now you could create web pages that talked to VB components, called databases, and wrote HTML on the fly...

Today, Visual Basic is in a strange position. It has roughly 0% of the mindshare among professional developers -- it doesn't even chart in professional developer surveys or show up in GitHub repositories. However, it's still out there in the wild, holding Office macros together, powering old Access databases and ancient ASP web pages, and attracting .NET newcomers. The TIOBE index, which attempts to gauge language popularity by looking at search results, still ranks VB in the top five most talked-about languages. But it seems that the momentum has shifted for the last time. In 2017, Microsoft announced that it would begin adding new language features to C# that might never appear in Visual Basic. The change doesn't return VB to ugly duckling status, but it does take away some of its .NET status....

Visual Basic has been threatened before. But this time feels different. It seems like the sun is finally setting on one of the world's most popular programming languages. Even if it's true, Visual Basic won't disappear for decades. Instead, it will become another legacy product, an overlooked tool without a passion or a future.

He remembers that the last versions of Visual Basic even supported object-oriented programming with interfaces, polymorphism, and class libraries, but argues that to create .NET, Microsoft "had to throw away almost all of classic VB."

For example, "Classic VB programmers had to change the way they counted array elements. No longer could they start at 1, like ordinary people. Now they had to start at 0, like official programmers."
Microsoft

New Hampshire Unveils a Historical Highway Marker For The BASIC Programming Language (concordmonitor.com) 68

"It took 10 months to get it done, but the Granite State is now officially a Geeky State," writes Concord Monitor science reporter David Brooks.

"The latest New Hampshire Historical Highway Marker, celebrating the creation of the BASIC computer language at Dartmouth in 1964, has officially been installed. Everybody who has ever typed a GOTO command can feel proud..." Last August, I wrote in this column that the 255 official historical markers placed alongside state roads told us enough about covered bridges and birthplaces of famous people but not enough about geekiness. Since anybody can submit a suggestion for a new sign, I thought I'd give it a shot.

The creation of BASIC, the first programing language designed to let newbies dip their intellectual toes into the cutting-edge world of software, seemed the obvious candidate. Beginner's All-purpose Symbolic Instruction Code has probably has done more to introduce more people to computer programming than anything ever created. That includes me: The only functioning programs I've ever created were in vanilla BASIC, and I still recall the great satisfaction of typing 100 END...

But BASIC wasn't just a toy for classrooms. It proved robust enough to survive for decades, helping launch Microsoft along the way, and there are descendants still in use today. In short, it's way more important than any covered bridge.

The campaign for the marker was supported by Thomas Kurtz, the retired Dartmouth math professor who'd created BASIC along with the late John Kemeny. "Our original idea was to mention both BASIC and the Dartmouth Time-Sharing System, an early system by which far-flung computers could share resources. They were created hand-in-hand as part of Kemeny's idea of putting computing in the hands of the unwashed masses.

"However, the N.H. Division of Historical Resources, which has decades of experience creating these markers, said it would be too hard to cram both concepts into the limited verbiage of a sign."

The highway marker calls BASIC "the first user-friendly computer programming languages... BASIC made computer programming accessible to college students and, with the later popularity of personal computers, to users everywhere. It became the standard way that people all over the world learned to program computers, and variants of BASIC are still in use today."

In the original submission, an anonymous Slashdot reader notes that last month, Manchester New Hampshire also unveiled a statue of Ralph Baer, whose team built the first home video game sold as Magnavox Odyssey, sitting on a park bench. "The Granite State isn't shy about its geek side."
Toys

Lego Struggles To Find a Plant-Based Plastic That Clicks (wsj.com) 189

Last year, it was reported that Lego was investing $120 million and hiring about 100 people to eliminate its dependence on petroleum-based plastics, and build its toys entirely from plant-based or recycled materials by 2030. The effort has been seven years in the making, "but it keeps hitting brick walls," as The Wall Street Journal reports. From the report: Lego tried making pieces from corn, but they were too soft. Its wheat-based bricks didn't absorb color evenly or have the requisite shine. Bricks made from other materials proved too hard to pull apart, broke or had what executives call "creep," when bricks lose their grip and collapse. Lego has so far tested more than 200 combinations of materials, but just 2% of its products are made from plant-based plastic. The Danish company says it is still exploring several promising options, but finding the material to hit its target is proving difficult. Some materials proved problematic to mold with Lego's existing machinery. Recycled plastic is an option, but Lego needs large food-grade volumes with guarantees on provenance and quality.

Lego's slow progress is emblematic of a broader struggle to use plants like corn and sugar cane instead of oil to make plastic, which advocates say would lower greenhouse-gas emissions. Lego has had some success with plastic partly made of plants. So has Coca-Cola, which has sold bottles using 30% plant-based packaging since 2009. But unlike Coca-Cola, when Lego couldn't find a way to source the remaining 70%, it decided not to go to market. "Ultimately we want a zero-impact product," said Tim Guy Brooks, Lego's head of environmental responsibility. For now, there's always recycling -- Lego-style.

Robotics

Boston Dynamics Prepares To Launch Its First Commercial Robot: Spot (theverge.com) 52

Boston Dynamics is about to launch its first ever commercial product -- a quadrupedal robot named Spot. The Verge reports: Spot is currently being tested in a number of "proof-of-concept" environments, Boston Dynamics' CEO Marc Raibert told The Verge, including package delivery and surveying work. And although there's no firm launch date for the commercial version of Spot, it should be available within months, said Raibert, and certainly before the end of the year. "We're just doing some final tweaks to the design," said the CEO. "We've been testing them relentlessly."

Rather than selling the robot as a single-use tool, it's positioning it as a "mobility platform" that can be customized by users to complete a range of tasks. A Spot robot mounted with 3D cameras can map environments like construction sites, identifying hazards and work progress. When equipped with a robot arm, it has even greater flexibility, able to open doors and manipulate objects. At Re:MARS, a Spot with a robot arm used it to pick up items, including a cuddly toy that was then offered to a flesh-and-blood police dog. The dog was unimpressed with the robot, but happy, at least, to receive the toy. Raibert says it's this "athletic intelligence" that Boston Dynamics will be selling through its robots. Think of it like Amazon's AWS business, but instead of offering computing power on tap, its robotic mobility.
How much will Spot cost? Raibert only said that the commercial version will be "much less expensive than prototypes [and] we think they'll be less expensive than other peoples' quadrupeds."

He did, however, reveal that the company had already found some paying customers, including construction companies in Japan who are testing Spot as a way to oversee the progress of work on sites.
AI

Wolfram Alpha Search Engine Turns 10: Remains Independent, Private, and Free of External Advertising 41

For more than three decades, Stephen Wolfram, a 59-year-old scientist, software designer and entrepreneur, has built software that has attracted an avid following among mathematicians and scientists. His Mathematica program for symbolic mathematical computation and its programming language, Wolfram Language, are favorites of the intelligentsia of the quant world in universities and corporations. Wolfram Alpha, one of his creations, is a unique search engine that does not forage the web, but culls its own painstakingly curated database to find answers. This week, the search engine turned 10. On the big occasion, Mr. Wolfram has shared some insight: It was a unique and surprising achievement when it first arrived, and over its first decade it's become ever stronger and more unique. It's found its way into more and more of the fabric of the computational world, both realizing some of the long-term aspirations of artificial intelligence, and defining new directions for what one can expect to be possible. Oh, and by now, a significant fraction of a billion people have used it. And we've been able to keep it private and independent, and its main website has stayed free and without external advertising.

As the years have gone by, Wolfram Alpha has found its way into intelligent assistants like Siri, and now also Alexa. It's become part of chatbots, tutoring systems, smart TVs, NASA websites, smart OCR apps, talking (toy) dinosaurs, smart contract oracles, and more. It's been used by an immense range of people, for all sorts of purposes. Inventors have used it to figure out what might be possible. Leaders and policymakers have used it to make decisions. Professionals have used it to do their jobs every day. People around the world have used it to satisfy their curiosity about all sorts of peculiar things. And countless students have used it to solve problems, and learn.
The footage of the launch of Alpha, from 10 years ago.
Microsoft

Windows Solitaire Inducted Into the World Video Game Hall of Fame (arstechnica.com) 54

The classic Windows game Solitaire has joined such landmarks as Doom, Tetris, and World of Warcraft in being inducted into the Strong Museum of Play's World Video Game Hall of Fame. The award recognizes Solitaire's role as a significant part of gaming's history. From a report: Solitaire was first bundled with Windows 3.0. Much like the other notable bundled game, Minesweeper, Solitaire was there to serve as a secret tutorial: in a time when the mouse was still regarded as a new and exotic piece of computer hardware, Solitaire honed clicking, double clicking, and drag-and-drop skills. As a computerized version of a familiar card game, it was instantly recognizable. It was bundled with every subsequent Windows version, up to Windows 7. Windows 8 replaced it with a much more varied set of card games. The combination of approachability and bundling means that the game has been installed on more than a billion PCs, and it has likely been played by many billions of people.
Robotics

Robotics Startup Anki Shuts Down After Burning Through Almost $200 Million (venturebeat.com) 110

Anki, the San Francisco startup behind AI-imbued robotics toys like Overdrive, Cozmo, and Vector, today shuttered its doors after raising close to $200 million in venture capital from Index Ventures, Two Sigma Ventures, J.P. Morgan, Andreessen Horowitz, and other investors. From a report: According to Recode , it'll lay off its entire workforce of just over 200 employees, each of whom will receive a week of severance. A failed round of financing was reportedly to blame. CEO Boris Softman told employees last week that a deal failed to materialize "at the last minute," as did acquisition interest from companies such as Microsoft, Amazon, and Comcast. Anki claimed to have sold 6.5 million devices total, and 1.5 million robots last August alone. (Cozmo was the top-selling toy on Amazon in 2017 with a community of more than 15,000 developers.) And in fall 2018, the company revealed that revenue was close to $100 million in 2017, a figure it expected to beat the subsequent year.

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