PlayStation (Games)

Improving the PlayStation Store 107

This opinion piece takes stock of Sony's PlayStation Store, examining its flaws and the areas Sony needs to improve as their gaming systems come to rely upon it more and more. The problems and suggested solutions involve everything from UI elements to demo availability to pricing inconsistencies. "Some people may say that the Microsoft Points scheme is a little confusing, but it is consistent. If a game is 800MSP in the US, it's 800MSP everywhere else. What a MSP is worth is up to the store, but for the most part they're close. The PlayStation Store on the other hand can be all over the place. While most games in North America keep to the same price point — such as $9.99 or $14.99, converting that over to Europe is another thing entirely. For example, Flower came out earlier this year for $9.99USD. In Australia a $10USD game gets converted to $12.95AUD. Or does it? Bomberman Ultra just came out, and it's $15.95AUD. Heavy Weapon gets released for $12.95AUD, while Capcom’s previous efforts, like Commando 3, convert to $15.95. The same thing also happens for more expensive titles. Both Battlefield 1943 and Fat Princess were released for $14.99 in the US, but in Australia they're priced at $19.95AUD and $23.95 respectively."
Bug

Sony Sued Over Bricked PS3s 438

Zarrot writes "If Sony's recent 3.00 PS3 firmware update bricked your console, you may now have legal recourse thanks to a class action suit against Sony. The complaint alleges that thousands of users (PDF) were affected by the update, and in some cases the PS3 hardware itself was damaged. It continues, 'For owners who sustained hardware damage from the Sony-required update, Sony is charging a $150 repair fee per unit. Sony, responding to the numerous complaints about the unacceptable effects of the defective update, released a further, optional update that it claimed "improves system stability" — yet performance problems continued, and the new update did nothing to remedy the systems of users who sustained hardware damage."'"
Handhelds

Why the Sony PSP Had To "Go" 261

We recently discussed the release of the PSP Go, which drew criticism for many design choices that were of dubious value to consumers. Now, Phaethon360 sends in a story about why Sony felt the need to improve upon the old PSP. "As a format, the UMD was holding the entire platform back. Few people (if anyone) bought into the UMD movie hype Sony attempted to thrust back in 2005. Very soon after that, people realized they could rip their DVDs to a memory stick with the same quality. It's ironic how, as the price of Sony Memory Stick Pro Duo dropped and size increased, PSP UMD sales decreased along with it. It doesn't take too many Howard Stringers to figure out what the problem was." Indeed, Sony was complaining of rampant PSP piracy for quite some time. They cited "legal and technical issues" for not supporting the transfer of UMD games onto the PSP Go; undoubtedly they couldn't find a way to keep pirated games from being copied.
Sony

PSP Go Debuts, Disappoints 258

Sony has now officially launched the new version of their portable game console, the PSP Go, and the Opposable Thumbs blog took it for a spin to see how they liked it. Their impressions of the new hardware are almost entirely negative, despite being fans of the original PSP. One major point of contention was Sony's removal of the UMD drive in this revision, making it so you need to access the PlayStation Store to buy games. This kills price competition and used game sales in one fell swoop, while also making owners of any original PSP games unable to play them on the new hardware. The review says the new device looks sleek, but the dimensions make it somewhat cramped and awkward to use unless you have small hands. They also decry the switch to proprietary cables, and sum up their opinion by saying, "When your older, cheaper hardware is better and more able than your new offering, you need to fire some designers."
Hardware Hacking

Ben Heck's PS3 Slim Laptop 84

We've occasionally discussed Ben Heckendorn's various console modifications, and he's now come out with a new one: a laptop version of the PS3 Slim. It has volume control buttons for the built-in speakers, and plenty of vents for cooling. The display is a 17" widescreen panel, and the Slim's hardware doesn't fill that much space in the case, so there's a neat little compartment for the power cord. Ben's blog post shows details of the laptop's construction.
Cellphones

Console Makers Worry Over Apple's Growing Competition 281

The NY Times is running a story about the effect Apple is having on the console gaming market, making Microsoft, Sony and Nintendo worry that consumers will be satisfied playing games on devices that aren't necessarily focused on gaming. Quoting: "The concerns highlight an accelerating shift away from hard-core games, which have traditionally driven console sales, to more casual ones played on cellphones. Of the 758 new game titles shown at the Tokyo Game Show, 168 were for cellphone platforms — more than twice as many as in the previous year. ... Apple's assault could even eat into sales of home consoles like Nintendo's Wii, Sony's PlayStation 3 or Microsoft's XBox, as game-playing quickly becomes centered on cellphones. Many in the industry say that Nintendo, Sony and Microsoft need to explore more radical changes to their businesses, including an emphasis on software rather than hardware and a better way for users to download games. 'As a platform, the cellphone has the biggest potential, because everybody owns one,' said Kazumi Kitaue, chief executive at another game maker, Konami Digital Entertainment. A family with three children might buy just one Wii or PlayStation to share, but those children will probably have cellphones of their own and download and play games, Mr. Kitaue said."
PlayStation (Games)

The PS3's "Yellow Light of Death" 292

Xest writes "More and more reports are appearing about PlayStation 3 consoles failing in a similar way to the earlier models of the Xbox 360, except for Sony, it's the 'Yellow Light of Death.' The BBC has an interesting article which suggests the problem could be almost identical to that which caused the Red Ring of Death — poor soldering connections. From the article: 'Several of those businesses have told Watchdog that the vast majority of consoles they see with the "yellow light of death" can be repaired by heating up specific parts of the circuit board. This process is called solder re-flow. By heating the connections between the components and the circuit board to temperatures in excess of 200 Celsius, the metal solder joints melt, just like they did when the device was first assembled. Console repairers say that this process method is commonly used to repair fractured connections, or dry joints.' But that's not the only rule from Microsoft's playbook Sony has been following; while they have admitted 12,500 out of 2.5 million systems have failed (a convenient 0.5%), they refuse to release full figures of failure rates, citing them as being 'commercially sensitive.' Unfortunately, Sony does not appear to be following Microsoft's lead with regard to an extended warranty, stating that if a PS3 fails after 12 months, it is not their problem. In the UK at least, the Sale of Goods Act would disagree with that statement."
Cellphones

PS3-Compatible Phone Coming In October 92

SpuriousLogic sends along this quote from CVG: 'You may remember reports of Sony's flashy Aino phone earlier this year which can, among other things, connect to a PS3 via Remote Play, giving you full access to your XMB through its tiny screen. Well, Sony's revealed that the Aino is now just weeks away from release in October, and spewed all the details prospective buyers need to know about the device. ... Remote Play with Aino lets you turn your PS3 on and off, browse and control the XMB and access the internet browser from anywhere in the world. Remote Play also lets you control and access the hard drive's media content on the PS3 using the built-in WiFi or 3G connections via Aino. You can also access the PlayStation Store via Remote Play or chat with friends via the PlayStation Network. It is also possible to buy and download a new game from the Store via Aino so it is ready and waiting for you when you get home.'
PlayStation (Games)

Why Is It So Difficult To Allow Cross-Platform Play? 389

cookiej writes "I just got the most recent version of the Madden franchise ('10) for the PS3. Can somebody explain to me why EA has separate networks for the different platforms, only allowing players to compete with people using the same console? Back in the day, there were large discrepancies between the consoles, but these days it seems like the Xbox and the PS3 are at least near the same level. After so many releases for this franchise, they've got to have a fairly standardized protocol for networking; it seems arbitrary not to let them compete. Or am I just missing something obvious? Is it just a matter of Xbox Live and the PlayStation Network not working together?"
PlayStation (Games)

A History of the Shrinking Game Console 107

After Sony's announcement of the PS3 Slim earlier this week, CNet took a look back at size-reducing hardware revisions over the past couple decades in console design, noting that they're gradually arriving sooner and sooner after the initial release. "Does that mean it'll creep even lower, into two-year or even yearly cycles between major revisions? Quite possibly, yes. It's worked very well with handheld gaming devices, and even some consumer electronics devices like iPods. Apple has turned out slimmer, more powerful versions of the iPod every year since 2001, and yearly events like E3 put continued pressure on console makers to show off something big. In the case of the PS3 Slim though, it could just be that the PS3 had to be pushed out to meet its launch window, and that the Slim is what Sony was going for in the first place. Advances in the PlayStation 3's core technology, like the cell processor, also underwent changes since the console launched, including changes to fabrication that have taken the chip down from 90 nanometers to 65, then 45 — the size that can be found inside the Slim. These changes meant less power consumption, smaller components, and easier cooling."
PlayStation (Games)

Sony Announces PS3 Slim, Price Cut, Improvements To Home 427

Sony's press conference today at the Gamescom convention was full of announcements. They officially revealed the PS3 Slim, which will be 36% lighter and 33% smaller than the normal PS3. It will come with a 120 GB hard drive and list for $299 when it hits retail stores in early September. Normal PS3s will drop to that price as well starting tomorrow. (Unfortunately for Sony, their unveiling was spoiled a bit by several retailers jumping the gun on new advertisements, not to mention the rumors that had been swirling for weeks ahead of time.) Sony also announced a PS3 firmware update as well as new features and customization options for Home. In addition to that, the PS3 and PSP will be getting a digital reader service. At launch it will bring access to Marvel comic books, and will expand from there. They didn't talk much about their upcoming motion control scheme, but promised more details next month at the Tokyo Game Show.
PlayStation (Games)

Are Game Consoles Ruining DLC? 399

A round-table discussion at Gametopius looks into the state of downloadable content for games as it has evolved over the past several years, going from an occasional, welcome supplement to being a common marketing strategy for most of the industry, frequently causing irritation over pricing and availability. "All of the map packs so far released for the Call of Duty games have been $10 each to download on consoles through closed networks, while PC gamers could download those same packs for free off of FileShack or somewhere else. Valve's own Team Fortress 2 has received a significant amount of DLC that's been completely free on the PC. Xbox owners of the same game, however, have only received perhaps half of that content, and they have had to pay for it in $5 packs. Why is this? The idea of this kind of content delivery was scarcely heard of on consoles, so console gamers see no reason not to pay for it. But on the PC, these amounts of content are usually just considered parts of patches. Furthermore, why pay for a few extra maps and costumes when modders are making and offering new ones for free all the time?"
PlayStation (Games)

Sony Producing New PS3 Hardware, Slim Appears Likely 183

The Opposable Thumbs blog reports on a confluence of rumors and information leaks that suggest Sony will be unveiling a PS3 Slim sooner rather than later. Despite waning console sales, orders for PS3-related hardware have risen sharply. There's evidence to suggest that Sony is phasing out its 80GB model, which would help clear the way for a hardware revision. Some expect the official announcement to come as early as August 18th, during the gamescom expo in Germany.
PlayStation (Games)

Ads Retroactively Added To Wipeout HD, Soon Others 299

An anonymous reader writes "American users of Wipeout HD might have noticed that there's an advertisement showing up all of a sudden during loading, both during online and offline play. This, according to a poster on the well-known gaming forum NeoGAF, is being done covertly. The writer suspects that the display software was installed during update 2.01, and the ad-content is now being snuck in. Gamasutra has a story on the company responsible for the software to deliver these ads, Double Fusion, which said it plans to launch in-game advertising in 'another handful' of PS3 games by the end of the year. So, what's next? Can we look forward to fighting the Kool-Aid Man and zombified Mars bars in Uncharted, or is there anything that can be done to hinder companies from adding advertisements retroactively, without the customer's prior knowledge?"

BringIt.com Allows Players to Bet On Console Game Matches 112

eldavojohn writes to tell us of a new service, "BringIt.com," that allows gamers to put their money where their mouth is with respect to their console gaming skill. "BringIt supports the PlayStation 2, the PS3, the Xbox 360 and the Wii. Players challenge each other on the site, but play on their consoles. BringIt holds players' entry fees until the game is finished. After the game is done, it verifies the results and credits the winner, minus the service fee. To attract players of a broad range of skill sets, BringIt has separate tournaments meant for novice players and expert gamers. Levin compared it to the handicap system in golf or the weight-class system in wrestling.
Encryption

Generating Fast MD5 Collisions With ATI Video Cards 72

An anonymous reader writes "Yesterday at Black Hat USA 2009, a talk entitled MD5 Chosen-Prefix Collisions on GPUs (whitepaper) (Both PDFs) presented an implementation written in assembly language for ATI video cards that achieves 1.6 billion MD5 hash/sec, or 2.2 billion MD5 hash/sec with reversing, on an ATI Radeon HD 4850 X2. This is faster than the much-publicized 1.4-1.9 billion hash/sec figure that was supposedly reached on a PlayStation 3 by Nick Breese at Black Hat Europe 2008 (he later noticed an error in his benchmarking tool). Compared to the cluster of 215 PlayStation 3s that was used to create a rogue CA in December 2008, Marc Bevand claimed a cluster of 12 machines with 24 video cards would be a bit faster, consume 5 times less power, and be 10 times cheaper."
PlayStation (Games)

Sony's New Development Strategy For the PSP 86

An anonymous reader writes "Sony is finally responding to the threat posed by the iPhone, and has started aggressively courting developers around the world to work on digitally distributed games for PSP in a bid to grow the amount of software offered on its handheld. And, Develop has revealed, the firm is planning to introduce a streamlined content pipeline for the platform — which includes abolishing concept approval — plus cheaper devkits, shorter quality assurance processes, and very low price points for new games. It hasn't totally abolished the barriers around the platform for homebrew and indie devs, but it's a start."
Encryption

New Elliptic Curve Cryptography Record 43

deian writes "Cryptography researchers Joppe W. Bos, Marcelo E. Kaihara, Thorsten Kleinjung, Arjen K. Lenstra and Peter L. Montgomery have just announced that they have set a new record for the elliptic curve discrete logarithm problem (ECDLP) by solving it over a 112-bit finite field. The previous record was for a 109-bit prime field and dates back from October 2002. Their calculation was done on the EPFL cluster of more than 200 PS3s (same one used to create the Rogue CA certificates and demonstrate a reproducible attack on MD5 algorithms). On the PS3, the effort is equivalent to about 14 full 56-bit DES key searches!"
PlayStation (Games)

Activision CEO Warns Sony That the PS3 Needs a Price Cut 149

Bobby Kotick, President and CEO of Activision, one of the largest game companies in the world, has come out with a none-too-subtle warning to Sony that they need to seriously consider a price drop on the Playstation 3. Rumors have been circulating for months that such a drop was forthcoming, but Sony has staunchly denied that they had any plans to drop prices, Kotick said, "The PlayStation 3 is losing a bit of momentum and they don't make it easy for me to support the platform. It's expensive to develop for the console, and the Wii and the Xbox are just selling better. ... They have to cut the price, because if they don't, the attach rates [the number of games each console owner buys] are likely to slow. If we are being realistic, we might have to stop supporting Sony." While it's unlikely that Activision would follow through with such a threat, it definitely adds to the pressure Sony is feeling to lower the PS3's price. Sony issued a brief response which said nothing of consequence.

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