Sony

Sony Working on Handheld Console for PS5 Games to Rival Switch (bloomberg.com) 19

Sony is developing a new portable gaming device capable of playing PlayStation 5 games, Bloomberg News reported Monday. The project follows the 2023 release of PlayStation Portal, a streaming-only handheld, and aims to compete with Nintendo's dominant Switch console and potential Microsoft offerings in the portable gaming space.
Cloud

Sony's New PlayStation Portal Update Enables Cloud Gaming (theverge.com) 8

Sony is bringing cloud streaming to the PlayStation Portal. "When it first launched, the device was only able to stream games from your PS5 over Wi-Fi," notes The Verge's Jay Peters. "But as part of a new system update that's rolling out starting later today, you'll be able to stream select PS5 games from the PlayStation Plus Game Catalog to your PlayStation Portal." From the report: Sony is launching the feature in beta, and you'll need to be a PlayStation Plus Premium subscriber to take advantage of it. Sony says that to stream at 720p, you'll need a minimum 7 Mbps connection, while 1080p quality will require a minimum 13 Mbps connection. Some PlayStation Plus features won't be available to start with cloud streaming to the PlayStation Portal, including Game Trials, party voice chat, game invites for select games, 3D audio, and "in-game commerce." And you won't be able to stream any PS4 games or PS3 games. Child accounts also won't be able to use cloud streaming on the Portal.
Sony

Sony's Had the Year From Hell 72

Sony faces mounting challenges after a year marked by major setbacks in its gaming and film divisions. The company's $200-400 million gaming project "Concord" sold only 25,000 copies before being discontinued, while PlayStation 5 sales targets were cut from 25 million to 21 million units.

Sony Pictures struggled with underperforming Spider-Man spin-offs and high-profile departures, including CEO Tony Vinciquerra. Over 1,200 employees were laid off across divisions, and profits fell 39% to $124 million in the latest quarter. Sony's stock dropped 5% over the past year while broader markets rose nearly 40%.
PlayStation (Games)

Scalpers Are Struggling To Resell the PlayStation 5 Pro Because It's in Stock at Most Retailers 63

Scalpers attempting to profit from Sony's new PlayStation 5 Pro are struggling to sell units above retail price, as widespread availability dampens resale prospects. The $699 console, launched this week with enhanced graphics capabilities, remains in stock at major retailers across the United States and Europe. eBay listings show PS5 Pro units selling below the manufacturer's suggested retail price, with some auctions starting at $640.

While isolated listings reach $2,300, most hover near retail value. UK scalpers face similar challenges, offering units at or below the $900 retail price. Even in Sony's home market of Japan, where availability is tighter, resellers on Mercari barely break even after platform fees and shipping costs. The situation marks a sharp contrast to the original PS5's 2020 launch, when widespread shortages led to significant markups. Only the console's external disc drive, priced at $79.99, commands premiums up to $130 on secondary markets.
PlayStation (Games)

'PS5 Pro Signposts a Disc-Less Future That Few Actually Want' (gamesindustry.biz) 91

From an opinion piece on GamesIndustry.biz about the recently launched PS5 Pro that went on sale this week: What I'd argue is actually more interesting about PS5 Pro in a wider perspective isn't what Sony has done to the chips in the system -- it's what they've chosen not to include, and what it tells us about the decision-making process that's likely occurring for the company's future hardware. PS5 Pro doesn't have a disc drive. Anyone who wants to play disc-based games on the system will need to buy one of the add-on drives Sony started selling when the PS5 Slim model was released, adding further to the cost of the already very expensive device.

To add insult to injury, Sony doesn't seem to have made any effort whatsoever to ensure that those drives are actually well-stocked for the launch of the Pro. I can only speak directly to the situation in Japan, where they've been out of stock at most major retailers for months and even second-hand units are being sold at three to four times SRP by scalpers. But asking around suggests that the situation isn't much better in other regions. That's a very rough welcome to PS5 Pro ownership for anyone upgrading who has a collection of games on disc.

It's possible, of course, that Sony excluded the drive simply because its cost would push the Pro's price tag even higher. However, the incongruity of Sony's "Pro" console lacking the basic ability to play the games Sony sells at retailers all around the world is striking, and it's difficult to see the decision to accept that incongruity -- and the inconvenience it would inevitably cause for customers -- as anything other than strategic.

Digital sales make up a bigger and bigger portion of the industry's revenues every year, but physical game sales are still a very big deal -- and physical games are products that fall outside the control of publishers and platform holders in a way that they have found increasingly irritating in recent years. People who buy physical games can sell them second-hand or lend them to their friends, retailers with physical games in stock can discount them or include them in bundles as they see fit.

The Internet

Call of Duty's Massive Filesize Drives Peak Internet Usage (theverge.com) 59

Comcast says the latest installment of Call of Duty, released on October 25th, resulted in a whopping 19 percent of its overall traffic last week. The ISP says it's the company's "biggest weak in internet history." The Verge reports: It's not really possible to quantify that further, given Comcast didn't provide any specific numbers -- either about how many customers were downloading the game or how big their downloads were. Ranging between 84.4GB for the PlayStation version and 102GB for the PC edition Call of Duty: Black Ops 6 is, in the grand tradition of Call of Duty games, a hefty download. It can be as much as 300GB if players choose to go ahead and download Modern Warfare II and III and all the associated content packs and languages, as Activision explained in June. The announcement underscores "just how restrictive its 1.2TB data cap can be in 2024," notes The Verge. "For any players who did download the whole massive 300GB package, they'll have wiped out a huge chunk of their 1.2TB Xfinity data cap in one fell swoop."

"If they used their internet as normal otherwise, that could put them right up against or even blow past that cap. Given that my family used nearly 800GB last month without any notably large game downloads, it wouldn't be that hard at all."
Sony

Sony Shuts Down Studio Behind Concord Less Than Two Years After Buying It (kotaku.com) 35

An anonymous reader writes: Firewalk Studios, whom Sony Interactive Entertainment bought from Probably Monsters, has been shut down after disastrous Concord game launch. Kotaku adds: The team was responsible for Concord, the company's sci-fi hero shooter that bombed so badly it was taken offline just weeks after its launch earlier this year. The news comes less than two years after the PlayStation 5 maker first acquired Firewalk Studios as part of its ambitious plans for live service gaming.

Firewalk Studios was formed in 2018 as a few ex-Bungie developers working on a new multiplayer shooter under the umbrella of the gaming studio startup Probably Monsters, formed by ex-Bungie CEO Harold Ryan. Concord was in development for years and picked up by Sony early on as a promising prospect for its portfolio of planned live service games.

Microsoft

Microsoft Bets on Latest 'Call of Duty' To Power Up Video Games Strategy (ft.com) 27

Microsoft is seeking to boost its video games business with the release of the latest instalment of the Call of Duty franchise on Friday, pushing to increase subscription revenues through the new game to offset falling Xbox console sales. Financial Times: Black Ops 6 is the first of the best-selling series to be launched on the tech giant's Game Pass subscription service. It represents the biggest test of the company's gaming strategy [non-paywalled link] since its $75bn deal to acquire Activision Blizzard -- makers of Call of Duty -- received sign-off from regulators last year. Microsoft hopes that the release will help achieve its target of reaching 110mn Game Pass subscribers by 2030, a substantial rise from 34mn in February this year.

The company has shifted its focus towards its subscription games service as hardware sales have slowed in recent years. Xbox hardware revenue fell 13 per cent year-on-year in Microsoft's fiscal 2024, which ended in June. For the first time this year, subscribers to Game Pass, who can already access a growing library of Xbox titles for as long as they keep paying a monthly fee, will be able to access the latest Call of Duty without having to pay a traditional price of $70 or more for the packaged game. Microsoft is still making the game available to buy on PlayStation, after concerns from regulators during the Activision merger probe that it might make the title exclusive to its own platform.

Games

Steam Breaks Its Record For PC Players Online Once Again (ign.com) 41

Steam has broken its record for the most PC players online, with 38,366,479 concurrent gamers. As IGN notes, that figure is a million more than the previous record, set last month. From the report: So, what helped propel Steam to new heights over the weekend? All the usual suspects were in the top 10 most-played games on Valve's platform, including Counter-Strike 2, Dota 2, Banana (yes, Banana has yet to split), and PUBG, with this year's Black Myth: Wukong, Satisfactory 1.0, Space Marine 2, and Valve's own Deadlock putting in work. Last week saw PlayStation exclusives God of War Ragnarok and Final Fantasy 16 both launch on Steam for the first time, which will have provided a modest boost, too.

The popularity of Steam is gradually increasing as Valve's vice-like grip on the PC market tightens ever further. Competitors such as the Epic Games Store and CD Projekt's GOG occupy a relatively small piece of the PC gaming pie, with Steam continuing to enjoy record-breaking success even amid perceived downturns in the video game industry. The release of Steam Deck is yet another platform on which Steam operates.

Intel

How Intel Lost the Sony PlayStation Business (reuters.com) 55

Intel lost a bid to design and manufacture Sony's PlayStation 6 chip in 2022, dealing a blow to its contract manufacturing business. The contract, worth potentially billions in revenue, went to rival AMD after Intel failed to agree on pricing with Sony, Reuters reported Monday.

Discussions between the companies spanned months and involved top executives. Intel's loss has hampered CEO Pat Gelsinger's turnaround strategy, which hinges on expanding the company's foundry operations. The PlayStation deal would have provided steady business for Intel's struggling manufacturing arm, which reported $7 billion in operating losses last quarter. Sony's need for backwards compatibility with older PlayStation models complicated Intel's bid, as AMD designed chips for previous console generations, the report adds.

Further reading:
Intel Foundry Achieves Major Milestones;
Intel Weighs Options Including Foundry Split To Stem Losses:
Intel's Money Woes Throw Biden Team's Chip Strategy Into Turmoil.
PlayStation (Games)

'Sony's PS5 Pro Is a Pricey Test of Next-Gen Consoles' (theverge.com) 31

An anonymous reader shares a column: The PS5 Pro's announcement yesterday wasn't a surprise. What was a surprise was the price: at $699.99, it debuts as Sony's most expensive console ever. It brought back memories of the PS3's controversial price tag, a console that when adjusted for inflation is the same $779 price point of a PS5 Pro with the additional disc drive. It's a very expensive PlayStation, and I fear it's a test of what's to come for next-gen console pricing.

For years, console gamers have been used to purchasing hardware at a significantly reduced price compared to what you could build yourself in the PC gaming space. Yes, you can find components that match the PS5 or Xbox Series X on paper, but it's still difficult to hit the price points that consoles sell for, especially when they're discounted during promotions. Besides, the easy plug-and-play model, simplified UI, and hassle-free warranty process are all big benefits over having to build or find a good prebuilt PC and then deal with Windows and driver updates. Consoles sell in their millions because they're far more consumer-friendly than PCs.

PlayStation (Games)

Sony's New PS5 Heralds the End of Disc Drives (theverge.com) 73

Earlier today, Sony unveiled the $699.99 PlayStation 5 Pro -- a mid-generation upgrade model for the PlayStation 5 that requires a separate $79.99 disc drive if you want to play your physical games. As The Verge's Jay Peters writes, the announcement "may have marked the beginning of the end for game console disc drives." From the report: Microsoft is clearly eyeing the discless direction with Xbox as well. The more affordable Xbox Series S can't play discs, and there's a discless Series X in white that's set to launch later this year. Last year's giant Xbox leak revealed a cylindrical, "adorably all digital" Xbox Series X redesign too. That hasn't been announced as an official product, but it shows a disc-free future is on Microsoft's mind. It seems likely that Sony and Microsoft are testing the waters for going all-digital for the PlayStation 6 and the next generation Xbox -- or at least offering disc drives separately. It's like Apple removing the disc drive all over again.

But this time it's not just the people making the devices. Retailers are stepping back from physical media, too. Redbox is toast. Best Buy said last year that it would stop carrying physical movies, and Target recently confirmed that it would be all but ditching DVDs in its physical stores. I know movies aren't video games, but it doesn't seem like a big leap that brick-and-mortar stores might stop carrying physical video games down the line; UK retailer GAME has already ended video game trade-ins.

Sony

Sony Unveils $700 PlayStation 5 Pro (kotaku.com) 32

Sony has officially revealed the long-rumored mid-generation upgrade model for the PlayStation 5, the PlayStation 5 Pro. Set for release on November 7 at a price point of $699.99, the upgraded model, styled like the "slim" PS5 but with a triple groove design, will be available only in an all-digital version compatible with Sony's existing add-on optical drive. The console boasts a larger GPU and faster memory, delivering 45% faster rendering than the base PS5. It also features advanced ray tracing at double or triple the speed and an AI-driven upscaler for improved resolution and clarity.

Several games, including "The Last of Us Part 2 Remastered" and "Horizon Forbidden West," will receive enhanced versions for the PS5 Pro. A new Game Boost feature aims to improve performance across the entire PS5 and backward-compatible PS4 libraries.
Sony

Sony Pulls Concord From Sale After Disastrous Launch (ign.com) 104

PlayStation hero shooter Concord will be taken offline on September 6, 2024 and all players will receive a full refund, Sony announced Tuesday. From a report: Announced on the PlayStation Blog, director Ryan Ellis said "while many qualities of the experience resonated with players, we also recognize that other aspects of the game and our initial launch didn't land the way we'd intended."

Concord will therefore be taken offline so Sony and developer Firewalk Studios can "explore options, including those that will better reach our players." The game will be removed from sale immediately and anyone who purchased on the PlayStation Store or PlayStation Direct will be refunded to their original payment methods. Those who purchased on Steam and the Epic Games Store will be refunded in the coming days.
Firewalk Studios' AA shooter was released less than two weeks ago on August 23.
Television

Gamer Connects 444 Consoles To Single TV, Sets World Record (guinnessworldrecords.com) 40

Ibrahim Al-Nasser, a gaming enthusiast from Riyadh, Saudi Arabia, has set a Guinness World Record for the most video game consoles connected to a single television, with 444 systems hooked up simultaneously.

Al-Nasser's collection spans five decades of gaming history, from the 1972 Magnavox Odyssey to the 2023 PlayStation 5 Slim. It includes mainstream consoles like the Xbox 360 and Nintendo Switch, as well as rare items such as the Super A'Can. To manage the complex setup, Al-Nasser employs over 30 RCA switchers and 12 HDMI switchers, along with various converters for older systems. He maintains an Excel spreadsheet detailing the location and activation procedure for each console. "After a while I noticed that I had a big stack of gaming consoles that I couldn't play," Al-Nasser said. "By adding more switchers, the idea came to my mind to connect all of the gaming consoles I have to the TV then contact Guinness World Records because this project is unique."

Engadget adds: He's even organized his collection so the cables aren't showing or creating the kind of tangled mess most of us have to deal with when we have just two consoles hooked up to a single television. That may sound like a lot of video game consoles for one collection but it's far from the actual record. Linda Guillory of Garland, Texas currently holds the record for the largest collection of playable gaming systems with her collection of 2,430 items, according to Guinness World Records.
Businesses

Bungie CEO Faces Backlash After Announcing 220 Employees Will Be Laid Off (techspot.com) 39

Rob Thubron reports via TechSpot: It's a sad case of another day, another round of mass layoffs at a game studio. On this occasion, Destiny developer Bungie has announced it is letting go of 220 employees, or 17% of its workforce. CEO Pete Parsons said the eliminations were due to "financial challenges," which isn't going down well, especially after it was discovered he may have spent over $2.4 million on classic cars after Sony acquired the company, and continued buying them even after the previous layoffs. Bungie blames the job eliminations on "rising costs of development and industry shifts as well as enduring economic conditions." The Sony subsidiary says it needs to make substantial changes to its cost structure and focus development efforts entirely on Destiny and Marathon. The cuts will impact every level of the company, including executives and senior leader roles -- but not Parsons, obviously.

In what appears to be a way of reducing the number of people being laid off, Bungie is moving 155 people to Sony Interactive Entertainment over the next few quarters. Furthermore, a team working on one of Bungie's incubation projects -- an action game set in a brand-new science-fantasy universe -- will be spun off to form a new studio within PlayStation Studios. [...] "This is hitting people who were told they were valued. That they were important. That they were critical to business success. But none of that mattered," wrote Bungie technical UX designer Ash Duong.

Many have called for Parsons to resign. The calls were amplified when he set his X account to private, but it seems the CEO realized that was making things worse and soon set it to public again. What's angering people even further is the discovery of what seems to be Parsons' account on a car bidding site called Bring a Trailer. It shows he has spent $2.4 million on classic cars since September 2022, which includes $500,000 since the October layoffs.

Sony

Sony Won't Phase Out Blu-ray Movie and Game Discs (tweaktown.com) 46

An anonymous reader shares a report: Sony plans to eventually stop producing consumer-grade recordable Blu-ray discs, but commercial products such as game and film Blu-rays will still be produced. Sony Group will lay off 250 employees at a division that produces recordable media discs, and start winding down the production of specific Blu-ray products, sources have told Japanese newspaper Mainichi.

However, contrary to recent reports, this decision will not affect Blu-ray discs that contain games, TV shows, or films. The staff reduction is happening to the Sony Sendai Technology Center, which produces recordable disc formats like CD-R, DVD-R, BD-R and archival discs for the Japanese region. Standard Blu-rays, 4K UHD discs, and PlayStation 4, PlayStation 5, and Xbox Blu-ray discs--which are made at Sony's separate DADC (Digital Audio Disc Corporation) facility--will still be manufactured, shipped, and sold worldwide. In other words, physical media will not go anywhere anytime soon, despite the prevalence and growth of streaming and/or digital media.

PlayStation (Games)

Sony Removes 8K Claim From PlayStation 5 Boxes (gamespot.com) 39

Fans have noticed that, over the last few months, Sony quietly removed any mention of 8K on the PlayStation 5 boxes. "I have been endlessly bitching since the PS5 released about that 8k Badge," writes X user @DeathlyPrice. "It is false Advertising and Sony should be sued for it." Others shared their grievances via PlayStation Lifestyle and a Reddit thread. GameSpot reports: A FAQ on Sony's official site in 2020 stated that "PS5 is compatible with 8K displays at launch, and after a future system software update will be able to output resolutions up to 8K when content is available, with supported software." But to date, the only game that offers 8K resolution on PS5 is The Touryst, which looks more like Minecraft than a game with advanced visuals.

The reality is that 8K has not been widely adopted by video game developers, or even by filmmakers at this point. There are 8K televisions on the market, but it may be quite some time, if ever, before it becomes the standard for either gaming or entertainment.

PlayStation (Games)

Sony's PSVR 2 PC Adapter Launches In August (theverge.com) 32

The PlayStation VR2's PC adapter is arriving on August 7th, allowing PC support for the PS5-exclusive headset. It'll cost $59.99. The Verge reports: Sony says the device will support all Steam VR games, including big-name titles like Half-Life: Alyx. In addition to the new adapter, Sony says players will need a DisplayPort cable to work with Steam titles on PC. (As well as a Steam account, obviously.) You can check out the minimum system requirements right here.

In a blog post, Sony explains that there will be some feature differences depending on whether you're playing on PS5 or PC: "PS VR2 was designed from the ground up specifically for PS5 -- so you'll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games."

Microsoft

Call of Duty: Black Ops 6 is Coming To Xbox Game Pass On Its Release Day (engadget.com) 15

An anonymous reader shares a report: Just before Microsoft closed its acquisition of Activision Blizzard, it said that it would take some time to bring the publisher's titles to Game Pass. We've only seen one such addition so far in the form of Diablo IV, but the company has announced another, somewhat notable one. Call of Duty: Black Ops 6 will be available on Game Pass on its release day later this year.

Microsoft is banking on the debut of a new Call of Duty title on its subscription service leading to a significant bump in the number of Game Pass members. It's a bit of a gamble, as for nearly every year in recent memory, the latest Call of Duty release has been the best-selling game. Microsoft is likely to see lower direct sales of Black Ops 6 on Xbox and PC, though it will still generate revenue from Game Pass and the PlayStation version (and perhaps even a Nintendo Switch release), as well as through microtransactions.

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