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IOS

WordPress Founder Claims Apple Cut Off Updates To His Free App Because It Wants 30 Percent (theverge.com) 91

WordPress founding developer Matt Mullenweg is accusing Apple of cutting off the ability to update its iOS app -- until or unless he adds in-app purchases so Apple can extract its 30 percent cut of the money. The Verge reports: Here's the thing: the WordPress app on iOS doesn't sell anything. I just checked, and so did Stratechery's Ben Thompson. The app simply lets you make a website for free. There isn't even an option to buy a unique dot-com or even dot-blog domain name from the iPhone and iPad app -- it simply assigns you a free WordPress domain name and 3GB of space. Is Apple seriously asking for WordPress owner Automattic to share a cut of all its domain name revenue? How would it even know which customers used the app? Or was this all a mistake? Apple, Automattic, and Mullenweg didn't immediately reply to requests for comment. As the article points out, all of this is happening in the shadow of Epic Games' gigantic fight against Apple, one that Apple responded to this very afternoon.
Apple

Epic To Host a Tournament With Anti-Apple Prizes (theverge.com) 157

Fortnite-maker Epic Games and Apple are currently embroiled in a public battle over Apple's App Store policies, and in the latest move in the dispute, Epic has announced a Fortnite tournament taking place August 23rd where players can compete to win anti-Apple prizes. From a report: Last week, Epic added a new direct payment system to Fortnite in violation of Apple's policies. Apple removed Fortnite from the App Store the same day, and shortly after, Epic launched a campaign against Apple by suing the company, releasing a "Nineteen Eighty-Fortnite" video mocking Apple's famous "1984" ad, and promoting the hashtag #FreeFortnite. Players who compete in the tournament have the opportunity to win an in-game skin of the evil-looking apple featured in Epic's "Nineteen Eighty-Fortnite" video (cheekily dubbed the "Tart Tycoon"), a "Free Fortnite" hat, and even non-iOS gaming hardware, including an Alienware laptop, a Galaxy Tab S7, a OnePlus 8 phone, a PlayStation 4 Pro, an Xbox One X, or a Nintendo Switch.
IT

Lightroom App Update Wipes Users' Photos and Presets, Adobe Says they are 'Not Recoverable' (petapixel.com) 205

An anonymous reader shares a report: This morning, multiple readers wrote in to alert us to a major Adobe gaff. It seems the latest update to the Lightroom app for iPhone and iPad inadvertently wiped users' photos and presets that were not already synced to the cloud. Adobe has confirmed that there is no way to get them back. The issue first cropped up on the Photoshop feedback forums two days ago, when the Lightroom app on iOS was updated to version 5.4. A user named Mohamad Alif Eqnur posted asking why all of his photos, presets, and watermark data had been removed after updating to the most recent version through the iOS app store. This was followed by replies from other users saying that the same thing happened to them, whether or not they were subscription based or free. One user posted to Reddit's r/Lightroom subreddit saying that they had lost "2+ years of edits" after the update.

"I've talked with customer service for 4+ hours over the past 2 days and just a minute ago they told me that the issue has no fix and that these lost photos are unrecoverable," wrote the user. "Adobe is unbelievable some times. All I got was a 'we're sincerely sorry' and nothing else. 2+ years of photo edits just gone because of Adobe and all they give is a sorry, lmao." esterday afternoon, at 4:30pm Eastern Time, Adobe officially confirmed the issue, explaining that customers who updated to Lightroom 5.4 on iPhone and iPad "may be missing photos and presets," that those photos and presets are "not recoverable," and that they "sincerely apologize" to users who have been affected by the issue. Version 5.4.1 has already been released, fixing the issue, but it can do nothing about the lost data.

Businesses

Epic's Battle For 'Open Platforms' Ignores Consoles' Massive Closed Market (arstechnica.com) 181

Sony, Microsoft, and Nintendo demand the same platform control -- and the same 30% fee. From a report: Yesterday, Epic used Fortnite to essentially wage open war against Apple's and Google's mobile app marketplaces. First it added a discounted "Epic Direct Payment" option alongside the standard iOS App Store and Google Play payment options in Fortnite, in direct violation of those stores' policies. Then, when Fortnite was predictably removed from both platforms, Epic filed lawsuits against both companies, alleging "anti-competitive restraints and monopolistic practices" in the mobile app marketplace. That move came alongside a heavy-handed PR blitz, including a video asking players to "join the fight to stop 2020 from becoming '1984.'" But through this entire public fight for "open mobile platforms," as Epic puts it, there is one major set of closed platforms that the company seems happy to continue doing business with. We're speaking, of course, about video game consoles.

The major console makers also all exercise full control over what games and apps can appear in their own walled gardens. When it comes to iOS, Epic says that "by blocking consumer choice in software installation, Apple has created a problem so they can profit from the solution." When it comes to consoles, Epic is silent about the same state of affairs. In this sense, consoles are even more restrictive than Android, where games and apps (including Fortnite) can be sideloaded without using the Google Play Store. Yet Google has earned a lawsuit for its role in this state of affairs, while the console makers have remained undisturbed. In addition to the business implications, console makers' total control of their marketplaces also has a direct impact on the types of content that players get to play. Any game that receives an Adults Only rating from the ESRB isn't welcome on any of the three major consoles, for instance. And if you want to use UWP to code an N64 emulator that works on the Xbox One, Microsoft will pull it down as quickly as it can.

Apple

Epic Games Sues Apple (unrealengine.com) 431

Epic Games has filed legal papers in response to Apple, read more here (PDF). From the filing: Epic brings this suit to end Apple's unfair and anti-competitive actions that Apple undertakes to unlawfully maintain its monopoly in two distinct, multibillion dollar markets: (i) the iOS App Distribution Market, and (ii) the iOS In-App Payment Processing Market. Epic is not seeking monetary compensation from this Court for the injuries it has suffered. Nor is Epic seeking favorable treatment for itself, a single company. Instead, Epic is seeking injunctive relief to allow fair competition in these two key markets that directly affect hundreds of millions of consumers and tens of thousands, if not more, of third-party app developers.[....]

Contrast this anti-competitive harm with how similar markets operate on Apple's own Mac computers. Mac users can download virtually any software they like, from any source they like. Developers are free to offer their apps through the Mac computer App Store, a third-party store, through direct download from the developer's website, or any combination thereof. Indeed, on Macs, Epic distributes Fortnite through its own storefront, which competes with other third-party storefronts available to Mac users. App developers are free to use Apple's payment processing services, thee payment processing services of third parties, or the developers' own payment processing service; users are offered their choice of different payment processing options (e.g., PayPal, Amazon, and Apple). The result is that consumers and developers alike have choices, competition is thriving, prices drop, and innovation is enhanced. The process should be no different for Apple's mobile devices. But Apple has chosen to make it different by imposing contractual and technical restrictions that prevent any competition and increase consumer costs for every app and in-app content purchase -- restrictions that it could never impose on Macs, where it does not enjoy the same dominance in the sale of devices. It doesn't have to be like this. [...]

Apple has become what it once railed against: the behemoth seeking to control markets, block competition, and stifle innovation. Apple is bigger, more powerful, more entrenched, and more pernicious than the monopolists of yesteryear. At a market cap of nearly $2 trillion, Apple's size and reach far exceeds that of any technology monopolist in history.
Epic just streamed this video to its users.
Businesses

Fortnite is Daring Apple To Shutter Its Game on iPhones (vox.com) 85

The company that owns Fortnite is making an in-your-face challenge to Apple: We're not going to obey the rules you've set for your powerful App Store. And we dare you to do something about it. From a report: It's a fascinating standoff between a very profitable, highly valued gaming company and one of the most powerful companies in the world. The way it plays out could have consequences for Apple, its tech rivals -- and antitrust regulators. Epic Games, the North Carolina-based developer behind Fortnite and other games, announced on Thursday morning that players who want to buy Fortnite's virtual currency no longer have to buy it via Apple's App Store. Instead, they can buy it directly from Epic. The difference for players, however, is that Epic will charge them 20 percent less if they buy the currency from Epic instead of Apple. It's a small change that's a big deal because Apple has explicitly prohibited developers from promoting these kinds of end runs around its powerful App Store. Instead, Apple wants developers to sell their digital goods within its marketplace, where it takes a cut of up to 30 percent for each purchase. That stance has long upset developers, who argue that Apple's fee is too onerous and gives its home-grown products a leg up on competitors by essentially letting Apple sell its own stuff with a much better profit margin. Apple sells its music service, for instance, for $10 a month; if a rival music service sold subscriptions via Apple's store for the same price, it would have to fork over as much as $3 of that to Apple. Update: Apple Kicks Fortnite Out of App Store for Challenging Payment Rules.
Security

Dropbox Launches Password Manager, Computer Backup, and Secure 'Vaults' Out of Beta (venturebeat.com) 19

Dropbox is officially launching a handful of new consumer features out of beta today, along with some new tools for businesses. From a report: The cloud storage giant first introduced its password manager -- replete with a standalone mobile app for Android and iOS -- back in June. Similar to other password management apps on the market, Dropbox Passwords stores and encrypts users' online passwords and syncs them across all devices (desktop and mobile) so users don't have to remember multiple login credentials. Dropbox Passwords can also suggest strong, randomly generated, individual passwords for your online services, such as Facebook, Twitter, Netflix, and Dropbox itself.

Dropbox Passwords is the result of last year's acquisition of Massachusetts-based Valt, which swiftly shuttered its own apps ahead of integration with Dropbox. Dropbox Passwords is available to everyone on a Dropbox Plus or Professional subscription from today. The San Francisco-based company is also launching its previously announced computer backup feature in general availability today. The tool, which is available for Dropbox Basic, Plus, and Professional users, automatically creates a cloud-based backup of any folder stored on a PC or Mac and is continuously synced.

IOS

Google Maps Is Coming To Apple Watch, Adding CarPlay Dashboard Support (venturebeat.com) 23

Today, Google announced that Google Maps for iOS will be adding both an Apple Watch app and support for CarPlay Dashboard, increasing the likelihood that Apple users will reconsider Google's potential contribution to their walks and rides. VentureBeat reports: Google Maps for Apple Watch appears to be a very stripped-down version of the iPhone app, offering users step-by-step directions and estimated arrival times -- but only for destinations already stored within the app or shared from the connected iPhone. You can tap on a list of destinations you've saved to conjure up directions from your current location -- otherwise, navigation needs to start on the phone. Simple icons, foot/mile distances, and street names are indicated when walking, bike riding, or driving. Public transportation support is also included. In addition to displaying full-color maps, Apple's own Watch app includes voice recognition, handwriting input, access to contact lists, and a variety of point-of-interest categories to help users navigate without using a phone. It's unclear at this point whether Google will actively try to add more functionality to its Apple Watch app -- the Wear OS version of Google Maps includes voice input and map browsing features.

On the CarPlay front, the iPhone version of Google Maps is gaining the ability to work in the Dashboard mode already supported by Apple Maps, such that the screen is split into a moving map on the left, turn-by-turn directions at the upper right, and music, podcasts, audiobooks, and calendar appointment details at the bottom right. CarPlay Dashboard was opened to third-party developers in iOS 13.4, and while Google Maps isn't the first app to take advantage of the feature, it and Waze are arguably the ones most people have been waiting for. Google has supported CarPlay with a full-screen Maps mode since 2018. Google Maps' CarPlay Dashboard support is available now for all CarPlay vehicles, while the Apple Watch app "starts rolling out worldwide in the coming weeks." Both should be accessible from the iOS App Store's Google Maps app.

Businesses

Russian Watchdog Says Apple Abused Mobile App Market Dominance (reuters.com) 23

Russian competition watchdog FAS on Monday said that Apple has abused its dominant position in the mobile apps market through its App Store for iOS devices and will issue an order demanding that the company resolve regulations breaches. From a report: An Apple spokesman said the company plans to appeal against the FAS ruling. The Russian ruling comes against the backdrop of European Commission investigations into Apple and the App Store's rules, including requirements that app developers use its own in-app purchase system. The FAS cited the need to download apps for the Apple's iOS operating system via its App Store. It also said that Apple has unlawfully reserved rights to block any third-parties' apps from the App Store. The investigation by the FAS followed a complaint from cybersecurity company Kaspersky Lab, which had said that a new version its Safe Kids application had been declined by Apple's operating system.
China

Kuo: iPhone Shipments Could Decline Up To 30% If Apple Forced To Remove WeChat From Worldwide App Store (macrumors.com) 80

An anonymous reader shares a report: In a worst-case scenario, Apple's annual iPhone shipments could decline by 25-30% if it is forced to remove WeChat from its App Stores around the world, according to a new research note from analyst Ming-Chi Kuo viewed by MacRumors. The removal could occur due to a recent executive order aiming to ban U.S. transactions with WeChat and its parent company Tencent. Kuo lays out optimistic and pessimistic scenarios depending on whether Apple is only required to remove WeChat from the App Store in the United States or if the ban would apply to the App Store in all countries. WeChat is extremely popular with Chinese mobile device users, essentially operating as its own platform on top of iOS and Android for many users, and Kuo argues that a worldwide ban on WeChat in the App Store would be devastating due to the size of the Chinese market.

"Because WeChat has become a daily necessity in China, integrating functions such as messaging, payment, e-commerce, social networking, news reading, and productivity, if this is the case, we believe that Apple's hardware product shipments in the Chinese market will decline significantly. We estimate that the annual iPhone shipments will be revised down by 25-30%, and the annual shipments of other Apple hardware devices, including AirPods, iPad, Apple Watch and Mac, will be revised down by 15-25%," he wrote in a note. Under his optimistic scenario in which WeChat is only removed from the U.S. App Store, Kuo predicts iPhone shipments would be impacted by 3-6% with other Apple products being affected by less than 3%.

Microsoft

Microsoft Accuses Apple of Treating Gaming Apps Differently (appleinsider.com) 20

Hour after Apple explained why Microsoft's xCloud wouldn't be coming to iOS, Microsoft shot back and accused the company of "consistently treating gaming apps differently." AppleInsider reports: On Wednesday, Microsoft ended its xCloud TestFlight program on iOS and said that the service would not be arriving on iPhone and iPad. In a statement on Thursday, Apple explained that it bars apps which rely on cloud streaming, per its App Store guidelines. Microsoft shot back at the Cupertino tech giant later on Thursday, issuing a statement to CNET that accused Apple of treating gaming apps unfairly compared to other apps on its app marketplace.

"Apple stands alone as the only general purpose platform to deny customers from cloud gaming and game subscription services like Xbox Game Pass," a Microsoft spokesperson said. "And, it consistently treats gaming apps differently, applying more lenient rules to non-gaming apps even when they include interactive content." Microsoft admitted that it doesn't currently have a path to bring its gaming service to the App Store. However, it also said that "we are committed to finding a path to bring cloud gaming with Xbox Game Pass Ultimate to the iOS platform." "We believe that the customer should be at the heart of the gaming experience, and gamers tell us they want to play, connect, and share anywhere, no matter where they are," Microsoft added.

China

Trump Blew Up More Than Just TikTok and WeChat (bloomberg.com) 145

An anonymous reader quotes a report from Bloomberg: U.S. President Donald Trump's decision to ban dealings with ByteDance, owner of video-sharing sensation TikTok, appears to codify what his administration has already been warning. A second edict targeting messaging app WeChat and its parent, Tencent, seems weirdly overdue. The executive orders issued by the White House go beyond stopping average Americans from becoming unwitting spies for the Communist Party through their postings and data. The implications could hurt not only the Chinese targets, but the U.S. companies they work with, including Apple and Alphabet's Google.

Though TikTok and WeChat have been getting all the recent attention, the orders state that American companies cannot work with ByteDance or Tencent (though an unnamed U.S. official later stated that Tencent transactions were still OK). That clarification notwithstanding, the wording of the orders does imply that regardless of intention such bans could extend further, to include Americans advertising on dozens of products offered by either Chinese company, or to selling them cloud-storage services, or perhaps the most nuclear option: distributing their apps, even within China. [...] Even though Chinese smartphone brands dominate their domestic market, iOS and Android remain the dominant platforms and Apple and Google cover almost the entire global ecosystem with their respective app stores. If they can't do business with ByteDance, for example, even after a TikTok spin off, then the Beijing company might be unable to distribute its own apps, even within China.

Facebook

Facebook Criticizes Apple's App Store Policies, Launches Gaming App on iOS Without Games (macrumors.com) 35

Facebook has joined Microsoft in condemning Apple's App Store policies, after the company was forced to remove the games feature from its Facebook Gaming app, which launches today on iOS. From a report: In a statement, Facebook said it has had its Gaming app rejected multiple times by Apple in recent months, but Apple cited its App Store guidelines to justify the rejections, claiming the primary purpose of the Facebook Gaming app is to play games. Facebook says it shared usage data with Apple from its Android Facebook Gaming app that showed 95 percent of activity involves watching streams, but it was unable to change Apple's stance on the matter.

Facebook's chief operating officer Sheryl Sandberg said it chose to go ahead with the launch of its app in the App Store, but users faced an "inferior" experience compared to Android users. "Unfortunately, we had to remove gameplay functionality entirely in order to get Apple's approval on the standalone Facebook Gaming app -- meaning iOS users have an inferior experience to those using Android," said Sandberg. "We're staying focused on building communities for the more than 380 million people who play games on Facebook every month -- whether Apple allows it in a standalone app or not."
Microsoft, which is facing a similar challenge, said on Thursday: Our testing period for the Project xCloud preview app for iOS has expired. Unfortunately, we do not have a path to bring our vision of cloud gaming with Xbox Game Pass Ultimate to gamers on iOS via the Apple App Store. Apple stands alone as the only general purpose platform to deny consumers from cloud gaming and game subscription services like Xbox Game Pass. And it consistently treats gaming apps differently, applying more lenient rules to non-gaming apps even when they include interactive content. All games available in the Xbox Game Pass catalog are rated for content by independent industry ratings bodies such as the ESRB and regional equivalents. We are committed to finding a path to bring cloud gaming with Xbox Game Pass Ultimate to the iOS platform. We believe that the customer should be at the heart of the gaming experience and gamers tell us they want to play, connect and share anywhere, no matter where they are. We agree.
Cloud

Apple Confirms Cloud Gaming Services Like xCloud and Stadia Violate App Store Guidelines (theverge.com) 68

Apple won't allow Microsoft xCloud or Google Stadia on iOS because of strict App Store guidelines that make cloud services effectively impossible to operate on the iPhone. In a statement to Business Insider, Apple finally came out and explained why these cloud services cannot exist on its platform. The Verge reports: The primary reason: they offer access to apps Apple can't individually review. Here's the official Apple statement: "The App Store was created to be a safe and trusted place for customers to discover and download apps, and a great business opportunity for all developers. Before they go on our store, all apps are reviewed against the same set of guidelines that are intended to protect customers and provide a fair and level playing field to developers.

Our customers enjoy great apps and games from millions of developers, and gaming services can absolutely launch on the App Store as long as they follow the same set of guidelines applicable to all developers, including submitting games individually for review, and appearing in charts and search. In addition to the App Store, developers can choose to reach all iPhone and iPad users over the web through Safari and other browsers on the App Store." In other words, unless it's a full remote desktop app, a cloud gaming service is not allowed as these guidelines are written today -- even though very narrowly tailored LAN services like Steam Link and Sony's PS4 Remote Play are.

Google and Microsoft probably don't want to offer signup options within the apps themselves because that would mean giving Apple a 30 percent cut of subscription revenue, but apps without "account creation" options violate section (c). Abiding by section (a) is also impossible considering these cloud servers on which the games are running are not owned by and located in the homes of consumers, but placed in data centers far away. And section (e) just flat out says this type of thing -- a "thin client for cloud-based app" -- can't exist in the App Store at all; it's not "appropriate," Apple says. [...] What does all this mean? Well, for now, iOS users are going to be missing out on the mobile-centric cloud gaming wave that's set to arrive with xCloud's launch. There is conceivably a way Google, Microsoft, and Nvidia could find ways around this by changing the core functionality of their respective apps.

Operating Systems

Apple Launches Public Beta of macOS Big Sur, Its Biggest Desktop OS Update in Years (theverge.com) 54

The public beta of macOS Big Sur, the next major release of Apple's Mac operating system, is now available. From a report: The new update brings a big visual overhaul to macOS while also adding a number of brand-new enhancements. If you're thinking about installing the macOS Big Sur public beta, be warned that it's still, well, a beta. That means you could experience some unexpected bugs, and software you rely on may not work with the new OS just yet. Before you install Big Sur, make sure all of your important documents are backed up somewhere safe, and if at all possible, you should only install this on a secondary Mac. But if you do roll the dice and install the Big Sur beta, you'll immediately see that it looks much different than previous versions of macOS, as Apple has made significant design changes across the entire operating system. Windows have a whole lot more white, for example (unless you're using dark mode, in which case, there's still a lot of black). Apple's app icons have received a major facelift and are now rounded squares, like iOS's app icons. And the menu bar is now translucent, blending into your wallpaper.
Microsoft

Gamers Will Be Able To Stream Microsoft's Xbox Games Pass Titles Starting Sept. 15 (cnet.com) 16

Microsoft plans to make its Project xCloud streaming service for its Xbox Games Pass subscription service available to the public starting Sept. 15, following nearly a year of public testing. From a report: The company said the service, which allows people to play games over the internet in a similar way we stream Netflix movies today, will be included in its $14.99 per month Xbox Games Pass Ultimate service. That subscription, which launched last year, gives players access to more than 100 games on the Xbox and PC, as well as access to Microsoft's Xbox Live social network. Microsoft plans to offer the accompanying app for its service for tablets and phones powered by Google's Android software, using a Wi-Fi or cellular connection. The company also teased a partnership with Samsung, which will likely be announced at that tech giant's big Unpacked event on Aug. 5. The company declined to say when a version of its app will be made available for Apple iPhones and iPads powered by that company's iOS software. "It's our ambition to scale cloud gaming through Xbox Game Pass available on all devices," a Microsoft spokesman added.
Android

In Wake of Apple Acquisition, Dark Sky Ends Android Support (arstechnica.com) 100

An anonymous reader quotes a report from Ars Technica: As promised, popular weather app Dark Sky ended support for Android and Wear OS over the weekend. Android Dark Sky users report that the app is no longer working and that it presents the user with a message saying that the "app has shut down." The impending shutdown was first announced when Apple acquired the company in March of this year. Despite the end of support for the world's most popular mobile operating system, Dark Sky's developers wrote in a blog post announcing the acquisition that joining Apple means they could "reach far more people, with far more impact, than we ever could alone."

The Dark Sky Android app is not the only popular service on the chopping block as a result of the acquisition. Several app developers on both iOS and Android have used Dark Sky's API for weather data for a while now, but like Android support, that's going away. There's a little more time in that case, though: developers have until the end of next year to find and implement alternative data sources. When the acquisition was first announced, Dark Sky was slated to stop working on Android on July 1. That deadline was extended by one month, but it went into effect as planned on August 1. The Web version of Dark Sky was scheduled to end today, but Apple has extended that deadline, though embeds have been disabled. A new date for the Web shutdown has not been specified. That version will remain an option for Android users for now until it, too, stops working.

Books

An Amazon Ad Prompted Steve Jobs and Phil Schiller To Block In-App Purchases of Kindle Books On iOS (9to5mac.com) 108

According to a collection of internal emails recently released by lawmakers, as part of the House Judiciary Committee's antirust probe into Apple, a series of Amazon advertisements prompted Steve Jobs and Phil Schiller to block in-app purchases of Kindle books on iOS. 9to5Mac reports: As it stands today, the Kindle app for iPhone and iPad does not allow users to purchase ebooks directly. Users can read the ebooks they've already purchased, but to buy new ones, they have to use Safari. This is Amazon's way of avoiding giving Apple a 30% cut of ebook purchases, which would be required if Amazon sold ebooks directly within the Kindle app itself. What's important to remember is that this sort of arrangement wasn't always the case. Up until early 2011, you could buy Kindle ebooks directly in the Kindle app on iOS. As first uncovered by the Verge, two sets of emails included in the internal documents include conversations between Steve Jobs, Phil Schiller, and other Apple executives regarding this situation.

In one email, Schiller explained that Apple initially made an exception for Amazon because "users would be buying books on a Kindle device and later accessing them on iPhone." As Apple sold more iPhones, iPads, and iPod touches, however, Schiller thought it was time to drop this exception. In fact, what actually prompted Schiller to reinvestigate this situation, according to the emails, is that Amazon ran a series of advertisements on how you could still access your Kindle books if you switched from iPhone to Android or vice versa. [...] These conversations were taking place as Apple was also planning to announce new App Store policies for subscriptions. In his response, Jobs said that Apple could say Amazon "must use our payment system for everything" and say the change was triggered by the new newspapers and magazines subscription policies. "If they want to compare us to Android, let's force them to use our far superior payment system," Jobs wrote.

"It's time for them to use our payment mechanism or bow out," Jobs said in a separate email. In response to an email from Cue, Jobs also emphasized that iBooks would be the only bookstore on iOS devices: "I think this is all pretty simple -- iBooks is going to be the only bookstore on iOS devices. We need to hold our heads high. One can read books bought elsewhere, just not buy/rent/subscribe from iOS without paying us, which we acknowledge is prohibitive for many things."

Microsoft

Microsoft Is Shutting Down Cortana On Multiple Devices, Including iOS and Android (theverge.com) 36

At Microsoft's Ignite conference in late 2019, the company said it was planning to shut down its standalone Cortana mobile apps as it refocuses on business users. Microsoft today is following through with that plan, announcing that it will shut down the current Cortana iOS and Android apps, end Cortana support for the Harman Kardon Invoke smart speaker, and remove the original Cortana functionality from the first-generation Surface Headphones starting in 2021. The Verge reports: These changes are still a few months away, but it marks another big step for Microsoft in pivoting Cortana away from a Google Assistant or Alexa alternative to a more specialized, productivity-focused assistant -- changes the company has already started making on the Windows 10 version of Cortana earlier this year. (To that end, Microsoft also put a September 7th date on the already-announced sunsetting of third-party Cortana skills for Windows.) Instead, Microsoft will be focusing on its productivity features that repurpose Cortana as a part of the Microsoft 365 suite of software, citing the revamped Windows 10 functions and integrated Cortana features in the Outlook and Teams apps as replacements. It's not as full-featured as the original Cortana -- which offered additional functions like smart home controls and music integration -- but by offering a less broad set of features, Microsoft is hoping to create a product that better complements its existing software and competes less directly with established players like Google and Amazon.

Microsoft is also offering a consolation offer of a $50 gift card for Harman Kardon Invoke owners, who'll be most impacted by the removal of Cortana -- which effectively will turn the formerly smart device into a pricey Bluetooth speaker when the firmware update arrives next year. Owners of the original Surface Headphones (who will also see their Cortana experience removed) are also being offered a $25 gift card to make up for the missing service.

IOS

Facebook Says Apple's iOS 14 Changes Could Hurt Its Ad Targeting (cnbc.com) 25

An anonymous reader quotes a report from CNBC: Facebook Chief Financial Officer David Wehner said on Thursday that upcoming changes to Apple's iOS 14 operating system could hurt the social network's ability to target ads to users. With the update to its mobile devices, Apple will ask users if they want to let app developers track their activity across other apps and websites. Apple has not said when iOS 14 will launch, but it's expected to roll out this year. "We're still trying to understand what these changes will look like and how they will impact us and the rest of the industry, but at the very least, it's going to make it harder for app developers and others to grow using ads on Facebook and elsewhere," Wehner said.

Until now, advertisers could use a device ID number called the IDFA to better target ads and estimate their effectiveness. In iOS 14, each app that wants to use these identifiers will ask users to opt-in to tracking when the app is first launched. The change is expected to start impacting Facebook's advertising in the third quarter but it will have a more pronounced effect in the fourth quarter, Wehner said.

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