Television

Are Videophones Ready for Prime Time? 49

Amigan asks: "Looking for a gift for my parents who live 1500+ miles away, I came across the Vialta Beamer TV. This device, with its claimed ease of use, would be helpful for my parents to see my son via the phone, but I'm wondering if the glowing WSJ review or Tech TV review are for real. Is 4-15 fps viable for conversation?"
Games

Games For Both Of Us? 208

Truist writes "My wife and I have started playing games together (side by side at the computer) recently, and we're having a hard time finding games that we both like. Specifically, I tend to like FPS games (Quake) and she tends to like puzzle games (Myst), but we're both happy to meet in the middle. She doesn't seem to like Worms, but Return to Castle Wolfenstein was a huge success for both of us. What are your suggestions for good games that we can play together, and that we'll both enjoy?"
First Person Shooters (Games)

Reviewers Pile On Deus Ex - Invisible War 61

Thanks to GameSpy for their 'Pile On!' feature, in which a multitide of their staff rate Ion Storm's Deus Ex: Invisible War, the hotly-awaited PC/Xbox FPS title whose recently released PC demo has met with much controversy. Comments rage from the mixed ("It does offer lots of great gameplay, but I can understand peoples' initial reaction to the title") through the positive ("Ion has tried to make the game more accessible, and I think it's done a fine job of doing this without harming the core DX gameplay"), to the negative related to game engine speed ("You trade 20 or more frames per second so that the rivet textures on a barrel accurately reflect the nearest light source.") Elsewhere, PlanetDeusEx has a demo walkthrough also discussing INI fixes to improve your experience, and there's another GameSpy article interviewing the developers about their 'magic moments' playing the game they created ("I had an epiphany when I wanted to destroy the coffee beans in QueeQueeg's coffee shop, but I didn't want to arouse suspicion.")
Education

Gaming Art Exhibit Shows Carpet Invaders, 650-Poly Carmack 8

Thanks to Planet GameCube for reprinting a press release announcing the 'Bang The Machine' game-related art exhibit, which opens in San Francisco early in 2004. It includes previously Slashdot-mentioned pieces such as the Pong-equipped Painstation and a Waco-interpreting FPS, but also newer material, including a Carpet Invaders game which is "a floor projection of a videogame that simulates the early Space Invaders.. [but] made to resemble Afghani rug designs", and a 5-foot-high sculpture called '650 Polygon John Carmack', based off a "low polygon game avatar of him... developed for... Quake III."
First Person Shooters (Games)

Doom 3 - Definitely Worth The Wait? 68

Thanks to 1UP for their borderline-gonzo article discussing how the extended wait for Doom 3 is affecting opinions of it. The naysaying author of the piece argues that id's FPS sequel "...possesses many appreciable graphical highlights, [but] much of its beauty comes from techniques that are rapidly becoming standards. Normal mapping and dynamic lighting are nothing new, and companies like Ion Storm Austin and Crytek are proving that anyone can do it." He goes on to stake out his position clearly: "I am certain Doom will be great fun for what it is, but I just don't know if fans of the original and its Serious [Sam] inspiring style will dig something paced so radically different. I am also unsure of whether or not action gamers... will buy into a title that seems to lack the excessive fiction, approachability and interactivity that drive practically all of today's modern games." Update: 11/27 17:18 GMT by S : There's also a new mini-interview with John Carmack regarding Doom 3 over at CGW.
First Person Shooters (Games)

America's Army 2.0 Available for Linux and OS X 112

Time Doctor writes "Linux and Mac gamers will be happy to hear that America's Army 2.0 is out of private beta, and available via mirrors at 3DGamers and HappyPuppy, among others. See this news post on the AA site for the gameplay changes." We covered the release of the Windows version of AA 2.0 a couple of weeks back, as this free FPS recruiting tool continues toward its goal of "providing civilians with an inside perspective and a virtual role in today's premiere land force, the U.S. Army."
First Person Shooters (Games)

Halo's Price Drop For Xbox, GameSpy Hookup For PC 50

Thanks to GamerFeed for the news that Bungie's Xbox FPS, Halo, has dropped in price to $29.99 effective immediately, but "is not a Platinum Hit", one of the many fruitless rumors which started after a fan-made 'TV commercial' and subsequent confusion had sites falsely reporting on Halo 2's early release. Meanwhile, GameSpy has announced a partnership with Microsoft to provide "online matchmaking, community, administrative and networking functionalities" for Microsoft's PC games over multiple years, including the just-released Windows version of Halo.
First Person Shooters (Games)

Deus Ex's Invisible War - Resisting The Obvious? 18

Thanks to Eurogamer for its interview with Deus Ex creator Warren Spector, as journalist and Deus Ex mod creator Kieron Gillen quizzes him about the PC/Xbox FPS sequel, Deus Ex: Invisible War. Spector illuminates the murky factions of the sequel: "My favourite moments are when people give you diametrically opposed goals on a single map", and explains the game's resistance of typical action game cliche: "There are no happy endings. There is no easy answer. There is no bad guy you can kill to make everything right." Elsewhere, C+VG has a two-part interview with Spector, also revealing a PC demo of the game is due close to its December 2nd U.S. release date.
Operating Systems

Free/Open Cross-Platform SPEC Substitutes? 12

ErnstKompressor asks: "In light of the endless debate regarding top-dog performance between all flavors of OS/Hardware, the failings inherent in the various methods of testing such diverse systems, and the cost of existing software solutions, I was wondering what the Slashdot community recommends in the way of free, open-source, cross-platform, performance evaluation software. Additionally, how should one go about testing systems to obtain the fairest results? What compilers are evenly matched amongst different hardware? What balance should one strive for regarding optimizations and platform specific enhancements versus results that represent real-world performance? Finally, should such tests take into account the sub-systems available, such as 3D performance and the various Quake-FPS metrics?"
First Person Shooters (Games)

America's Army - Special Forces Released 76

Thanks to the official site for news of the release of PC FPS/recruitment tool, America's Army - Special Forces, with download locations for the Windows client listed by Blue's News, as this "...latest release in the [freely downloadable] America's Army game series focuses on the critical, specialized role of the Army's Special Forces within the U.S. Army as they fight the Global War on Terrorism." GameSpot has a press release revealing the new missions include "...a Combat Search And Rescue (CSAR) of a downed helicopter pilot, the rescue of a wounded Resistance leader from a hospital in an urban area, a nighttime reconnaissance mission to identify enemy aviation." Previous Slashdot articles have revealed the apparent success of the game in recruiting young people to the Army.
First Person Shooters (Games)

Counter-Strike For Xbox - Gold, Previewed, Cheat-Free? 38

Thanks to GamerFeed for reprinting the press release revealing that Valve's Xbox conversion of team-based tactical FPS Counter-Strike has now gone gold, and will be available in stores on November 18th. The console version boasts "seven never-before-seen multiplayer maps, one new counter-terrorist team, one new terrorist team and downloadable maps via Xbox Live", and GameSpot have a hands-on preview that rates the conversion as "a tight incarnation of the PC shooter", and mentions "subtle tweaks to [level] layout that will force veteran players to learn some new tricks." The Microsoft press release also claims: "The secure environment of Xbox Live ensures that gamers will experience nothing but cheat-free play."
First Person Shooters (Games)

Star Trek - Elite Force 2 Source Code Released 16

Thanks to Shacknews for pointing to a Ritualistic announcement that the Star Trek Elite Force II game DLL sourcecode is now available for download, thus "allowing people to create their own single and multiplayer mods" for this recently-released PC FPS, which was fairly well-received on its release earlier this year. It joins a number of recent full or partial source code releases from games such as Call To Power 2 and Homeworld, although, as with many source releases, "this code and the dll that it will build will only work with a full copy of [the game]."
First Person Shooters (Games)

The Making Of Halo Illuminated 55

Thanks to Gamesradar for their Edge-reprinted feature on the making of Bungie's seminal Xbox FPS, Halo. According to a Bungie producer, the team "...decided they wanted to go back to the roots of a game like Marathon, combining it with some of the things we learnt from Myth." Other topics include the originally impossible tutorial level ("I actually had several play testers decide they wanted to quit playing the game and go home, rather than go through the opening level"), and the relative disappointment of The Library level ("A lot of the little things like that added up to make the Library a lot less than what we wanted it to be.")
PlayStation (Games)

Fugitive Hunter's Bin Laden Fistfight Shenanigans 20

Thanks to Video-fenky for his weblog entry discussing Encore's PS2 military FPS, Fugitive Hunter. He explains: "By itself, Fugitive Hunter is a very simple military first-person shooter... you go through a level filled with bad guys before reaching your target fugitive. Once you do, the game shifts to a 2D fistfighting sequence (did I mention that [developer] Black Ops also did Knockout Kings for EA once upon a time?)" Since the game was dropped by former publisher Atari, and picked up by budget publishers Encore, the developers have switched things around, adding a final level with "...a network of caves where [Osama] bin Laden is hiding out." Video-fenky emphasizes: "I cannot overstate the impact of this. You are in a low-budget fighting-game fistfight with Osama bin Laden." Over at Worthplaying, they have more info and screenshots, including several pictures of the in-game bin Laden, though Video-fenky points out that "...even casual folks will likely be able to tell right off that bin Laden's inclusion is mostly a last-ditch gimmick."
First Person Shooters (Games)

Call Of Duty Grabs Honor And Medals 27

Thanks to Telefragged for their review of Activision's World War II-themed PC FPS, Call Of Duty, which they seem to approve of, commenting that "the action and pacing... is done just right", though they point out your enjoyment depends on "whether you still enjoy WWII shooters" after so many predecessors, notably Medal Of Honor: Allied Assault, which Call Of Duty developers Infinity Ward also developed. GameSpy are extremely impressed, hailing Call Of Duty as "one of the best games of 2003", with "tons of amazing missions", alongside"solid [Quake 3-enhanced] tech and lots of white-knuckle combat." Finally, GameSpot are also effusive, hailing the shipping-now title as "an all-around excellent game that confidently challenges, head-on, all the other WWII-themed shooters out there and comes out on top."
PC Games (Games)

DOOM III to be capped at 60 fps 57

StupidKatz writes "The Inquirer reports that DOOM III will be capped at 60fps, primarily to prevent certain exploitations of the game engine (reminiscent of Quakers that could jump higher, etc.). Although the game's graphics challenges most cards to keep up with the 60fps figure, what might this do to ATi and Nvidia sales figures, considering that the next DOOM incarnation is set to be the next heavyweight graphics upgrade reason? More importantly, might this possibly keep the anticipated price drop for the previous vid card generation at bay? The horror... On a more positive note, it is good to see designers anticipating problem exploits - no one likes a mutiplayer cheater." H : Sorry; it's a dupe. My fault.
Games

Solutions for the Left (and Single) Handed Gamer? 38

1eyedhive asks: "After seeing some interest in the Programming for the Single-Handed article a few weeks back, I became interested in applying some of these solutions to gaming. There are very few ambidextrous (let alone left-handed) apparatuses that provide the functionality required for decent FPS/RTS gaming. Any ideas on a solution, or at least a helpful fix that won't break the bank? A little background: I have hemiparisis (partial use of my right arm/hand/leg/foot), as such, I depend almost 100% on my left hand to do everything, from programming to gaming, I have enough use of my right hand to operate 2 arrow keys at a time, but the rest must fall on my left hand or feet (including the mouse)."
First Person Shooters (Games)

Benchmarking With Halo For PC 60

Thanks to ExtremeTech for their article discussing comparative benchmarking of PCs using newly-released FPS Halo. The piece explains how to "add a few command line options to the [Halo] shortcut" to enable benchmarking, which "runs through several of the game's cut-scenes", and the final page of the article has results for ATI and NVidia's current high-end graphics cards. The article concludes: "Halo is not the most elegant console game port, and given what you see on the screen it's odd how slowly it runs at times... Still, the Halo benchmark is a pretty good graphics card test- at once stressful, deterministic, and scalable with both graphics cards and CPUs."
Data Storage

Better Media Container Formats? 54

altaic asks: "Today I was looking for a container format to store my anime collection (multi-language audio and subs), and I discovered popular media containers actually suck. AVIs are a hacked mess and don't even support multiple audio tracks. OGMs are catching on, but they don't have an index, nor do they support variable framerates (the fps value is stored in the header). I found some info on the Matroska container, which looks really cool (it supports multiple subtitle streams, multiple audio streams, a slew of other nice features), as well as the very young MPCF (mplayer container format). I'd really like to hear about other people's experiences with newer, more useful media containers."
First Person Shooters (Games)

Epic to Sponsor Unreal University 12

PepsiProgrammer writes "Epic and Nvidia are teaming up to create the first annual Unreal University, a two-day tutorial covering techniques for creating mods for the Unreal Tournament 2004 game engine. It'll be held at North Carolina State University in Raleigh, North Carolina, USA, on November 8th and 9th, 2003." With this event, the million-dollar Make Something Unreal contest, and the free Unreal Technology video tutorials, looks like Epic is pushing their engine heavily as weapon of choice for FPS modders.

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