Games

On The Most Boring Videogames Of All Time 154

Thanks to 1UP.com for its feature documenting what the writers consider to be the most boring videogames ever. The intro explains the criteria: "These ten games weren't necessarily bad or good -- they were just really, really dull", before pointing to titles like Donkey Kong 64 ("a mediocre platformer bogged down by forty hours of useless doodad-hunting"), King's Field ("It's kind of like an RPG, and it's kind of like an FPS, but mostly it's like falling asleep"), and Aquanaut's Holiday ("...doesn't really have a point -- it's a blocky, dithered simulation of what it's presumably like to go deep sea diving.") What would your pick be?
First Person Shooters (Games)

Men Of Valor Takes On Vietnam Gaming Experience 17

Thanks to Eurogamer for its two-part interview with the creators of Xbox/PC FPS Men Of Valor, another of the raft of current/forthcoming titles based on the Vietnam War. The interviewer pointedly notes: "2015 is determined to try and avoid making a political statement or offending anybody. Yet, at the same time, they've chosen an African-American man for the lead and aim to touch on some of the delicate racial issues that were unfolding at the time... There are certainly some aspects of the equation that don't quite add up." A hands-on Xbox preview from Eurogamer also delves deeper into gameplay for this September-due title, praising what looks like "a solid first-person shooter with some thoughtful ideas behind it", although cautioning: "we'd argue there's certainly some cynicism in the Vietnam game idea."
First Person Shooters (Games)

Doom 3 Reaches Gold Master, Due August 5th 753

Rogerpq3 writes "Yes, this is the official word that [long-awaited PC FPS] DOOM 3 has been code released and has been approved for manufacturing! According to the .plan file of id CEO Todd Hollenshead: 'We literally just hung up with Activision and have confirmed that our latest release candidate has been mutually approved and is finally GOLD. So, the next question is release dates. Retailers in the States will be allowed to pick up games starting at 12:01 AM on August 3rd. The official street date is actually August 5th in the U.S.A., but some of your favorite stores will probably have it early for those of you who have to have it first. Check with your local retailer for that information... [Internationally] the UK will probably get it first, on or about August 6th. Everywhere else will probably be Friday, August 13th (cue Twilight Zone Theme) or close to that date, with just a few exceptions (e.g. Russia and Poland)'."
First Person Shooters (Games)

Counter-Strike For Source Engine Shown In South Korea 17

Thanks to CS-Nation for its discussion of the first public showing of Valve's team-based FPS Counter-Strike: Source, including new screenshots and videos, as "the first playable exhibition of it [was held] this weekend in Seoul, Korea." An earlier CS-Nation news story has comments from an attendee, who suggests: "It isn't really different from the way you would feel while you're playing current CS. New physics and graphics are obviously improved, but it wasn't really enough to make me shock in awe." However, he does argue: "The graphics, of course, [are] absolutely excellent. I think the new de_dust2 is the map that can show the real power of [Half-Life 2 engine] Source."
First Person Shooters (Games)

Farcry Patch Gets Nvidia Shader Engine Boost 21

An anonymous reader writes "Anandtech has posted a detailed article on good-looking PC FPS Farcry's forthcoming 1.2 patch which takes advantage of Nvidia's Shader Model 3.0 engine. The patch is supposed to boost Farcry performance for all video cards, but with Nvidia [supposedly] getting the biggest boost from SM3. (Further details on Nvidia's SM3 engine can be found via HardOCP) Benchmarks are included in the Anandtech article." The article also notes: "ATI assures us that they have also been working with CryTek on their efforts. Since we have seen a performance improvement with the latest driver and new 1.2 patch, we don't have any reason to think that anything extraordinarily fishy is going on behind the scenes between NVIDIA and CryTek."
United States

U.S. Marine Corps Enters Videogame Arena 12

Thanks to GameSpot for its initial impressions of squad-based Xbox/PC FPS Close Combat: First To Fight, as it's explained: "The United States Marine Corps is looking to get into the [game licensing/development] action with Close Combat: First to Fight, a project it is working on with Destineer, a company formed by several ex-Bungie employees [and who also own MacSoft]." Apparently, in this Gathering-published title, a reboot of the Close Combat strategy game series: "You'll command a four-man fireteam of marines engaged in intense urban combat in a yet-to-be-named city in the Middle East", and the article author muses: "It may sound a lot like Full Spectrum Warrior... [but] instead of commanding the fireteam from third person, you'll actually play in first person as the fireteam leader."
First Person Shooters (Games)

Half-Life 2 Voice Actors Revealed 42

Thanks to 1UP for its story discussing the full voice-acting cast list for hideously long-awaited FPS Half-Life 2. It's noted: "Only two of the original game's actors will be returning; Mike Shapiro as both the ominous G-Man and security guard Barney Calhoun, and Harry S. Robins as Dr. Isaac Kleiner. Naturally, returning protagonist Gordon Freeman will remain voiceless", before it's revealed: "The voice for Dr. Eli Vance will be supplied by Robert Guillaume, otherwise known as the unforgettable Detective Catfish in the Fish Police TV series. Vance's assistant, Dr. Judith Mossman, will be voiced by Michelle Forbes, known for her roles on Star Trek: The Next Generation, Homicide, and Guiding Light. Oscar winner Lou Gossett, Jr. will voice each and every one of the Vortigaunt alien slaves (his second alien role, after the cult sci-fi classic Enemy Mine)."
First Person Shooters (Games)

The Purposelessness of FPS Professionalism 85

Doley writes "Over at GotFrag, there's an article discussing the financial and evolutionary problems related to professional FPS gaming. The piece explains: 'Regardless of how many fans exist, how many people play Counter-Strike, how many tournaments take place, or how many sponsors participate, Counter-Strike will never truly be a sport. Never will the players make an excellent living playing the game. Possibly, in time, the top teams from each country will be able to make a decent living - a living that we are all capable of making by simply attending college. However, because the majority of cream of the crop players and teams cannot make Counter-Strike a true career, the purpose of the entire structure and making it to the top is destroyed. Until purpose is put back into our community, the situation will continue to worsen.'"
First Person Shooters (Games)

Doom 3's Release Date; Quake Turns 8 398

LehiNephi writes "Apparently, GameStop has an updated product page for long-awaited PC FPS Doom 3, along with the note: 'Official launch date of August 3rd, 2004 confirmed!', although the official Doom 3 site hasn't yet been updated, sporting just a 'coming soon' notice. [Blue's News also has further info, noting 'that the British Board of Film Classification has a DOOM III Listing with a rating for the game, a seeming indication that they've already been able to review all its content'.]" In related news, Ag3nt writes "One of the biggest leaps in PC gaming technology, Quake, celebrated its 8th birthday yesterday, according to an AmpedNews piece - there's also a birthday note on John Romero's homepage."
Programming

Farb-Rausch Releases PC Demo Creation Software 203

RaD Man [ACiD] writes "Farb-Rausch, one of the best-known groups at the forefront of the PC demoscene, has just released Werkkzeug, a fully featured, freely downloadable PC demo creation tool used to make the visually stunning and award-winning demo The Popular Demo. Not only have they freely published the creation tools, but they've also released the original datafiles for The Popular Demo as well." We also recently featured a 96kb FPS demo from the same authors.
First Person Shooters (Games)

Deus Ex Clan Wars Morphs Into Snowblind 14

Thanks to Edge Magazine for confirmation, in its July issue, that the Eidos console FPS Snowblind, shown at E3, "was originally designed to be a spin-off from [Deus Ex], but has since gone its own way." The IGN PS2 product page for Snowblind also backs up this little-reported fact, following previous Slashdot Games news discussing the cyberpunk-influenced PS2/Xbox title, then called Deus Ex: Clan Wars. Additionally, the IGN PS2 E3 preview mentions "Crystal Dynamics looked to Warren Spector and Ion Storm for inspiration and advice on this game", further confirming info on the "Winter 2004"-due title whose E3-dated preview at 1UP explains: "The city environment was dark, neon-lit and vaguely Deus Ex-like, but the feel of the action was closer to something like Call of Duty."
XBox (Games)

Chronicling Riddick - Making A Decent Movie-Licensed Game? 73

Thanks to Eurogamer for its two-part feature discussing developer Starbreeze's path to making a high-quality licensed videogame in Xbox FPS Chronicles Of Riddick, as the author asks of movie licenses: "Should they mimic the structure of the film and allow players to relive key events? Should they act as a supplement to the main picture, fleshing out secondary characters and back-stories whilst adhering to the tenets of genre?", before analyzing the development of the well-received title, which has drawn impressive scoring from GameSpot, who rated it "one of the most-impressive games on the Xbox and seems destined to be remembered as the most inspiring collaboration between Hollywood and the gaming industry yet." The Eurogamer article concurs with this, praising the "very cohesive first-person game blending elements of stealth, all-out action and storytelling." What did Starbreeze do right?
Graphics

Quake III Gets Real Time Ray-Tracing Treatment 116

Ozh writes "Did you ever wonder what you could do with a cluster of 20 AMD XP 1800s? Some German students and videogame fans did, and their answer has been what they call 'ray-tracing egoshooters', an entirely raytraced game engine which 'runs about 20 fps@36 GHz in 512x512 with 4xFSAA'. The first game to get this treatment is Quake 3 Arena : the screenshots look slightly better than the original 3D engine but the video (56 Mb, 3'19) is quite dramatic."
PlayStation (Games)

The Power Glove Lives! - Alternate Game Control Schemes 31

Thanks to Armchair Arcade for its article discussing alternate videogame control schemes from the '80s to the present day, particularly concentrating on "a consumer VR glove called the P5", which takes a cue from "the legendary [Nintendo] Power Glove." However, the author comments "One thing you will quickly notice when playing [P5-compatible] games is how tired they make your arm... When I was in elementary school, I had a teacher who would punish students by making them stand with their arm over their head for five minutes. At the end of the ordeal, your hands are cold from lack of circulation and your muscles are fatigued. It's the same thing here." Armchair Arcade also has a number of other new articles online, including a look at intellectual property and videogame history, and a discussion of FPS games vs. 2D platformers.
First Person Shooters (Games)

Hurt Me Plenty - Remembering Doom 75

Thanks to TotalGames.net for reprinting a GamesTM article remembering the genius of id Software's seminal PC FPS, Doom. The article starts with the question: "How many of the lodestones of modern gaming do we owe to Doom?", and continues by arguing: "Without Doom conceiving the multiplayer deathmatch, it could be radically touted that the PC today would be an abandoned platform insofar as gaming is concerned." The piece finishes with comments on Doom 3: "While tradition alone will endear Doom 3 to many, the long-anticipated game may yet fail to make the evolving grade it was fundamental in establishing. Let it be said that the gaming world is nothing if not perverse."
First Person Shooters (Games)

Open-Source Cube FPS Game/Engine Updated 39

An anonymous reader writes "There's a new release of the open source multiplayer/singleplayer first person shooter Cube available on the official site. According to the site, this update, which has freely downloadable 'Win32/MacOSX/Linux/LinuxPPC clients and Linux/Solaris/FreeBSD servers' includes 'lots of new great SP [single player] and DM [deathmatch] maps, new textures, mapmodels, a completely new soundtrack yet again, and a variety of code improvements such as better animation.' - the history document has more info on the changes."
Games

On E3's Missing Cavalcade Of Games 39

Thanks to the Gaming-Age forum regulars for discussing "notable games not actually shown at this week's E3 show", despite the insane flood of new titles, with particularly noticeable no-shows including Raven-developed PC FPS Quake IV, Sony's "oft-rumored [PlayStation 2?] sequel to ICO", Nico, as well as Microsoft/Level 5's "massively multiplayer Xbox RPG" title True Fantasy Live Online, in addition to Sony's PSX hardware, with the PS2/DVR combo now heavily rumored to have had its U.S. release canceled. Is there any other hardware/software you've been disappointed not to hear about, besides the obvious?
Operating Systems

Egyptian Linux Advocates' Replies 539

Alaa and his friends at Linux-Egypt put a lot of thought into answering your questions. Alaa wrote, "we felt there was much misinformation or lack of information about egypt while reading the comments so I kinda used each question to inject some extra info," which makes this Q&A worth reading for insight into Egyptian society even if you have no particular interest in Linux. Thanks, Alaa and Linux-Egypt.
First Person Shooters (Games)

EA Cranks Up Villainy For GoldenEye 'Sequel' 50

Thanks to Yahoo for reprinting an Electronic Arts press release officially announcing the first-person shooter GoldenEye: Rogue Agent for PS2/Xbox/GameCube, a title "being developed by EA's Los Angeles studio" (and clearly hoping to trade off the immense popularity or Rare's original GoldenEye FPS for Nintendo 64), with the new game featuring a plot that allegedly "breaks all the rules by transporting players to the dark side of the Bond universe to experience life as a high-rolling, cold-hearted villain." With screenshots not yet forthcoming, Eurogamer drills a little deeper into the previously rumored game's name, explaining: "The idea apparently is that Goldfinger is locked in a war with Dr. No for control of a massive criminal organisation... so then, you might be wondering, why is it called GoldenEye? Because, it says here, your nameless henchman lost an eye in an encounter with Dr. No, and Goldfinger's technicians replaced it with... a... golden... eye... Nice one, EA." Update: 05/05 23:38 GMT by S : GameSpot has a few more details on the title, which they note "revolves around run-and-gun action."

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