Games

Can You Handle 'THEY'? 100

In a refreshing turn, over at Newsweek's LevelUp blog N'Gai has some suitably chastising commentary on the newly-announced FPS entitled simply THEY. This overly-simplistic name is accompanied by a nearly informationless press release, and reinforces the idea that whatever THEY is, it's not worth looking into. "Generally, the role of a press release is to inform. But having read the THEY press release, all we've taken away from it is hyperbole and buzzwords, assembled Mad Libs-style for maximum unintended hilarity. What is THEY? Apparently, THEY is a 'next generation mystery first person shooter for PC and next generation consoles.' Who are THEY, you ask? ''THEY' are huge--'THEY' are different--'THEY' are hostile!' How good will THEY be? It's 'so mysterious, so stunning and so amazing--that 'THEY' might become one of the most anticipated world premiere titles from this year's Games Convention!'"
Games

How FPS Storylines Are Written 165

Might E. Mouse writes "Cynics might say 'Who needs a storyline for an FPS game?' and if we're talking Quake or Doom then fair enough. But to brand the entire genre as lacking in story is to condemn gems like Half-Life 2 or Chronicles of Riddick. So what goes into writing a really compelling storyline for an FPS game? bit-tech has an article exploring this topic with the likes of Martin Lancaster, writer / designer for Crysis, Rob Yescombe, writer of Haze and more: 'There's nothing wrong with that of course, back in the day Quake was amazing in its own, essentially plotless, right. But it's interesting that only recently has a push for coherently told storylines appeared among FPS fans, bought on by another few years of maturity in what is an undeniably young medium. Paintings and music have both been around since time out of mind, but computer games have only been around for a couple of decades and only recently have they begun to be recognized for the artistic merit posed by their interactivity.'"
XBox (Games)

No Online Co-Op For Halo 3 At Launch 128

CVG has the disappointing news, originally reported in the pages of EGM, that online co-op play will not be available when Halo 3 launches this September. In the game the second player would play the part of the Arbiter character, but fans will only be able to complete the campaign cooperatively via LAN or split-screen. Bungie stated the possibility still exists online co-op could be patched in at a later date, but significant hurdles stand in the way of the feature: "'We're not dumb,' says Bungie's Frank O'Conner. 'We know that people want it and we're trying to make it happen. I think the biggest problem for us for online co-op is that we have a situation where you can be in a Warthog with five troops, almost a mile away from the other player. That's a significant challenge. And there's lots of design things you could do to prevent that from happening, but they would make it not feel like Halo anymore. If we can make it happen in a way that works well, we will - and if it works badly, we won't.'"
E3

E3 Previews — Haze and Crysis 12

First Person Shooters are getting ever more involved. It's no longer sufficient just to ape Doom or Half-Life, and FPS titles at this year's E3 bear that out. Kotaku has a look at the fascinating title Haze. It has a deep story for a shooter, with the main character forced to make a difficult moral choice in the course of his work. Haze also introduces a number of interesting game mechanics, such as the ability to feign death in an attempt to trick your enemies. Joystiq, meanwhile, spent time with the most gorgeous-looking PC game of the year: Crysis. "Crysis is a joy for its subtleties, and for its complexities. We watched as [executive producer for Crysis Rob] Letts haphazardly caused enough commotion for an enemy combatant to fire a flare out over the tree tops. A minute later, reinforcements arrived by boat and by jeep. Some time later, over the ridge, troops who had spotted the flare earlier where still on alert. Letts spoke of a basic set of variables (the whos, whats, and wheres), which when applied to a dynamic environment, provide the player with ever-unpredictable 'action bubbles.' While there is a narrative structure to Crysis and a series of well-documented twists (two major environmental upheavals that change the nature of gameplay), Letts seemed most proud of the 'sandbox' nature of Crytek's tactical shooter."
Nintendo

E3 Previews - Metroid 3 and Super Mario Galaxy 71

Although Metroid Prime 3: Corruption and Super Mario Galaxy were both touched on at the Nintendo press conference ... it didn't really seem like enough. Thankfully, there are plenty of hands-on writeups to satisfy interested parties. Wired's Game|Life has almost nothing but praise for Metroid. Specifically, Chris Kohler singles out the FPS controls as proving the concept for him on the system. 1up is equally pleased with Mario. They cite its unconventional nature as initially offputting, but ultimately one of the things they enjoyed most about the game. "We simply love the way the game feels. Many gamers are of the opinion that Super Mario Sunshine strayed too far from the fundamentals of the series by focusing so heavily on the water cannon/jet pack, but Galaxy puts the emphasis right back on jumping and stomping foes. The controls are tight and the graphics are crisp, if not exactly a dead ringer for top-of-the-line Xbox 360 visuals. And tiny references to games past are everywhere, from the usual coins, to Goombas of unusual size, to "?" blocks that appear as crystalline squares that can be kicked around the levels as weapons or stomped on to yield rewards."
Microsoft

Microsoft's Conference AfterParty and Call of Duty 4 38

In the wake of yesterday's Microsoft conference, there are further details and updates on what was discussed. Moore dropped the statistic that there are 7 million users on Xbox Live, and mentioned an August 24th release date for the Elite SKU in Canada and Europe. Call of Duty 4 seemed to be the most popular game of the event, with the single-player demo going over very well and news of a multiplayer Beta coming soon raising the eyebrows of FPS gamers. There was, of course, a party afterwards; Dean Takahashi gives us a sense of the event, while Kotaku has some beer-fueled comments from Peter Moore and Shane Kim. N'Gai Croal has the final word, with a point-by-point breakdown of the event.
XBox (Games)

Red Vs. Blue Final Episode Airs 34

Wired discusses the last episode of the Red vs. Blue web series, which ends tonight with its 100th episode. The long-running show has been lauded as highly influential in the world of machinima, and made the folks at Rooster Teeth into household names among gamers. If you enjoyed RvB, their current project is a Machinima set in the Shadowrun FPS entitled 1-800-MAGIC. "'We didn't even know what machinima was,' says Burns. 'We played a ton of Halo at LAN parties because Xbox Live didn't exist yet. The humor of us yelling across the room led to Red vs. Blue.' The videos are recorded directly from three Xbox consoles running a linked game of Halo. Players on two consoles play the red and blue characters, and one player on a third game console records all the action from the first-person viewpoint. Burns ... promises that Wednesday's final episode will 'honor that unique distribution method -- we have the ability to do some things on the internet that you can't do in television or film.'"
Games

Voice Chat Can Really Kill the Mood 539

Raver32 writes with Wired article about the strange juxtaposition of real life identities intruding on virtual world bliss. Voice chat is becoming a very common component of online games, from MMOGs to FPS titles. Many even bundle a voice chat service into the game client now. That's useful, tactically, but socially it can be downright frustrating, confusing, or awkward. "Recently I logged into World of Warcraft and I wound up questing alongside a mage and two dwarf warriors. I was the lowest-level newbie in the group, and the mage was the de-facto leader. He coached me on the details of each new quest, took the point position in dangerous fights and suggested tactics. He seemed like your classic virtual-world group leader: Confident, bold and streetsmart. But after a few hours he said he was getting tired of using text chat — and asked me to switch over to Ventrilo, an app that lets gamers chat using microphones and voice. I downloaded Ventrilo, logged in, dialed him up and ... realized he was an 11-year-old boy."
Games

Half Life 2 Episode 2 Due Out October 9th 83

Shacknews reports that Half-Life 2 Episode 2 is finally, finally, due out on the 9th of October. The game will release for the PC, 360, and PS3, and will be joined by Team Fortress 2 and the FPS/Puzzler Portal. "Today's news follows rumors originating last month that the PlayStation 3 versions of the games would be delayed into 2008. Valve's Doug Lombardi noted to Shacknews that development has been progressing well on all three platforms. Electronic Arts is distributing the games at retail as a package entitled Half-Life 2: The Orange Box, which also includes the original Half-Life 2 and last year's Half-Life 2: Episode One. It will sell for $49.99 on PC and $59.99 on Xbox 360 and PlayStation 3. Previously, the company intended to sell a slimmer package, The Black Box, which would not include Half-Life 2 or Half-Life 2: Episode One, but those plans were cancelled last month. It is expected that Steam customers will retain the option to purchase only the newly-released games."
Games

Establishing A Beachhead In A Crowded Genre 42

simoniker writes "How do you make a game that will stand apart from countless similar titles? Harmonix designer Chris Canfield (Guitar Hero II) thinks he knows, and is talking about it in a new editorial, 'Establishing A Beachhead In A Crowded Genre'. He comments that one of the key things you can do is to 'Gut key elements of the design': "Examples of this in your genre might include: sniper rifles in an FPS, powerslides in a racing game, minigames in a Wii title, healing crates, bosses, rocket jumps, or any other big or small element. Of course, the really good features shouldn't be the only ones on the chopping block. Not only will this free up time in the schedule that would otherwise be occupied by been-done features, but it creates space for genuinely new solutions and makes producers very, very happy.""
Games

id Software Working on New Title 157

id Software has announced that, powered by the 'magic' of a new Carmack-crafted engine, an entirely new franchise is on the way. GamesIndustry.biz reports that the venerable FPS development house is hard at work on a completely original game. Without ties to Doom or Quake, the company hopes to begin moving in some new and interesting directions. "Id's last major internally developed title was 2004's Doom 3, which utilized new technology created by Carmack. In the interim, id's technical director has been heavily involved in bringing games onto mobile, including Doom RPG and Orcs & Elves. 'Our first task at id is as a single studio developer,' [Todd] Hollenshead continued. 'That's really where everything spawns from. Because John Carmack is a programming genius, who in my opinion is unequalled in video games today, he makes a great technology that we can use across a wide range of applications and different games within our suite of franchises. The new stuff that we're working on does have a brand new engine that John has been working on, actually is still working on today. We can't really talk any details about it; we'll see about when the timing is right for an announcement. We like to be able to talk about stuff that we can show at the same time and it's not really ready to show yet.'"

Treadmill Workstation 264

coondoggie writes "Did you know you could lose as much as 66 pounds by sweating on your PC? Well using the Mayo Clinic's vertical workstation, that just might be the weight loss wave of the future. The vertical workstation is basically a desk mounted over a treadmill that lets office workers to kill two birds with one stone — send emails, check invoices and write reports and burn calories at the same time, say Professors James Levine and Jennifer Miller of the Mayo Clinic in Rochester, Minnesota, who came up with the machine/desk. There are other things you can try as well. For example, the FPGamerunner, a USB full-size treadmill that works with any first-person shooter (FPS) game, has you covered. Walking on the treadmill moves your character through the game. Handlebars and buttons at the front of the $1,299 treadmill control your direction and fire your weapons." This seems like a lot better idea than me trying to collect Pokemon on an elliptical trainer which will no doubt one day lead to a very embarrassing obituary.
The Almighty Buck

Turn Your FPS Skills Into Cash 109

Game|Life is posting about a new agreement between Valve and an outfit called Tournament.com that will allow for an official Counter-Strike/Half-Life 2 Multiplayer game competition service. It sounds a lot like online poker tournaments, where players ante into a pot and the winner walks away with the results. "Another option is a perpetual, ongoing game that players can drop into at any time. If you get killed, you lose $1. If you kill another player, you get $1. When your virtual 'wallet' is out of money, you're done playing. Until you add some more funds with a credit card or PayPal, that is. For now, Tournament.com is strictly small stakes. Entry fees for the example tournaments were $3.60 for each of six players, with an $18 pot split between first, second, and third place. Company representatives said they're considering high-roller tournaments, but want to make sure the service has been fully field-tested, and potential cheating methods blocked off, before big money starts getting thrown around." One of the findings of the SOE White Paper was that some people are perfectly happy making money off of their gaming hobby. How long before we see similar livelihoods via this service?
First Person Shooters (Games)

A Look At Free Quake3 Engine Based Games 77

Thilo2 writes "As most of you probably know, id software released the Quake3 engine in summer 2005 under the terms of the GPL, nearly two years ago. Ever wonder what came out of it? Even though the engine is eight years old, just recently two independent projects have released fully featured multiplayers games, weighing in with downloads of about 550 megabytes each. Urban Terror and World of Padman, formerly modifications that required you to have the original Quake III Arena game, can now be played independently as stand-alone versions. Urban Terror combines realistic environments and weaponry with movement similar to Quake3. World of Padman on the other hand is a colorful shooter in comic style giving you fun weapons like water balloons and water pistols to shoot with. Last but not least there is Tremulous, a first person shooter with added real time strategy elements which has been out for quite some time now. Interesting to note, its game data is licensed under a CC license. All three games use an improved Quake3 engine from ioquake3, which has cleaned up the Quake3 source code since its release and made many improvements like OpenAL, Vorbis and SDL support, and thus are available for Windows, Linux and MacOSX. If you are willing to compile the engine yourself you can get support for even more platforms like Solaris or *BSD."
Role Playing (Games)

How Pro Gaming Will Change World of Warcraft 146

1up has a piece looking at the impact that commercial support of WoW Arena teams might have on the game. There are already two teams backed with corporate money, both pulled from prominent PvP guilds in the Bloodlust battlegroup. "It's a challenge to pick teams to sponsor in WoW's PvP: 'The same team that may be ranked #2 or #3 in one Battlegroup may be ranked #1 in another," said Stephen Schoder of Check Six. "this makes the proposition of scouting out the right team more difficult than most other competitive eSports. The arena system in World of Warcraft is much more complicated than the simplistic FPS and RTS games in terms of being able to immediately pick up on what is going on.'"
First Person Shooters (Games)

Video Games with Shooting May Improve Eyesight 47

anthemaniac writes "Playing video games that involve firing guns (Gears of War, Halo, take your pick) can improve eyesight, according to a new study. From the article: 'People who started out as non-gamers and then received 30 hours of training on first-person action video games showed a substantial increase in their ability to see objects accurately in a cluttered space, compared to non-gamers given the same test.' The games push the brain to the limit, the thinking goes, and it adapts by developing better spatial resolution. The effect was not duplicated in more sedate games like Tetris."
XBox (Games)

A Morning With Microsoft Games 42

For the most part, Tuesday offered insights into independent games, and their growing influence in the games industry. Tuesday was also, for at least part of the day, a chance to get caught up on upcoming offerings from Microsoft Game Studios. Though MGS doesn't have a keynote at this year's Game Developer's Conference, representatives from several of the company's first and third party studios were on hand to demonstrate the future of Microsoft gaming. I had the chance to sit in on demos for Mass Effect and Shadowrun. Additionally, Peter Molyneux was there to offer up a very unusual slice of gameplay from Fable 2: an adventurer and his dog. Read on for my impressions of these anticipated titles.
First Person Shooters (Games)

Ten Maxims Every FPS Should Follow 155

The Game Career Guide site has up a story that tries to lay down some rules for a good First Person Shooter. The article advocates in favour of player choices, fast action, and rich environments; keep the boring cutscenes and make sure the players are getting a great bang for their buck. From the article: "Don't allow the player to play the game half-heartedly, which is a dangerous stumbling block at any point of the game. Example: Half-Life 2. While the introduction presenting the environment of City 17 was much more effective than the tram sequence of Black Mesa from the game's predecessor, the sheer length of time between point insertion and getting the crowbar would never have worked in any other game."
The Courts

Call of Duty - The Lawsuit 21

Gamasutra is running a follow-up to their annotated contract piece from last month. As you may recall, the contract became public knowledge because of a court case between Spark unlimited and Activision regarding the title Call of Duty : Finest Hour. The article also covers a legal dispute between Spark/Activision and EA during the formation of the troubled development house. Now, the site is running an in-depth look at their legal dispute. The article explores some of the problems that can face any developer/publisher relationship, and how the legal case has affected that already strained situation. "A constant source of friction was Activision's desire to see a fully functioning game early in the development process. 'At Electronic Arts', he wrote, 'the level vision was able to be constructed without the constraints of frame rate, or memory to get the body of the game in and working,' a process which left polish until the end of the development cycle. 'However, under the more risk-averse Activision system, polish happens through the entirety of the process and there is a consistent desire to have the game playable on disc and running at 30 fps.'"
Graphics

Vista Not Playing Nice With FPS Games 437

PetManimal writes "Computerworld is reporting that gamers who have installed Vista are reporting problems with first person-shooter titles such as CounterStrike, Half-Life 2, Doom 3. and F.E.A.R. (Users have compiled lists of games with Vista issues.) The complaints, which have turned up on gamers' forums, cite crashes and low frame rates. Not surprisingly, the problems relate to graphics hardware and software: 'Experts blame still-flaky software drivers, Vista's complexity, and a dearth of new video cards optimized for Vista's new rendering technology, DirectX 10. That's despite promises from Microsoft that Vista is backwards-compatible with XP's graphic engine, DirectX 9, and that it will support existing games. Meanwhile, games written to take advantage of DirectX 10 have been slow to emerge. And one Nvidia executive predicts that gamers may not routinely see games optimized for DirectX 10 until mid-2008.'"

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