First Person Shooters (Games)

id, Raven Developers Discuss New Wolfenstein 162

CVG is running an interview with Kevin Cloud, executive producer at id, and Eric Biessman, who leads Raven Software's programmers and artists, about the upcoming installment to the Wolfenstein series. They provide some detail about what kind of weapons will be available, what those crazy Nazis are up to this time, and BJ Blazkowicz's new ability to "shroud" himself. "Press a single button, at any time, and you'll see the other side of reality: a green and violent dimension that's filled with strange creatures and whirling tornadoes of energy. Just being in the shroud gives you options: floating above the ground are 'collectors' - fleshy heavy metal album cover worms that are scavenging electrical energy. Pop them, with a single rifle round, and they'll blast apart, damaging enemies in the real world. They are essentially exploding, hidden, organic barrels. ...In shroud mode, too, occult symbols etched into the masonry are transformed into holes in walls that BJ can simply step, shoot, or lob a grenade through."
First Person Shooters (Games)

Browser-Based "Quake Live" Trailer Released 48

RPS has a great trailer for the new browser-based Quake Live game currently in beta. While it might make the community contribution which has sanded the rough edges off of any of the installments to the franchise a little harder, another round of fragging that I can pick up from any browser could be hugely fun.
First Person Shooters (Games)

A Video Game To Teach AP Level Immunology 158

kilrathu writes "Longtime proponents of using video games as sources of learning, the Federation of American Scientists put its money where its mouth is. FAS released Immune Attack, an educational video game designed to teach immunology to AP level high school students and combines the most current research on teaching methodologies with a 3D first-person shooter game. 'The key to the game was making sure it was fun while also covering accurate and complex immunology topics,' said Dr. Michelle Lucey-Roper, director of the FAS Learning Technologies Program. The game is free, although not open source, and can be downloaded here. Sorry, no Mac version yet."
Graphics

Intel Shows Off Quake Wars, Ray Traced 368

An anonymous reader writes "At the Research@Intel Day 2008, Intel showed a ray-traced version of Enemy Territory: Quake Wars. Compared to the original game, a water with reflections and refractions and a physically correct glass shader were added. Also, a camera portal with up to 200 recursions to itself has been demonstrated. To show off this ongoing research in the topic of real-time ray tracing, a four-socket system with quad cores has been used that allowed rendering the enhanced visual effects in 1280x720 at 14-29 fps. Just two years before, early versions of Quake 4: Ray Traced ran only at 256x256 with 17 fps. Even though Intel's upcoming Larrabee will be primarily a rasterizer, the capabilities for also doing ray tracing on it should deliver interesting opportunities."
First Person Shooters (Games)

The Red Team Wins 299

Voltageaav writes "Recent studies indicate that in both First Person Shooters and even athletic competitions, wearing red gives you an advantage. It's speculated that this distracts the other team slightly due to the psychological aspect of people turning red when angry." Of course the Blue Team loses — as evidence I submit the history of the Detroit Lions.
First Person Shooters (Games)

BioShock 3 Confirmed Despite Lack of BioShock 2 96

The opposable thumbs blog is reporting that despite a lack of BioShock 2, a third installment of the BioShock universe has been confirmed. "Take Two's Chairman Strauss Zelnick let the news slip during a conference call to investors. The third installment will apparently be strongly linked to the also recently-announced BioShock movie. 'Its unlikely the picture would be released coincident with BioShock 2,' Strauss said of the upcoming film. 'It's more likely it would be released coincident with BioShock 3.'"
First Person Shooters (Games)

Crysis Sequel Announced, Still PC Only 86

EA and Crytek have announced a sequel to Crysis , one of the highest rated games of last year. Unfortunately, it seems that still only PC users will be able to celebrate the good news. "In Crysis Warhead, players will don the Nanosuit of Sergeant Sykes, also known as 'Psycho', one of the most memorable characters from Crysis. More brash and aggressive than his Delta Force squadmate Nomad, players will experience Psycho's parallel story during the events of the original game, finding that life on the other side of the island is even more intense and explosive than they ever could have imagined. Luckily, Psycho's Nanosuit is just as capable and he's equipped with an even bigger arsenal of fully customizable weapons and new vehicles, giving players access to the tools they need to dominate any situation. Aside from this new, exciting single player campaign, Crysis Warhead will also feature new multiplayer content."
First Person Shooters (Games)

Duke Nukem Forever Preview On Jace Hall Show 341

An anonymous reader writes "The Jace Hall Show launched today on Sony's Crackle with a real gameplay preview of Duke Nukem Forever. Jace Hall is a former video game producer and Warner Bros exec and apparently this is his foray into online celebrity. DNF is 12 years in development ... it might be real after all." And if you have had enough self-indulgent gaming-news patter, another reader says "If you want to simply skip right ahead, it's about 4:20 in."
First Person Shooters (Games)

Dark Void Gameplay Impressions 11

Kotaku has a great writeup on some of their gamplay impressions from the new game, Dark Void. "Dark Void is basically Crimson Skies with on-foot combat. That may be overgeneralizing things, but Ed Fries co-founder at Airtight Games and former Microsoft Game Studios guy essentially pitched the game as such at Capcom's Captivate 08 event as the type of game that the team wanted to make. With a mechanic the studio is referring to as "vertical cover combat," Dark Void looks to distinguish itself from the 3D action game crowd by way of Crimson Skies know-how and a sci-fi mythology that pits man against alien invader, selectively borrowing from classic science fiction properties in intelligent places."
First Person Shooters (Games)

First Details of New Bond Game Released 20

CVG is reporting that the first tidbits of Activision's new Bond game have been detailed in GamesMaster magazine. Pulling from both Casino Royale and the Quantum of Solace films, the new game will feature mostly FPS gameplay with some third-person elements. "GM says that the core FPS gameplay is broken up with third-person elements, supposedly to remind you that you're 'being' Bond, which sounds like an idea straight from the 'brand' department. The mag compares the game's cover system to that of GTA IV, where the camera pulls out to an external view so you can see Bond on screen against the wall with his enemies in the background. A bit like erm, every cover system then."

Tom Clancy: Endwar to Change the Face of Console RTS? 67

Ubisoft's Julian Geright is apparently quite confident in the power of the next installment of the Tom Clancy series with Tom Clancy: Endwar . Designed specifically for the PS3 and Xbox 360, Geright hopes that this is a breakthrough for console RTS play similar to Goldeneye's FPS breakout. "This is the first game of its type and I don't think that games on console will be made the same after Endwar, [...] It's kind of boastful, but I really do think that this is a watershed type of game."

New Free-to-Play, FPS-Centric, MMO Hits Closed Beta 43

Nexon America, publisher of MapleStory, has announced the closed beta for a new free-to-play, FPS-centric, MMO. The new "Combat Arms" is planned for a full release later this summer and promises not only the ability to customize your soldier, but also your guns and equipment. "The closed beta test will run exclusively at FilePlanet.com for one week beginning May 30th. Once the game is released to the public, Combat Arms will receive regular content updates, including new weapons, gear, maps, and more free game modes."
First Person Shooters (Games)

id Software Announces Doom 4 425

spoco2 writes "The id Software site has announced that work has begun on the next sequel to their most famous game, Doom. Will they be able to resurrect the series after what many considered to be a serious misstep with Doom 3? Oh... and they're hiring for the team, so maybe you can steer them in the right direction?"
Input Devices

Gaming Gear Showdown, Simplicity vs. Hype 159

Slack3r78 writes "Gizmodo is running a feature putting the gaming marketing hype to the test and seeing whether it really makes your playing any more 1337. They match up the latest products from Razer and SteelSeries along with some five-year-old Logitech products and come to the conclusion that ... it doesn't seem to matter that much. It looks like maybe you can't buy your way into finally beating that annoying 13-year-old at your favorite FPS after all."
Graphics

NVIDIA Shaking Up the Parallel Programming World 154

An anonymous reader writes "NVIDIA's CUDA system, originally developed for their graphics cores, is finding migratory uses into other massively parallel computing applications. As a result, it might not be a CPU designer that ultimately winds up solving the massively parallel programming challenges, but rather a video card vendor. From the article: 'The concept of writing individual programs which run on multiple cores is called multi-threading. That basically means that more than one part of the program is running at the same time, but on different cores. While this might seem like a trivial thing, there are all kinds of issues which arise. Suppose you are writing a gaming engine and there must be coordination between the location of the characters in the 3D world, coupled to their movements, coupled to the audio. All of that has to be synchronized. What if the developer gives the character movement tasks its own thread, but it can only be rendered at 400 fps. And the developer gives the 3D world drawer its own thread, but it can only be rendered at 60 fps. There's a lot of waiting by the audio and character threads until everything catches up. That's called synchronization.'"
First Person Shooters (Games)

The Ultimate Doom Mod Collection? 78

Croakyvoice writes "Law56ker has today released the Nxdoom Collection, a massive collection of 220 Doom Mods for the Dreamcast, a collection of best Total Conversions, Megawads, and Various levels for use on NXDOOM for the Sega Dreamcast. Wads Include Duke Nukem GP, Half Life, Star Wars, Goldeneye, Quake 2 and Star Trek. They come on 2 CDS." Registration is required for downloading anything, but if you're low on Megawads this seems like one-stop shopping.
Graphics

Nvidia Physics Engine Almost Complete 179

Nvidia has stated that their translation of Ageia's physics engine to CUDA is almost complete. To showcase the capabilities of the new tech Nvidia ran a particle demonstration similar to Intel's Nehalem demo, at ten times the speed. "While Intel's Nehalem demo had 50,000-60,000 particles and ran at 15-20 fps (without a GPU), the particle demo on a GeForce 9800 card resulted in 300 fps. In the very likely event that Nvidia's next-gen parts (G100: GT100/200) will double their shader units, this number could top 600 fps, meaning that Nehalem at 2.53 GHz is lagging 20-40x behind 2006/2007/2008 high-end GPU hardware. However, you can't ignore the fact that Nehalem in fact can run physics."
PC Games (Games)

Unreal Creator Proclaims PCs are Not For Gaming 705

An anonymous reader writes "TG Daily is running an interesting interview with EPIC founder and Unreal creator Tim Sweeney. Sweeney is anyway very clear about his views on the gaming industry, but it is surprising how sharply he criticizes the PC industry for transforming the PC into a useless gaming machine. He's especially unhappy with Intel, which he says has integrated graphics chipsets that 'just don't work'."
First Person Shooters (Games)

Do Gamers Enjoy Dying in First-Person-Shooters? 309

Ponca City, We Love You writes "Brandon Erickson has an interesting post about an experiment on players' emotional reactions to killing and being killed in a first-person shooters (FPS) with a group of students who played James Bond 007: Nightfire while their facial expressions and physiological activity were tracked and recorded moment-to-moment via electrodes and various other monitoring equipment. The study found that "death of the player's own character...appear[s] to increase some aspects of positive emotion." The authors believe this may result from the temporary "relief from engagement" brought about by character death. "Part of this has to do with the intriguing aesthetic question of precisely how the first-person-shooter represents the player after the moment of death," says Clive Thompson. "This sudden switch in camera angle — from first person to third person — is, in essence, a classic out-of-body experience, of exactly the sort people describe in near-death experiences. And much like real-life near-death experiences, it tends to suffuse me with a curiously zen-like feeling." An abstract of the original article, "The psychophysiology of James Bond: Phasic emotional responses to violent video game events" is available on the web." Obnoxiously this alleged scholarly research is not available for free, so we'll just have to speculate wildly what it says based on the abstract.
The Military

Training From America's Army Game Saved a Life 379

russoc4 writes "Most people who play the United States Army's freeware FPS sit through training simulations so that they may be able to get into the action and rack up some kills. The medic skills learned in the training allow you to heal teammates in the game, but it seems that they also apply in real life situations. According to Wired and the America's Army forums, 'a North Carolina man who saw an SUV flip and roll on a highway last November was able to provide medical aid to the victims with skills he learned from the America's Army.'" See? We learn things from videogames! Feign Death works sometimes, too.

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