First Person Shooters (Games)

Arx Fatalis Updated, Released Under GPL 153

Kevin Fishburne writes "According to WtF Dragon at Ultima Aiera, 'The long and short: Arkane Studios have released what is probably going to be the final patch for their Ultima Underworld-inspired game (which, indeed, they tried to license as the third entry in that series), Arx Fatalis. They have also released the source code for the game. That's right, the complete source of Arx Fatalis is available for download.' The readme notes that the original game installation is required in order to play the compiled game, as the data files are certainly still copyrighted. Linux is in need of a good FPS dungeon crawler, though the code will need a hell of a lot of cleanup as it's a VC8/9 project and uses DirectX (ugh...)."
First Person Shooters (Games)

Unreal Tournament 3 For Linux Is Officially Dead 190

ndogg writes "There is no longer any uncertainty surrounding the release of Unreal Tournament 3 for Linux. It's official: the port is now dead. No reasons were given, but no one should be waiting for it anymore, if anyone still was."
First Person Shooters (Games)

GoldenEye Source Conversion Mod Released 105

tekgoblin writes "Were you a fan of the original GoldenEye on the N64? Well, this Half-Life 2 mod called GoldenEye Source, five years in the making, has just come out of beta and been fully released for free. The game is a creation of fans with the objective to bring the original experiences from GoldenEye on the N64 back to life. I remember spending hours upon hours playing GoldenEye on the N64, and was sad seeing it go."
Cellphones

John Carmack Not Enthused About Android Marketplace 163

An anonymous reader writes "During an in-depth and informative interview, Doom creator and id Software co-founder John Carmack opines on iOS game development, the economics of mobile development vs. console development, why mobile games lend themselves to more risk-taking and greater creativity, and finally, why he's not too keen on the Android Marketplace as a money-making machine. '...I'm honestly still a little scared of the support burden and the effort that it's going to take for our products, which are very graphics-intensive.'"
PC Games (Games)

PC Gaming 'a Generation Ahead' of Consoles, Says Crytek Boss 412

Crytek co-founder Cevat Yerli spoke recently about the growing gap between modern PCs and consoles like the PS3 and Xbox 360, saying that the desire to develop for multiple platforms is hampering creative expression. "PC is easily a generation ahead right now. With 360 and PS3, we believe the quality of the games beyond Crysis 2 and other CryEngine developments will be pretty much limited to what their creative expressions is, what the content is. You won't be able to squeeze more juice from these rocks." One reason this trend persists is because of the perception that PC game sales are not high enough for most developers to focus on that platform. Rock, Paper, Shotgun says this indicates a need for the disclosure of digital distribution sales numbers, which could dispel that myth. Yerli's comments come alongside news of Crytek's announcement of a new military-based shooter called Warface.
First Person Shooters (Games)

RAGE On iOS Shows Promise 102

Vigile writes "RAGE from id Software for iOS devices is finally available and has been tested over at PC Perspective. The game obviously looks impressive with a nearly 750MB download (and about double that when uncompressed) and not much else can rival it on the platform. The game itself is a rail-based shooter, making the touchscreen interface more intuitive and less cumbersome but it does take away some of the feeling of control in the game. Video of the game running is also included in the short review."
First Person Shooters (Games)

Combat Vets On CoD: Black Ops, Medal of Honor Taliban 93

An anonymous reader writes "Thom 'SSGTRAN' Tran, seen in the Call of Duty: Black Ops live action trailer and in the game as the NVA multiplayer character, gets interviewed and talks about Medal of Honor's Taliban drama. '... to me, it's a non-issue. This is Hollywood. This is entertainment. There has to be a bad guy if there's going to be a good guy. It's that simple. Regardless of whether you call them — "Taliban" or "Op For" — you're looking at the same thing. They're the bad guys.'" Gamasutra published a related story about military simulation games from the perspective of black ops veteran and awesome-name-contest winner Wolfgang Hammersmith. "In his view, all gunfights are a series of ordered and logical decisions; when he explains it to me, I can sense him performing mental math, brain exercise, the kind that appeals to gamers and game designers. Precise skill, calculated reaction. Combat operations and pistolcraft are the man's life's work."
Classic Games (Games)

FPS Games That Need a Remake 518

kube00 writes "With the release and successful sales of Goldeneye 007 on the Wii, this opens the doors for other 90s FPS game remakes. Games like Jedi Knight, Red Rampage and Tribes could all use remakes and would look great with next-generation graphics. Nothing would be more satisfying than a remake of Jedi Knight that lets gamers slice Jar Jar to bits in multiplayer."
First Person Shooters (Games)

Video Games Found To Enhance Visual Attention 79

donniebaseball23 writes "Reporting on new research from WIREs Cognitive Science, IndustryGamers writes: 'Action games like Call of Duty and Halo can enhance visual attention, the ability that helps us focus on relevant visual information. The mental mechanism allows people to select pertinent visual information and ignore irrelevant information. It suggests that action titles can be used to augment military training, educational tools, and correct visual deficits.' Shawn Green, co-author of the study, commented, 'At the core of these action video game-induced improvements appears to be a remarkable enhancement in the ability to flexibly and precisely control attention, a finding that could have a variety of real-world applications. For example, those in professions that demand "super-normal" visual attention, such as fighter pilots, would benefit enormously from enhanced visual attention, as their performance and lives depend on their ability to react quickly and accurately to primarily visual information."
First Person Shooters (Games)

Duke Nukem 3D On Unreal Engine 3 118

Julefrokost writes "While we're waiting patiently on Forever, there's some real news in the Duke Nukem realm. Ars Technica has a story about a fan-made Duke 3D project on Unreal Engine 3. There's an awesome demo video up on YouTube. Created by hardcore fan Frederick 'fresch' Schreiber, we can hopefully expect to see an upgraded Duke 3D in the near future." The article also notes, "Gearbox ultimately decided to support the project, and gave Schreiber a personal, non-commercial license to Duke Nukem 3D. He can't sell the work or profit from it directly, but he can use the characters and design of the game without fear of being shut down."
First Person Shooters (Games)

Berlin Wall 'Death Strip' Game Sparks Outrage In Germany 193

gzipped_tar writes "According to Spiegel Online, 'A new computer game where players assume the roles of border guards and shoot people trying to escape from communist East Germany has unleashed a storm of controversy in Germany. The game's creator says he wanted to teach young people about history, but he has been accused of glorifying violence. ... The name of the multi-player FPS game, 1,378 (kilometers), was inspired by the length of the border between East and West Germany. ... [Players] choose between the roles of the border guards or would-be escapees: the escapee only has one goal — to get over the wall, but the border guard has more options, and can shoot or capture the escapee. He can also swap sides and try to clamber over the border defenses himself.' By choosing to play the border guard and kill the escapee, the player would win an in-game medal from the government of East Germany. But then the guard would time-travel forward to the year 2000, where he would have to stand trial. Jens Stober, 23, designed the game as a media art student at the University of Design, Media and Arts in Karlsruhe. He said that his intention was to teach young people about German history."
Image

Review: Halo: Reach Screenshot-sm 191

The launch of Halo: Combat Evolved in 2001 vaulted Bungie to the top of the game development industry and helped provide a stable foundation for the success of the original Xbox. Nine years later, having completed a trilogy and a standalone expansion for the Halo universe, Bungie has returned to the IP one last time for a prequel called Halo: Reach. They clearly wanted to do right by the fans and the franchise with their final sendoff, and the effort they put into the game reflects that. Read on for the rest of my thoughts.
Displays

The New Difficulties In Making a 3D Game 190

eldavojohn writes "MSNBC spoke with the senior producer of a new stereoscopic 3D game called Killzone 3 and highlighted problems they are trying to solve with being one of the first FPS 3D games for the PS3. The team ran into serious design problems, like where to put the crosshairs for the players (do they constantly hover in front of your vision?) and what to do with any of the heads-up display components. Aside from the obvious marketing thrown in at the end of the article (in a very familiar way), there is an interesting point raised concerning normalized conventions in all video games and how one ports that to the new stereoscopic 3D model — the same way directors continue to grapple with getting 3D right. Will 3D games be just as gimmicky as most 3D movies? If they are, at least Guerrilla Games is making it possible for the player to easily and quickly switch in and out of stereoscopic 3D while playing."
Classic Games (Games)

Duke Nukem Forever Back In Development 356

An anonymous reader writes "'Always bet on Duke.' It seems he was right about himself, at least. The longest, most storied in-development game in history seems like it's finally going to be released by Gearbox Software sometime within the next year. 'According to Pitchford, Gearbox began finishing Duke Nukem Forever in late 2009. "Clearly the game hadn't been finished at 3D Realms but a lot of content had been created," he says. "The approach and investment and process at 3D Realms didn't quite make it, and it cracked at the end. With Gearbox Software we brought all those pieces together. It's the game it was meant to be." The game is currently expected to ship in 2010 although given its history Pitchford is understandably reluctant to be more specific.'"
Input Devices

Canon Develops 8 X 8 Inch Digital CMOS Sensor 209

dh003i writes "Canon has developed a 8 x 8 inch CMOS digital sensor. It will be able to capture an image with 1/100th the light intensity required by a DSLR and will be able to record video at 60 fps in lighting half the intensity of moonlight. There are already many excellent quality lenses designed to cover 8 x 10 inches, although Canon may develop some of their own designed specifically for their requirements."
First Person Shooters (Games)

Gamer Plays Doom For the First Time 362

sfraggle writes "Kotaku has an interesting review of Doom (the original!) by Stephen Totilo, a gamer and FPS player who, until a few days ago, had gone through the game's 17-year history without playing it. He describes some of his first impressions, the surprises that he encountered, and how the game compares to modern FPSes. Quoting: 'Virtual shotgun armed, I was finally going to play Doom for real. A second later, I understood the allure the video game weapon has had. In Doom the shotgun feels mighty, at least partially I believe because they make first-timers like me wait for it. The creators make us sweat until we have it in hand. But once we have the shotgun, its big shots and its slow, fetishized reload are the floored-accelerator-pedal stuff of macho fantasy. The shotgun is, in all senses, instant puberty, which is to say, delicately, that to obtain it is to have the assumed added potency that a boy believes a man possesses vis a vis a world on which he'd like to have some impact. The shotgun is the punch in the face the once-scrawny boy on the beach gives the bully when he returns a muscled linebacker.'"
First Person Shooters (Games)

Alien Swarm Can Be Played As a Terrifying FPS 157

AndrewGOO9 writes "With a few simple commands from the developer console, Alien Swarm can go from being played as an isometric top-down shooter to a first-person perspective. Surprisingly easy, it does make the game, which was released for free via Steam earlier this week, a lot more terrifying. But, anyone who is at home playing games like Modern Warfare or Halo should have no problem slaughtering their way through wave after wave of creatures. In fact, it poses the potential to make the game easier for people who would've otherwise struggled with the overhead view."
First Person Shooters (Games)

Crytek Dev On Fun vs. Realism In Game Guns 324

An anonymous reader tips a post from Pascal Eggert, a gun enthusiast and Crytek developer, who sheds some light on how weaponry in modern shooters is designed. Quoting: "Guns in games are like guns in movies: it is all about looks, sounds and clichés. Just like in the movies, games have established a certain perception of weapons in the mind of the public and just like in movies games get almost everything wrong. ... The fact is that we are not trying to simulate reality but are creating products to provide entertainment. ... if you want to replicate the looks of something you need to at least see it, but using it is even better. You should hold a gun in your hands, fire it and reload it to understand what does what — and at that point you will realize, there is nothing on it that does not have a function — because guns are tools for professionals. Lot of weapon designers in the game industry get that wrong. They think of guns like products for consumers or magic devices that kill people at a distance when really it's just a simple and elegant mechanism that propels little pieces of metal. Unfortunately 3D artists often only get access to the photos that Google Image Search comes up with if you enter 'future assault rifle' or, even worse, pictures from other games and movies that also got it wrong. This may explain a lot of common visual mistakes in games, especially since guns are mostly photographed from the side and egoshooters show weapons from the first person view." This article is drawn from his personal experience in the game industry. The images shown are Pascal's personal work and are not related to his work at Crytek.
Sony

PS Move Launch Date and Price Announced, Portal 2 For the PS3 145

Sony took the stage for the last major keynote of E3 this afternoon, splitting their attention evenly between hardware improvements and new games. First, they talked about 3D technology — Sony plans to try driving 3D adoption in a similar way to what they did with Blu-ray, with 20 titles planned for March 2011 or earlier. Headlining those will be Killzone 3 (coming February 2011), Gran Turismo 5 (coming November 2nd), Tron Evolution, Mortal Kombat, and Crysis 2. Sony also released launch details for their PS Move motion control system. It will be released on September 19th in the US, the motion controller will cost $50, and the navigation controller will cost $30. Several games will get retroactive Move support, such as Resident Evil 5, Heavy Rain, and Tiger Woods PGA Tour 11. An RPG called Sorcery was demonstrated; your character has a wand that's very similar to the controller, and you throw arcane bolts or draw walls of fire just as you'd expect. Read on for more about Sony's E3 announcements.
First Person Shooters (Games)

Killzone 3 Announced 58

Sony has officially taken the wraps off of Killzone 3, providing a ton of information about the third installment in the popular FPS franchise. The game will pick up where Killzone 2 left off, the levels will be much larger than in the past, and it will contain support for 3-D mode. Eurogamer has a detailed hands-on report about the game. Quoting: "Encounters have lost much of their predictability. More open design gives the AI more options, as well as freeing the player from the necessity of hide and peek. This means that it's now a much more viable option to get up close and personal with the Higs, unleashing the multi-stage and context-sensitive CQC kills with rifle butts and the trusty knife. ... For stage three of the hands-on we're introduced to perhaps the most exciting piece of new hardware — the jetpack. Initially only coming attached to a Helghan shock trooper, this insectoid assault platform is a four-winged, one-man affair, complete with a unlimited supply of ammunition for the attached large-calibre machine gun. Fighting them from the ground puts you in a precarious situation, putting you on the backfoot as you balance the necessity of looking upwards with the dangers of the sheer ice-cliffs around you. ... From the ground the pack will propel you upwards to around 15 feet, with the glide period afterward giving you the freedom to traverse sizable gaps. There's a booster, too — squirting you forward in short bursts if you're falling just short of an edge. Controls are light and agile, with the disconcerting verticality soon becoming second nature. "

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