PlayStation (Games)

Japanese Videogame Market Declines Further 58

Thanks to 1UP for its note discussing a report on the state of the Japanese videogame market in 2003, as tallied by the CESA (Computer Entertainment Software Association) trade body. The result was an "11% decline in total hardware and software sales in Japan, to 446 billion yen ($4.1 billion), in the past year", and apparently: "2003's sales figure represents a slide of approximately 40% since 1997, when the Japanese games market last peaked at the height of the PlayStation's popularity." The news story author goes on to suggest: "CESA's report blames a significant loss of audience for the continual decline of the Japanese games market, partially thanks to the increasing complexity of big-ticket games. The upcoming debut of new handheld platforms from Nintendo and Sony represent the industry's next chance to bounce back and regain their audience in Japan." What's the difference between the Japanese experience and the relatively buoyant Western gaming market?
The Almighty Buck

On Early Driv3r Reviews, World Exclusives 53

(54)T-Dub writes "SPOnG has a very interesting article about Atari's latest iteration in the Driver series: Driv3r. Back in May there was a SpOnG messageboard post claiming that Atari was demanding a 9/10 score in exchange for early review code. In the heated race for the early reviews, two UK-based Future Publishing publications, Xbox World and PSM2 ran cover stories for Driv3r, and coincidentally gave the game a 9/10 score. XBox World even dubbed it 'the new GTA' while PSM claimed to have 'the World's first and only review' of the PS2 version. As earlier reported on Slashdot Games, subsequent reviews for the quite buggy Xbox and PlayStation 2 versions of the game have hovered in the 60s. Having shipped 2.5 million copies it's estimated that Atari is gambling over $60 million on this game." While the source is hardly concrete, and claims of 'bribery' are likely overblown, it's interesting to ruminate on how getting an "exclusive review" affects game scoring, a phenomenon not limited to Driv3r.
Classic Games (Games)

Capturing Gaming Feel Not All About Complexity? 40

Thanks to GameSpot for its 'GameSpotting' column discussing the largely indefinable 'feel' of a videogame, suggesting: " I'd much rather play a very simple game with a great feel to it than a highly complex, sweeping game consisting of a huge variety of different elements, none of which are terribly good in and of themselves." The writes goes on to compare the "polar-opposite types of game design philosophies" displayed in Ikaruga ("I think of [the game] essentially a flawless masterpiece") versus Morrowind ("I think of [it] as being great mostly through the sum of its many parts"), before concluding: "Games shouldn't take on extra features for the sake of it... Quality of gameplay is ultimately what matters most to people who avidly play games, and high-quality gameplay comes from having the right feel, rather than the other way around."
First Person Shooters (Games)

Source Engine - In The Belly Of The Beast? 41

Thanks to Half-Life 2 Fallout for its fan-written feature discussing the content of Valve's Source videogame engine, as used for Half-Life 2. The piece explains: "The Source engine is not just a 3D engine (in the sense it's not just a renderer) -- it contains many different modules that are all brought together into one package", and tries to clarify discussion on subjects as diverse as lighting ("Something that has caused confusion in the past is 'dynamic lights' [in the Source engine].... All a light has to be in order for it to be qualified as dynamic is to be able to move and have changeable attributes.... It doesn't mean that it will [necessarily] cast real time shadows like in Doom 3 or Unreal Engine 3.0"), and in-game water ("When Valve say the water is physically simulated, they mean objects have buoyancy. They don't mean the Source engine has fluid dynamics.")
Classic Games (Games)

MAGFest Documentary Sets Stage For Next Installment 14

Thanks to an anonymous reader for pointing to information on a freely downloadable documentary about the MAGFest 2.0 videogame festival, which "took place... on October 31st to November 2nd of the year 2003... in Williamsburg, Virginia", and includes interviews with videogame remixers, fighting game champions, and footage from "an outstanding Minibosses set." The 155mb DivX is available via BitTorrent [direct link], and is produced by X-Strike Studios - it will be included as a bonus on their forthcoming unofficial River City Rumble DVD, described by a delighted previewer as "the Citizen Kane of films based on martial-arts video games." The documentary also servers as a trailer for this year's MAGFest, to be held "Friday through Sunday, the 1st through the 3rd of October... [also] in Williamsburg, VA."
Puzzle Games (Games)

2004 U.S. Puzzle Championship Winners 103

Fortran IV writes "The winner of the 2004 Google U.S. Puzzle Championship has been announced. Roger Barkan, last year's runner-up, scored 367 of a possible 432 points by solving 22 of 25 puzzles in just 2-1/2 hours. (It would take me an hour just to copy down all the answers.) This was previously mentioned here. The complete test is still available for the fun of it."
It's funny.  Laugh.

A How-Not-To Guide to Cyber-Extortion 311

TexasDex writes "The Register reports: Myron Tereshchuk, 42, of Maryland, pleaded guilty to "attempted extortion affecting commerce" for sending threatening messages to a competing patent firm, including a demand for $17 million in exchange for not revealing sensitive information. He was clever in hiding his tracks, the messages came from two different homes and a dentist's office, all of which turned out to be running unsecured WAPs. He also avoided a web bug sent by the firm, and managed to penetrate the company's computer system. But he made a few mistakes. First of all he was already a prime suspect due to "past altercations between Tereshchuk and the company". But "the clearest sign came when he issued the $17m extortion demand, and instructed the company to 'make the check payable to Myron Tereshchuk.'""
Education

How Should Games Be Analyzed? 47

Thanks to the Electronic Book Review for its Espen Aarseth-authored article discussing what form academic analysis of videogames should take, part of a wider academic discussion on how games should be treated. Aarseth argues of the theme-ability of games: "The 'royal' theme of the traditional pieces is all but irrelevant to our understanding of chess. Likewise, the dimensions of Lara Croft's body, already analyzed to death by film theorists, are irrelevant to me as a player, because a different-looking body would not make me play differently", before concluding: "The sheer number of students trained in film and literary studies will ensure that the slanted and crude misapplication of 'narrative' theory to games will continue and probably overwhelm game scholarship for a long time to come."
United States

Digital Praise Takes Up Christian Gaming Cause 180

Thanks to GameSpot for its article discussing the formation of a new Christian videogame developer, Digital Praise, formed to create a "planned line of non-offensive games." CEO Tom Bean notes: "Digital Praise is founded on the principle that fun, exciting computer games don't need to be flooded with violence, sex, hate or images of horror", and the company's official press release discusses "development on two games based on the Adventures in Odyssey radio theater series", arguing: "As long as new game titles are top quality - offering exciting game play and high production value - we believe that interactive Christian games will skyrocket in popularity much like Christian music did 15 years ago."
Classic Games (Games)

Retro Gaming Gets Hot 280

An anonymous reader writes "Apparently, retro gaming is big business, according to a recent article in The Rocky Mountain News. The story talks to Nintendo, Namco and the maker of those all in one controllers that feature games from old systems like Atari. Lin Leng, who's working on the latest Pac-Man game, summarizes it best: 'The games today are hyper-realistic, photo-realistic and take a long time to complete, an average of 20 hours of gameplay,' he said. 'But with Pac-Man you just jump in and play and you get a quick fix. It also brings back childhood memories for some of us.' There's also an interesting sidebar to the story talking about Invader, the Parisian graffiti artist tagging famous locations around the world with images from Space Invaders. The author's website has the full interview with Invader posted in his weblog."
Toys

Amazon Seeks Divorce, $750M from Toys R Us 121

theodp writes "Responding to a Toys R Us lawsuit accusing Amazon of breaching exclusivity provisions of its $50M-a- year tenancy agreement, Amazon has countersued the giant toy retailer, asking the Court to terminate its Toysrus.com partnership and award it damages of more than $750M, arguing that Toysrus.com's failure to effectively choose top toys and baby products and to keep products in stock leaves Amazon with no other choice but to enable more sellers to sell these products."
PC Games (Games)

VU Games Gives Away Ground Control, Soundtracks 30

Thanks to an anonymous reader for pointing to the free download page for PC RTS title Ground Control over at FilePlanet, "released for free" to help promote newly released Ground Control II, in a similar move to the recent free availability of VU Games' Tribes I and Tribes II. VU Games has also released the soundtrack to The Chronicles of Riddick: Escape From Butcher Bay for free download, as composed by Gustaf 'Lizardking' Grefberg, and previous free MP3 soundtracks have included Metal Arms: Glitch In The System and The Hobbit.
Toys

Build Your Own KiteCam 168

wally writes "Paul Mutton successfully managed to kill an expensive digital camera taking aerial photos using a kite, parcel tape and some bubble wrap. The geek explains the ups and downs (excuse the pun) of his attempt to take some aerial photographs with a friend using a Casio EX-Z3 digital camera attached to a kite in good ol' Blue Peter style bubble wrap and parcel tape. Paul did however manage to take 2 or 3 pretty photos of Kent University before his precious camera speed to the ground at a speed with enough force to render it quite unusable. Out of bits left intact was the flash card and a 30 second clip leading up to the crash. Remember children: Don't try this at home!"
PlayStation (Games)

Metal Gear Solid Gets All Comic 18

Thanks to Comic Book Resources for its article discussing the new Metal Gear Solid comic book series, launching this September from IDW Publishing. According to writer Kris Oprisko, the Ashley Wood-illustrated comic "follows the story line of the original game, in which Snake must infiltrate an Alaskan island overrun by a genetically-enhanced terrorist group. His mission: to find and rescue two hostages as well as ending the terrorist threat - a threat that includes the specter of a nuclear strike." Wood, who has "previously done some work for Konami on their Contra video game", provides an interesting visual take on Solid Snake, and elsewhere, IDW President Ted Adams reveals that "CVO [Covert Vampiric Operations] is being developed by Konami as a video game."
United States

U.S. Marine Corps Enters Videogame Arena 12

Thanks to GameSpot for its initial impressions of squad-based Xbox/PC FPS Close Combat: First To Fight, as it's explained: "The United States Marine Corps is looking to get into the [game licensing/development] action with Close Combat: First to Fight, a project it is working on with Destineer, a company formed by several ex-Bungie employees [and who also own MacSoft]." Apparently, in this Gathering-published title, a reboot of the Close Combat strategy game series: "You'll command a four-man fireteam of marines engaged in intense urban combat in a yet-to-be-named city in the Middle East", and the article author muses: "It may sound a lot like Full Spectrum Warrior... [but] instead of commanding the fireteam from third person, you'll actually play in first person as the fireteam leader."
Role Playing (Games)

Interplay Pitches Fallout MMO, Despite Dearth Of Cash 46

Thanks to Yahoo! for reprinting an Interplay press release discussing Interplay's latest financial results, ruminating on possibilities for the embattled publisher. Although "the Company reported a net loss of $.9 million" for the quarter, a relatively small amount, Interplay's detailed financial statement reveals: "We currently have no cash reserves and are unable to pay current liabilities. The Company cannot continue in its current form without at this time obtaining additional financing." However, CEO Herve Caen is bullish about prospects, explaining: "We are now pursuing several options to fund our entry into Massively Multiplayer Online Gaming with titles including Fallout", a positive step, according to "...initial feedback from our investment bank and ongoing dialogue with others in the gaming sector." We've previously covered Interplay's recent financial woes.
Entertainment

Spider-Man in India 358

Lord Omlette writes "I'm really surprised no one else has mentioned this, but Spider-Man is getting redone in India! As an Indian-American, I'm quite excited. (Let's get it out of the way: even our comic book heroes are being outsourced, wtf!) The manga version of Star Wars was pretty good, but off the top of my head I can't think of any other comic books that were redone for a completely different culture. Anyone?"
First Person Shooters (Games)

Half-Life 2 Voice Actors Revealed 42

Thanks to 1UP for its story discussing the full voice-acting cast list for hideously long-awaited FPS Half-Life 2. It's noted: "Only two of the original game's actors will be returning; Mike Shapiro as both the ominous G-Man and security guard Barney Calhoun, and Harry S. Robins as Dr. Isaac Kleiner. Naturally, returning protagonist Gordon Freeman will remain voiceless", before it's revealed: "The voice for Dr. Eli Vance will be supplied by Robert Guillaume, otherwise known as the unforgettable Detective Catfish in the Fish Police TV series. Vance's assistant, Dr. Judith Mossman, will be voiced by Michelle Forbes, known for her roles on Star Trek: The Next Generation, Homicide, and Guiding Light. Oscar winner Lou Gossett, Jr. will voice each and every one of the Vortigaunt alien slaves (his second alien role, after the cult sci-fi classic Enemy Mine)."
Space

Rocket Hobbyists Get Blown Away by Regulations 752

dogfart writes "Amateur rocket hobbyists are bearing the brunt of Federal anti-terror efforts. Cumbersome regulations (which include extensive background checks) are pushing many to abandon the hobby. Even clubs associated with colleges (such as Kettering) have ended up folding under the pressure. Quoting the article: '"If we're in an environment where the government says you've got to get fingerprinted and background checked, and spend three to four months to do it, (adults are) not going to participate in my hobby," said Mark Bundick, president of the National Association of Rocketry. "We need more kids. It helps them learn technology. It's the technological base here in the country that we need to protect, and this hobby is a good introduction for kids that are interested in technology. If I lose those adults, then I will not be able to train those kids."'" We wrote about these regulations before, and followed it up with a Slashback.

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