First Person Shooters (Games)

Doom 3 Reaches Gold Master, Due August 5th 753

Rogerpq3 writes "Yes, this is the official word that [long-awaited PC FPS] DOOM 3 has been code released and has been approved for manufacturing! According to the .plan file of id CEO Todd Hollenshead: 'We literally just hung up with Activision and have confirmed that our latest release candidate has been mutually approved and is finally GOLD. So, the next question is release dates. Retailers in the States will be allowed to pick up games starting at 12:01 AM on August 3rd. The official street date is actually August 5th in the U.S.A., but some of your favorite stores will probably have it early for those of you who have to have it first. Check with your local retailer for that information... [Internationally] the UK will probably get it first, on or about August 6th. Everywhere else will probably be Friday, August 13th (cue Twilight Zone Theme) or close to that date, with just a few exceptions (e.g. Russia and Poland)'."
Real Time Strategy (Games)

Blizzard Releases OS X Starcraft Installer 47

Thapa writes "Giving you an new excuse to dust off an old favorite, Blizzard released a native OS X installer yesterday for StarCraft and Brood War, that lets you install from the original CDs - it's available for free download at their website. This sure beats the old way to install StarCraft." We previously reported on a similar Diablo II installer for Mac OS X.
First Person Shooters (Games)

FreeDoom, OpenQuartz Help Recreate Classic WADs 22

Toddd writes "Everybody knows that the Doom and Quake engines are opensourced. But the game data (such as graphics, sound, and maps) are not. Therefore, if you want to check out the quality of today's source ports like Doomsday for Doom or Tenebrae for Quake, you either need to download the shareware versions or buy the retail boxes. However, what is less well-known is the existence of projects like the recently updated Open Quartz, offering 'GPL-compatible content - including models, maps, sounds and textures - which are required for a fully GPL game using the GPL Quake source.' FreeDoom also does similarly for Doom." We recently covered a new release of Doomsday.
It's funny.  Laugh.

32,000 "Why I'm Tired" Emails 511

An anonymous reader writes "Slate has a story about the guy who registered tired.com in 1997 and put up on the home page "Are you tired? Tell us why." He's collected 32,000 emails from tired people, including an one from a Navy ship at sea that's too good to be fake."
Puzzle Games (Games)

Junior Wins Computer Chess, Fritz Crashes Out 27

bryan writes "'Junior' has regained the title of best computer chess program for 2004. Deep Junior previously drew Gary Kasparov 3-3 last year. From chessbase.com: 'Two programs went into the final round with equal scores: title defender Shredder and the home team of Junior. Interestingly it was another Israeli program that brought Junior the overall victory: Falcon held Shredder to a draw, while Junior demolished ParSOS.'" But, more interestingly: "The other favourite in the field, Fritz, did not have a good tournament. In round three it lost a very promising position against Falcon on time, when the computer froze and the operator did not notice this soon enough."
Role Playing (Games)

Post-Anniversary, Star Wars Galaxies Analyzed 58

Darniaq writes "Sony Online's PC MMO Star Wars Galaxies has been out a year, as of late last month, when the official anniversary celebration occurred. But what's new? What's different? Grimwell Online has a in-depth analysis charting what's changed, what's good, and what's not, in SWG. They argue that, for folks who played it early on and left in despair or disgust, a lot has changed. However, it's still very much a game for roleplayers and those with dreams of moisture farming." Interestingly, the author explicitly suggests: "If [you] previously got burned out or annoyed enough to quit, now's a good time to re-subscribe."
Games

What's Your Favorite Open Source Game? 149

Carlos Camacho asks: "The Inkubator Project is a website for creating free, Open Source Mac games through a collaboration between experienced and inexperienced developers. As webmaster, I am interested in adding to the seven games we have listed in our link section. So, I would like to ask Slashdot readers for their picks of the best Open Source games. The Inkubator Project focuses on Mac developers, however any game project that uses cross-platform technologies is fine."
Games

On The Secret Life Of Videogame Voice Actors 176

Thanks to GameSpot for its 'Spot On' feature discussing the world of the videogame voice actor, as the article notes by way of introduction: "Their contributions are never seen, but their work can make or break the spell a game casts upon the gamer." The piece continues: "Brilliant performances, like those in Mafia and Freedom Force, help totally immerse players in another reality, while on the opposite end of the spectrum, Magic the Gathering: Battlegrounds and some Resident Evil games have voice work so bad they offer up unintentional B-grade-movie-style chuckles", before ending by pointing out: "A good voice actor can earn between $850 and $1,000 for a four-hour recording session. Well-known celebrities command tens of thousands of dollars for a single session." What are your favorite voice-acting performances in recent games?
Classic Games (Games)

Rare East German Arcade Game Unearthed 368

Lancey writes "While hunting for work stuff I found this press release about an old Soviet games machine, apparently there are only three surviving units from a production of 1500 - most of them were destroyed after the Berlin wall came down. Thought you might find it interesting..." There are screenshots and photos in this BBC story.
It's funny.  Laugh.

419 Scammer Gets Scammed 295

johnduffell writes "There's a lot of awareness of 419 scams at the moment, including a report from the BBC of a baiter who managed to get $80 and a birthday card by courier! He did this by convincing the scammer that he was in the Church of the Painted Breast and there's even a photo of the scammer with his breast painted! Presumably the scammers are hoping that the scammees are as stupid as they are."
Programming

Crunch Tactics a Symptom of a Larger Problem? 63

An anonymous reader writes "One of the brave few: hot on the heels of the recent lawsuit filed against Vivendi Universal for back wages due to a developer who was allegedly asked to alter his timecard, Rob Fahey of gamesindustry.biz has taken the bold step of taking the position that the insane hours game developers are routinely asked to work are might not be in the industry's best interest, and in fact might be less profitable than planning projects well."
PlayStation (Games)

GTA San Andreas Goes Swimming, Gangbanging, Smuggling 81

Thanks to Eurogamer for its article revealing a number of new details on Rockstar's forthcoming Grand Theft Auto: San Andreas, as printed in the UK's Official PlayStation 2 magazine. Topics discussed include the 'invention' of swimming ("We just got pissed off with people saying, 'We can't do swimming'... so if you drive off a bridge you're not going to drown"), the advent of gangs ("You can now recruit a gang and take over territories with them, and then lose territories if you don't look after them. So you've got the idea that bits of the map become personalised to you as much as your own character becomes personalised to you"), and the widening out of the game world ("We love, from a technical point of view, the driving in the open spaces on Smuggler's Run. It's awesome. Now you'll be able to do that in GTA, with all of the GTA gameplay.")
Puzzle Games (Games)

Shuzzle Brings Shadowy Twist To Puzzle Games 13

Lewey Geselowitz writes "A lot of games nowadays have stencil shadows, but they are very rarely there for any reason other than just to look cool. So I wrote Shuzzle, a 3D block puzzle game for Windows where you can't see the objects, only their shadows. This forces the player to conceptually imagine the board and pieces, because they are not given the normal 'crutch' of being able to see them, only their projection from the light. It adds a whole new dimension to the standard 'soma' game and promotes a new form of thought which you cannot find in the physical world. I believe this uses more of the potential of shadows, and I'm looking forward to how they are used in the future, bringing new forms of gameplay, not just pretty pictures. [These are from the same developer who created Quake 2 AbSIRD (a Quake 2 Magic-Eye mod) and Freed Go (Go on a Mobius strip), both previously featured on Slashdot Games.]"
PlayStation (Games)

Sony Shows Wireless Multiplayer, Talkman, New Games For PSP 28

Thanks to GameSpot for its article discussing Sony's showcase of new features/software for its forthcoming PSP handheld, including confirmation that "up to 16 PSPs can connect together using the device's wireless LAN... without the need of a central hub device", as well as "several new PSP games, including a version of the anime-inspired PlayStation 2 shooter Ghost in the Shell: Stand Alone Complex... [and Harvest Moon and Need for Speed conversions.]" 1UP has further information and pictures, including the unveiling of Talkman, new PSP software which "accepts voice input from a microphone peripheral.. [and lets] a multi-lingual cartoon bird named Max... translate comments in one language into another."
Role Playing (Games)

Bethesda Licenses Fallout Franchise, To Make Fallout 3 272

An anonymous reader writes "According to an official press release, Bethesda will now develop and publish a brand-new version of Fallout 3, after the company 'licensed the rights to the Fallout [videogame] franchise from Interplay... with the option to develop and publish additional sequels.' Interplay, who is presumably licensing out its IP due to recent financial difficulties, is keeping the rights to its theoretical Fallout MMO concept, however, and this new attempt at Fallout 3 from the Morrowind developers doesn't look to be using code/assets from the previously half-completed Black Isle version."
Entertainment

Tour De France Showcases Multitude Of Tech 427

whoda writes "When you think of a bicycle, you most likely think of 2 tires, a chain, some gearing of some sort, and other assorted mechanical bits. However, when Lance Armstrong, Jan Ullrich, and over 180 other riders get together to compete at the Tour de France every year, there is a lot of technology that comes along for the ride too. From Lance's Sunglass'/MP3 Player to the advanced use of composites seen on Tyler Hamilton's time trial bike, there are many examples of high technology making the racers faster through better training, materials and aerodynamics."
Games

On Gay Themes In Videogames 164

shadowcabbit writes "Gamespot's most recent GameSpotting covered a wide range of topics, but probably one of the most intriguing among them is the examination of homosexual themes in video games. The article raises a few interesting questions, such as 'how much longer until an explicitly 'gay' game comes out?', but oddly focuses on male homosexual relationships, claiming them to be a way to entice female players; and mentions that while the main purveyors of homosexual content in games are Japanese companies like Squaresoft and NEC (who made the infamous Chou Aniki series), U.S. producers are starting to slip in some risque content, citing Temple of Elemental Evil's 'gay pirate' Bertram, and Will Wright's The Sims not balking at same-sex couples adopting a child character." We've previously covered another article on a similar subject.
Toys

Modding Laser Tag Gear? 599

digitalsushi writes "With summer here again our thoughts turn to the outdoors, and for two years, my peers and I have tried to find plans online for augmenting our laser tag gear to make it more realistic. We're not engineers, but also figured it can't be that hard to do something with some kind of infrared laser to decrease the beam width. What other sorts of inexpensive things could be added to our gear to make it more interesting? We're using the popular Laser Challenge V2 kits, but any brand at all would be interesting."
PlayStation (Games)

PlayStation 3 To Debut at E3 2005 327

Yorrike writes "According to the BBC, Sony are planning to officially reveal the PlayStation 3 at the E3 Expo in May 2005. They're obviously not wanting to be outdone by Nintendo, who announced the same plans for the GameCube successor, as well as Xbox 2's rumored debut around that time. Looks like E3 2005 is going to be a biggy." Worth noting that's not the ship date, but when people will see it.
PlayStation (Games)

Shin Megami Tensei Nocturne And Tokyo Culture 16

Thanks to QuarterToThree for its article discussing the cultural relevance of forthcoming PS2 RPG Shin Megami Tensei: Nocturne, being released later this year in the States by creators Atlus. The author notes: "As some movies and novels are undoubtedly based around the various subcultures which spring up in these popular cities, MegaTen's soul is firmly based in Tokyo and some of the subcultures therein", and continues with regard to the mature plots of the series: "MegaTen games [which include U.S.-released side-story Persona 2], but more specifically the main series in Shin Megami Tensei, are concerned with weighty, thematic, thick, convoluted moral themes. It organizes modern and old religions and mythologies into areas where people insecure in their beliefs might be uncomfortable." In a related article, 1UP has an interview with MegaTen series composer Shoji Meguro, including samples of his work for Shin Megami Tensei: Nocturne.

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