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Desktops (Apple)

Apple Gives Users More Time To Buy AppleCare After Sales Slow (bloomberg.com) 25

Apple on Monday told retail and customer-support employees that the company is expanding the time period when customers can subscribe to its AppleCare+ service. From a report: Consumers currently have a chance to sign up to the warranty-and-support program within 60 days of buying an Apple product. This subscription window is increasing to up to a year now in the U.S. and Canada. "This gives customers another opportunity to protect their device and have access to all the AppleCare+ benefits," Apple wrote in a memo to staff seen by Bloomberg News. The company told employees the offer is available to customers who pay for AppleCare+ in full versus monthly payments, or for those that subscribe via installments on the Apple Card credit card.
Desktops (Apple)

Apple Expands Its Independent Repair Program To Mac (techcrunch.com) 32

Apple is expanding its program that provides parts, resources and training to independent repair shops to now include support for Mac computers. From a report: The repair program was first announced last fall, with the goal of making it easier for consumers to repair their out-of-warranty iPhones by allowing them to use third-party shops, including small businesses, that would now have access to official repair parts and other tools. The program was meant to complement Apple's existing network of over 5,000 Apple Authorized Service Providers, like Best Buy, which handle both in- and out-of-warranty repairs. To some extent, the program arose from consumer demand.

Many iPhone users were turning to unauthorized repair shops for a variety of reasons -- perhaps the shop was closer to their home, could fix their device more quickly, or offered more affordable repairs, for example. But this choice could result in an uneven consumer experience as the shops were locked out from using official Apple parts. Since its U.S. launch, the independent repair shop program expanded to over 140 businesses and over 700 new locations. This summer, Apple announced the program would now expand internationally as well, to both Europe and Canada.

Apple

Steve Wozniak Turns His 70th Birthday Into a Charity Event (wozbday.com) 18

In 2000 Apple co-founder Steve Wozniak answered questions from Slashdot readers. More than 20 years later, CNET writes: Party on, Woz. Apple co-founder Steve Wozniak turned 70 on Tuesday, and invited the world to his virtual birthday party. The event raised funds for singer Jewel's Inspiring Children Foundation, which provides mentorship and mental health resources for at-risk youth. And while the star-studded event is over, you can watch the replay online.

Wozniak and his wife, Janet, can be seen in party footage watching the event from their Northern California home. The celebration featured recorded performances and birthday greetings from such celebrities as William Shatner, Kristi Yamaguchi, Shaquille O'Neal, Chris Rick, Nancy Pelosi, Emmylou Harris and more.

There's now a three-hour-plus video of the party, complete with comments from those who already watched, available to view online. If you want it in shorter slices, Wozniak has been sharing brief videos from the party on his Twitter account...

The party may be over, but it was the kickoff event for "11 Days of Wozdom," a series of social media challenges, with prizes for some participants.

There's also a terrific biographical video on the site — plus a link to 24 special auctions supporting Woz's favority charity. Bid on a dinner with both Woz and comedian Drew Carey, a tour with Woz of comedian Jay Leno's classic car garage, or a private concert with Jewel that's hosted by Woz. (And there's also a meeting with Woz on Zoom, and a chance to have him record a personalized video message.)

It looks like everyone's celebrating. In 2010 Jonathan Mann, who writes a song a day, recorded the viral hit "That's Just the Woz" to celebrate Steve Wozniak's 60th birthday. This week -- now up to song #4,235 -- Mann recorded a follow-up song, also pointing his viewers to the URL for Woz's favorite charity.

"Instead of presents, help save and transform children's lives," Woz tweeted on Monday.
Facebook

Facebook Goes After Apple (axios.com) 99

Facebook is seeking to force a face-off with Apple over its 30% in-app purchase commission fee, which Facebook suggests hurts small businesses struggling to get by during the pandemic. From a report: Facebook has never publicly gone after Apple, a key strategic partner, this aggressively. Both companies face antitrust scrutiny, which in Apple's case has centered on the very fee structure Facebook is now attacking. Facebook is trying to position itself as friendlier to small businesses than Apple, which also faces a lawsuit from Fortnite maker Epic Games over its commission and in-app payment restrictions. Facebook said Friday that it will launch "Paid Online Events" for small businesses in 20 countries around the world to charge Facebook users to attend their classes, instructions and other events. The feature could be useful for any small business or individual offering a service, such a preacher, musician, yoga teacher or cooking instructor. Facebook asked Apple to either waive its 30% cut or let Facebook go around it and process event payments via Facebook Pay, in either case letting event hosts keep all the revenue they generate. Apple declined, according to Facebook. "Really what we're pushing on right now is to make sure all tech companies who can afford to do so join us in supporting small businesses," Fidji Simo, head of Facebook App, said on a press call Friday. Hosts will be able to collect the full ticket price from Facebook users who attend their online events via the web or Android. Facebook says it is using its own payment system on Android and letting developers keep all the money.
Businesses

Epic's Battle For 'Open Platforms' Ignores Consoles' Massive Closed Market (arstechnica.com) 181

Sony, Microsoft, and Nintendo demand the same platform control -- and the same 30% fee. From a report: Yesterday, Epic used Fortnite to essentially wage open war against Apple's and Google's mobile app marketplaces. First it added a discounted "Epic Direct Payment" option alongside the standard iOS App Store and Google Play payment options in Fortnite, in direct violation of those stores' policies. Then, when Fortnite was predictably removed from both platforms, Epic filed lawsuits against both companies, alleging "anti-competitive restraints and monopolistic practices" in the mobile app marketplace. That move came alongside a heavy-handed PR blitz, including a video asking players to "join the fight to stop 2020 from becoming '1984.'" But through this entire public fight for "open mobile platforms," as Epic puts it, there is one major set of closed platforms that the company seems happy to continue doing business with. We're speaking, of course, about video game consoles.

The major console makers also all exercise full control over what games and apps can appear in their own walled gardens. When it comes to iOS, Epic says that "by blocking consumer choice in software installation, Apple has created a problem so they can profit from the solution." When it comes to consoles, Epic is silent about the same state of affairs. In this sense, consoles are even more restrictive than Android, where games and apps (including Fortnite) can be sideloaded without using the Google Play Store. Yet Google has earned a lawsuit for its role in this state of affairs, while the console makers have remained undisturbed. In addition to the business implications, console makers' total control of their marketplaces also has a direct impact on the types of content that players get to play. Any game that receives an Adults Only rating from the ESRB isn't welcome on any of the three major consoles, for instance. And if you want to use UWP to code an N64 emulator that works on the Xbox One, Microsoft will pull it down as quickly as it can.

Apple

Epic Games Sues Apple (unrealengine.com) 431

Epic Games has filed legal papers in response to Apple, read more here (PDF). From the filing: Epic brings this suit to end Apple's unfair and anti-competitive actions that Apple undertakes to unlawfully maintain its monopoly in two distinct, multibillion dollar markets: (i) the iOS App Distribution Market, and (ii) the iOS In-App Payment Processing Market. Epic is not seeking monetary compensation from this Court for the injuries it has suffered. Nor is Epic seeking favorable treatment for itself, a single company. Instead, Epic is seeking injunctive relief to allow fair competition in these two key markets that directly affect hundreds of millions of consumers and tens of thousands, if not more, of third-party app developers.[....]

Contrast this anti-competitive harm with how similar markets operate on Apple's own Mac computers. Mac users can download virtually any software they like, from any source they like. Developers are free to offer their apps through the Mac computer App Store, a third-party store, through direct download from the developer's website, or any combination thereof. Indeed, on Macs, Epic distributes Fortnite through its own storefront, which competes with other third-party storefronts available to Mac users. App developers are free to use Apple's payment processing services, thee payment processing services of third parties, or the developers' own payment processing service; users are offered their choice of different payment processing options (e.g., PayPal, Amazon, and Apple). The result is that consumers and developers alike have choices, competition is thriving, prices drop, and innovation is enhanced. The process should be no different for Apple's mobile devices. But Apple has chosen to make it different by imposing contractual and technical restrictions that prevent any competition and increase consumer costs for every app and in-app content purchase -- restrictions that it could never impose on Macs, where it does not enjoy the same dominance in the sale of devices. It doesn't have to be like this. [...]

Apple has become what it once railed against: the behemoth seeking to control markets, block competition, and stifle innovation. Apple is bigger, more powerful, more entrenched, and more pernicious than the monopolists of yesteryear. At a market cap of nearly $2 trillion, Apple's size and reach far exceeds that of any technology monopolist in history.
Epic just streamed this video to its users.
Apple

Apple Kicks Fortnite Out of App Store for Challenging Payment Rules (cnbc.com) 126

Fortnite, the social shooter made by Epic Games, has been removed from the Apple App Store, the only way to install software on iPhones. From a report: CNBC searched on the App Store on Thursday and did not find the game. It was previously available for download earlier in the day. App Store promotions about the game brought up a message that it "cannot connect to App Store." On Thursday, Epic Games challenged not only Apple but Google by introducing a new way to buy digital goods like character outfits and weapons at a discount. Users who paid Epic Games directly would receive a 20% discount, versus users who paid through Apple's App Store or Google Play, who would pay a higher amount. This practice is banned by both Apple's App Store and Google's Play Store. In a statement, Apple said: Today, Epic Games took the unfortunate step of violating the App Store guidelines that are applied equally to every developer and designed to keep the store safe for our users. As a result their Fortnite app has been removed from the store. Epic enabled a feature in its app which was not reviewed or approved by Apple, and they did so with the express intent of violating the App Store guidelines regarding in-app payments that apply to every developer who sells digital goods and services.

Epic has had apps on the App Store for a decade, and have benefited from the App Store ecosystem -- including its tools, testing, and distribution that Apple provides to all developers. Epic agreed to the App Store terms and guidelines freely and we're glad they've built such a successful business on the App Store. The fact that thheir business interests now lead them to push for a spcial treatment does not change the fact that these guidelines create a level playing field for all developers and make the store safe for all users. We will make every effort to work with Epic to resolve these violations so they can return Fortnite to the App Store.

Businesses

Fortnite is Daring Apple To Shutter Its Game on iPhones (vox.com) 85

The company that owns Fortnite is making an in-your-face challenge to Apple: We're not going to obey the rules you've set for your powerful App Store. And we dare you to do something about it. From a report: It's a fascinating standoff between a very profitable, highly valued gaming company and one of the most powerful companies in the world. The way it plays out could have consequences for Apple, its tech rivals -- and antitrust regulators. Epic Games, the North Carolina-based developer behind Fortnite and other games, announced on Thursday morning that players who want to buy Fortnite's virtual currency no longer have to buy it via Apple's App Store. Instead, they can buy it directly from Epic. The difference for players, however, is that Epic will charge them 20 percent less if they buy the currency from Epic instead of Apple. It's a small change that's a big deal because Apple has explicitly prohibited developers from promoting these kinds of end runs around its powerful App Store. Instead, Apple wants developers to sell their digital goods within its marketplace, where it takes a cut of up to 30 percent for each purchase. That stance has long upset developers, who argue that Apple's fee is too onerous and gives its home-grown products a leg up on competitors by essentially letting Apple sell its own stuff with a much better profit margin. Apple sells its music service, for instance, for $10 a month; if a rival music service sold subscriptions via Apple's store for the same price, it would have to fork over as much as $3 of that to Apple. Update: Apple Kicks Fortnite Out of App Store for Challenging Payment Rules.
Businesses

Apple Readies Subscription Bundles To Boost Digital Services (bloomberg.com) 27

Apple is readying a series of bundles that will let customers subscribe to several of the company's digital services at a lower monthly price, Bloomberg reported Thursday, citing people with knowledge of the effort. From the report: The bundles, dubbed "Apple One" inside the Cupertino, California-based technology giant, are planned to launch as early as October alongside the next iPhone line, the people said. The bundles are designed to encourage customers to subscribe to more Apple services, which will generate more recurring revenue. There will be different tiers, according to the people, who asked not to be identified discussing private plans. A basic package will include Apple Music and Apple TV+, while a more expensive variation will have those two services and the Apple Arcade gaming service. The next tier will add Apple News+, followed by a pricier bundle with extra iCloud storage for files and photos. Apple's plans, and the structure of the bundles, may change. But the goal is to offer groups of services at lower prices than would be charged if consumers subscribed to each offering individually.
Iphone

Apple's Climate Promise Depends on Taiwan Partners Going Green (bloomberg.com) 30

Apple has gone carbon neutral. But in order to say the same for its flagship iPhone, it's going to need help from Taiwan. From a report: More than three-quarters of the emissions that come from making Apple's ubiquitous products come from outside suppliers, according to the company's Environmental Progress Report. That includes Taiwanese electronics giants like TSMC and Foxconn, which still get about 90% of their power from non-renewable sources, according to company reports. That's changing though. The firms are installing solar panels and buying power from offshore wind farms in line with Apple's target of having all of its products be carbon-neutral by 2030. It underscores how climate pressure is increasingly coming not only from activists, but from within company's own supply chains. "What Apple and other companies are trying to do is contribute to meeting Paris climate targets by decarbonizing their own footprints and making it a precondition for their partners and suppliers to use renewable energy," said Prakash Sharma, director for the energy transition practice at consultancy Wood Mackenzie Ltd. "It's gaining momentum because more and more companies are moving in that direction."
Businesses

Tim Cook Hits Billionaire Status With Apple Nearing $2 Trillion (bloomberg.com) 87

Apple CEO Tim Cook's personal net worth has recently crossed the $1 billion mark as the company nears a $2 trillion market value, reports Bloomberg. From the report: It was valued at about $350 billion when Jobs died. Cook, meantime, has joined one of the most elite clubs for CEOs who didn't actually found the companies they run: his net worth has eclipsed $1 billion, according to calculations by the Bloomberg Billionaires Index. Cook's net worth estimate is based on an analysis of regulatory filings and applying the market performance of a typical wealthy investor to his proceeds from share sales. Cook, 59, said in 2015 that he plans to give most of his fortune away and has already gifted million of dollars worth of Apple shares. His wealth could be lower if he's made other undisclosed charitable gifts.
IOS

Google Maps Is Coming To Apple Watch, Adding CarPlay Dashboard Support (venturebeat.com) 23

Today, Google announced that Google Maps for iOS will be adding both an Apple Watch app and support for CarPlay Dashboard, increasing the likelihood that Apple users will reconsider Google's potential contribution to their walks and rides. VentureBeat reports: Google Maps for Apple Watch appears to be a very stripped-down version of the iPhone app, offering users step-by-step directions and estimated arrival times -- but only for destinations already stored within the app or shared from the connected iPhone. You can tap on a list of destinations you've saved to conjure up directions from your current location -- otherwise, navigation needs to start on the phone. Simple icons, foot/mile distances, and street names are indicated when walking, bike riding, or driving. Public transportation support is also included. In addition to displaying full-color maps, Apple's own Watch app includes voice recognition, handwriting input, access to contact lists, and a variety of point-of-interest categories to help users navigate without using a phone. It's unclear at this point whether Google will actively try to add more functionality to its Apple Watch app -- the Wear OS version of Google Maps includes voice input and map browsing features.

On the CarPlay front, the iPhone version of Google Maps is gaining the ability to work in the Dashboard mode already supported by Apple Maps, such that the screen is split into a moving map on the left, turn-by-turn directions at the upper right, and music, podcasts, audiobooks, and calendar appointment details at the bottom right. CarPlay Dashboard was opened to third-party developers in iOS 13.4, and while Google Maps isn't the first app to take advantage of the feature, it and Waze are arguably the ones most people have been waiting for. Google has supported CarPlay with a full-screen Maps mode since 2018. Google Maps' CarPlay Dashboard support is available now for all CarPlay vehicles, while the Apple Watch app "starts rolling out worldwide in the coming weeks." Both should be accessible from the iOS App Store's Google Maps app.

Businesses

Russian Watchdog Says Apple Abused Mobile App Market Dominance (reuters.com) 23

Russian competition watchdog FAS on Monday said that Apple has abused its dominant position in the mobile apps market through its App Store for iOS devices and will issue an order demanding that the company resolve regulations breaches. From a report: An Apple spokesman said the company plans to appeal against the FAS ruling. The Russian ruling comes against the backdrop of European Commission investigations into Apple and the App Store's rules, including requirements that app developers use its own in-app purchase system. The FAS cited the need to download apps for the Apple's iOS operating system via its App Store. It also said that Apple has unlawfully reserved rights to block any third-parties' apps from the App Store. The investigation by the FAS followed a complaint from cybersecurity company Kaspersky Lab, which had said that a new version its Safe Kids application had been declined by Apple's operating system.
China

Kuo: iPhone Shipments Could Decline Up To 30% If Apple Forced To Remove WeChat From Worldwide App Store (macrumors.com) 80

An anonymous reader shares a report: In a worst-case scenario, Apple's annual iPhone shipments could decline by 25-30% if it is forced to remove WeChat from its App Stores around the world, according to a new research note from analyst Ming-Chi Kuo viewed by MacRumors. The removal could occur due to a recent executive order aiming to ban U.S. transactions with WeChat and its parent company Tencent. Kuo lays out optimistic and pessimistic scenarios depending on whether Apple is only required to remove WeChat from the App Store in the United States or if the ban would apply to the App Store in all countries. WeChat is extremely popular with Chinese mobile device users, essentially operating as its own platform on top of iOS and Android for many users, and Kuo argues that a worldwide ban on WeChat in the App Store would be devastating due to the size of the Chinese market.

"Because WeChat has become a daily necessity in China, integrating functions such as messaging, payment, e-commerce, social networking, news reading, and productivity, if this is the case, we believe that Apple's hardware product shipments in the Chinese market will decline significantly. We estimate that the annual iPhone shipments will be revised down by 25-30%, and the annual shipments of other Apple hardware devices, including AirPods, iPad, Apple Watch and Mac, will be revised down by 15-25%," he wrote in a note. Under his optimistic scenario in which WeChat is only removed from the U.S. App Store, Kuo predicts iPhone shipments would be impacted by 3-6% with other Apple products being affected by less than 3%.

The Courts

Apple Is Fighting Trademark for Prepear's Pear-Shaped Logo (daringfireball.net) 84

In a legal filing, says Apple: Consumers encountering Applicant's Mark are likely to associate the mark with Apple. Applicant's Mark consists of a minimalistic fruit design with a right-angled leaf, which readily calls to mind Apple's famous Apple Logo and creates a similar commercial impression, as shown in the following side-by-side comparison. John Gruber, writing at DaringFireball: Here's the comparison. I could actually see this being a reasonable objection if Prepear were selling computers or phones or watches. But they're a recipe app. Their logo clearly looks like a pear, not an apple, and their pear does not even look like an Apple-logo-like pear. Back in the old days Apple didn't even pursue legal action against the Banana Junior series of personal computers, and their logo was a six-color banana.
Desktops (Apple)

How an Automated Mistake by Apple Killed All of a Mac Developer's Apps (9to5mac.com) 41

Long-time Slashdot reader philml writes: Popular Mac developer Charlie Monroe woke up to find that none of his users could run his software. Instead, Mac OS was giving a message saying that it "will damage your computer".
Monroe described the ensuing hassle in a blog post titled "A day without business." In a later update he added that Apple "has called and apologized for the complications. The issue was caused by my account being erroneously flagged by automated processes."

But 9 to 5 Mac describes how Apple's mistake affected Monroe's apps: Users were unable to open them, and a message flagged them as malware, advising users to delete the apps to avoid damaging their Macs.

Developer Charlie Monroe, creator of the Downie video downloader, among other apps, said that Apple didn't even send him a message saying it had happened, and for several hours he didn't know whether he still had a business or not⦠He said that it took Apple 24 hours to partly fix the problem, removing the flags, though that still left him having to recompile, re-sign, and redistribute everything... Most app users will never know the story behind this, only that they bought an app, Apple told them it was malware, and they deleted it as instructed.

It also seems unlikely to help Apple's antitrust battles, where many are arguing that the company holds too much power over users and developers alike.

Microsoft

Microsoft Accuses Apple of Treating Gaming Apps Differently (appleinsider.com) 20

Hour after Apple explained why Microsoft's xCloud wouldn't be coming to iOS, Microsoft shot back and accused the company of "consistently treating gaming apps differently." AppleInsider reports: On Wednesday, Microsoft ended its xCloud TestFlight program on iOS and said that the service would not be arriving on iPhone and iPad. In a statement on Thursday, Apple explained that it bars apps which rely on cloud streaming, per its App Store guidelines. Microsoft shot back at the Cupertino tech giant later on Thursday, issuing a statement to CNET that accused Apple of treating gaming apps unfairly compared to other apps on its app marketplace.

"Apple stands alone as the only general purpose platform to deny customers from cloud gaming and game subscription services like Xbox Game Pass," a Microsoft spokesperson said. "And, it consistently treats gaming apps differently, applying more lenient rules to non-gaming apps even when they include interactive content." Microsoft admitted that it doesn't currently have a path to bring its gaming service to the App Store. However, it also said that "we are committed to finding a path to bring cloud gaming with Xbox Game Pass Ultimate to the iOS platform." "We believe that the customer should be at the heart of the gaming experience, and gamers tell us they want to play, connect, and share anywhere, no matter where they are," Microsoft added.

Facebook

Facebook Criticizes Apple's App Store Policies, Launches Gaming App on iOS Without Games (macrumors.com) 35

Facebook has joined Microsoft in condemning Apple's App Store policies, after the company was forced to remove the games feature from its Facebook Gaming app, which launches today on iOS. From a report: In a statement, Facebook said it has had its Gaming app rejected multiple times by Apple in recent months, but Apple cited its App Store guidelines to justify the rejections, claiming the primary purpose of the Facebook Gaming app is to play games. Facebook says it shared usage data with Apple from its Android Facebook Gaming app that showed 95 percent of activity involves watching streams, but it was unable to change Apple's stance on the matter.

Facebook's chief operating officer Sheryl Sandberg said it chose to go ahead with the launch of its app in the App Store, but users faced an "inferior" experience compared to Android users. "Unfortunately, we had to remove gameplay functionality entirely in order to get Apple's approval on the standalone Facebook Gaming app -- meaning iOS users have an inferior experience to those using Android," said Sandberg. "We're staying focused on building communities for the more than 380 million people who play games on Facebook every month -- whether Apple allows it in a standalone app or not."
Microsoft, which is facing a similar challenge, said on Thursday: Our testing period for the Project xCloud preview app for iOS has expired. Unfortunately, we do not have a path to bring our vision of cloud gaming with Xbox Game Pass Ultimate to gamers on iOS via the Apple App Store. Apple stands alone as the only general purpose platform to deny consumers from cloud gaming and game subscription services like Xbox Game Pass. And it consistently treats gaming apps differently, applying more lenient rules to non-gaming apps even when they include interactive content. All games available in the Xbox Game Pass catalog are rated for content by independent industry ratings bodies such as the ESRB and regional equivalents. We are committed to finding a path to bring cloud gaming with Xbox Game Pass Ultimate to the iOS platform. We believe that the customer should be at the heart of the gaming experience and gamers tell us they want to play, connect and share anywhere, no matter where they are. We agree.
Cloud

Apple Confirms Cloud Gaming Services Like xCloud and Stadia Violate App Store Guidelines (theverge.com) 68

Apple won't allow Microsoft xCloud or Google Stadia on iOS because of strict App Store guidelines that make cloud services effectively impossible to operate on the iPhone. In a statement to Business Insider, Apple finally came out and explained why these cloud services cannot exist on its platform. The Verge reports: The primary reason: they offer access to apps Apple can't individually review. Here's the official Apple statement: "The App Store was created to be a safe and trusted place for customers to discover and download apps, and a great business opportunity for all developers. Before they go on our store, all apps are reviewed against the same set of guidelines that are intended to protect customers and provide a fair and level playing field to developers.

Our customers enjoy great apps and games from millions of developers, and gaming services can absolutely launch on the App Store as long as they follow the same set of guidelines applicable to all developers, including submitting games individually for review, and appearing in charts and search. In addition to the App Store, developers can choose to reach all iPhone and iPad users over the web through Safari and other browsers on the App Store." In other words, unless it's a full remote desktop app, a cloud gaming service is not allowed as these guidelines are written today -- even though very narrowly tailored LAN services like Steam Link and Sony's PS4 Remote Play are.

Google and Microsoft probably don't want to offer signup options within the apps themselves because that would mean giving Apple a 30 percent cut of subscription revenue, but apps without "account creation" options violate section (c). Abiding by section (a) is also impossible considering these cloud servers on which the games are running are not owned by and located in the homes of consumers, but placed in data centers far away. And section (e) just flat out says this type of thing -- a "thin client for cloud-based app" -- can't exist in the App Store at all; it's not "appropriate," Apple says. [...] What does all this mean? Well, for now, iOS users are going to be missing out on the mobile-centric cloud gaming wave that's set to arrive with xCloud's launch. There is conceivably a way Google, Microsoft, and Nvidia could find ways around this by changing the core functionality of their respective apps.

Operating Systems

Apple Launches Public Beta of macOS Big Sur, Its Biggest Desktop OS Update in Years (theverge.com) 54

The public beta of macOS Big Sur, the next major release of Apple's Mac operating system, is now available. From a report: The new update brings a big visual overhaul to macOS while also adding a number of brand-new enhancements. If you're thinking about installing the macOS Big Sur public beta, be warned that it's still, well, a beta. That means you could experience some unexpected bugs, and software you rely on may not work with the new OS just yet. Before you install Big Sur, make sure all of your important documents are backed up somewhere safe, and if at all possible, you should only install this on a secondary Mac. But if you do roll the dice and install the Big Sur beta, you'll immediately see that it looks much different than previous versions of macOS, as Apple has made significant design changes across the entire operating system. Windows have a whole lot more white, for example (unless you're using dark mode, in which case, there's still a lot of black). Apple's app icons have received a major facelift and are now rounded squares, like iOS's app icons. And the menu bar is now translucent, blending into your wallpaper.

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