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Apple

Tim Cook Says He Doesn't Remember How Much Google Pays for Search Deal As He Plays Innocent in Epic v Apple Trial (techcrunch.com) 104

Apple CEO Tim Cook took his first turn in the witness chair this morning in what is probably the most anticipated testimony of the Epic v. Apple antitrust case. But rather than a fiery condemnation of Epic's shenanigans and allegations, Cook offered a mild, carefully tended ignorance that left many of the lawsuit's key questions unanswered, or unanswerable. TechCrunch reports: The facade of innocent ignorance began when he was asked about Apple's R&D numbers -- $15-20 billion annually for the last three years. Specifically, he said that Apple couldn't estimate how much of that money was directed towards the App Store, because "we don't allocate like that," i.e. research budgets for individual products aren't broken out from the rest. [...] This was further demonstrated when Cook was asked about Apple's deal with Google that keeps the search engine as the default on iOS. Cook said he didn't remember the specific numbers.
Google

Microsoft, Apple, Google, and Amazon Wage War on Gadget Right-to-Repair Laws (bloomberg.com) 64

For years, technology companies have imposed strict limits on who can fix chipped iPhones, broken game consoles and a wealth of other non-working (or defective) gadgets. From a report: Components are kept in short supply or simply not shared with independent shops to mend things like USB ports and batteries. After seeing these restrictions firsthand, Millman [anecdote in the story, who runs a repair shop in New York] joined a cadre of small business owners, hobbyists and activists pushing right-to-repair bills across the country. These measures are designed to undo rules businesses set to restrict repairs to authorized providers for a vast range of products from a Kindle to a wheelchair.

Twenty-seven states considered such bills in 2021. More than half have already been voted down or dismissed, according to consumer groups tracking the proposals. To advocates of these bills, the current repair system is a major reason why we cycle through personal devices so quickly, furthering the environmental impact of these gadgets. [...] One reason these legislative efforts have failed is the opposition, which happens to sell boatloads of new devices every year. Microsoft's top lawyer advocated against a repair bill in its home state. Lobbyists for Google and Amazon.com swooped into Colorado this year to help quash a proposal. Trade groups representing Apple successfully buried a version in Nevada. Telecoms, home appliance firms and medical companies also opposed the measures, but few have the lobbying muscle and cash of these technology giants. While tech companies face high-profile scrutiny in Washington, they quietly wield power in statehouses to shape public policy and stamp out unwelcome laws.

IOS

Apple Wants Users To Trust iOS, But It Doesn't Trust iOS Users (theverge.com) 105

Apple's software engineering head Craig Federighi had a tricky task in the Epic v. Apple trial: explaining why the Mac's security wasn't good enough for the iPhone. From a report: Mac computers have an official Apple App Store, but they also allow downloading software from the internet or a third-party store. Apple has never opened up iOS this way, but it's long touted the privacy and security of both platforms. Then Epic Games sued Apple to force its hand, saying that if an open model is good enough for macOS, Apple's claims about iOS ring hollow. On the stand yesterday, Federighi tried to resolve this problem by portraying iPhones and Macs as dramatically different devices -- and in the process, threw macOS under the bus.

The second difference is data sensitivity. "iPhones are very attractive targets. They are very personal devices that are with you all the time. They have some of your most personal information -- of course your contacts, your photos, but also other things," he said. Mobile devices put a camera, microphone, and GPS tracker in your pocket. "All of these things make access or control of these devices potentially incredibly valuable to an attacker." That may undersell private interactions with Macs; Epic's counsel Yonatan Even noted that many telemedicine calls and other virtual interactions happen on desktop. Still, it's fair to say phones have become many people's all-purpose digital lockboxes. The third difference is more conceptual. Federighi basically says iOS users need to be more protected because the Mac is a specialist tool for people who know how to navigate the complexities of a powerful system, while the iPhone and iPad are -- literally -- for babies.

Microsoft

Apple Accuses Microsoft of Using Epic in Legal Attack (bloomberg.com) 63

Apple injected a new level of intrigue in its bitter court fight with Epic Games, suggesting the Fortnite maker was acting as a stalking horse for Microsoft and withholding evidence. From a report: The iPhone maker made the accusations Wednesday night in a filing asking a judge to make an adverse credibility finding against Lori Wright, an Xbox executive who testified in the trial on behalf of Epic. That would mean the judge could ignore her testimony. Apple asked for such a ruling earlier, but upped its accusations in the new filing. "A reasonable observer might wonder whether Epic is serving as a stalking horse for Microsoft," Apple said. "Microsoft shielded itself from meaningful discovery in this litigation by not appearing as a party or sending a corporate representative to testify." Further reading: Apple and Microsoft's Rivalry Had Cooled. Now It's Back and Getting Testier.
Desktops (Apple)

Craig Federighi Says the Mac Has An 'Unacceptable' Malware Problem (9to5mac.com) 99

Craig Federighi is currently testifying during the Apple vs. Epic lawsuit. While facing questioning from Apple's lawyers, Federighi made some interesting comments about security, particularly noting that the Mac currently has a level of malware that Apple "does not find acceptable." 9to5Mac reports: One of Federighi's goals is to paint the iPhone ecosystem, including the App Store and lack of side-loading support, as a secure and trusted environment for users. To do this, it appears that part of Federighi's strategy is to throw the Mac under the bus. Judge Yvonne Gonzalez Rogers, who is presiding over the Epic vs. Apple case, asked Federighi about why the Mac can have multiple app stores, but not the iPhone. "It is regularly exploited on the Mac," Federighi explained. "iOS has established a dramatically higher bar for customer protection. The Mac is not meeting that bar today." "Today, we have a level of malware on the Mac that we don't find acceptable," Federighi added.

The Apple executive also pointed to Android as another example of a platform with multiple app stores that suffers from security problems. "It's well understood in the security community that Android has a malware problem," he explained. "iOS has succeeded so far in staying ahead of the malware problem." Federighi added that Apple is essentially playing "an endless game of whack-a-mole" with malware on the Mac and has to block "many instances" of infections that can affect "hundreds of thousands of people" every week. Since last May, Federighi testified there have been 130 types of Mac malware, and one of them infected 300,000 systems. When asked whether side-loading would affect security on iOS, Federighi said things would change "dramatically. No human policy review could be enforced because if software could be signed by people and downloaded directly, you could put an unsafe app up and no one would check that policy," he said.

Businesses

Epic Tries To Show Apple Is Antitrust Violator Beyond App Store (bloomberg.com) 104

A top Apple executive tasked with defending the App Store in a monopoly lawsuit by Epic Games found himself having to answer Tuesday for a spate of other alleged antitrust fouls by the world's most valuable company. From a report: During Phil Schiller's cross-examination in a trial in Oakland, California, Apple's former global marketing chief was confronted about several instances in which the company has locked in users and made it difficult for them to switch away from its devices. Katherine Forrest, a lawyer for Epic, pointed out that Schiller emailed his colleagues a 2016 news article titled "iMessage is the glue that keeps me stuck to the iPhone," which explained that Apple's messaging platform is a reason people don't switch to Android devices.

She also quizzed Schiller on the idea that users can't easily move music and video purchased on Apple services to Google's Android. She went further, indicating that Apple's iCloud Keychain service for storing passwords on Apple devices can't synchronize with Android devices. Her point: Apple doesn't just lock in developers with its App Store rules, it also locks in consumers, limiting their ability to switch to competitors. In response, Schiller said many users subscribe to video and music streaming services and can input their passwords into a new device manually. He also suggested that users could use third-party password managers.

Businesses

'The Monopolist Worm in Apple' (wsj.com) 116

Horacio Gutierrez, head of global affairs and chief legal officer at Spotify, writes in an opinion piece: I am heartened by the growing global consensus, but time is on Apple's side. While Spotify has been successful despite Apple's behavior, for many app developers the threat of irreparable harm is immediate. The process for putting together regulatory changes is long and laborious. This gives Apple the ability to wait it out and continue stifling innovators, many of whom will fail before they even have a chance to compete. That is why Spotify is asking Congress to pursue urgent, narrowly tailored updates to American antitrust law to end such egregious abuses. It is also why my company has supported the proposed Digital Markets Act in Europe, a legislative proposal that seeks to address unfair and anticompetitive practices of powerful digital platforms.

Apple's ability to strangle its competitors is unprecedented. Even Microsoft in the heyday of the Windows operating system didn't demand a 30% cut of new subscription revenues from competing browsers or media players. And it didn't dictate how or when Microsoft's competitors could communicate with customers. What's more, unless legislative and enforcement action is taken, other platforms will follow Apple's example. The result? Further concentration of power in the hands of a small number of unaccountable digital sovereigns who create and enforce rules that favor their services. The good news is that Spotify is no longer alone in saying this. At long last, those in a position to do something have seen past Apple's facade and are beginning to act in the interests of innovators and consumers around the world.

Portables (Apple)

Apple Readies MacBook Pro, MacBook Air Revamps With Faster Chips (bloomberg.com) 189

Apple is preparing to release several new Mac laptops and desktops with faster processors, new designs and improved connectivity to external devices, accelerating the company's effort to replace Intel chips and leapfrog rival PC makers. From a report: The overhaul encompasses a broad range of Macs, including Apple's higher-end laptop, the MacBook Pro; the laptop aimed at the mass market, the MacBook Air; and its desktop computers, the Mac Pro, iMac and Mac mini, according to people familiar with the matter. Redesigned MacBook Pros are expected to debut as soon as early this summer, said the people, who requested anonymity to discuss an internal matter, followed by a revamped MacBook Air, a new low-end MacBook Pro and an all-new Mac Pro workstation.

The company is also working on a higher-end Mac mini desktop and larger iMac. The machines will feature processors designed in-house that will greatly outpace the performance and capabilities of the current M1 chips, the people said. Apple plans to launch the redesigned MacBook Pros in 14-inch (code name J314) and 16-inch screen (J316) sizes. They'll have a redesigned chassis, magnetic MagSafe charger and more ports for connecting external drives and devices. Apple is also bringing back the HDMI port and SD card slot, which it nixed in previous versions, sparking criticism from photographers and the like.

Businesses

Apple Wants You To Know It Chose Not To Take a Cut of $400 Billion in Physical Goods (theverge.com) 101

Apple is trying to convince a judge that it's not milking the App Store for all it's worth, and today the company dropped some big numbers to help make its case. From a report: Apple claims that its App Store drove $400 billion worth of physical purchases in a single year in 2019, and that -- unlike digital purchases and subscriptions -- Apple doesn't take a cent of that money. That's according to App Store boss and longtime Apple marketing exec Phil Schiller, who also testified that the company spends a staggering $50 million a year to throw its Worldwide Developer Conference (WWDC) event. The company's also building a new developer center at its Apple Loop headquarters in Cupertino, he says, though I didn't catch how much the company's investing in that. None of these are included in the App Store's budget, Schiller testified. Why isn't Apple trying to take a cut of physical purchases? During his testimony, Schiller explained that Apple couldn't guarantee they would actually arrive.
China

Censorship, Surveillance and Profits: A Hard Bargain for Apple in China (nytimes.com) 79

Apple has compromised on data security to placate Chinese authorities, the New York Times reported Monday, citing internal company documents and interviews with current and former Apple employees and security experts. An excerpt from the story: At the data center in Guiyang, which Apple hoped would be completed by next month, and another in the Inner Mongolia region, Apple has largely ceded control to the Chinese government. Chinese state employees physically manage the computers. Apple abandoned the encryption technology it used elsewhere after China would not allow it. And the digital keys that unlock information on those computers are stored in the data centers they're meant to secure.

[...] In China, Apple has ceded legal ownership of its customers' data to Guizhou-Cloud Big Data, or GCBD, a company owned by the government of Guizhou Province, whose capital is Guiyang. Apple recently required its Chinese customers to accept new iCloud terms and conditions that list GCBD as the service provider and Apple as "an additional party." Apple told customers the change was to "improve iCloud services in China mainland and comply with Chinese regulations."

The terms and conditions included a new provision that does not appear in other countries: "Apple and GCBD will have access to all data that you store on this service" and can share that data "between each other under applicable law." Under the new setup, Chinese authorities ask GCBD -- not Apple -- for Apple customers' data, Apple said. Apple believes that gives it a legal shield from American law, according to a person who helped create the arrangement. GCBD declined to answer questions about its Apple partnership.
Matthew Green, who teaches cryptography at Johns Hopkins, commented on Times' story: "Apple asked a lot of people to back them against the FBI in 2015. They used every tool in the legal arsenal to prevent the US from gaining access to their phones. Do they think anyone is going to give them the benefit of the doubt now?"
Social Networks

Parler Returns To Apple's App Store (reuters.com) 148

Parler, a social media app popular with U.S. conservatives, returned to Apple's App Store on Monday, after the iPhone maker dropped it following the deadly Jan. 6 riot at the U.S. Capitol. From a report: Parler also named George Farmer, the company's chief operating officer since March, as its new chief executive and said interim CEO Mark Meckler would be leaving. Apple said last month it would readmit Parler into its iOS App Store, after Parler proposed updates to its app and content moderation policies. read more "The entire Parler team has worked hard to address Apple's concerns without compromising our core mission," said Meckler in an emailed statement.

"Anything allowed on the Parler network but not in the iOS app will remain accessible through our web-based and Android versions. This is a win-win for Parler, its users, and free speech." The Washington Post said Parler's Chief Policy Officer Amy Peikoff likened the iOS version of the app to a "Parler Lite or Parler PG." Parler is still pushing Apple to allow users to see hate speech behind a warning label, the newspaper reported. Several tech companies cut ties with Parler after the Capitol riot, accusing the app backed by prominent Republican Party donor Rebekah Mercer of failing to police violent content on its service.

Microsoft

Apple and Microsoft's Rivalry Had Cooled. Now It's Back and Getting Testier (bloomberg.com) 43

After collaborating on various projects for several years, the relationship between Microsoft and Apple is getting testier again. From a report: [...] Around the time the PC character reappeared, Microsoft began bad-mouthing Apple to regulators, saying the company's App Store was anti-competitive. The Redmond, Washington, software giant had thrown in its lot with Epic Games, which was suing Apple for booting its Fortnite title from the App Store and accusing the iPhone maker of monopolistic behavior. A Microsoft executive has since testified against Apple at the trial, now in its second week, telling the court that Apple's tight control of its App Store had hurt Microsoft's own gaming efforts. The tensions are unlikely to ease once a verdict comes down because Apple and Microsoft are both looking to dominate the next big things in tech -- from artificial intelligence and cloud computing to gaming, tablets, custom processors and mixed-reality headsets.

The renewed antipathy between Apple and Microsoft started about a year ago. Microsoft had developed a cloud gaming service for iPhones and iPads called xCloud. One app would let users pay a monthly fee to Microsoft and stream dozens of different gaming titles from the cloud. The service was supposed to do for gaming what Netflix did for video, appease gamers and turn Apple devices into a more powerful gaming platform backed by Xbox, one of the hottest names in the industry. But Microsoft never launched the service in its intended form, having failed to persuade Apple to loosen App Store rules forbidding all-in-one gaming services. Originally, Microsoft was barred from launching any cloud-based games at all. But a few months after concerns over the ban on streaming apps went public, Apple tweaked the rules.

Microsoft can now launch a cloud gaming service, but each game must be downloaded separately, defeating the purpose of an all-in-one solution. Now Microsoft is rolling out the service on Apple devices via the web, a much less optimal experience than a real app. Around the same time, Microsoft President Brad Smith began urging U.S. and European antitrust regulators to examine Apple's practices.

Music

Apple Music is Getting Lossless and Spatial Audio Support (cnet.com) 80

Apple Music subscribers will find a big chunk of the catalog sounds better next month: The service is adding support for high-quality, lossless and spatial audio through Dolby Atmos at no additional cost, it said Monday. It'll have 20 million lossless audio songs to start, with 75 million available by the end of 2021. From a report: To try out lossless audio, you should make sure you have the latest version of Apple Music and go to Settings, Music, then Audio Quality. You can choose different resolutions for cellular and Wi-Fi connections, or just download the track. The lossless tier starts at CD quality, which is 16 bit at 44.1 kHz, and goes up to 24 bit at 48 kHz and is playable natively on Apple devices. If you use external audio equipment, you can crank the quality up to 24 bit at 192 kHz. Further reading: AirPods Max, priced at $549, don't support Apple Music's lossless songs, Apple says.
Classic Games (Games)

After 35 Years, Classic Shareware Game 'Cap'n Magneto' Finally Fully Resurrected (statesman.com) 23

A newspaper in Austin, Texas shares the story behind a cult-classic videogame, the 1985 Macintosh shareware game "Cap'n Magneto."

It was the work of Al Evans, who'd "decided to live life to the fullest after suffering severe burn injuries in 1963" at the age of 17. Beneath the surface, "Cap'n Magneto" is a product of its creator's own quest to overcome adversity after a terrible car crash — an amalgamation of hard-earned lessons on the value of relationships, being an active participant in shaping the world and knowing how to move on... "Whether I was going to survive at all was very iffy," Evans said. "The chance of me living to the age of 28 or 30 was below 30% or something like that." Regardless of how much time he had left, Evans said he refused to let his injuries hold him back from living his life to the fullest. He would live his life with honesty, he decided, and do his best to always communicate with others truthfully. "I wasn't going to spend the next two years of my life dorking around different hospitals. So I said what's the alternative?" Evans said...

To float his many hobbies and interests, however, Evans knew he had to make money. In addition to doing work as a graphic designer and a translator, he picked up computer programming, which opened his eyes to a digital frontier that allowed for the creation of new worlds with the stroke of a keyboard. When he realized the technical capabilities of the Macintosh — the first personal computer that had a graphics-driven user interface and a built-in mouse function — Evans said he set out to build a world that could marry storytelling and graphics. With the help of his wife Cea, Evans created his one and only computer game: "Cap'n Magneto."

"I really wanted to write a good game, and I definitely think it was that," Evans said...

Australia-based gaming historian, author and journalist Richard Moss says, "What really marked it as different, though, was that the alien speech, once ungarbled by a tricorder item that players had to find, would be spoken aloud through the Mac's built-in speech synthesizer and written on-screen in comic-style speech bubbles," Moss said. "And unlike most role playing games of the time, every character you'd meet in the game could be friendly and helpful or cold and dismissive or aggressive and hostile — depending on a mix of random chance and player choice...."

With "Cap'n Magneto," Evans said he wanted to make sure that players could befriend the non-playable alien characters that the hero encounters. Though the game is beatable without their help, it is significantly easier with the help of allies. A reality in which everyone was an enemy, to Evans, was simply dishonest.

"That doesn't reflect the game of life, you know? Some people, well, most people actually, are probably pretty friendly," he said.

35 years after its release, Evans — now 75 years old — received a message on Facebook informing him that the game was still being played — but no one could finish it because the built-in "nagware" required payments that couldn't be completed.

That problem has finally been fixed, and long-time Slashdot reader shanen now shares the web site where the full game can finally be downloaded.
Patents

Apple Patents a Way To Deliver 3D Content Without 3D Glasses (patentlyapple.com) 36

Apple has patented the ability to deliver 3D content to devices like the iPhone, iPad and Macs without requiring 3D glasses. From a report: The company recently filed a patent with the heading of "Split-screen driving of electronic device displays." And the tech it describes means that flat screens on smartphones and tablets will be able to show an image in 3D without the viewer having to wear any glasses or VR headset. The idea is that iPhone and iPad screen will be able to display two different images simultaneously, in a way that will fool your brain into seeing a three-dimensional image.

Yes, there are already devices that do this, but the patent notes that existing methods are "problematic," stating: "it can be difficult to provide this type of content on a multi-function device such as a smartphone or a tablet without generating visible artifacts such as motion blur, luminance offsets, or other effects which can be unpleasant or even dizzying to a viewer." The rest of the patent application goes into a great deal of depth about how Apple plans to resolve these problems, and create a smooth 3D viewing experience on a flat screen without the need for glasses. This is gets hugely technical, but starts from the notion that the screen switches between left and right sides of an image via alternating pixel rows.

The patent is also quite vague about how this will all work on a practical level. It doesn't state, for example, what angle viewers will need to position their iPhone or iPad at to get the effect. But it does show that Apple is serious about developing this tech, and has put some proper thought into it.

United States

Apple Confronts Critics in Letter To Congress (axios.com) 41

Apple is swatting down criticisms about how it runs its App Store, arguing its policies are just like those of its peers, in a new letter to senators today. From a report: Apple is making similar arguments to Congress to the ones in its defense in the Epic Games lawsuit -- namely, that it has the right to run its marketplace as it sees fit, and that companies and consumers that don't like it have alternatives. The letter, addressed to the members of the Senate Judiciary subcommittee that held a contentious hearing on app stores last month, contends that Spotify, Tile and Match Group misstated Apple's policies and are actually examples of companies that have been successful on iOS.

"Rather than demonstrating a problem with competition, these witnesses -- representing companies that have thrived in Apple's ecosystem -- showcased how Apple and the iOS ecosystem foster competition," wrpte Apple chief compliance officer Kyle Andeer, in the letter to Congress. At points, Apple appears to overstate its case. In one part, it writes that Spotify is wrong to suggest that developers can't communicate with customers about alternate purchase options, saying "Apple simply says that developers cannot redirect customers who are in the App Store to leave the App Store and go elsewhere." However, this restriction doesn't just apply in the App Store, but anywhere within an iOS app.

The Courts

Apple-Epic Judge Hints at Compromise in Feud Over App Store (bloomberg.com) 93

The judge overseeing the high-stakes trial between Epic Games and Apple hinted at a compromise that turns on the iPhone maker allowing developers to inform users through their mobile apps that they can buy virtual goods on the web at a cheaper cost. From a report: U.S. District Judge Yvonne Gonzalez Rogers appeared to be looking for middle ground while hearing from economists called by both companies as expert witnesses in a case that threatens to upend the multibillion-dollar marketplace for apps that run on mobile phones around the world.

The judge questioned Apple's App Store rule that blocks developers from including a link or other information in their apps to steer users away from the store to buy virtual goods elsewhere online at a discounted rate. The anti-steering policy is at the heart of Epic's argument that Apple maintains a near-monopoly and juices profits by barring developers from offering alternative payment options in their apps. "What's so bad about it anyway, for consumers to have choice?" Gonzalez Rogers asked Richard Schmalensee, an economist and Massachusetts Institute of Technology professor, who was testifying Wednesday as an expert witness for Apple in the second week of trial in Oakland, California.

Her question drew pushback from Schmalensee, who noted that the U.S. Supreme Court, in a 2018 ruling, threw out a lawsuit that accused American Express of thwarting competition by prohibiting merchants from steering customers to cards with lower fees. "If the app vendor can say, if you press this button you can buy this for less, that means the App Store can't collect its commission," Schmalensee said. That amounts to "undercutting" Apple's App Store sales, he said. Gonzalez Rogers said she didn't think the situations were "factually the same."

EU

Apple Faces UK Class Action for App Store Overcharging (bloomberg.com) 35

Apple is facing a London lawsuit over claims it overcharged nearly 20 million U.K. customers for App Store purchases, yet another legal headache for the tech giant fighting lawsuits across the world. Bloomberg reports: Apple's 30% fee is "excessive" and "unlawful" the claimants said in a press release Tuesday. The claim, filed at London's Competition Appeal Tribunal on Monday, calls for the U.S. firm to compensate U.K. iPhone and iPad users for years of alleged overcharging. They estimate that Apple could face paying out in excess of 1.5 billion pounds ($2.1 billion). "Apple is abusing its dominance in the app store market, which in turn impacts U.K. consumers," Rachael Kent, the lead claimant in the case and a professor at King's College London. She teaches the ways in which consumers interact and depend upon digital platforms.

The legal challenges come as Apple faces a backlash -- with billions of dollars in revenue on the line -- from global regulators and some developers who say its fees and other policies are unjust and self-serving. Last month, the European Commission sent a statement of objections to the firm, laying out how it thinks Apple abused its power as the "gatekeeper" for music-streaming apps on its store. The suit alleges that Apple deliberately shuts out potential competition and forces ordinary users to use its own payment processing system, generating unlawfully excessive levels of profit for the company. The claimants say any U.K. user of an iPhone or iPad who purchased paid apps, subscriptions or made other in-app purchases since October 2015 is entitled to compensation.
"We believe this lawsuit is meritless and welcome the opportunity to discuss with the court our unwavering commitment to consumers and the many benefits the App Store has delivered to the U.K.'s innovation economy," Apple said in an emailed statement. "The commission charged by the App Store is very much in the mainstream of those charged by all other digital marketplaces," Apple said. "In fact, 84% of apps on the App Store are free and developers pay Apple nothing. And for the vast majority of developers who do pay Apple a commission because they are selling a digital good or service, they are eligible for a commission rate of 15%."
Apple

Apple Gave Zoom Access To Special API to Use iPad Camera During Split View Multitasking (macrumors.com) 85

AmiMoJo writes: Zoom, a hallmark platform used by millions during the global health crisis, has been given access to a special iPadOS API that allows the app to use the iPad camera while the app is in use in Split View multitasking mode. This case of special treatment was first brought to attention by app developer Jeremy Provost, who, in a blog post, explains that Zoom uses a special API that allows the app to continue using and accessing the iPad camera while the app is being used in Split View mode. Zoom can do this thanks to an "entitlement," which grants developers the ability to execute a particular capability with an API. As Provost notes, Apple publicly documents the ability for developers to apply for several different entitlements, such as ones related to CarPlay, HomeKit, and more. However, the special API that Zoom has been given is not offered to other developers by Apple, nor is its existence acknowledged by the company itself. On the Zoom Developer Forum, a staff member for the video conferencing platform had confirmed earlier in February that Zoom has access to the "com.apple.developer.avfoundation.multitasking-camera-access," or iPad Camera Multitasking entitlement. Further reading: Apple Offered Special App Store API Access To Hulu and Other Developers.
Businesses

Apple Suppliers Linked To Uyghur Forced Labor in New Report (theverge.com) 95

Several Apple suppliers may have used forced labor in China, according to The Information. From a report: Working with two human rights groups, the publication identified seven companies that supplied products or services to Apple and supported forced labor programs, according to statements made by the Chinese government. The programs target the country's Muslim minority population, particularly Uyghurs living in Xinjiang. Six of the seven suppliers were said to participate in work programs operated by the Chinese government, The Information reports, which human rights groups describe as frequently offering cover for forced labor. Workers can be jailed for refusing to join the work programs, the report says, and those enrolled in the programs are often moved far from their homes. One of the suppliers operated in Xinjiang, the region of China predominantly populated by Uyghurs and where the most egregious human rights violations have reportedly taken place. The companies supplied Apple with antennas, cables, and coatings, among other products and services, according to The Information.

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