Apple

Why Some of Apple's Biggest Fans Are Returning Their Vision Pros 140

Apple is probably at least 18 months away from launching a second-generation Vision Pro. Based on the early response to the first version, that may be a long time for some people to wait. Bloomberg: Since the Vision Pro debuted on Feb. 2, it's become clear that the mixed-reality headset is still a work in progress. Despite the dazzling demos -- and generally positive reviews -- it can be challenging to use on a daily basis. It's heavy. The interface doesn't always work smoothly. And it's hard to forget the fact that you paid $3,500 or more for this experience. Vision Pro loyalists stress that the current model is only the first generation. It will get better in time. Don't forget, they say, that the original iPhone, iPad and Apple Watch had their quirks too. If the headset feels too heavy, you're wearing it wrong. The narrower-than-expected field of view and glare? That's normal. Now, it's true that Apple's earlier first-generation products had their issues. The initial iPhone couldn't connect to 3G networks and lacked the App Store or even the ability to cut and paste. The iPad didn't have multitasking. The original Apple Watch was too sluggish and wasn't waterproof. But I don't think anyone complained that those devices were too cumbersome, an actual pain to use or too expensive to justify keeping.

[...] Apple isn't commenting on the Vision Pro's return rate, but data from sources at retail stores suggests that it's likely somewhere between average and above average compared with other products -- depending on the location. Some smaller stores are seeing one or two returns per day, but larger locations have seen as many as over eight take-backs in a single day. [...] Based on what I've seen so far, the demos have been effective -- maybe too effective. They sell consumers on an experience that doesn't quite exist yet. Some stores are seeing conversion rates after demos as high as 10% to 15%. That's an impressive number for a product with the Vision Pro's price tag.
EU

EU to Fine Apple $500M+ for Stifling Music Competitors Like Spotify (theverge.com) 117

"Apple will reportedly have to pay around €500 million (about $539 million USD) in the EU," reports the Verge, "for stifling competition against Apple Music on the iPhone. Financial Times reported this morning that the fine comes after regulators in Brussels, Belgium investigated a Spotify complaint that Apple prevented apps from telling users about cheaper alternatives to Apple's music service.... The EU whittled its objections down to oppose Apple's refusal to let developers even link out to their own subscription sign-ups within their apps — a policy that Apple changed in 2022 following regulatory pressure in Japan.

$500 million may sound like a lot, but a much bigger fine of close to $40 billion (or 10 percent of Apple's annual global turnover) was on the table when the EU updated its objections last year. Apple was charged over a billion dollars in 2020, but French authorities dropped that to about $366 million after the company appealed.

The Verge cites an Apple spokesperson who said a year ago that the EU case "has no merit."

Reuters that the EU's fine "is expected to be announced early next month, the Financial Times said."

More from Politico The fine would be the EU's first ever against Apple and is expected to be announced early next month, according to the FT report. It is the result of a European Commission antitrust probe into whether Apple's "anti-steering" requirements breach the bloc's abuse of dominance rules, harming music consumers "who may end up paying more" for apps... The Commission will rule that Apple's actions are illegal and against EU competition rules, according to the report.
"The EU executive will ban Apple's practice of barring music services from letting users know of cheaper alternatives outside the App Store, according to the newspaper."
The Almighty Buck

Some 'Apple Pay'/Chase Customers Experienced an Outage (theverge.com) 21

"It appears that Apple Pay is down — particularly for Chase customers," reports the Verge: Verge staffers have had their cards declined while trying to pay with Chase cards using Apple Pay, while using the same physical card works just fine. Several people on Threads confirmed the same issue when I asked — although people with non-Chase banks like Citi appear to be using Apple Pay just fine...

For what it's worth, the Chase customer service line is currently up to 15-minute wait times, and agents are telling people that Apple Pay is "going through maintenance" to receive "an unexpected upgrade," which is a delightful euphemism. Sadly, no one seems to know when things will be fixed.

"Maintenance in progress," says Apple's system status page — saying their maintenance started five hours ago and is "ongoing." (It adds that some users may be "affected," and that some Maryland Users "may have issues.")

But the Verge writes that "we've had reports in both New York and Los Angeles," while commenters on their article add that they've also experienced the same problem in Florida and in Colorado.

UPDATE (2/18/2024): An Apple spokesperson told the Verge Sunday this "was not an Apple Pay issue, and we saw no problems with our systems." (The Verge adds that "the not-so-subtle subtext there being that this was a Chase problem...") The spokesperson added that Apple's maintenance announcement on their system status page was unrelated.
AI

Apple Readies AI Tool To Rival Microsoft's GitHub Copilot (businessinsider.com) 18

According to Bloomberg (paywalled), Apple plans to release a generative AI tool for iOS app developers as early as this year. Insider reports: The tech giant is working on a tool that will use artificial intelligence to write code as part of its plans to expand the capabilities of Xcode, the company's main programming software. The revamped system will compete withÂMicrosoft's GitHub Copilot, which sources say operates similarly. Apple is also working on an AI tool that will generate code to test apps, which could provide potential time savings for a process that's known to be tedious. Currently, Apple is urging some engineers to test these new AI features to ensure they work before releasing them externally to developers. [...]

The tech giant, Bloomberg has learned, has plans to integrate AI features into its next software updates for its iPhone and iPad known internally as Crystal. Glow, another internal AI project, is slated to be added to MacOS. The company is also building features that will generate Apple Music playlists and slideshows, according to the outlet. An AI-powered search feature titled Spotlight, currently limited to answering questions around launching apps, is in the works as well, Bloomberg reported.

IOS

Apple Unbanned Epic So It Can Make an iOS Games Store In the EU (theverge.com) 14

An anonymous reader quotes a report from The Verge: Epic is one step closer to opening its iOS games store in the European Union. As part of its 2023 year in review, Epic Games announced Apple has reinstated its developer account, which means it will finally be able to let users download Fortnite on iPhones again. Epic first announced plans to bring its game store and Fortnite to iOS in January, but it wasn't clear whether Apple would grant it a developer account.

In 2020, Apple pulled Epic's developer account after the company began using its own in-app payment option in the iOS version of Fortnite, sparking a lengthy legal battle over whether Apple's behavior was anticompetitive. But even after the trial ended, and neither company emerged a clear winner, Apple still refused to reinstate Epic's developer account. Things are changing now that the EU has implemented the Digital Markets Act (DMA). The new rules force Apple to open up its iOS ecosystem to third-party app stores in the EU. Epic Games says it plans to open its iOS storefront in the EU this year.
"I'll be the first to acknowledge a good faith move by Apple amidst our cataclysmic antitrust battle, in granting Epic Games Sweden AB a developer account for operating Epic Games Store and Fortnite in Europe under the Digital Markets Act," Sweeney says in a post on X.
Apple

Epic Chief Suspects Apple Broke iPhone Web Apps in EU For Anticompetitive Reasons (twitter.com) 87

Apple is officially cutting support for progressive web apps for iPhone users in the European Union. While web apps have been broken for EU users in every iOS 17.4 beta so far, Apple has confirmed that this is a feature, not a bug. Commenting on Apple's move, Epic CEO Tim Sweeney tweeted: I suspect Apple's real reason for killing PWAs is the realization that competing web browsers could do a vastly better job of supporting PWAs -- unlike Safari's intentionally crippled web functionality -- and turn PWAs into legit, untaxed competitors to native apps.
EU

Apple Confirms iOS 17.4 Removes Home Screen Web Apps In the EU (9to5mac.com) 136

Apple has now offered an explanation for why iOS 17.4 removes support for Home Screen web apps in the European Union. Spoiler: it's because of the Digital Markets Act that went into effect last August. 9to5Mac reports: Last week, iPhone users in the European Union noticed that they were no longer able to install and run web apps on their iPhone's Home Screen in iOS 17.4. Apple has added a number of features over the years to improve support for progressive web apps on iPhone. For example, iOS 16.4 allowed PWAs to deliver push notifications with icon badges. One change in iOS 17.4 is that the iPhone now supports alternative browser engines in the EU. This allows companies to build browsers that don't use Apple's WebKit engine for the first time. Apple says that this change, required by the Digital Markets Act, is why it has been forced to remove Home Screen web apps support in the European Union.

Apple explains that it would have to build an "entirely new integration architecture that does not currently exist in iOS" to address the "complex security and privacy concerns associated with web apps using alternative browser engines." This work "was not practical to undertake given the other demands of the DMA and the very low user adoption of Home Screen web apps," Apple explains. "And so, to comply with the DMA's requirements, we had to remove the Home Screen web apps feature in the EU." "EU users will be able to continue accessing websites directly from their Home Screen through a bookmark with minimal impact to their functionality," Apple continues.

It's understandable that Apple wouldn't offer support for Home Screen web apps for third-party browsers. But why did it also remove support for Home Screen web apps for Safari? Unfortunately, that's another side effect of the Digital Markets Act. The DMA requires that all browsers have equality, meaning that Apple can't favor Safari and WebKit over third-party browser engines. Therefore, because it can't offer Home Screen web apps support for third-party browsers, it also can't offer support via Safari. [...] iOS 17.4 is currently available to developers and public beta testers, and is slated for a release in early March.
The full explanation was published on Apple's developer website today.
Apple

Apple Fans Are Starting To Return Their Vision Pros (theverge.com) 178

An anonymous reader shares a report: For some Apple Vision Pro buyers, the honeymoon is already over. It's no coincidence that there's been an uptick on social media of Vision Pro owners saying they're returning their $3,500 headsets in the past few days. Apple allows you to return any product within 14 days of purchase -- and for the first wave of Vision Pro buyers, we're right about at that point.

Comfort is among the most cited reasons for returns. People have said the headset gives them headaches and triggers motion sickness. The weight of the device, and the fact that most of it is front-loaded, has been another complaint. Parker Ortolani, The Verge's product manager, told me that he thought using the device led to a burst blood vessel in his eye. At least one other person noted they had a similar experience with redness. (To be fair, VR headset users have anecdotally reported dry eyes and redness for years.)

Portables (Apple)

Asahi Linux Project's OpenGL Support On Apple Silicon Officially Surpasses Apple's (arstechnica.com) 43

Andrew Cunningham reports via Ars Technica: For around three years now, the team of independent developers behind the Asahi Linux project has worked to support Linux on Apple Silicon Macs, despite Apple's total lack of involvement. Over the years, the project has gone from a "highly unstable experiment" to a "surprisingly functional and usable desktop operating system." Even Linus Torvalds has used it to run Linux on Apple's hardware. The team has been steadily improving its open source, standards-conformant GPU driver for the M1 and M2 since releasing them in December 2022, and today, the team crossed an important symbolic milestone: The Asahi driver's support for the OpenGL and OpenGL ES graphics have officially passed what Apple offers in macOS. The team's latest graphics driver fully conforms with OpenGL version 4.6 and OpenGL ES version 3.2, the most recent version of either API. Apple's support in macOS tops out at OpenGL 4.1, announced in July 2010.

Developer Alyssa Rosenzweig wrote a detailed blog post that announced the new driver, which had to pass "over 100,000 tests" to be deemed officially conformant. The team achieved this milestone despite the fact that Apple's GPUs don't support some features that would have made implementing these APIs more straightforward. "Regrettably, the M1 doesn't map well to any graphics standard newer than OpenGL ES 3.1," writes Rosenzweig. "While Vulkan makes some of these features optional, the missing features are required to layer DirectX and OpenGL on top. No existing solution on M1 gets past the OpenGL 4.1 feature set... Without hardware support, new features need new tricks. Geometry shaders, tessellation, and transform feedback become compute shaders. Cull distance becomes a transformed interpolated value. Clip control becomes a vertex shader epilogue. The list goes on."

Now that the Asahi GPU driver supports the latest OpenGL and OpenGL ES standards -- released in 2017 and 2015, respectively -- the work turns to supporting the low-overhead Vulkan API on Apple's hardware. Vulkan support in macOS is limited to translation layers like MoltenVK, which translates Vulkan API calls to Metal ones that the hardware and OS can understand. [...] Rosenzweig's blog post didn't give any specific updates on Vulkan except to say that the team was "well on the road" to supporting it. In addition to supporting native Linux apps, supporting more graphics APIs in Asahi will allow the operating system to take better advantage of software like Valve's Proton, which already has a few games written for x86-based Windows PCs running on Arm-based Apple hardware.

AI

Apple Researchers Unveil Keyframer, an AI Tool That Animates Still Images Using LLMs (venturebeat.com) 31

Apple researchers have unveiled a new AI tool called "Keyframer," (PDF) which harnesses the power of large language models (LLMs) to animate static images through natural language prompts. From a report: This novel application, detailed in a new research paper published on arxiv.org, represents a giant leap in the integration of artificial intelligence into the creative process -- and it may also hint at what's to come in newer generations of Apple products such as the iPad Pro and Vision Pro. The research paper, titled "Keyframer: Empowering Animation Design using Large Language Models," explores uncharted territory in the application of LLMs to the animation industry, presenting unique challenges such as how to effectively describe motion in natural language.

Imagine this: You're an animator with an idea that you want to explore. You've got static images and a story to tell, but the thought of countless hours bending over an iPad to breathe life into your creations is, well, exhausting. Enter Keyframer. With just a few sentences, those images can begin to dance across the screen, as if they've read your mind. Or rather, as if Apple's large language models (LLMs) have. Keyframer is powered by a large language model (in the study, they use GPT-4) that can generate CSS animation code from a static SVG image and prompt. "Large language models have the potential to impact a wide range of creative domains, but the application of LLMs to animation is under-explored and presents novel challenges such as how users might effectively describe motion in natural language," the researchers explain.

Piracy

Apple Pulls Popular Movie Piracy App Kimi From the App Store (wired.com) 25

After climbing the charts of Apple's App Store, the trendy Kimi app, with its collection of bootlegged movies, has disappeared. From a report: Pretending to be a spot-the-difference vision-testing game, the widely downloaded app ranked above Netflix, Hulu, and Amazon Prime Video in Apple's charts this week for free entertainment apps before it was removed. Without having to pay for anything or log in to any kind of account, iPhone owners could previously use Kimi to browse a wide selection of bootlegs for popular movies and TV shows. Many of the movies up for Best Picture at this year's Oscars were on Kimi, at varying levels of quality.

Poor Things was included in a grainy, pixelated state, but a high-quality version of Killers of the Flower Moon was on Kimi to stream, although an intrusive ad for online casinos was splashed across the top. That definitely isn't the viewing experience Martin Scorsese imagined for audiences. Not just limited to movies, viewers were also able to access episodes of currently airing TV shows, like RuPaul's Drag Race, through the Kimi app. Who was behind this piracy app? It remains a mystery. The developer was listed as "Marcus Evans" in the app store before Kimi was taken down, and this was the only app listed under that name, likely a pseudonym.

Facebook

After Trying the Vision Pro, Mark Zuckerberg Says Quest 3 'is the Better Product, Period' (theverge.com) 109

Now that it can be strapped to our faces and worn to strange places, opinions about Apple's Vision Pro are flying left and right. Entering the chat is Meta CEO Mark Zuckerberg, who has more at stake than perhaps anyone on earth if Apple does to headsets what the iPhone did to smartphones. From a report: In a video posted to his Instagram account on Tuesday, Zuckerberg gives his official verdict on the Vision Pro versus his company's latest Quest 3 headset: "I don't just think that Quest is the better value, I think Quest is the better product, period." While being filmed by the Quest 3's video passthrough system in his living room, Zuckerberg highlights the tradeoffs Apple made to get the fanciest display possible into something that can be worn on your head in an acceptable form factor. He says the Quest 3 weighs 120 grams less, making it more comfortable to wear for longer. He also says it allows for greater motion due to its lack of a wired battery pack and wider field of view than the Vision Pro.

He thinks the Quest's option of physical hand controllers and hand tracking for input is better, though he says he's a fan of eye tracking for some use cases and teases that it will return to future Meta headsets after debuting in the Quest Pro. He says the Quest has a better "immersive" content library than Apple, which is technically true for now, though he admits that the Vision Pro is a better entertainment device. And then there's the fact that the Quest 3 is, as Zuck says, "like seven times less expensive."

EU

Apple's iMessage Avoids EU's Digital Markets Act Regulation (macrumors.com) 39

An anonymous reader quotes a report from MacRumors: Apple's iMessage will avoid regulation requiring interoperability with other messaging platforms under the EU's Digital Markets Act (DMA), following the conclusion of an investigation by the regulator (via Bloomberg). The probe concluded that the iMessage platform and Microsoft's Bing do not hold a dominant enough position to be brought under the DMA's strict rules for services provided by big tech's so-called digital "gatekeepers," which include Apple, Meta, Google, Amazon, and TikTok, according to the EU.

The EU has been working on legislation under the DMA that would have required Apple to make changes to iMessage to make it available on other platforms. The interoperability rules would have meant that Meta apps like WhatsApp or Messenger could request to interoperate with Apple's iMessage framework, and Apple would have been forced to comply within the EU. However, the EU probe found that iMessage falls outside the legislation because it is not widely used by businesses. The reprieve for Apple is part of a five-month market investigation by the European Commission.
It's not all good news for Apple, though. The DMA is still forcing the company to implement updates that will allow iPhone and iPad users to download and install apps outside the App Store through alternative app marketplaces. The changes will arrive with iOS 17.4 in March.
Communications

FCC Commissioner Wants To Investigate Apple Over Beeper Mini Shutdown (theverge.com) 63

Republican Commissioner Brendan Carr is calling on the Federal Communications Commission to investigate Apple's response to Beeper Mini -- the app that briefly brought iMessage to Android. From a report: During the State of the Net Conference on Monday, Carr said the FCC should look into whether Apple's move "complies with the FCC's Part 14 rules" about accommodating users with disabilities.

Beeper Mini launched last year, allowing Android users to gain access to iMessage features, including blue message bubbles and the ability to send high-quality photos and videos. However, Apple quickly blocked Beeper Mini users and continued to shut down attempts to make the app work, leading its developers to eventually just give up.
The FCC's Part 14 rules lay out requirements that "advanced communications service," such as iMessage, must follow to ensure they're accessible.
The Courts

Apple Is Settling Chip Secrets Theft Case Against Startup Rivos, Former Employees (yahoo.com) 5

In 2022 Apple filed a lawsuit against startup Rivos. The lawsuit said that in one year Rivos had hired more than 40 former Apple employees to work on competing system-on-a-chip technology, according to Reuters, "and that at least two former Apple engineers took gigabytes of confidential information with them to Rivos."

But Friday Bloomberg reported that the two companies told a judge that they'd "signed an agreement that potentially settles the case." "The agreement provides for remediation of Apple confidential information based on a forensic examination of Rivos systems and other activities," according to the filing in federal court in San Jose, California. "The parties currently are working through that process."
More details from Engadget: Apple also accused the defendant of instructing the employees it hired away to steal presentations and other proprietary information for unreleased iPhone chip designs that cost billions of dollars to develop. Rivos countersued Apple last year, accusing the larger company of restricting employees' ability to work elsewhere and of hindering emerging startups' growth by using anticompetitive measures.

The court dismissed Apple's trade secret claims against Rivos in April 2023, though the company was allowed to file a revised complaint. Apple already settled with its six former employees who filed a countersuit against the iPhonemaker along with Rivos after they dropped their claims against each other last month.

Both companies are now requesting the court to put their cases on hold until March 15, when they expect the settlement to be completed.

Apple

Apple Is Lobbying Against Right To Repair Six Months After Supporting Right To Repair (404media.co) 27

An Apple executive lobbied against a strong right-to-repair bill in Oregon Thursday, which is the first time the company has had an employee actively outline its stance on right to repair at an open hearing. 404 Media: Apple's position in Oregon shows that despite supporting a weaker right to repair law in California, it still intends to control its own repair ecosystem. It also sets up a highly interesting fight in the state because Google has come out in favor of the same legislation Apple is opposing. "It is our belief that the bill's current language around parts pairing will undermine the security, safety, and privacy of Oregonians by forcing device manufacturers to allow the use of parts of unknown origin in consumer devices," John Perry, Apple's principal secure repair architect, told the legislature. This is a quick about-face for the company, which after years of lobbying against right to repair, began to lobby for it in California last fall. The difference now is that Oregon's bill includes a critical provision that Google says it can easily comply with but that is core for Apple to maintain its dominance over the repair market.
Desktops (Apple)

Apple Officially Splits iTunes For Windows Into Apple Music, TV, and Devices Apps (macrumors.com) 31

An anonymous reader quotes a report from MacRumors: The Apple Music, Apple TV, and Apple Devices apps that Apple has been testing for Windows machines have officially launched, ending a long preview period and bringing an end to the iTunes app on some computers. The Apple Music, Apple TV, and Apple Devices app are part of Apple's effort to split iTunes on PC into multiple platforms to mirror how these apps work on Macs. On Windows 10 and later, PC customers can download the three separate apps to manage devices and access Apple Music and Apple TV content. Microsoft first announced plans for Apple Music and Apple TV apps for the Microsoft Store back in October 2022, so the split from iTunes has been in the works for more than a year.

The Apple Music app gives Windows users a way to listen to and manage music from their iTunes library, including iTunes Store purchases, while the Apple TV app allows users to watch and manage movies and TV shows from iTunes. Both of the apps also give access to Apple's streaming services, Apple Music and Apple TV+. The Apple Devices app is designed to allow PC owners to update, back up, and restore and manage their iPhones and iPads, and sync content from their PCs. Using the standalone apps requires Windows 10 or later, and all three apps must be installed to transition away from iTunes. After the apps have been added to a PC, iTunes is used only to access podcasts and audiobooks. The iTunes library should not be deleted, because it is used by the Apple Music and Apple TV apps.

IT

Fake LastPass Password Manager Spotted on Apple's App Store (bleepingcomputer.com) 42

LastPass is warning that a fake copy of its app is being distributed on the Apple App Store, likely used as a phishing app to steal users' credentials. From a report: The fake app uses a similar name to the genuine app, a similar icon, and a red-themed interface made to appear close to the brand's authentic design. However, the fake app's name is 'LassPass,' instead of 'LastPass,' and it has a publisher of 'Parvati Patel.' In addition, there's only a single rating (the real app has over 52 thousand), with only four reviews that warn about it being fake.
Apple

In Its Tantrum With Europe, Apple Broke Web Apps in iOS 17 Beta (theregister.com) 66

An anonymous reader shares a report: Apple has argued for years that developers who don't want to abide by its rules for native iOS apps can always write web apps. It has done so in its platform guidelines, in congressional testimony, and in court. Web developers, for their part, maintain that Safari and its underlying WebKit engine still lack the technical capabilities to allow web apps to compete with native apps on iOS hardware. To this day, it's argued, the fruit cart's laggardly implementation of Push Notifications remains subpar.

The enforcement of Europe's Digital Markets Act was expected to change that -- to promote competition held back by gatekeepers. But Apple, in a policy change critics have called "malicious compliance," appears to be putting web apps at an even greater disadvantage under the guise of compliance with European law. In the second beta release of iOS 17.4, which incorporates code to accommodate Europe's Digital Markets Act, Progressive Web Apps (PWAs) have been demoted from standalone apps that use the whole screen to shortcuts that open within the default browser. This appears to solely affect users in the European Union, though your mileage may vary. Concerns about this demotion of PWAs surfaced earlier this month, with the release of the initial iOS 17.4 beta. As noted by Open Web Advocacy -- a group that has lobbied to make the web platform more capable -- "sites installed to the home screen failed to launch in their own top-level activities, opening in Safari instead."

The Courts

Judge Rules Against Users Suing Google and Apple Over 'Annoying' Search Results (arstechnica.com) 22

An anonymous reader quotes a report from Ars Technica: While the world awaits closing arguments later this year in the US government's antitrust case over Google's search dominance, a California judge has dismissed a lawsuit from 26 Google users who claimed that Google's default search agreement with Apple violates antitrust law and has ruined everyone's search results. Users had argued (PDF) that Google struck a deal making its search engine the default on Apple's Safari web browser specifically to keep Apple from competing in the general search market. These payments to Apple, users alleged, have "stunted innovation" and "deprived" users of "quality, service, and privacy that they otherwise would have enjoyed but for Google's anticompetitive conduct." They also allege that it created a world where users have fewer choices, enabling Google to prefer its own advertisers, which users said caused an "annoying and damaging distortion" of search results.

In an order (PDF) granting the tech companies' motion to dismiss, US District Judge Rita Lin said that users did not present enough evidence to support claims for relief. Lin dismissed some claims with prejudice but gave leave to amend others, allowing users another chance to keep their case -- now twice-dismissed -- at least partially alive. Under Lin's order, users will not be able to amend claims that Google and Apple executives allegedly sealed the default search deal on the condition that Apple would not create its own general search engine through "private, secret, and clandestine personal meetings." Because plaintiffs showed no evidence pinpointing exactly when Apple allegedly agreed to stay out of the general search market, these meetings, Lin reasoned, could just as easily indicate "rational, legal business behavior," rather than an "illegal conspiracy."

Users attempted to argue that Google and Apple intentionally hid these facts from the public, but Lin wrote that their "conclusory and vague allegations that defendants 'secretly conducted meetings' and 'engaged in conduct to obfuscate internal communications' are plainly insufficient." Sharing bystander photos documenting Google's Sundar Pichai and Apple's Tim Cook meeting at a restaurant with a manila folder tucked under Pichai's elbow did not help users' case. Lin was also not moved by users demonstrating that Google has a history of destroying evidence, because "they put forth no specific factual allegations that defendants did so in this case." However, users will have 30 days to amend currently "inadequately" alleged claims that "Google's exclusive default agreement, under which Apple set Google as the default search engine for its Safari web browser, foreclosed competition in the general search services market in the United States," Lin wrote. If users miss that deadline, the case will be tossed with no opportunities to further amend claims.

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