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Slashdot Items Tagged "myst"

Date / TimeStory
Thursday October 17, 2013 @06:32PM Myst Creators Announce Obduction
Tuesday September 24, 2013 @05:15PM Myst Was Supposed To Change the Face of Gaming. What Is Its Legacy?
Thursday August 18, 2011 @11:06AM Coming Soon, Shorter Video Games
Wednesday February 17, 2010 @01:19AM Myst Online: Uru Live Returns As Free-To-Play
Wednesday February 10, 2010 @12:03AM Uru Live returns as free-to-play
Sunday September 27, 2009 @11:37AM Imagination In Games
Saturday September 05, 2009 @08:09AM Re-Examining the Immersion Factor For First-Person Shooters
Friday August 21, 2009 @11:19AM A Video Ad, In a Paper Magazine
Monday March 02, 2009 @04:42PM Creating 3D Environments Without Polygons
Tuesday December 16, 2008 @08:15AM Adventure Game Interfaces and Puzzle Theory
Saturday December 13, 2008 @02:04PM Cyan Worlds To Open-Source Myst Online: Uru Live
Monday November 10, 2008 @09:06AM Non-Violent, Cooperative Games?
Thursday November 06, 2008 @06:01AM How Do Games Grow Up?
Thursday September 11, 2008 @08:03PM Will Modern Games Stand the Test of Time?
Monday July 28, 2008 @10:00PM Have Modern Gamers Lost the Patience For Puzzles?
Sunday June 08, 2008 @04:29AM HyperCard Comes Back From the Dead to the Web
Tuesday November 06, 2007 @09:41PM Slouching Toward Black Mesa
Tuesday October 10, 2006 @09:55AM Fans Celebrate the Return of Uru Live
Tuesday October 03, 2006 @06:19PM A GUI For Books
Thursday July 27, 2006 @03:40PM Can Games Make You Cry?

A language that doesn't have everything is actually easier to program in than some that do. -- Dennis M. Ritchie

 



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