I left Microsoft because I think when you have the ability to be a creative person, you have to take that seriously, and you have to push yourself. And pushing yourself is a lot easier to do if you’re in a life raft that has a big hole in the side, and that’s what I think indie development is. You’re paddling desperately to get where you want to go to, but you’re also bailing out. Whereas if you’re in a big supertanker of safety, which Microsoft was, then that safety is like an anesthetic. It’s like taking antidepressants. The world just feels too comfortable.
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