jones_supa writes: Want to improve OpenGL 4.3 support in Mesa? You can help by simply whipping a dollar in the guitar case. After that, Timothy Arceri will be your hired gun. Timothy has previously arranged a crowd-funding campaign which led to him successfully implementing KHR_debug support for Mesa. Now the developer is back, looking to implement more functionality. This time the planned support is for GL_ARB_arrays_of_arrays, an extension which is part of the 4.3 specification and basically allows for multi-dimensional arrays to be used within OpenGL/GLSL by allowing arrays of arrays to be initialized. Tim has already been working on the ARB_arrays_of_arrays and is looking for just a paid week to work on some Piglit regression tests to work on his implementation. Most of the arrays-of-arrays work is being done within the GLSL code of Mesa and is being tested against Intel hardware, but it should be easily possible to hook up Gallium3D hardware drivers too. For those wanting more details on the proposed GL_ARB_arrays_of_arrays crowd-funding project for Mesa, check out the IndieGoGo page.
Nothing is rich but the inexhaustible wealth of nature.
She shows us only surfaces, but she is a million fathoms deep.
-- Ralph Waldo Emerson