## + - Book Review: The Art of Computer Programming 4A

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Title: The Art of Computer Programming. Volume 4A: Combinatorial Algorithms Part 1

Author: Donald E. Knuth

Pages: 883

Rating: 9/10

Publisher: Addison-Wesley Publishing http://www.awl.com/

ISBN-10: 0-201-03804-8

ISBN-13: 978-0-201-03804-0

Price: $74.99 US

Summary: Knuth's latest masterpiece. Almost all there is to know about combinatorial search algorithms.

Decades in the making, Donald Knuth presents the latest few chapters in his by now classic book series "The Art of Computer Programming". The computer science pioneer's latest book on combinatorial algorithms is just the first in an as-of-yet unknown number of parts to follow. While these yet-to-be-released parts will discuss other combinatorial algorithms, such as graph and network algorithms, the focus of this book titled "Volume 4A Combinatorial Algorithms Part 1" is solely on combinatorial search and pattern generation algorithms. Much like the other books in the series, this latest piece is undoubtedly an instant classic, not to be missing in any serious computer science library or book collection.

The book is organized into four major parts, an introduction, a chapter on Boolean algebra, a chapter on algorithms to generate all possibilities (the main focus of the book), and finally 300 pages of answers to the many exercises at the end of every section in the book. These exercises and answers make this work an excellent companion for teachers of a university course.

The book begins with some introductory examples of combinatorial searching and then gives various definitions of graphs and directed acyclic graphs (DAGs) since a lot of combinatorial algorithms conveniently use graphs as the data structures they operate on. Knuth's writing style is terse and to the point, especially when he presents definitions and proofs. However, the text is sprinkled with toy problems and puzzles that keep it interesting.

After the introduction, the first chapter of the book (out of only two) is titled "Zeros and Ones" and discusses Boolean algebra. Most readers that have studied computer science in some form should be intimately familiar with most of the discussed basics, such as disjunctive normal forms and Boolean functions and their evaluation. The reader might be surprised to find a discussion of such an elemental foundation of computer science in a book on combinatorial algorithms. The reason is that storage efficiency is especially important for these types of algorithms and understanding the basic storage unit of computer systems nowadays (as the decimal computer is a definite thing of the past) is of importance.

After covering the basics of Boolean algebra and Boolean functions in quite some detail, Knuth gets to the most fun part of this chapter in my opinion: the section on bitwise tricks and techniques on integer numbers. Being a software engineer in the video games industry, I recognized a lot of the techniques from my day-to-day work, such as bit packing of data and various bit shifting and bit masking tricks. There is also a discussion of some interesting rasterization-like algorithms, such as the shrinking of bitmaps using Levialdi's transformation or filling of regions bounded by simple curves. The chapter concludes with Binary Decision Diagrams that represent an important family of data structures for representing and manipulating Boolean functions. This topic was also quite interesting to me since I have never been exposed to it before.

The second and main chapter of the book is titled "Generating All Possibilities". In this particular volume of the "The Art of Computer Programming" series, the only subsection of the chapter in this volume is on generating basic combinatorial patterns, or more specifically generating all n-tuples, permutations, combinations, partitions, and trees. We can expect more on this topic from Knuth in his continuation in Volume 4B and beyond.

The discussion on n-tuples starts out with a lengthy focus on Gray codes, which are binary strings of n bits arranged in an order such that only one bit changes from string to string.

A quite fun example for generating all permutations presented in this part of the book is alphametics, also sometimes known as verbal arithmetic — a kind of puzzle where every letter of a word stands for a digit and words are used in equations. The goal is to assign digits to letters in such a way that the equation is correct. A classic example is SEND + MORE = MONEY (the solution is left as an exercise for the reader).

The next section deals with generating all combinations. Given a set of n elements, the number of all possible combinations of distinct subsets containing k elements is the well-known binomial coefficient, typically read as "n choose k". One of the more interesting algorithms in this section of the book to me was generating all feasible ways to fill a rucksack, which can come in quite handy when going camping :P

After combinations, Knuth moves on to briefly discuss integer partitions. Integer partitions are ways to split positive integer numbers into sums of positive integers, disregarding order. So, for example 3, 2+1, and 1+1+1 are the three possible partitions of the integer 3. Knuth, in particular, focuses on generating all possible integer partitions and determining how many there are for a given number. The book continues with a concise presentation of the somewhat related topic of set partitions, which refer to ways of subdividing a set of elements into disjoint subsets. Mathematically, a set partition defines an equivalence relation and the disjoint subsets are called equivalence classes; concepts that should be familiar to any mathematics major. Again, the focus is on generating all possible set partitions and determining how many partitions can be generated.

The main part of the book closes with a discussion of how to exhaustively generate all possible trees, which is a topic that I have never given much thought to. I am familiar with generating permutations, combinations, and partitions, but have never really been confronted with generating all possible trees that follow a certain pattern. One main example used throughout this part of the book is generating all possible strings of nested parentheses of a certain length. Such strings can be represented equivalently as binary trees.

Knuth's latest book is comprehensive and almost all encompassing in its scope. It compiles an incredible amount of computer science knowledge on combinatorial searching from past decades into a single volume. As such, it is an important addition to any computer science library. This book is not necessarily an easy read and requires a dedicated reader with the intention of working through it from front to back and a considerable amount of time to fully digest. However, for those with patience, this book contains a lot of interesting puzzles, brain teasers, and almost everything there is to know on generating combinatorial patterns.

On a final note, if you don't have volumes 1-3 yet you can get all volumes in a convenient box set (http://www.amazon.com/Computer-Programming-Volumes-1-4A-Boxed/dp/0321751043).

About the review author:

Martin Ecker has been involved in real-time graphics programming for more than 10 years and works as a professional video game developer for High Moon Studios http://www.highmoonstudios.com/ in sunny California."Title: The Art of Computer Programming. Volume 4A: Combinatorial Algorithms Part 1

Author: Donald E. Knuth

Pages: 883

Rating: 9/10

Publisher: Addison-Wesley Publishing http://www.awl.com/

ISBN-10: 0-201-03804-8

ISBN-13: 978-0-201-03804-0

Price: $74.99 US

Summary: Knuth's latest masterpiece. Almost all there is to know about combinatorial search algorithms.

Decades in the making, Donald Knuth presents the latest few chapters in his by now classic book series "The Art of Computer Programming". The computer science pioneer's latest book on combinatorial algorithms is just the first in an as-of-yet unknown number of parts to follow. While these yet-to-be-released parts will discuss other combinatorial algorithms, such as graph and network algorithms, the focus of this book titled "Volume 4A Combinatorial Algorithms Part 1" is solely on combinatorial search and pattern generation algorithms. Much like the other books in the series, this latest piece is undoubtedly an instant classic, not to be missing in any serious computer science library or book collection.

The book is organized into four major parts, an introduction, a chapter on Boolean algebra, a chapter on algorithms to generate all possibilities (the main focus of the book), and finally 300 pages of answers to the many exercises at the end of every section in the book. These exercises and answers make this work an excellent companion for teachers of a university course.

The book begins with some introductory examples of combinatorial searching and then gives various definitions of graphs and directed acyclic graphs (DAGs) since a lot of combinatorial algorithms conveniently use graphs as the data structures they operate on. Knuth's writing style is terse and to the point, especially when he presents definitions and proofs. However, the text is sprinkled with toy problems and puzzles that keep it interesting.

After the introduction, the first chapter of the book (out of only two) is titled "Zeros and Ones" and discusses Boolean algebra. Most readers that have studied computer science in some form should be intimately familiar with most of the discussed basics, such as disjunctive normal forms and Boolean functions and their evaluation. The reader might be surprised to find a discussion of such an elemental foundation of computer science in a book on combinatorial algorithms. The reason is that storage efficiency is especially important for these types of algorithms and understanding the basic storage unit of computer systems nowadays (as the decimal computer is a definite thing of the past) is of importance.

After covering the basics of Boolean algebra and Boolean functions in quite some detail, Knuth gets to the most fun part of this chapter in my opinion: the section on bitwise tricks and techniques on integer numbers. Being a software engineer in the video games industry, I recognized a lot of the techniques from my day-to-day work, such as bit packing of data and various bit shifting and bit masking tricks. There is also a discussion of some interesting rasterization-like algorithms, such as the shrinking of bitmaps using Levialdi's transformation or filling of regions bounded by simple curves. The chapter concludes with Binary Decision Diagrams that represent an important family of data structures for representing and manipulating Boolean functions. This topic was also quite interesting to me since I have never been exposed to it before.

The second and main chapter of the book is titled "Generating All Possibilities". In this particular volume of the "The Art of Computer Programming" series, the only subsection of the chapter in this volume is on generating basic combinatorial patterns, or more specifically generating all n-tuples, permutations, combinations, partitions, and trees. We can expect more on this topic from Knuth in his continuation in Volume 4B and beyond.

The discussion on n-tuples starts out with a lengthy focus on Gray codes, which are binary strings of n bits arranged in an order such that only one bit changes from string to string.

A quite fun example for generating all permutations presented in this part of the book is alphametics, also sometimes known as verbal arithmetic — a kind of puzzle where every letter of a word stands for a digit and words are used in equations. The goal is to assign digits to letters in such a way that the equation is correct. A classic example is SEND + MORE = MONEY (the solution is left as an exercise for the reader).

The next section deals with generating all combinations. Given a set of n elements, the number of all possible combinations of distinct subsets containing k elements is the well-known binomial coefficient, typically read as "n choose k". One of the more interesting algorithms in this section of the book to me was generating all feasible ways to fill a rucksack, which can come in quite handy when going camping

After combinations, Knuth moves on to briefly discuss integer partitions. Integer partitions are ways to split positive integer numbers into sums of positive integers, disregarding order. So, for example 3, 2+1, and 1+1+1 are the three possible partitions of the integer 3. Knuth, in particular, focuses on generating all possible integer partitions and determining how many there are for a given number. The book continues with a concise presentation of the somewhat related topic of set partitions, which refer to ways of subdividing a set of elements into disjoint subsets. Mathematically, a set partition defines an equivalence relation and the disjoint subsets are called equivalence classes; concepts that should be familiar to any mathematics major. Again, the focus is on generating all possible set partitions and determining how many partitions can be generated.

The main part of the book closes with a discussion of how to exhaustively generate all possible trees, which is a topic that I have never given much thought to. I am familiar with generating permutations, combinations, and partitions, but have never really been confronted with generating all possible trees that follow a certain pattern. One main example used throughout this part of the book is generating all possible strings of nested parentheses of a certain length. Such strings can be represented equivalently as binary trees.

Knuth's latest book is comprehensive and almost all encompassing in its scope. It compiles an incredible amount of computer science knowledge on combinatorial searching from past decades into a single volume. As such, it is an important addition to any computer science library. This book is not necessarily an easy read and requires a dedicated reader with the intention of working through it from front to back and a considerable amount of time to fully digest. However, for those with patience, this book contains a lot of interesting puzzles, brain teasers, and almost everything there is to know on generating combinatorial patterns.

On a final note, if you don't have volumes 1-3 yet you can get all volumes in a convenient box set (http://www.amazon.com/Computer-Programming-Volumes-1-4A-Boxed/dp/0321751043).

About the review author:

Martin Ecker has been involved in real-time graphics programming for more than 10 years and works as a professional video game developer for High Moon Studios http://www.highmoonstudios.com/ in sunny California."

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## Book Review: The Art of Computer Programming 4A