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Android Emulation (Games) Intel Software Linux Hardware Technology

Virtual Machine Brings X86 Linux Apps To ARMv7 Devices 61

Posted by timothy
from the ever-widening-abstraction-layers dept.
DeviceGuru writes Eltechs announced a virtual machine that runs 32-bit x86 Linux applications on ARMv7 hardware. The ExaGear VM implements a virtual x86 Linux container on ARMv7 computers and is claimed to be 4.5 times faster than QEMU, according to Eltechs. The VM is based on binary translation technology and requires ARMv7, which means it should run on mini-PCs and SBCs based on Cortex-A8, A7, A9, and A15 processors — but sadly, it won't run on the ARM11 (ARMv6) SoC found on the Raspberry Pi. It also does not support applications that require kernel modules. It currently requires Ubuntu (v12.04 or higher), but will soon support another, unnamed Linux distro, according to Eltechs, which is now accepting half price pre-orders without payment obligation.
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Virtual Machine Brings X86 Linux Apps To ARMv7 Devices

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  • Re:Why? (Score:5, Insightful)

    by bloodhawk (813939) on Saturday August 23, 2014 @12:15AM (#47735137)

    I have plenty where I work where the source code has been lost or has been poorly maintained so that the binary version is significantly different to our only source code copy.

  • Re:Why? (Score:5, Insightful)

    by wierd_w (1375923) on Saturday August 23, 2014 @12:37AM (#47735179)

    Wine.

    This allows wine to run on exotic hardware. (Well, at least ARMv7)

    This means that theoretically, tablet-flavor windows applications can be run on linux derived tablet OSes with wine libraries, and other fun things.

    You should not be so cynical about something like this. It's a feature that's been missing from the landscape for some time now.

  • Re:Windows RT (Score:4, Insightful)

    by nateman1352 (971364) on Saturday August 23, 2014 @02:04AM (#47735273)

    ...That said Microsoft would have to get the clue that developers have zero interest in Metro/Modern/Whatever apps, the environment is so limited that porting a Win32 app is basically as much work as porting a Win32 app to Android (esp. with stuff like Xarmarin, Qt, and other great cross platform libraries available to help) and nobody wants to pay MS 30% of their revenue and limit their distribution channel so strictly.

    Sorry Microsoft management, I know leveraging market position in your core product line to push yourself in to a new market is one of the oldest tricks in your book. In this case, its trying to use regular Windows to push developers in to building software that is compatible with WinPhone so you have the catalog of 3rd party software needed to make WinPhone successful. Thing is in order for it to work this time Windows on tablets would need to be the universally preferred tablet OS. 10 years ago legacy Win32 compatibility would have been all you needed to be the preferred tablet OS, but since you gave the competition 3-4 years to build up a nice back-catalog of touch friendly 3rd party software Windows is NOT the preferred tablet OS, Android and iOS are.

    You have nobody to blame except yourselves for giving your competitors that much time (well, maybe your former now retired CEO.) At this point just take a page from your buddies over at Intel, they made it so installing any arbitrary .apk on a x86 Android device just works (even if it has ARM native code.) And look, consumers are buying x86 Android tablets without a second thought since everything just works, hell a lot of the time an x86 Android tablet isn't even labelled Intel vs. ARM its so seamless. Make it so you can install Android .apks on Win8/RT/Phone, that will give you access to the software catalog you need to break in to the market. It would be even better if you could work about a deal to get Google Play on Windows... but I doubt Google will want to "play" with you at all :) The preferred route of making everyone else bend and do things your way its pretty much a non-starter at this point because you waited so long.

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