Crytek Ports CRYENGINE To Linux Support Ahead of Steam Machines Launch 132
probain was the first to submit news that Crytek has officially announced the port of their CRYENGINE game engine to Linux and will be demoing it at the Game Developers Conference next week. Quoting: "During presentations and hands-on demos at Crytek's GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse – including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games."
Re:Cryopreservation? (Score:4, Interesting)
I just want some of whatever he's smoking.
Re:Hmm (Score:5, Interesting)
Except the Linux community isn't expecting you to support SteamOS alone, they want you to support Linux at large
As part of the Linux community, I'll have to disagree. This also came up the last time Steam on Linux was discussed [slashdot.org]. As was concluded there, each distro can implement their own package that installs steam and any missing dependencies necessary to get it to work. Alternatively, the user can devote a small partition to Steam OS and switch out when they're done working for the day and want to game instead. In fact, the user can install SteamOS and separately install the steam client in their main distro and have them both share the same game install folder and only boot into SteamOS when a game isn't working as well as expected in their favored distro.
That said the developer can just choose to support SteamOS and leave it at that. As a *bonus* the game should work in other Linux distros.