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				An anonymous reader writes "With the release of SteamOS, developing video game engines for Linux is a subject with increasing interest.  This article is an initiation guide on the tools used to develop games, and it discusses the pros and cons of Linux as a platform for developing game engines. It goes over OpenGL and drivers, CPU and GPU profiling, compilers, build systems, IDEs, debuggers, platform abstraction layers and other tools."
		 	
		
		
		
		
			
		
	
Some Additions (Score:4, Interesting)